Difference between revisions of "Pokémon Diamond/Pearl/Platinum"
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=== Important Battles === | === Important Battles === | ||
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Revision as of 09:11, 10 August 2009
The original set for the Pokémon Generation IV games. When HeartGold & SoulSilver are released in the contries outside of Japan, move this page (and HeartGold/SoulSilver) to the Generation IV engine page and make it a clickable link to this page.
Contents
Diamond and Pearl
Starters
Turtwig
Pros:
- A Grass type PKMN that knows Earthquake naturally at level 32.
- Nice physical tank (High HP, Attack, Defence)
- It evolves to Torterra at level 32, pretty early compared to most starters.
Cons:
- It evolves to Grotle at level 18, pretty late compared to most starters.
- Poor attacking movepool (needs to be Torterra to know Stone Edge/Rock Slide to counter Flying types). It can only learn Normal, Grass and Dark moves by level up.
- Slowest Starter out of all 12 starters in the franchise. Heavy luck manipulation with Quick Claw to make up for it.
Overall: One the worst types for speedrunning Pokémon thanks to it's bad type coverage and it's limited offensive movepool.
Piplup
Pros:
- Evolves to a Water/Steel type that has incredible defensive typing.
- Can learn a Ice move (Ice Beam/Blizzard) to counter Grass and Ground moves to counter Electic types.
- Knows Surf by HM which is always nice.
- Highest Special Attack stat of all Water Starter types.
Cons:
- It's low base speed makes Torrent sweeping a bit difficult
- Movepool is pretty bad at the early game, especially in DP where s/he learns Bubblebeam at level 22 or 24 (depending if the Pokémon is Piplup or Prinplup).
- Limited Special Movepool (Surf, Hydro Pump, Ice Beam, Blizzard, Grass Knot, Flash Cannon and the occasional Hidden Power [ELEC]).
Chimchar
Pros:
- One of the 2 Fire Types familes in the Sinnoh Reigon, the other is Ponyta.
- Can evolve pretty early at Level 14 and learn Mach Punch to easily win the first Gym.
- Can learn some powerful fighting types (Mach Punch, Drain Punch, Brick Break, Close Combat) to defeat Normal, Dark, Rock, Ice, & Steel types.
- Learning Fire Types moves can KO Bronzors & Bronzongs without any hassle.
- High Attack, Special Attack and Speed makes it a good mixed sweeper and a fantastic Wall Breaker.
- Knows Grass Knot, Stone Edge, Shadow Claw, Aerial Ace and Solarbeam.
Cons:
- Pretty frail, meaning using an X-Item is pretty risky.
- Exposed to Water Types and Ground Types, making Quagsire a good counter.
- Gyrados, Crobat, Garchomp and Milotic are the biggest threats.