Difference between revisions of "Final Fantasy"
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− | [[Category:Playstation]] [[Category | + | [[Category:Playstation]] [[Category:NES]] [[Category:Game Boy Advance]] [[Category:Playstation Portable]] |
==Port-specific== | ==Port-specific== |
Revision as of 07:52, 8 August 2009
Port-specific
- NES
- The RNG (random number generator) is not really random. If you power cycle (save, turn the machine off, then back on), you can predict very specifically what monsters you'll see when. A good example of this is finding Kyzoku. If you power cycle, load and board the ship, the first battle will always be against Kyzoku. This is one of the best sources of GP at the time (only the Peninsula of Power is better).
- The spell Heal 2 (HEL2) is bugged in battle, and restores far more HP than it should. It actually gives as much as Heal 3 (HEL3) does, which means more HP for a lesser charge (Heal 2 is a level 5 spell, Heal 3 is a level 7 spell).
- PS (Final Fantasy: Origins)
- The game has two difficulties you can choose from, Normal and Easy. Easy greatly reduces difficulty, mostly by needing less experience to level up, but also by capping spell charges at 99 instead of 9.
- The ship mini-game, 15 tile puzzle, can be used to get loads of Gil in a very short amount of time. Every time you break the #1 record, you get 10,000 gil, a potion, an antidote, and a gold needle.
- All four fiends (plot and final dungeon) and Chaos have double HP.
- Several bug fixes from the original, including elemental attributes on weapons, the spell "Steel," and (unfortunately) running away from battles.
- The addition of memosave allows you to skip all random battles entirely. Simply walk as far as you safely want, memosave, soft reset (R1+R2+L1+L2+Start+Select) and resume playing. The memosave lasts as long as the Playstation's RAM, so once you hit reset or power, it's gone.
- GBA (Final Fantasy: Dawn of Souls)
- Dawn of Souls is the easy version that came with Origins. You gain experience much quicker, bosses have altered HP (Garland is doubled, for instance) that don't follow any formula, so consult a bestiary guide.
- Instead of memosave, you can save anywhere you wish, which also allows you to skip all random battles entirely like Origins does.
- The old "charge" MP system was replaced with a "normal" one. This allows for much freer reign on spell casting, and generally makes the mages really powerful. To further assist with that, the intelligence stat actually works now, and all magic damage is boosted with higher intelligence.
- The game also adds four "Soul of Chaos" dungeons, each accessible after you defeat that elemental's fiend. Each dungeon holds bosses from FF3-6, with more, much powerful equipment.
- PSP (Final Fantasy: 20th Anniversary Edition)
- This game is Origins + Dawn of Souls + one new dungeon. Like Dawn of Souls, it is the easy version of Origins, following the same experience tables Dawn of Souls and Origins' easy mode used. However, battles flow slightly slower than the other two enhanced ports.
- A new bug was introduced, which allows you access to equipment you normally shouldn't have for a very long time. However, it is a trade-off because you need to give up specific pieces of equipment for the good stuff.
- This same bug allows you to equip weapons and armor on classes that should not be able to wear them, ever.
General strategies
- Haste greatly increases accuracy in battle, obvious uses are against bosses or powerful enemies.
- Steel and Saber (TMPR and SABR in the NES version respectively, but they don't work) increase attack power in battles. Also useful against bosses or powerful enemies.
- All buffs stack with themselves. So if you cast Blink a few times, you'll eventually max out your evade. The same applies to all buffing spells, with Haste being the exception.
- For every 32 points of accuracy, you gain one more hit. This greatly helps the physical damage output.
- The Peninsula of Power is the greatest source of money and experience at the beginning of the game, and for a long time in. It is located northeast of Pravoka/Pravoca. To get there, go east at Pravoca until you reach a north/south fork. From there, head north until you reach the peninsula. Stay on the tip of the peninsula and the monsters from the northern continent will fight you. This is accessible the instant you get the bridge built.