Difference between revisions of "The Elder Scrolls V: Skyrim"

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#Eye of the Night: Lesser Power - Night Vision for 60 seconds
 
#Eye of the Night: Lesser Power - Night Vision for 60 seconds
 
Height: 1.00(M), 0.95(F)<br />
 
Height: 1.00(M), 0.95(F)<br />
Spells: Sparks<br />
+
+10 Sneak<br />
+10 Destruction<br />
+
+5  Alchemy, Archery, Lockpicking, One-handed, Pickpocket
+5  Alchemy, Alteration, Illusion, Light Armor, Sneak
+
 
 +
===Nords===
 +
Racial Traits:
 +
#Resist Frost: 50% frost resistance, Constant
 +
#Battle Cry: Greater Power - Targets flee for 30 seconds, 99 pts, 60 ft; Stagger: 0.05 pts, 40 ft
 +
Height: 1.03<br />
 +
+10 Two-Handed<br />
 +
+5  Block, Light Armor, One-handed, Smithing, Speech
 +
 
 +
===Orcs===
 +
Racial Traits:
 +
#Berserker Rage: Greater Power - 100% increased melee damage, 50% decreased damage taken, 60 seconds (Multiplicative)
 +
Height: 1.045<br />
 +
+10 Heavy Armor<br />
 +
+5  Block, Enchanting, One-handed, Smithing, Two-handed
 +
 
 +
===Redguards===
 +
Racial Traits:
 +
#Resist Poison: 50% poison resistance, Constant
 +
#Adrenaline Rush: Greater Power - Stamina Regen x10, 60 seconds
 +
Height: 1.005<br />
 +
+10 One-handed<br />
 +
+5  Alteration, Archery, Block, Destruction, Smithing
  
 
==Techniques==
 
==Techniques==

Revision as of 14:38, 15 August 2013

Welcome to the Skyrim Speedrun Knowledge Base. This page contains useful information pertinent to speedrunning The Elder Scrolls V: Skyrim.

Character Races

Each race starts with a passive and active trait, has a set height, and gets one or more bonuses including spells and damage increases. The height of the race is also the base speed.

Altmer (High Elves)

Racial Traits:

  1. Highborn: +50 Magicka, Constant
  2. Highborn: Greater Power - Base Magicka Regen +25 for 60 seconds.

Height: 1.08
Spells: Fury
+10 Illusion
+5 Alteration, Conjuration, Enchanting, Restoration

Argonian

Racial Traits:

  1. Resist Disease: 50% disease resistance, Constant
  2. Waterbreathing: Underwater breathing, Constant
  3. Histskin: Greater Power - Health Regen x10

Height: 1.01(M), 1.00(F)
Unarmed Damage +6
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak

Bosmer (Wood Elves)

Racial Traits:

  1. Resist Disease/Poison: 50% disease and poison resistance, Constant
  2. Command Animal: Greater Power - control and animal for 60 seconds, 99 pts, 75ft

Height: 0.98(M), 1.00(F)
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak

Bretons

Racial Traits:

  1. Magic Resistance: 25% magic resistance, Constant
  2. Dragonskin: Greater Power - Absorb 50% magicka

Height: 1.00(M), 0.95(F)
Spells: Conjure Familiar
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech

Dunmer

Racial Traits:

  1. Resist Fire: 50% fire resistance, Constant
  2. Ancestor's Wrath: Greater Power - enemies close by take 8 fire damage per second

Height: 1.00
Spells: Sparks
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak

Imperials

Racial Traits:

  1. Imperial Luck: 100% chance of 2-10 extra gold in all chests that normally contain gold, as well as to the corpses of various gold-dropping enemies, such as bandits, dragons, draugr, Falmer, Forsworn, giants, and rieklings, Constant
  2. Voice of the Emperor: Greater Power - Calms nearby people for 60 seconds, 99 pts, 75 ft

Height: 1.00
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed

Khajiit

Racial Traits:

  1. Claws: 22 base unarmed damage
  2. Eye of the Night: Lesser Power - Night Vision for 60 seconds

Height: 1.00(M), 0.95(F)
+10 Sneak
+5 Alchemy, Archery, Lockpicking, One-handed, Pickpocket

Nords

Racial Traits:

  1. Resist Frost: 50% frost resistance, Constant
  2. Battle Cry: Greater Power - Targets flee for 30 seconds, 99 pts, 60 ft; Stagger: 0.05 pts, 40 ft

Height: 1.03
+10 Two-Handed
+5 Block, Light Armor, One-handed, Smithing, Speech

Orcs

Racial Traits:

  1. Berserker Rage: Greater Power - 100% increased melee damage, 50% decreased damage taken, 60 seconds (Multiplicative)

Height: 1.045
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed

Redguards

Racial Traits:

  1. Resist Poison: 50% poison resistance, Constant
  2. Adrenaline Rush: Greater Power - Stamina Regen x10, 60 seconds

Height: 1.005
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing

Techniques

Keybindings(PC)

It is possible to change the keybindings for various menu items to be more convenient. The recommended keybinding changes include:

  1. Item Menu
  2. Magic Menu
  3. Map

Jumping

Several tricks use different jumping techniques to handle different types of terrain

  1. Sjump (Standing Jump) - Jumping from a stationary position and moving in mid-air. Used to jump to and from small or thin objects and surfaces.
  2. Mjump (Moving Jump) - Jumping while moving constantly on the designated surface. Used to prevent falling while standing on steep slopes and small ledges (i.e. Mountain Climbing)

Bumping (Dialog Skipping)

Managing Dialog is very important in a Skyrim speedrun. As a result, skipping as much scripted dialog as possible is key. There are several types of bumping and dialog skipping.

  1. Bumping - Sprinting into a character to stop dialog. Staggers the character and only works if the character is not staggered or sprinting
  2. Interact/Exit - Interacting with a character and exiting the dialog resets the character's stagger state making them bumpable again and occasionally skips dialog.
  3. QS/QL (PC Only) - Quicksaving and Quickloading skips any active dialog in the scene. Useful for unbumpable characters or uninteractable characters (i.e. the council, Paarthurnax, Alduin)

Object Clipping

Object Clipping is done by hold an object (Default hold E on PC, hold X on PS3, hold A on XB360) against a wall or in front of you facing a wall, and sprinting toward the object. The success rate of each individual attempt at clipping varies based on your angle facing the wall, the location of the object on the wall, and the speed at which you collide with the object. There are a large variety of objects that work for this glitch, typically curved objects, and a few particularly useful ones are:

  1. Wooden Bowls
  2. Wooden Plates
  3. Bowls
  4. Platters
  5. Plates
  6. Buckets
  7. Baskets
  8. Certain Shields

It is likely that there are more objects that can be used for this type of clipping but these are the most prevalent.

Infinite Sprint

Infinite sprinting is essential because of the longer movement-based portions of the run. There are two primary techniques used to infinite sprint

  1. Torch Glitch (Olympic Torch) - While a torch is equipped and your weapons are sheathed, tap sprint once while continuing to hold forward. You can then unequip the torch to prevent its duration from expiring. This works because the way the animations for sprinting to start and end are not linked properly in the game files while only a torch is equipped and as a result if you start the sprint and end it before the "start sprint" animation links to the "sprinting" animation, your animation gets stuck looping the "sprinting" animation, allowing you to ignore fatigue state and sprint indefinitely
  2. Horse Sprinting - While riding a horse, hold sprint and wait 1h, releasing sprint while the wait is occuring but continue to hold forward. This occurs for the same reason as the torch glitch where the animation gets stuck on sprinting.

Because this glitch is related to the animation of your character being stuck in a certain state, it will stop working should you change the animation in any way. This includes unsheathing your weapons, falling off a ledge, or swimming.

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