Difference between revisions of "Baldur's Gate II: Shadows of Amn"

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(Created page with 'Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the Infinity Engine.')
 
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Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]].
 
Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]].
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=Irenicus's Dungeon=
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After character creation, there is a slight pause before the initial starting cutscene. The game can be paused here. The most obvious use would be to drop all items if importing a character (either new game + or a full series run with a single character). A single spell could be cast before the cutscene plays, if desired. This brings up issues about when the timing will officially begin, as currently the first cutscene is not counted against a player's time.
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The portal key in the mistress's room is required to proceed, so any route must be centered on getting the key. One strategy is to use at least 7 characters (NPCs + summons) and the PC to [[wall jump]]

Revision as of 23:20, 10 August 2009

Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the Infinity Engine.


Irenicus's Dungeon

After character creation, there is a slight pause before the initial starting cutscene. The game can be paused here. The most obvious use would be to drop all items if importing a character (either new game + or a full series run with a single character). A single spell could be cast before the cutscene plays, if desired. This brings up issues about when the timing will officially begin, as currently the first cutscene is not counted against a player's time.


The portal key in the mistress's room is required to proceed, so any route must be centered on getting the key. One strategy is to use at least 7 characters (NPCs + summons) and the PC to wall jump

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