Difference between revisions of "Low % definitions"
From SDA Knowledge Base
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|Hard Corps: no items | |Hard Corps: no items | ||
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− | |'''Classic Castlevania (1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles)''' | + | |'''Classic Castlevania (<br />1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles)''' |
|No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only) | |No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only) | ||
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Revision as of 21:58, 19 May 2013
Bouncer | No special moves, upgrades |
Contra | No items |
Contra III | No items |
Contra | Hard Corps: no items |
Classic Castlevania ( 1, 3, 4, Bloodlines, Chronicles, all original Gameboy titles) |
No weapon powerups, no subweapons, no instant-kill or invulnerability items, no health items, no partner characters (CV3 only) |
Castlevania Rondo of Blood | Game-defined (56%) |
Castlevania Symphony of the Night | Min relics (Soul of Wolf only) |
Donkey Kong 64 | 0% (game defined) |
Final Fantasy 1 (only PS1 version) | Min items (Lenophis says it's either 5 or 6%) |
Kirby's Adventure | No switches (71%?) |
Kirby Nightmare in Dreamland | No switches (VG says the game tracks and it's ~62%) |
La Mulana | Lowest number of items in the Items Screen, and Glyph Reader (and Game Master for Segmented Runs) |
Mega Man 7 | Min items (rush coil and boss weapons are forced by the game) |
Mega Man 8 | No bolts |
Mega Man X | Min items (dash boots + X-buster only) |
Mega Man X2 | No items |
Mega Man X3 | No items |
Mega Man X4 | No items |
Mega Man X5 | No items, boss weapons |
Mega Man X6 | No items, reploids rescued, min boss weapons (1) |
Mega Man X7 | No armor parts, hearts, subtanks, reploids rescued |
Mega Man Xtreme 2 | Only foot parts (X) |
Metroid II | 3 items (bomb, ice beam and an energy tank. Apparently it's impossible to survive without an energy tank) |
Metroid Fusion | Game-defined (1%) |
Metroid Prime | Game-defined (22%) |
Metroid Prime 2 | Game-defined (22%) |
Metroid Prime Hunters | 15% (i.e. all permanent upgrades, health and ammo pickups are okay) |
Metroid Zero Mission | For low%, 9% Normal and 10% Hard are regarded as separate categories. 9% Hard is possible on the European version |
Ninja Gaiden | (All NES releases): Sword only |
Paper Mario | Min badges (Power Jump only), no super blocks |
Pikmin | Min pikmin (50) |
Resident Evil | Knife-only |
Resident Evil 4 | Knife/Handgun only |
Super C | No items |
Super Mario World | No Yoshi, powerups |
Yoshi's Island | Min points (check table for specific IL values) |
Zelda Link to the Past | Min hearts, items |
Zelda Majora's Mask | Min permanent items (don't disappear after Song of Time... not sure what the number value is atm) |