Difference between revisions of "Vampire The Masquerade: Bloodlines"

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#[[Vampire_The_Masquerade:_Bloodlines_Advtricks|Advanced Tricks]]
 
#[[Vampire_The_Masquerade:_Bloodlines_Advtricks|Advanced Tricks]]
 
#[[Vampire_The_Masquerade:_Bloodlines_any%|Run Categories & Routes]]
 
#[[Vampire_The_Masquerade:_Bloodlines_any%|Run Categories & Routes]]
 
=Sequence Breaks=
 
==Why can't I skip you, Mercurio?==
 
The very first mission you're given is to find Mercurio, who you see stumbling into his apartment in the beginning of the game. The normal way to complete this mission is to visit him once to find out about the Astrolite and where to find it, then visit him again once you've obtained it. It is possible to get to the drug dealer's house without talking to Mercurio first.
 
#Go to the beach
 
#Stand against the rocky cliff to the right. Make sure you're at the highest point in the sand.
 
#Do a circle jump to the left, duck as quickly as possible. If done correctly you'll land on the light just above the locked gate.
 
#Drop down past the gate and continue on to get the Astrolite
 
#Return to Mercurio to finish 2 quests at once
 
You'll still have to listen to both sets of dialog (the initial meeting and returning with the Astrolite) which will waste some time. The good thing is you won't lose out on the experience for not going to him first, you only have to see him once (instead of twice the normal way), AND you skip the forced dialog scene with the Malkavian at the beach (since the trigger for that dialog doesn't become active until you've talked to Mercurio).
 
 
==Skipping the Sewers==
 
After fighting Andrei for the first time, you're introduced to the most annoying section of the game: navigating the abandoned sewers. As soon as you get to the sewers, you'll come across 2 doors, one locked and one unlocked. The unlocked door will take you to the Hollywood sewer section, allowing you to restock on supplies before venturing further in the quest. One of the doors in the Hollywood sewers is locked and normally can't be opened until much later in the quest. By standing to the left side and pressing the use key on the right spot, you can open the door. Doing so tricks the game into thinking you've progressed further than you're supposed to and immediately jumps to a cutscene where you're dropped out of a sewer pipe in the second to last section of the sewers before finally finding the Nosteratu.
 
 
==Chinatown shortened==
 
Once you finally get to Chinatown, the first stop is Ming Xiao's temple. Once inside the courtyard, find the rocks to the right of the temple steps. Jump on that, then onto the tree to the right, and finally onto the roof of the building next to the rocks. This will allow you to get over the wall and proceed inside the temple to complete the game. The difficulty is that the game still thinks you're in an Elysium: you cannot attack, use weapons, or use disciplines while everyone else can attack you at free will. If you can survive and make it to the inner temple entrances the game will proceed as normal.
 
 
Once you make it to Ming Xiao's chamber the dialog will not match the scene. Since you never played through the normal missions, Ming Xiao will have the same dialog sequence as if you were meeting her in the Downtown streets. Once you finish speaking with her, the fight will commence as normal. After killing her and grabbing the key for the sarcophagus, the next scene will be your initial cab sequence where you're supposed to choose which side you will fight for. If you choose anything BUT siding with Lacroix, you will be sent back to Chinatown to fight Ming Xiao again. Siding with Lacroix will immediately start the game's ending cutscene.
 
 
==Bad Temple Door==
 
After getting into the Chinatown temple, navigate to the center door. You should be overlooking the center of the temple which has a strange fountain along with a door that needs to be unlocked by pushing a block of wood. Normally you'd have to go around that room to find a door on the lower level that is unlocked. However, like the door in the Hollywood sewers, if you stand at the correct angle to the left of the doorknob, the door can be opened (even though it's shown to be locked). This will skip half of the level and give quick access to the last temple sequence.
 

Revision as of 19:58, 4 June 2013

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Overview

Released on November 16, 2004 by the ill-fated Troika Games, Vampire: The Masquerade - Bloodlines is an RPG based on White Wolf's World of Darkness universe (which is in turn based on a million nerdy goth fantasies.) Like Activision's Vampire: The Masquerade - Redemption, Bloodlines is set in White Wolf, Inc.'s Vampire: The Masquerade universe, but it is not a sequel to the earlier game. The game allows the player to choose one of several different vampire clans and progress through the game according to the different strengths and weaknesses of the player's character, as in its paper and pencil role-playing origins. Bloodlines is notable for being the first game along with Half-Life 2 to use Valve's Source engine, which allows the game to be played from either the first-person or third-person shooter perspective. You play a recently turned vampire who, through no fault of your own, becomes embroiled in a bloody power struggle over an ancient sarcophagus.

  1. Compatibility Fixes
  2. Clan Comparison
  3. Basic Tricks
  4. Advanced Tricks
  5. Run Categories & Routes
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