Difference between revisions of "Grand Theft Auto: San Andreas/Missions"

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==Burning Desire==
 
==Burning Desire==
{{GTASAAiAim}}
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{{GTASAAiAim|Driving a car to the house will cause the Vagos defending it to be affected by the bug. If a bike is taken however it is possible to simply ignore all the enemies and live.}}
 
* You need to pick up the Molotovs in this mission to make the house vulnerable to fire, picking them up prior to the mission does not help.
 
* You need to pick up the Molotovs in this mission to make the house vulnerable to fire, picking them up prior to the mission does not help.
* In the house, you have to pickup the Fire Extuingisher to trigger the cutscene with Denise after which she follows you. If you go up without there is a cutscene that tells you to get it, but even if you enter her room (you can jump over the fire), she just stands there and it doesn't trigger the cutscene after which she follows you.
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* In the house, you have to pick up the Fire Extinguisher to trigger the cutscene with Denise after which she follows you. If you go up without there is a cutscene that tells you to get it, but even if you enter her room (you can jump over the fire), she just stands there and it doesn't trigger the cutscene after which she follows you.
* After getting the Fire Extuingisher, you can jump over the fire in her room and trigger the cutscene, but she won't follow you unless you put out the fires in her way. If you let her stay in her room and go out the front door, it still tells you to go back in and get the girl.
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* After getting the Fire Extinguisher, you can jump over the fire in her room and trigger the cutscene, but she won't follow you unless you put out the fires in her way. If you let her stay in her room and go out the front door, it still tells you to go back in and get the girl.
 
** However, if you manage to push her through the first fire in front of ther room, she will follow you through the other fires.
 
** However, if you manage to push her through the first fire in front of ther room, she will follow you through the other fires.
 
* After triggering the cutscene in Denise's room (after which she follows you), the fires disappear when you go out and back into the house. But since you still have to go back up and guide the girl out of the house, it's probably not very useful.
 
* After triggering the cutscene in Denise's room (after which she follows you), the fires disappear when you go out and back into the house. But since you still have to go back up and guide the girl out of the house, it's probably not very useful.

Revision as of 05:40, 23 July 2014

This page should contain facts about missions, how specific missions work, but not necessarily how to do them in a certain category. Questions like "What triggers X?" or "Is Y on a timer?" should be answered here.

Los Santos

Big Smoke

You don't have to stay on the bike, but you have to stay close to the others so they keep moving. The first cutscene is triggered by Sweet, the mission end is triggered by Ryder (of course you have to be there as well).

Ryder

Why did you blow up Ryder's car?

Failing the mission makes 30s worth of cutscene in front of the pizza place that is the tutorial for eating skippable. Since you can easily blow up Ryder's car, this mission can be failed easily.

Drive-Thru

Killing the passenger of the Drive-By car makes the driver get out.

Drive-By

  • To make sure that the second group of enemies spawns, you should look away from it after killing the first group.
  • It seems that the Pay&Spray is completely scripted and is needed for the Mission End Marker to appear. After you were in the Pay&Spray, you can even get police stars again and still finish the mission.

Sweet's Girl

Life's A Beach

You can skip the dancing:

  1. Find a Grove Street gangmember, recruit him and get him to the locked van
  2. Try to get into the locked van (doesn't matter on which side)
  3. CJ won't be able to get in, but if you keep trying, the homie will eventually open the passenger side door and get in
  4. Once the homie shows any sign of opening the door, hold down either of the gang buttons (G or H by default) until CJ says "See you later homie." which means the gang is disbanded
    • Make sure you actually hold down the button, don't just press it shortly, it may seem like it takes a long time for CJ to react
    • For some the G button seems to work better, for others the H button
  5. While disbanding the gang, you move towards the water behind the parked car there and headshot the homie in the van, which should make him fall out leaving the door open
    • The homie will get out of the van after a few seconds, then get back in switching to the driver side. If the getting out animation has already started when you kill him, he will get out of the van, close the door and then die, so you won't get in. If you are not sure you can make it, wait for him to get back in and then shoot him when he is sitting on the driver side.
    • Careful: Shooting and aiming at the party can fail the mission, so make sure you are far enough away and have practiced a shooting position that works.

OG Loc

  1. Follow Freddy through the alleys, if you keep close he drives faster
  2. Turn left to the quick shot spot and wait for him there, shooting your SMG as he passes to set his bike on fire
    • If you fail the first spot, you can go to the backup spot
    • There are different positions to wait at the quick shot spot (on the road, on the sidewalk), important is that you face the right direction and can shoot Freddy quickly
    • Sometimes cars around the corner you wait get spooked and ram into you, making it harder for you to shoot Freddy
  3. After setting his bike on fire, start driving towards your next destination
    • Unfortunately you loose your bike after the cutscene, so you'll have to find a vehicle on the road, but drive with the bike as far as you can
Player route and positions
Position
Backup position
  • The mission sets your SMG ammo to 78 once you get on the bike (so it doesn't add an amount to what you had before, it sets it to 78). If you had more than 78 ammo before, it doesn't change it. If you already had a Tec-9, it doesn't replace it.
  • Pushing Freddy off his bike (which you can do when you wait at the quick shot spot) crashes the game.

Just Business

  • Once you enter the building with Smoke, the game gives you a Micro-SMG (replacing any previous weapon in that slot) and adds 120 ammo to it (adding to ammo you might have had before). After the autoscroller, the game always gives you a Micro-SMG with 80 ammo (replacing any other weapon in that slot you may have picked up during the mission).

Doberman

Safe Parking

  • Mission start: There is a small despawn area beside the marker (towards the road), but it should be safe to park in the half of the marker towards the door. Parking too close towards the door may be dangerous though. You can also get on the bike during the fadeout (press key as soon as the red marker disappears), which will prevent despawning (and is also a bit faster).
Mission Start Despawn Areas

Burning Desire

  • You need to pick up the Molotovs in this mission to make the house vulnerable to fire, picking them up prior to the mission does not help.
  • In the house, you have to pick up the Fire Extinguisher to trigger the cutscene with Denise after which she follows you. If you go up without there is a cutscene that tells you to get it, but even if you enter her room (you can jump over the fire), she just stands there and it doesn't trigger the cutscene after which she follows you.
  • After getting the Fire Extinguisher, you can jump over the fire in her room and trigger the cutscene, but she won't follow you unless you put out the fires in her way. If you let her stay in her room and go out the front door, it still tells you to go back in and get the girl.
    • However, if you manage to push her through the first fire in front of ther room, she will follow you through the other fires.
  • After triggering the cutscene in Denise's room (after which she follows you), the fires disappear when you go out and back into the house. But since you still have to go back up and guide the girl out of the house, it's probably not very useful.

Safe Parking

  • Mission start: You shouldn't park directly in the marker (and possibly where the police car will spawn), but if you park a few meters away, it should be fine. The despawn area isn't as big as in Grey Imports. (Forum)

Grey Imports

Safe Parking

  • Mission start: The despawn area is pretty big. Parking on the middle of the road to the east of the marker should be fine though (on the double-line in the center).
Mission Start Despawn Area

Home Invasion

This mission has a special walking animation that makes you move slower. However, if you hold certain weapons, you don't get this slower walking. Most importantly this also affects walking speed when you carry a crate (which is the only time you would be walking anyway, since moving crouched is faster), even though CJ isn't actually holding the weapon in his hands.

Weapons that seem to work for this are weapons you can't sprint with, including: Baseball Bat, Shotgun, Combat Shotgun, Rifle, M4, AK, Sniper Rifle, Flame Thrower, Rocket Launchers

With the Shotgun in particular (and maybe other weapons like the M4 or AK, but not the Baseball Bat) there's another strange behaviour where the noise-meter doesn't fill as fast. Normally if you just run, it fills almost instantly, but while holding the shotgun (again, also when carrying a crate) you can run for about a second before the noise-meter reacts. It fills about 2/3 when you run too long and fills completely after about 0.5 seconds. Important is that you don't press the walk button at all when doing this. Changing between walking and running seems to trigger the noise-meter a lot faster. Just run normally by pressing the move forward button, let go of it after a second, then run again.

This allows you to take one of the further away crates as the last one and just run back to the door all the way. This fills the noise-meter, but you get out before the cutscene plays (it would play when you go back in, but you won't have to after the last crate). Without the delayed noise-meter, the cutscene would play before you get out if you run all the way.

Even with the delayed noise-meter while having the shotgun selected, the noise-meter seems to fill faster if it is already filled a bit, so be careful with that.

Also sliding to the further away crates saves about 1 second for each crate.

The Green Sabre

Enemies you kill before driving into the marker where you have to save Sweet, just respawn. The first van spawns once you killed 3 enemies, the second van once you killed 6 enemies and the car once you killed 9 enemies. The mission is completed once you killed all enemies.

Safe Parking

  • Mission start: Vehicles seem to despawn when you park them in the marker. CJ can also sometimes get blocked by a vehicle and has to run around it before answering the phonecall, although it doesn't seem to affect the time, the cutscene always seems to be about 7.6 seconds long. Parking where the Greenwood spawns can prevent that from spawning though.

Badlands

Against All Odds

After leaving the Betting Shop, your Wanted Level will usually be decreased after a short time, leaving you with 3 stars. This doesn't appear to happen when you run a police officer over on the way (or something like that). You can use the two bribe stars in Blueberry to get rid of two more stars, leaving you with only one that should disappear 10 seconds after picking up the last bribe. If you don't loose a star to begin with (leaving you with the initial 4), you can wait a bit after picking up the first bribe, so that another star disappears on it's own before picking up the second bribe.

As opposed to some other missions, you can't finish the mission if you regain a wanted level after loosing it. The marker is only there if you don't have a wanted level at all.

San Fierro

Photo Opportunity

Jizzy (Cutscene)

Safe Parking

  • Cutscene: It appears there is not set despawn zone, so it should be safe to park anywhere reasonable.

Outrider

The Van starts driving after you get on the Sanchez the mission gives you and arrives at the destination about 4:15 later (if you destroy the roadblocks, it might take longer if it's obstructed in some way).

The enemies at the roadblocks don't attack you (even if you get really close) unless you shoot near them.

Safe Parking

  • Mission start: There is a huge despawn area when you start the mission, so the best way to keep a vehicle is probably in the garage.
Despawn Area

Snail Trail

See Grand Theft Auto: San Andreas/Missions/Snail Trail

Ice Cold Killah

Safe Parking

  • Mission start: The mission start doesn't seem to have a despawn area, you should be safe to just park it anywhere reasonable

Amphibious Assault

After going into the marker near the water and spawning in the water channel between the rocks, you can just climb/jump out of there, walk over the rocks to the water and swim to the ship.

This mission also seems to have more dangerous AI when you were in a car before, getting on a bike resets the AI to normal. A boat also seems to affect it the same as a car, so be careful with enemies after having been in a boat.

Safe Parking

  • Mission start: The mission start doesn't seem to have a set despawn area, you should be safe to just park anywhere resonable (although it seems if you park it directly against the wall of the house it despawns, so just park it in the marker or something)
  • During the mission: There is a huge area where vehicles are despawned, but there might also be other effects that make certain position unsafe for parking vehicles during all of the mission (picture with safe area needed)

Pier 69

Safe Parking

  • Mission start: If you park the bike a few meters away from the mission start marker, it should be fine (kind of on the half of the sidewalk towards the road)
  • After sniping the enemies on the roof: Pier 69 has a huge despawn area, but there is a specific spot on the roof where you can park a bike so it won't despawn (picture needed)

Toreno's Last Flight

Homing Rockets Strategy

You need to get Homing Rockets before the mission, then while standing where you spawn after the cutscene, you acquire the helicopter as target and shoot it down.

Normal Rockets Strategy

If you use normal rockets to shoot down the helicopter (either by having some before or taking the ones on the helipad), you can get on the parked bike quickly and drive to where the helicopter turns left towards the highway. If you are fast, you have a few seconds to shoot it there. If you miss, you can also do a backup strat from that position, if you have plenty of rockets: Rockets always seem to explode at the same distance, as long as they don't hit anything before. So if you spam them in the direction of the helicopter's path, they will eventually damage it, even if you don't hit it directly.

Shooting position
Backup Strategy

Safe Parking

  • Mission start: The mission start doesn't seem to have a set despawn area, you should be safe to just park anywhere resonable. Also it doesn't seem to matter at all when you obstruct CJ for the cutscene. Whether you don't obstruct him at all, park a bike where he spawns or even a car where he is supposed to go, the cutscene seems always skipable after 4.6 seconds.

Las Venturas

Fender Ketchup

You have to scare the guy by driving around. The fastest way appears to be doing left handbrake turns. You need to reach a certain speed, then press the handbrake and turn left (turning right doesn't work for some reason). You can do this on the parking lot where the mission starts/ends and just do handbrake U-Turns. If you use the whole space, you just gain enough speed for it.

You can also do the same strat on the street and not do full U-Turns, but instead only turn enough so it triggers, but then keep going straight so you can retain more speed and do the next turn earlier.

Explosive Situation

Be careful not to let the Dumper explode, it will fail the mission even after you got all the Dynamite. This can easily happen when you park the Dumper too close to the Forklift that can explode because you have to hit it go get the Dynamite.

You've Had Your Chips

Climb over the fence to the south and walk into the entrance of the factory building to do the "stealth"-approach. If you walk in through the area's main entrance or shoot the car in front of the factory, additional enemies spawn inside the factory.

Once you are inside the factory, it's all about destroying the machines:

  • Once 3 machines are destroyed 3 enemies spawn outside, 2 running into the factory and 1 enemy with an automatic shotgun that can be very dangerous
  • Once 6 machines are destroyed a car with several enemies with SMGs spawns outside and start driving towards the factory entrance
  • Once 9 machines are destroyed you are done and have to head back to the Casino

However there is a way to skip the spawning of the 3 enemies outside. If you destroy the 3rd and 4th machine at exactly the same time (probably the same frame or something) the internal counter probably isn't checked when it is at 3, but only when it is at 4, so the spawn isn't triggered (this also works when you destroy more than 2 machines at once, just make sure the 3rd machine isn't destroyed by itself). The order of the machines doesn't matter, "the 3rd machine" only refers to the number of destroyed machines.

The car is actually technicially spawned when more than 5 machines are destroyed, instead of exactly 6, so the spawning of the car can't be prevented with the same technique.

To destroy several machines at exactly the same time, explosions are probably the only way (fire a rocket between machines that are near together or plant satchel charges).

Don Peyote

At the snake farm, you need to kill all four farmers, or else they come after you once you activate the marker at the casino, which triggers a cutscene and apparently has a chance to softlock the game.

Misappropriation

If you fail to kill him before he escapes

Please note that these are very rough numbers. If the target gets into his heli, the chase takes about 2:00-2:30 (depending on how close you keep to him apparently) to the helipad where he lands and you can shoot him. From there it takes about 35s to landing in front of Caligula's Casino with the helicopter. So given the any% route, it takes about 3 minutes. If you manage to kill him before he escapes, it takes about 1:45 to landing in front of Caligula's Casino, so that is about 1:15 faster. If you die, it takes about 1 minute back to the mission start marker, with trip skip you get to the mission pretty fast, but you still need some time to actually kill the target (also you need to get a weapon for that).

Green Goo

Return to Los Santos

Vertical Bird

If you drive the boat into the back of the ship, then the enemies will have higher accuracy than when you jump out beforehand and swim in.

Beat Down on BDup

Cut Throat Business

Safe Parking

  • Mission start: This mission seems to have a huge despawn area (400 units radius), so there doesn't seem to be a practical way of keeping a vehicle.

Los Desperados

If you take the territory closest to the train station, then Grove Street gangmembers spawn at the train station, if you approach it through Grove territory. During the mission, the gangmembers required to make the marker appear can be recruited directly at the train station, instead of having to get them into the car and driving them there.

End of the Line

This mission has Checkpoint Technology: If you die after killing Big Smoke, you start again at the point after killing him if you restart the mission (without loading a save, like trip skip). This is a bit dangerous though (see next paragraph). If you fail the mission during the car section, you start again at the beginning of the car section.

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