Difference between revisions of "Final Fight/Basics"
From SDA Knowledge Base
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[[File:Cody ff1select.gif]] | [[File:Cody ff1select.gif]] | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Move !! Base Damage !! Damage Type !! Description | |
− | + | |- | |
− | + | | Punch || 10 || Strike || A straight jab, your bread and butter for damage. | |
− | + | |- | |
− | + | | 2 || 10 || Strike || A second jab, same as the first jab | |
− | + | |- | |
− | Forward | + | | 3 || 10 || Strike || Gut punch, Cody leans into this one. Can hit behind Cody, and can chain into a shoulder toss by holding up or down and hitting punch again after. |
− | + | |- | |
− | + | | 4 || 16 || Strike || Uppercut, knocks down. | |
− | + | |- | |
− | + | | Superjoy || 20 || Strike || Invincible jumping spinkick that knocks down. Drains some HP to use. | |
− | + | |- | |
− | + | | Vertical Jumpkick || 12 || Strike || Defensive kick. Deceptively good hitbox, but generally useless. | |
− | + | |- | |
− | + | | Forward Jumpkick || 14 || Strike || Straight kick; knocks down and is great for grouping staggered enemies. | |
− | + | |- | |
− | + | | Knee Drop || 6 || Strike || Great way to move into an enemy and toss them since it leaves them standing. | |
− | + | |- | |
− | Pipe | + | | Kneebash || 9 || Exact || Press attack when grabbing. |
− | + | |- | |
− | Knife | + | | 2 || 16 || Exact || repeat above |
+ | |- | ||
+ | | 3 || 28 || Exact || repeat above | ||
+ | |- | ||
+ | | Shoulder Toss || 40 || Throw || Controls massive amounts of space due to enemies colliding. | ||
+ | |- | ||
+ | | Pipe || 20 || Exact || Slow swing and not much damage. Avoid. | ||
+ | |- | ||
+ | | Muramasa! || 30 || Exact || Slow swing but slightly better damage. OK in a pinch. | ||
+ | |- | ||
+ | | Knife || 30 || Exact || Can stab if you are close enough, or will be thrown. Swings fast as you can mash, and knocks down, so great against huge mobs. | ||
+ | |} | ||
== Haggar == | == Haggar == |
Revision as of 19:20, 27 January 2015
Contents
Controls
Cody
Move | Base Damage | Damage Type | Description |
---|---|---|---|
Punch | 10 | Strike | A straight jab, your bread and butter for damage. |
2 | 10 | Strike | A second jab, same as the first jab |
3 | 10 | Strike | Gut punch, Cody leans into this one. Can hit behind Cody, and can chain into a shoulder toss by holding up or down and hitting punch again after. |
4 | 16 | Strike | Uppercut, knocks down. |
Superjoy | 20 | Strike | Invincible jumping spinkick that knocks down. Drains some HP to use. |
Vertical Jumpkick | 12 | Strike | Defensive kick. Deceptively good hitbox, but generally useless. |
Forward Jumpkick | 14 | Strike | Straight kick; knocks down and is great for grouping staggered enemies. |
Knee Drop | 6 | Strike | Great way to move into an enemy and toss them since it leaves them standing. |
Kneebash | 9 | Exact | Press attack when grabbing. |
2 | 16 | Exact | repeat above |
3 | 28 | Exact | repeat above |
Shoulder Toss | 40 | Throw | Controls massive amounts of space due to enemies colliding. |
Pipe | 20 | Exact | Slow swing and not much damage. Avoid. |
Muramasa! | 30 | Exact | Slow swing but slightly better damage. OK in a pinch. |
Knife | 30 | Exact | Can stab if you are close enough, or will be thrown. Swings fast as you can mash, and knocks down, so great against huge mobs. |
Haggar
Button 1 - Punches! Press repeatedly for a series of up to 3 hits. The 2rd hit can be canceled into a suplex if you hold up or down while mashing. Picks up items near you if they are there.
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
1+2 - Superjoy; mostly invulnerable lariat that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
2 (or Forward+2), then 1 - Jump kick. Knocks enemies down. Unlike Guy and Cody, Haggar does not have a unique attack for jumping straight up. Jumping forward while doing this is a great way to group enemies. Can be canceled into the down+1, which can be useful against enemies who block or if you kick too early in your jump.
2, then down+1 - Down jumping attack. Works out of any jump direction. Knocks enemies down in the direction Haggar is facing. Can be canceled into the jump kick if you are jumping up or forward, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or if do this too early in your jump.
Move into standing enemies - Grabs the enemy, leads to other stuff. Haggar can walk around and jump while holding an enemy.
Grab enemy, 1 - Headbutt attack. Repeat up to 3 times, or change to Suplex or Piledriver after 1 or 2 bashes.
Grab enemy, left/right+1 - Suplex. Good for grouping, but lacks the screen control the other characters tosses have.
Grab enemy, 2 then 1 - Piledriver. Can be done out of directional jumps and can be used for grouping, but does pretty poor damage for what it is and lacks the invulnerability of the suplex.
Weapons:
Pipe/Katana - Swing them with button 1. Decent weapons since Haggar swings them pretty fast and they reach a long distance. Both work the same but Katana does more damage.
Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor.
Guy
Button 1 - Punches! Press repeatedly for a series of up to 5 hits. The 4th hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
2, then 1 - Jump kick. Knocks enemies down. Nothing special.
Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.
2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.
Near wall, 2 then hold away from wall+2 - Walljump. Basically useless since Guy just has his normal attack options. Might be the fastest movement over the very slight distance it gets.
Move into standing enemies - Grabs the enemy, leads to other stuff.
Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.
Grab enemy, left/right+1 - Toss. Great for grouping.
Weapons:
Pipe/Katana - Swing them with button 1. Not great weapons for Guy since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.
Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor