Difference between revisions of "XCOM: Enemy Unknown (2012)"

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:Take credit reward. Start Alien Containment. Start Power Generator. Start Lift. Weapon Fragments Research after Arc Thrower. Excavate second level when available.<br/>
 
:Take credit reward. Start Alien Containment. Start Power Generator. Start Lift. Weapon Fragments Research after Arc Thrower. Excavate second level when available.<br/>
:Launch Satellites to Canada, the USA and Mexico when Satellite Uplink Finishes.
+
:Launch Satellites to Canada, the USA and Mexico when Satellite Uplink Finishes. Experimental Warfare Research after Weapon Fragments.

Revision as of 05:19, 3 August 2014


THIS PAGE IS A WIP

Routing notes for XCOM: EU. This route was intended for speedruns played on easy. Runs on other difficulties may require running additional missions

and acquiring additional squad upgrades.

Overview

Routing an XCOM speedrun comes down to, in the fastest possible way, gathering the materials and research neccesary to unlock the three story missions.

The requirements for each mission are below along with recommended squad upgrades. Note that credits are not tallied as they are generally in plentiful supply.


Base Assault

Research:

  • Xeno-Biology -> (Arc Thrower, build Alien Containment) -> (capture alien -> interrogate alien, capture Outsider) -> Outsider Shard -> buy Skeleton Key

Minimum Resources Required:

  • 10 Weapon Fragments
  • 10 Elerium
  • 10 Alloys


Overseer UFO

Research:

  • (Alien Nav Computer, UFO Power Source) -> New Fighter Craft -> (buy Firestorm, EMP Cannon -> buy EMP Cannon)
  • Hyperwave Communication -> build Hyperwave Relay

Minimum Resources Required:

  • 4 UFO Flight Computers
  • 2 UFO Power Sources
  • 70 Elerium
  • 90 Alloys
  • 75 Weapon Fragments
  • 30 Engineers


Temple Ship

Research:

  • Ethereal Device -> (PSI Armor -> buy PSI Armor, build Gollop Chamber)
  • Sectoid Commander Autopsy -> build Psionic Lab

Minimum Resources Required:

  • 60 Elerium
  • 40 Alloys


Recommended Squad Upgrades

By Base Assault:

  • Weapon Fragments -> Experimental Warfare -> build Foundry -> Heavy Weapons Platform -> buy 3-4 S.H.I.V.s
  • 5 Weapon Fragments

By Overseer UFO:

  • buy 5 Hover S.H.I.V.s
  • 100 Elerium
  • 150 Alloys

By Temple Ship:

  • Beam Weapons -> Heavy Lasers -> S.H.I.V. Laser
  • 40 Alloys
  • 30 Weapon Fragments

Detailed Route

The first couple months of the run will be spent taking optional missions and gathering resources. The second couple months will be spent fighting through

story missions and ignoring optional encounters. XCOM must attack the Temple Ship before the end of June to avoid a game over condition.

March (Month 1)

Intro Mission

Start Xeno-Biology, excavate.

First Abduction

Must arrive before the 6th of June. If it doesn't, reset. Take Engineer reward. Start 2 satellites and a Workshop immediately afterwards, excavate if available.

First UFO

Arc Thrower Research after Xeno-Biology. Sell corpses and broken UFO parts up to 150 credits. If neccesary, sell some alloys and Elerium too. When Workshop
finishes, build Satellite Uplink, excavate if available.

Second Abduction

Take credit reward. Start Alien Containment. Start Power Generator. Start Lift. Weapon Fragments Research after Arc Thrower. Excavate second level when available.
Launch Satellites to Canada, the USA and Mexico when Satellite Uplink Finishes. Experimental Warfare Research after Weapon Fragments.
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