Difference between revisions of "Anri-chan/Source/anri.bat"
From SDA Knowledge Base
Ballofsnow (Talk | contribs) (Beta 4) |
(fixed dfnd reporting url for smf) |
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CALL :set_var_bool submit_dfnd q_submit_dfnd | CALL :set_var_bool submit_dfnd q_submit_dfnd | ||
IF "%submit_dfnd%"=="n" GOTO :EOF | IF "%submit_dfnd%"=="n" GOTO :EOF | ||
− | START http://speeddemosarchive.com/ | + | START http://speeddemosarchive.com/forum/index.php?action=post;topic=6416.0 |
CALL :out_info Thanks! | CALL :out_info Thanks! | ||
PAUSE | PAUSE |
Revision as of 13:10, 19 August 2008
@ECHO OFF REM --------------------------------------------------------------------------- REM Credits REM --------------------------------------------------------------------------- REM metroid 2002 speed demos archive anri-chan REM http://www.metroid2002.com/ REM http://speeddemosarchive.com/ REM nathan jahnke <njahnke@gmail.com> REM Ian Bennett REM Philip "ballofsnow" Cornell REM Brett "Psonar" Ables REM --------------------------------------------------------------------------- REM Set Anri-chan to low priority mode. ( & other params) REM REM Environment variables remain even if you call anri-chan on top of itself. REM So don't worry about losing information. The loop looks for parameters REM that have been sent to anri.bat. Order doesn't matter as you can see. When REM setting anri.bat to low priority, you send the parameter "anrilow" so that REM anri-chan knows, and doesn't go into an infinite loop. REM --------------------------------------------------------------------------- FOR %%G IN (%*) DO ( IF %%G==anrilow (SET anrilow=y) IF %%G==samplemode (SET samplemode=y) IF %%G==auto (SET auto=y) ) IF NOT DEFINED anrilow ( GOTO setanribat ) REM --------------------------------------------------------------------------- REM Initialisation REM REM Some obvious stuff in here. todo: describe desktop location REM --------------------------------------------------------------------------- (SET anri_ver=3) (SET in_anrichan=y) REM includes \ SET anri_dir=%~dp0 SET anri_path=%~dp0anri.bat (SET dgmpgdec_dir=dgmpgdec150) (SET vdub=virtualdub-1.7.6) REM --------------------------------------------------------------------------- REM Color Initialization REM REM Edit by: Psonar - Brett Ables REM Below is the code necessary to use the CECHO.exe function REM to add color to anrichan. Run CECHO.exe /? for usage help. REM CECHO.exe was written by Thomas Polaert. REM REM The environment variable CECHO is set to the absolute path REM of the CECHO.exe program so that %CECHO% may be used REM to call the function regardless of the working directory REM REM RESET_COLOR is used to reset the default color scheme REM after CECHO has been used to output different colors. REM REM Color is a DOS function that affects the whole command REM window at once. It is used only once here to initialize the REM background color of the window. 80 is the same as {black on gray}. REM REM CECHO is used in out_cls, out_info, out_error, and out_section. REM --------------------------------------------------------------------------- (SET CECHO="%anri_dir%\cecho.exe") (SET RESET_COLOR=%CECHO% {black on gray}) Color 80 REM ----------------- End Color Initialization ---------------------------- REM log name (SET log=log_%time%) (SET log=%log::=%) (SET log=%log: =%) (SET log=%log:.=%.txt) REM get the name of the desktop ... old method for safety... (SET DESKTOP=%HOMEDRIVE%%HOMEPATH%\desktop) REM then new method.. FOR /F "skip=4 tokens=2 delims=\" %%G IN ('REG QUERY "hkcu\software\microsoft\windows\currentversion\explorer\user shell folders" /v desktop') DO SET desktop=%HOMEDRIVE%%HOMEPATH%\%%G REG ADD "HKEY_CURRENT_USER\Software\Freeware\VirtualDub\Persistence" /v "Update input pane" /t REG_DWORD /d 1 /f > NUL REG ADD "HKEY_CURRENT_USER\Software\Freeware\VirtualDub\Persistence" /v "Update output pane" /t REG_DWORD /d 0 /f > NUL CALL "%anri_dir%\ini.bat" IF NOT DEFINED project_parentdir SET project_parentdir=%DESKTOP% REM CALL "%anri_dir%settings.bat" REM SETTINGS REM (SET vars_to_use=temp_files this_anriver done d f vhs onepixel nes twod statid statid1 statid2 statid3 driveletter projname gba gameboy dvdsource prog trim create_hq create_mq create_lq create_iq create_xm create_xl using_settings check_now avifiles avifolder deflicker twodtemp maxaudiobitrate hqq no_pause_before_indexing) REM --------------------------------------------------------------------------- REM Main menu REM REM Anri-chan's home. REM --------------------------------------------------------------------------- :proc_main CALL :out_cls IF "%main_anri_updated%"=="y" GOTO die IF "%using_settings%"=="y" GOTO proc_check_settings CALL :out_cls CALL :out_info ON HERMESUS LUC ARSUS ESTARIAS AUC ELTRAS LI CELES! Now, let's get to work! CALL :out_section Main rem IF NOT "%auto%"=="y" (CALL :q_projname) :q_main_options ECHO 1. Rip DVD to hard drive (required for DVD material) ECHO 2. Start new project ECHO 3. Extract sample ECHO 4. Station ID preview ECHO 5. Exit ECHO. SET s= SET /P s=[1-5]: CALL :set_var_in mainoption q_main_options 12345 IF %mainoption%==1 CALL :rip_dvd IF %mainoption%==2 CALL :project IF %mainoption%==3 CALL :proc_sample IF %mainoption%==4 CALL "%anri_dir%statid.bat" IF %mainoption%==5 GOTO :DIE GOTO :proc_main REM --------------------------------------------------------------------------- REM Sample extraction procedure REM REM Sample extraction is basically regular mode minus a bunch of questions. REM This procedure gets called when a parameter "sample" has been sent to REM anri.bat. There isn't much documentation about how this works since this REM was meant to be short. One thing that's different is that the sample video REM will have separated fields. This is to avoid the problem with interlacing REM and the Yv12 colorspace. The fields are then weaved back together to REM determine DFnD. REM --------------------------------------------------------------------------- :proc_sample CALL :out_cls SETLOCAL ENABLEDELAYEDEXPANSION CD /D "%DESKTOP%" (SET no_pause_before_indexing=y) (SET projname=sample) CALL :make_projdir CALL :load_plugins CALL :out_cls_section Sample extraction CALL :q_dvdsource IF "%dvdsource%"=="y" ( CALL :index_dvd ) ELSE CALL :q_avi CALL :out_info This sample will be 300 frames long, pick the starting frame of a scene with action. COPY /B "sample.avs" "sample_trimtemp.avs" 1> NUL ECHO lanczos4resize^(320,240^) >> "sample_trimtemp.avs" PAUSE START "trimming vdub" "%anri_dir%%vdub%\virtualdub.exe" "sample_trimtemp.avs" CALL :q_trimval SET /A trim2=!trimval! + 299 ECHO trim^(!trimval!,!trim2!^) >> sample.avs ECHO AssumeTFF >> sample.avs ECHO SeparateFields >> sample.avs ECHO converttoyv12 >> sample.avs CALL :1pass sample.avs sample 128000 19 1 DEL sample*.avs 2> NUL | DEL sample.bak 2> NUL | DEL sample*.d2v 2> NUL | DEL sampleVTS* 2> NUL | DEL log*.txt 2> NUL ECHO. ECHO. %CECHO% "{white on gray}Finished. You will find a sample folder on your desktop. Feel free to rename the video to something more descriptive like nameofgame_sample.mp4.{\n}" ECHO. %CECHO% "{red on gray} - READ -{white on gray} You will see that the video has been resized vertically (it's slightly more complicated than that..), {red on gray}THIS IS NORMAL{white on gray} and will make it easier for the techies to help you.{\n}" %RESET_COLOR% ECHO. PAUSE @ECHO ON ENDLOCAL ENABLEDELAYEDEXPANSION EXIT REM --------------------------------------------------------------------------- REM Main procedure REM REM Anri-chan's home.. housing the program flow. This is beginning to end for REM encoding the video. REM REM The first section sets up the project name and folder, or if one already REM exists it will find the existing settings and go to the encoding stage. REM --------------------------------------------------------------------------- :project CALL :out_cls CALL :out_info ON HERMESUS LUC ARSUS ESTARIAS AUC ELTRAS LI CELES! Now, let's get to work! CALL :out_section PROJECT SETUP IF NOT "%auto%"=="y" (CALL :q_projname) CALL :make_projdir CALL :load_plugins CALL :find_existing_settings IF "%using_settings%"=="y" GOTO proc_check_settings REM --------------------------------------------------------------------------- REM Main procedure - Movie source REM REM It's either DVD or AVI, no exceptions (for now). The current method for REM DVD extraction is as follows: Find and validate the DVD folder. Check for REM the existence of IFO files (has details on structure of DVD). If they are REM found, the IFO is analyzed and ripped with Mplayer. Otherwise it goes REM straight to DGindex. REM REM Why Mplayer? It has the ability to rip files per program chain. There is REM a problem where indexing multiple program chains can cause audio desync. REM Now that we get the data on a per PGC basis, we can index them individually REM and join them up later in AviSynth which can properly align video/audio. REM REM There are two methods for loading AVI files. Either the user enters the REM paths to the file individually, or specifies a directory and anri-chan REM loads all AVI files alphabetically. There is currently no validation for REM AVI files with different video properties. REM --------------------------------------------------------------------------- CALL :out_cls_section MOVIE SOURCE CALL :out_info If you used a capture card with DVD or MPEG settings, place those files in CALL :out_info %dvdripto_parentdir%\foldername\ and then answer y to the question below. ECHO. IF NOT "%auto%"=="y" CALL :q_dvdsource IF "%dvdsource%"=="y" ( REM automation changes for q_driveletter are handled within the function b/c REM important code related to ripping and dgindex is found there. CALL :index_dvd ) ELSE ( REM q_avi must be called (even in "auto" mode) for avs files to be set up properly CALL :q_avi ) REM --------------------------------------------------------------------------- REM Main procedure - Game properties REM REM The purpose here is to find resolution, framerate and whether there are REM flickering effects in the game. An online database is maintained at REM http://speeddemosarchive.com/kb/index.php/DF to hold this information since REM there isn't really a way to do it programmatically. Probably need C++ for REM that... but even then. REM REM SDA has decided on minimum quantizers of 17 and 19 for low/high resolution REM videos. REM --------------------------------------------------------------------------- :proc_gameproperties CALL :out_cls_section GAME PROPERTIES IF "%dvdsource%"=="n" ( IF NOT "%auto%"=="y" ( CALL :out_info Is this a PC game recorded with screen capture software, or simply a non-console run? If you say no, your video will be treated as NTSC / PAL. CALL :q_isPCGAME ) ) IF "%isPCGAME%"=="y" ( IF NOT DEFINED d (SET d=1) IF NOT DEFINED f (SET f=1) IF NOT DEFINED twod (SET twod=n) IF NOT DEFINED hqq (SET hqq=19) IF NOT DEFINED prog (SET prog=y) GOTO proc_gameproperties_p2 ) IF NOT "%auto%"=="y" CALL :q_dfnd IF "%dfnd_set%"=="y" GOTO dfnd_is_set IF NOT "%auto%"=="y" CALL :q_d IF NOT "%auto%"=="y" CALL :q_f IF NOT "%f%"=="1" (SET twod=n) ELSE ( IF NOT "%auto%"=="y" ( CALL :q_2d ) ) IF NOT "%auto%"=="y" CALL :q_submit_dfnd :dfnd_is_set IF "%d%"=="4" SET hqq=17 IF "%d%"=="1" SET hqq=19 REM --------------------------------------------------------------------------- REM Main procedure - Video properties REM REM Wouldn't it be great if there was no more interlacing and everything was REM progressive? As you can see, if the video is progressive you pretty much REM skip the entire section. Anyways.. REM REM The method for getting the field order is to open up an instance of vdub REM with the video, the top half of the screen using Top Field First, and the REM bottom half using Bottom Field First. The user then plays it to see which REM one looks natural and chooses top or bottom accordingly. REM REM onepixel simply shifts one of the fields up or down by one pixel. REM REM TO DO: Describe nes, gba, deflicker. REM --------------------------------------------------------------------------- CALL :out_cls_section VIDEO PROPERTIES IF NOT "%auto%"=="y" ( CALL :out_info Progressive or interlaced? If you don't know, it's most likely interlaced ^(answer "n" to the question^). However, if your video is a PC screen capture ^(made using e.g. FRAPS or Camtasia^) and never touched a VCR or DVD recorder, then it may be progressive. CALL :q_prog ) IF "%prog%"=="y" GOTO proc_gameproperties_p2 IF NOT "%auto%"=="y" CALL :q_fieldorder IF NOT "%auto%"=="y" CALL :q_vhs IF "%d%"=="1" GOTO proc_gameproperties_p2 IF NOT "%f%"=="2" ( IF NOT "%auto%"=="y" CALL :q_onepixel ) IF NOT "%auto%"=="y" CALL :q_nes IF "%nes%"=="y" GOTO proc_gameproperties_p2 IF NOT "%auto%"=="y" CALL :q_gba IF "%gba%"=="y" ( SET deflicker=y GOTO proc_gameproperties_p2 ) IF NOT "%auto%"=="y" CALL :q_gameboy IF "%gameboy%"=="y" ( SET deflicker=y GOTO proc_gameproperties_p2 ) IF NOT "%f%"=="2" ( IF NOT "%auto%"=="y" CALL :q_deflicker ) REM --------------------------------------------------------------------------- REM Main procedure - Content properties REM REM For trimming, we startup another vdub instance and ask the user to input REM frame numbers. The frame numbers will go into a single variable separated REM by spaces. There is currently no validation for entering a frame range REM like 50 to 30... or negative numbers. Users can enter dummy values and edit REM project_job.bat later on and it will still work. REM REM StatID.. not much to it. Three lines, quotations are allowed. Gets appended REM at beginning and end of video. REM --------------------------------------------------------------------------- :proc_gameproperties_p2 CALL :out_cls_section CONTENT PROPERTIES IF NOT "%auto%"=="y" CALL :q_trim IF "%trim%"=="y" (IF NOT "%auto%"=="y" CALL :q_trimming) IF NOT "%auto%"=="y" (CALL :q_statid) IF "%statid%"=="y" (IF NOT "%auto%"=="y" CALL :q_statid_lines) REM --------------------------------------------------------------------------- REM Main procedure - Check settings REM REM This is where you get taken when you run project_job.bat. A file compare REM is done to check if the user has edited job.bat. If it has been changed, REM or if there are missing AviSynth files, the files are rebuilt. So if REM someone is tinkering with the AviSynth files, they'd be wise to leave REM job.bat alone, else have their work be overwritten. REM --------------------------------------------------------------------------- :proc_check_settings CD /D "%project_parentdir%\%projname%" SET projdirpath=%CD% CALL :filecompare "%PROJNAME%_job.bat" "%PROJNAME%_job.bak" REM Yay batch code... SET multipleif=false IF %callresult%==0 IF EXIST "%PROJNAME%_LQ.avs" IF EXIST "%PROJNAME%_LQ_xvid.avs" IF EXIST "%PROJNAME%.avs" IF EXIST "%PROJNAME%_xvid.avs" IF EXIST "%PROJNAME%_HQ.avs" IF EXIST "%PROJNAME%_IQ.avs" SET multipleif=true IF %multipleif%==false ( CALL :savesettings CALL :script_buildfiles ) REM --------------------------------------------------------------------------- REM Main procedure - Check settings (continued) REM REM All necessary files are ready for the encoding stage. Show the user the REM current settings, then ask if they want to encode now. Saying no will reset REM some variables and take the user back to Game Properties (DFnD). REM --------------------------------------------------------------------------- IF NOT "%auto%"=="y" ( CALL :check_settings ) ELSE ( SET settings_good=y ) IF NOT "%settings_good%"=="y" GOTO proc_check_settings_p2 CALL :out_cls_section READY TO ENCODE CALL :out_info Your settings for this project have been saved to "%projname%_job.bat". To resume the project, double-click that file. IF NOT "%auto%"=="y" ( CALL :q_encodenow ) ELSE ( SET start_encode=y ) IF "%start_encode%"=="y" (GOTO proc_encode) ELSE (GOTO proc_close) :proc_check_settings_p2 FOR %%A IN (dfnd_set d f twod fieldorder vhs onepixel nes gba gameboy deflicker trimarray) DO (SET %%A=) SET batch= DEL "%PROJNAME%_job.bat" DEL "%PROJNAME%_job.bak" GOTO proc_gameproperties REM --------------------------------------------------------------------------- REM Main procedure - Encoding options REM REM Ask for H.264 LQ/MQ/HQ/IQ, and Xvid LQ/MQ. REM REM IF D1 and the user is encoding HQ/IQ/XQ, he will be asked whether REM he wants to encode a New Master File. This is to avoid using the extremely REM slow mvbob deinterlacer four times, one for each pass. Instead, it will be REM done once and encoded to the lossless Lagarith codec in Yv12 colorspace. REM This NMF will then be used to encode HQ/IQ. REM --------------------------------------------------------------------------- :proc_encode CALL :out_cls_section ENCODING OPTIONS IF NOT "%auto%"=="y" CALL :select_qualities REM Batch has limited boolean logic. I want an OR between hq/iq/xq. IF "%d%"=="1" IF "%prog%"=="n" IF "%create_hq%"=="y" ( CALL :NMF ) ELSE ( IF "%create_iq%"=="y" ( CALL :nmf ) ELSE ( IF "%create_xq%"=="y" ( CALL :nmf ) ) ) REM IF "%not_encoding%"=="y" GOTO proc_close REM see below comment for more about this REM CALL :out_cls_info Now encoding. CALL :encode_movies MD finished > NUL 2>&1 FOR %%G IN (*.bat) DO ( ECHO ---------------------------------------- >> .\finished\%log% ECHO Contents of %%G >> finished\%log% ECHO ---------------------------------------- >> finished\%log% ECHO. >> finished\%log% TYPE "%%G" >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% ) ECHO ---------------------------------------- >> finished\%log% ECHO Contents of project folder >> finished\%log% ECHO ---------------------------------------- >> finished\%log% ECHO. >> finished\%log% DIR >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% FOR %%G IN (*.avs) DO ( ECHO ---------------------------------------- >> finished\%log% ECHO Contents of %%G >> finished\%log% ECHO ---------------------------------------- >> finished\%log% ECHO. >> finished\%log% TYPE "%%G" >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% ) FOR %%G IN (*.log) DO ( ECHO ---------------------------------------- >> finished\%log% ECHO Contents of %%G >> finished\%log% ECHO ---------------------------------------- >> finished\%log% ECHO. >> finished\%log% TYPE "%%G" >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% ECHO. >> finished\%log% ) COPY finished\%log% finished\%log:~0,-4%.bak > NUL ATTRIB +H finished\%log:~0,-4%.bak MOVE /Y %PROJNAME%_LQ.avi finished > NUL 2>&1 MOVE /Y %PROJNAME%.avi finished > NUL 2>&1 MOVE /Y %PROJNAME%_LQ.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%_HQ.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%_IQ.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%_XQ.mp4 finished > NUL 2>&1 :proc_close ECHO. ECHO. IF "%IQskipped%"=="true" ( ECHO HQ reached the quality limit imposed by SDA. IQ would reach the same limit, therefore it has been skipped. | "%anri_dir%tee.exe" -a finished\read.txt ECHO. | "%anri_dir%tee.exe" -a finished\read.txt ) IF "%XQskipped%"=="true" ( ECHO You chose XQ for high definition video. HQ reached the quality limit imposed by SDA so IQ was encoded with XQ settings and XQ has been skipped. | "%anri_dir%tee.exe" -a finished\read.txt ECHO. | "%anri_dir%tee.exe" -a finished\read.txt ) IF "%XQskipped%"=="notHD" ( ECHO You chose XQ for high definition video however Anri-chan determined that it is not truly HD. XQ has been skipped. | "%anri_dir%tee.exe" -a finished\read.txt ECHO. | "%anri_dir%tee.exe" -a finished\read.txt ) CALL :out_info All dun. ECHO. GOTO die REM ------- QUESTIONS ABOUT MOVIE SOURCE ------- :q_projname CALL :out_info Enter a project name. This name will be used as the basename for your encoded videos (e.g. the high quality video will be called projectname_HQ.mp4, etc.). ECHO. %CECHO% "{white on gray}All files associated with this project will appear in {navy on gray}%project_parentdir%\(project name)\{\n}" %RESET_COLOR% ECHO. SET s= SET /P s=Project name (no spaces allowed): CALL :set_var_nospace projname q_projname ECHO %projname%|findStr /c:"%%">nul IF %ERRORLEVEL%==0 ( CALL :out_error Invalid value. You cannot have a percent sign. GOTO q_projname ) GOTO :EOF :q_dfnd CALL :out_info The next few questions are about the game played in this video. SDA has a database of games we have seen in the past, which can answer some or all of the questions for you. SET s= SET /P s=Do you want to use Anri-chan's games database [Y] or enter the data yourself [N]? [y,n] CALL :set_var_bool dfnd q_dfnd IF "%dfnd%"=="y" CALL :dfnd GOTO :EOF :q_dvdsource SET s= SET /P s=DVD/MPEG source [y,n]: CALL :set_var_bool dvdsource q_dvdsource GOTO :EOF REM --------------------------------------------------------------------------- REM function: rip_dvd REM REM If IFO files are present, rip with Mplayer. Otherwise just a straight copy. REM --------------------------------------------------------------------------- :rip_dvd SETLOCAL ENABLEDELAYEDEXPANSION CALL :out_cls_section Rip DVD CALL :q_driveletter ECHO. CALL :out_info Anri-chan will extract to the %dvdripto_parentdir% parent directory. Name a folder for your DVD files. :rip_dvd_dir SET /P dvdripto=Folder name: REM Validate IF NOT DEFINED dvdripto ( CALL :out_error You must enter a valid folder name. GOTO :rip_dvd_dir ) ELSE ( MKDIR "%dvdripto_parentdir%\%dvdripto%" IF !ERRORLEVEL!==1 ( CALL :out_error You must enter a valid folder name. GOTO :rip_dvd_dir ) ) SET dvdripto=%dvdripto_parentdir%\%dvdripto% ECHO. CALL :out_info Anri-chan will now extract everything needed from the DVD to %dvdripto%. Make sure you have enough hard drive space (up to 4.3 GB). This may take some time. ECHO. PAUSE PUSHD %dvdripto% IF EXIST %driveletter%:\VIDEO_TS ( SET dvdsource=%driveletter%:\VIDEO_TS IF EXIST !dvdsource!\*.IFO ( REM Create pgclist.txt SET ifolist= FOR %%G IN (!dvdsource!\VTS*.IFO) DO ( (SET ifolist=!ifolist!%%~fG ) ) "%anri_dir%pgccount.exe" !ifolist! IF "%advanced_mode%"=="true" ( IF NOT "%auto%"=="y" ( ECHO. CALL :out_info -advanced mode- Rip specific title numbers. Separate by spaces, or leave blank to rip all. You can look at pgclist.txt in the DVD file destination directory to see which titles will be ripped by default. SET s= SET /P s=Title numbers: ) ELSE ( SET s=%auto_Title_numbers% ) IF DEFINED s ( REN pgclist.txt pgclist.bak FOR %%G IN (!s!) DO ( TYPE pgclist.bak | FIND "%%G," >> pgclist.txt ) ) ) REM Rip the titles with Mplayer using info from pgclist.txt FOR /F "tokens=1,2 delims=," %%G IN (pgclist.txt) DO ( SET str=%%~nH SET str=!str:~4,2! REM Add leading zeros to avoid sorting problems where 10 comes before 1. SET expandpgc=00000000000%%G SET expandpgc=!expandpgc:~-3! "%anri_dir%mplayer.exe" dvd://%%G -dvd-device !dvdsource! -dumpstream -dumpfile I!str!_!expandpgc!.vob 2>> %log% ) ) ELSE ( COPY "!dvdsource!\*" "%dvdripto%" ) ) ELSE ( IF EXIST %driveletter%:\DVD_RTAV ( COPY "%driveletter%:\DVD_RTAV\*" "%dvdripto%" ) ELSE ( ECHO Neither VIDEO_TS or DVD_RTAV folder was found on %driveletter%:\. Anri-chan is displeased. goto :die ) ) POPD CALL :out_info finished ripping PAUSE ENDLOCAL ENABLEDELAYEDEXPANSION GOTO :EOF REM --------------------------------------------------------------------------- REM function: driveletter REM REM Ask for the drive letter. REM --------------------------------------------------------------------------- :q_driveletter IF NOT "%auto%"=="y" ( CALL :out_info Tip: If you already have your DVD source files on your hard drive, move them into C:\VIDEO_TS\ and select C as your drive letter. SET s= SET /P s=DVD Drive Letter: CALL :set_var_letter driveletter q_driveletter ) GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_avi REM REM Ask the user if he wants to do manual input of file paths, or automatically REM by loading the files in a specified directory alphabetically. After the REM calls, this function expects file paths enclosed in quotations. If REM automatic, the %avifiles% array will only have the file names, and there REM will be a variable %avifolder%. If manual, %avifolder% will be null and REM %avifiles% will have full paths to each file. REM REM The TSCC check is included in the loop that writes the avisynth file. It REM uses fourccc.exe, and adds the errorlevels to a variable %isTSCC%. If REM there's even one file that uses TSCC, the counter will be greater than 0 REM and a warning message will show up. REM --------------------------------------------------------------------------- :q_avi SET maxaudiobitrate=320000 CALL :out_cls_section AVI SOURCE CALL :out_info Enter the path to each avi file [i]ndividually or [a]utomatically. Note that if you choose automatic, anri-chan will load the files in an alphabetical manner. The files must have the same resolution and framerate to be joined together. ECHO. REM Avoiding nested IF's because of delayed expansion thing. IF "%auto%"=="y" GOTO avimethod_skip :q_avi_p2 SET s= SET /P s=[i,a]: CALL :set_var_in avimethod q_avi_p2 ia CALL :q_avi_%avimethod% :avimethod_skip REM --------------------------------------------------------------------------- REM AVI files loaded, generate avs source lines. REM --------------------------------------------------------------------------- ECHO import^("%anri_dir%nate.avs"^) > "%projname%.avs" ECHO import^("%projdirpath%\plugins.avs"^) >> "%projname%.avs" SETLOCAL ENABLEDELAYEDEXPANSION SET num=1 SET isTSCC=0 FOR %%G IN (%avifiles%) DO ( IF NOT !num!==1 ( ECHO \++\ >> "%projname%.avs" ) "%anri_dir%cfourcc.exe" "%avifolder%%%~G" | FIND "Use :" > fourcc_temp.txt "%anri_dir%cfourcc.exe" "%avifolder%%%~G" >> running_log.txt SET useDshow=0 FOR /F "tokens=1,2 delims=: " %%H IN (fourcc_temp.txt) DO ( FOR /F %%J IN ('TYPE "%anri_dir%directshowsource_list.txt"') DO ( IF /I "%%I"=="%%J" ( SET /A useDshow=!useDshow!+1 ) ) ) IF !useDshow! GTR 0 ( ECHO directshowsource^("%avifolder%%%~G"^) >> "%projname%.avs" ) ELSE ( ECHO avisource^("%avifolder%%%~G"^) >> "%projname%.avs" ) DEL fourcc_temp.txt SET /A num=!num!+1 ) ENDLOCAL ENABLEDELAYEDEXPANSION ECHO converttoyuy2^(^) >> "%projname%.avs" COPY /Y "%projname%.avs" "%projname%.bak" > NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_avi_i REM REM Manually add each file path enclosed in quotations to %avifiles%. Do some REM validation; no resolution check yet. Also sets avifolder to null so that REM the program will never think that automatic file loading is being used. REM --------------------------------------------------------------------------- :q_avi_i SETLOCAL ECHO. CALL :out_info Path to source video file e.g. c:\path to\video.avi without quotes. CALL :out_info - Type n to quit - ECHO. SET avifiles= SET counterA=0 SET counterB=1 :q_avi_i_p2 SET file= SET /P file=avi#%counterB%: REM Validate IF NOT "%file%"=="n" ( IF NOT DEFINED file ( CALL :out_error You must enter a path, or type n to quit. GOTO :q_avi_i_p2 ) IF NOT %file:~-4%==.avi ( CALL :out_error Must be an avi file, try again. GOTO :q_avi_i_p2 ) IF NOT EXIST "%file%" ( CALL :out_error File does not exist, try again. GOTO :q_avi_i_p2 ) ELSE ( (SET avifiles=%avifiles%"%file%" ) SET /A counterA=%counterA% + 1 SET /A counterB=%counterB% + 1 GOTO :q_avi_i_p2 ) ) ELSE ( IF %counterA%==0 ( CALL :out_error You must load at least one avi file. GOTO :q_avi_i_p2 ) ) ENDLOCAL & SET avifiles=%avifiles% & SET avifolder= GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_avi_a REM REM Automatic file loading. User just has to specify a directory and it will REM load the files alphabetically. Backslash is added to %avifolder% if not REM already there. After the validation part it changes to the specified REM directory. I was having trouble doing otherwise because of spaces in the REM path and batch's for loops aren't the greatest.. it changes back when it's REM done. REM REM This function return a full avifolder path, and avifiles enclosed in quotes. REM --------------------------------------------------------------------------- :q_avi_a ECHO. CALL :out_info Path to folder e.g. c:\my video folder\ without quotes. SET avifolder= SET /P avifolder=: REM Validate avifolder. Check for blank, then :\ for full path, then try DIR. IF NOT DEFINED avifolder ( CALL :out_error You must enter a path. GOTO :q_avi_a ) IF NOT "%avifolder:~1,2%"==":\" ( CALL :out_error Must be full path. GOTO :q_avi_a ) dir "%avifolder%" > NUL 2>&1 IF %ERRORLEVEL%==1 ( CALL :out_error Folder does not exist GOTO :q_avi_a ) REM Add backslash in avifolder if missing. IF NOT "%avifolder:~-1%"=="\" SET avifolder=%avifolder%\ REM avifolder good, change directory. (Avoid trouble with for loop because of spaces in path) CD /D %avifolder% :q_avi_a_p2 REM Make avi file array. SET avifiles= SETLOCAL ENABLEDELAYEDEXPANSION FOR %%G IN (*.avi) DO ( (SET avifiles=!avifiles!"%%G" ) ECHO %%G ) SET avifiles=!avifiles:~0,-1! ENDLOCAL ENABLEDELAYEDEXPANSION & SET avifiles=%avifiles% REM Ask user if the list is good. SET s= SET /P s=Continue [Y] or rescan [N]? [y,n] IF NOT DEFINED s GOTO :q_avi_a_p2 IF NOT %s%==y GOTO :q_avi_a_p2 CD /D "%projdirpath%" GOTO :EOF :q_isPCGAME SET s= SET /P s=[y,n]: CALL :set_var_bool isPCGAME q_isPCGAME GOTO :EOF :q_d ECHO. CALL :out_info "D" and "F" are letters used at SDA to refer to the video dimensions and framerate. D1 is full resolution and D4 is half resolution. F1 is full framerate, F2 is half framerate and F3 is 1/3 framerate. ECHO. CALL :out_info Find D and F for your game at this URL: CALL :out_info http://speeddemosarchive.com/kb/index.php/DF ECHO. CALL :out_info If you don't see your game listed there, you can use the Extract Sample utility to make a sample video to post in the SDA Tech Support Forum. Someone there will look at the video and let you know what D and F are. ECHO. :q_d_p2 SET s= SET /P s=D [1,4]: CALL :set_var_in d q_d_p2 14 GOTO :EOF :q_f SET s= (SET /P s=F [1,2,3]: ) CALL :set_var_in f q_f 12345 GOTO :EOF :q_prog SET s= SET /P s=Progressive scan source? Answer n if you don't know [y,n]: CALL :set_var_bool prog q_prog GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_fieldorder REM REM There's no fool proof method to detect field order programmatically. The REM next best thing is to show the user both, and let him decide which looks REM better. REM REM The script is simple enough, have a split screen with AssumeTFF and REM AssumeBFF. Whichever is chosen will be used in all AviSynth script. REM --------------------------------------------------------------------------- :q_fieldorder ECHO. CALL :out_info Virtualdub will now open with a split screen of your video. Find a scene with movement and use the slider or play button to play through it to see which looks better. Enter t for top, or b for bottom. If both look good, enter t. PAUSE ECHO. COPY /B "%projname%.bak" "%projname%_fieldordertemp.avs" 1> NUL ECHO tff=last.AssumeTFF^(^).SeparateFields^(^).bilinearresize^(320,240^).subtitle^("t"^) >> "%projname%_fieldordertemp.avs" ECHO bff=last.AssumeBFF^(^).SeparateFields^(^).bilinearresize^(320,240^).subtitle^("b"^) >> "%projname%_fieldordertemp.avs" ECHO StackVertical^(tff,bff^) >> "%projname%_fieldordertemp.avs" START "determine field order" "%anri_dir%%vdub%\virtualdub.exe" "%projname%_fieldordertemp.avs" :q_fieldorder_p2 SET s= SET /P s=[t,b]: CALL :set_var_in fieldorder q_fieldorder_p2 tb CALL :out_info You may now close the VirtualDub window. DEL "%projname%_fieldordertemp.avs" ECHO. GOTO :EOF :q_vhs SET s= SET /P s=Originally VHS [y,n]: CALL :set_var_bool vhs q_vhs GOTO :EOF :q_onepixel SET s= SET /P s=1 pixel bob ... answer y if it's jumping up and down [y,n]: CALL :set_var_bool onepixel q_onepixel GOTO :EOF :q_nes SET s= SET /P s=NES [y,n]: CALL :set_var_bool nes q_nes GOTO :EOF :q_gba SET s= SET /P s=Game Boy Advance [y,n]: CALL :set_var_bool gba q_gba GOTO :EOF :q_gameboy SET s= SET /P s=Game Boy [y,n]: CALL :set_var_bool gameboy q_gameboy GOTO :EOF :q_deflicker SET s= SET /P s=Deflickered (rereleased old game e.g. Mega Man AC, Sonic Mega Collection, Wii Virtual Console) [y,n]: CALL :set_var_bool deflicker q_deflicker GOTO :EOF :q_2d SET s= SET /P s=2D game [y,n]: CALL :set_var_bool twod q_2d GOTO :EOF :q_trim CALL :out_info Trimming lets you remove the start and end of the existing movie so you only keep the run itself. :q_trim_p2 SET s= SET /P s=Do you want to trim off unwanted content in this video? [y,n]: CALL :set_var_bool trim q_trim_p2 GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_trimming REM REM Create an array of numbers separated by spaces which will be used later on REM when writing to the AviSynth scripts. REM REM There isn't much validation yet. A modulus of 2 is used to make sure there's REM an even number of values. No checking to see if the frame ranges are valid REM yet. No checking of negative values either. REM --------------------------------------------------------------------------- :q_trimming ECHO. CALL :out_info VirtualDub will now open with a low quality temporary version of the source video. Use the slider at the bottom of the VirtualDub window to locate the first and last frame numbers of the part of the video you WANT TO KEEP. ECHO. CALL :out_info You can specify multiple ranges of frames. - Type n to quit - PAUSE ECHO. COPY /B "%projname%.bak" "%projname%_trimtemp.avs" 1> NUL IF "%isPCGAME%"=="y" ( ECHO Lanczos4Resize^(320,round^(last.height*^(320.000/last.width^)^)^) >> "%projname%_trimtemp.avs" ECHO last.height %% 2 == 1 ? AddBorders^(0,0,0,1^) : NOP >> "%projname%_trimtemp.avs" ECHO last >> "%projname%_trimtemp.avs" ) ELSE ( ECHO Lanczos4Resize^(320,240^) >> "%projname%_trimtemp.avs" ) START "trimming vdub" "%anri_dir%%vdub%\virtualdub.exe" "%projname%_trimtemp.avs" SET trimarray= SET counterA=0 SET counterB=1 :trimloop SET /A counterC=%counterA%/2+1 (SET qframe=Range#%counterC%/Frame#%counterB%: ) CALL :q_trimval IF NOT "%s%"=="n" ( (SET trimarray=%trimarray%%trimval% ) SET /A counterA=%counterA%+1 SET /A counterB=%counterB%+1 GOTO trimloop ) ELSE ( IF %counterA%==0 ( CALL :out_info No values entered, cancelling trim. SET trim=n PAUSE ) ELSE ( SETLOCAL ENABLEDELAYEDEXPANSION SET /A countermodulus="!counterA!%%2" IF !countermodulus!==1 ( CALL :out_error DETECTED ODD NUMBER OF FRAME INPUTS. ENDLOCAL ENABLEDELAYEDEXPANSION GOTO trimloop ) ENDLOCAL ENABLEDELAYEDEXPANSION ) ) DEL "%projname%_trimtemp.avs" GOTO :EOF :q_trimval IF "%qframe%"=="" (SET qframe=Frame#: ) SET s= SET /P s=%qframe% IF NOT "%s%"=="n" CALL :set_var_number trimval q_trimval GOTO :EOF :q_statid CALL :out_cls_section Station ID CALL :out_info Set the info shown on the Station ID (the clip at the start of an SDA movie). Run the Station ID Preview program for a preview. SET statid1= SET statid2= SET statid3= :q_statid_p2 SET s= SET /P s=Do you want to append an SDA Station ID to the front and end of this video? [y,n]: CALL :set_var_bool statid q_statid_p2 GOTO :EOF :q_statid_lines CALL :out_info Line 1 is normally the runner's name. Line 2 (and Line 3 if necessary) normally include the game name, the type of run and the time to completion. SET /P statid1=Station ID Line 1: SET /P statid2=Station ID Line 2: SET /P statid3=Station ID Line 3: IF NOT DEFINED statid1 (SET statid1= ) IF NOT DEFINED statid2 (SET statid2= ) IF NOT DEFINED statid3 (SET statid3= ) REM Replace quotes from user (SET statid1=%statid1:"="+chr(34)+"%) (SET statid2=%statid2:"="+chr(34)+"%) (SET statid3=%statid3:"="+chr(34)+"%) GOTO :EOF :q_encodenow SET s= SET /P s="Do you want to start encoding now [Y] or save the job for a later date [N]? " CALL :set_var_bool start_encode q_encodenow GOTO :EOF :q_nmf SET s= SET /P s=Create nmf? [y,n]: CALL :set_var_bool create_nmf q_nmf GOTO :EOF :q_update_anri SET s= SET /P s="Do you want to update Anri-chan's games database? [y,n] " CALL :set_var_bool check_now q_update_anri GOTO :EOF :q_submit_dfnd ECHO. CALL :out_info You didn't use the Anri-chan DFnD database. Does that mean that it didn't have your game? If so, we'd love it if you posted the "D", "F" and "2D Game" info you just entered here, into our DFnD updates topic on SDA, so we can add it to the next version of the database. You don't need to register to do so and it only takes a few seconds. ECHO. SET s= SET /P s="Submit this game's DFnD data to SDA? [y,n] " CALL :set_var_bool submit_dfnd q_submit_dfnd IF "%submit_dfnd%"=="n" GOTO :EOF START http://speeddemosarchive.com/forum/index.php?action=post;topic=6416.0 CALL :out_info Thanks! PAUSE GOTO :EOF REM ------- DFND SECTION ------- :dfnd CALL :q_update_anri IF "%check_now%"=="y" ( IF EXIST "dfnd_data_temp.bat" DEL "dfnd_data_temp.bat" IF EXIST "dfnd_titles_temp.bat" DEL "dfnd_titles_temp.bat" "%anri_dir%wget.exe" http://speeddemosarchive.com/anrichan/dfnd_data_temp.bat "%anri_dir%wget.exe" http://speeddemosarchive.com/anrichan/dfnd_titles_temp.bat REM can't write to the anri-chan dir in vista... IF EXIST "dfnd_data_temp.bat" MOVE /Y "dfnd_data_temp.bat" "%appdata%\dfnd_data.bat" IF EXIST "dfnd_titles_temp.bat" MOVE /Y "dfnd_titles_temp.bat" "%appdata%\dfnd_titles.bat" CALL :out_info Anri-chan updated. ) SET nodb=n IF NOT EXIST "%anri_dir%dfnd_titles.bat" SET nodb=y IF NOT EXIST "%anri_dir%dfnd_data.bat" SET nodb=y IF "%nodb%"=="y" ( CALL :out_error The DFnD database was not found in Anri-chan's data directory. GOTO :EOF ) SET dfnd_titlesfile=dfnd_titles.bat SET dfnd_titles="%appdata%\%dfnd_titlesfile%" IF NOT EXIST "%appdata%\%dfnd_titlesfile%" SET dfnd_titles="%anri_dir%%dfnd_titlesfile%" SET dfnd_datafile=dfnd_data.bat SET dfnd_data="%appdata%\%dfnd_datafile%" IF NOT EXIST "%appdata%\%dfnd_datafile%" SET dfnd_data="%anri_dir%%dfnd_datafile%" CALL :out_info Ignore "The" in a game's title when answering this question: in the case of games from the "The Legend of Zelda" series, enter Z. For .hack games, enter D. :dfnd_letter SET s= SET /P s="Enter the first letter of the game's title: " CALL :set_var_letter dfnd_letter dfnd_letter :dfnd_list CALL %dfnd_titles% | MORE PAUSE ECHO. :dfnd_code CALL :out_info If your game was not shown, enter L to select another letter or X to enter details manually. Enter R to repeat the list of games. SET s= SET /P s="Enter the game's code (shown at the left, not including the colon): " IF /I "%s%"=="l" GOTO dfnd_letter IF /I "%s%"=="x" GOTO :EOF IF /I "%s%"=="r" GOTO dfnd_list CALL %dfnd_data% IF NOT "%dfnd_set%"=="y" ( CALL :out_error A game with code %s% was not found. GOTO :dfnd_code ) CALL :out_info Set data successfully. PAUSE GOTO :EOF REM ------- SUBROUTINES TO VALIDATE/SET VARIABLES ------- :set_var_bool IF "%s%"=="y" ( SET %1=y GOTO :EOF ) IF "%s%"=="n" ( SET %1=n GOTO :EOF ) CALL :out_error Invalid value. Please enter Y (Yes) or N (No). GOTO :%2 :set_var_letter ECHO %s%|findStr /i "^[a-z]$">nul IF %ERRORLEVEL%==0 ( SET %1=%s% GOTO :EOF ) ELSE ( CALL :out_error Invalid value. Please enter a single letter. GOTO :%2 ) :set_var_number ECHO %s%|findStr "[^0-9]">nul IF %ERRORLEVEL%==0 ( CALL :out_error Invalid value. Please enter a number. GOTO :%2 ) IF "%3"=="" GOTO :napproved IF %s% GTR %3% ( CALL :out_error Invalid value. The maximum value is %3. GOTO :%2 ) :napproved SET %1=%s% GOTO :EOF :set_var_nospace ECHO %s%|findStr /c:" ">nul IF %ERRORLEVEL%==0 ( CALL :out_error Invalid value. You cannot have a space. GOTO :%2 ) ELSE ( SET %1=%s% GOTO :EOF ) :set_var_notnull IF NOT DEFINED s ( CALL :out_error Invalid value. You must enter a value. GOTO :%2 ) ELSE ( SET %1=%s% GOTO :EOF ) :set_var_in ECHO %s%|findStr "^[%3]$">nul IF %ERRORLEVEL%==0 ( SET %1=%s% GOTO :EOF ) ELSE ( CALL :out_error Invalid value. Please enter one of the suggested values only. GOTO :%2 ) REM ------- FILE HANDLING ------- :make_projdir CD /D "%project_parentdir%" IF NOT EXIST "%projname%" MD "%projname%" CD /D "%projname%" SET projdirpath=%CD% SET in_projdir=y COPY /Y "%anri_dir%silence_stereo_48000.wav" > NUL COPY /Y "%anri_dir%%dgmpgdec_dir%\infotemplate.avs" > NUL COPY /Y "%anri_dir%ntsc_d1.png" > NUL rem CALL :log_anridir_projdir GOTO :EOF :wipe_projdir IF NOT "%in_projdir%"=="y" CALL :make_projdir IF EXIST "%projname%.avs" DEL *.avs *.d2v *.wav IF EXIST "%projname%_job.bat" DEL %projname%_job.bat GOTO :EOF :wipe_avs IF EXIST "%projname%.avs" DEL *.avs COPY /B "%projname%.bak" "%projname%.avs" 1> NUL COPY /B "plugins.bak" "plugins.avs" 1> NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: load_plugins REM REM All plugins used by anrichan should be contained in its own directory. Scan REM the plugins folder and write plugins.avs which will later be used for all REM scripts. We should never have to refer to the avisynth folder. REM --------------------------------------------------------------------------- :load_plugins IF EXIST plugins.avs DEL plugins.avs FOR %%G IN ("%anri_dir%plugins\*") DO ( IF %%~xG==.dll ECHO loadplugin^("%%~fG"^) >> "plugins.avs" IF %%~xG==.avs ECHO import^("%%~fG"^) >> "plugins.avs" ) COPY /B "plugins.avs" "plugins.bak" 1> NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: index_dvd REM REM Show a list of ripped DVDs. Cycle through the user's choices, indexing REM VOB/VRO files one by one. Run a preview as well to get the dgindex log. REM The log gets created in the vob folder, so it needs to be moved to the REM project folder. Used to determine maxaudiobitrate. Everything that's been REM done so far (ripping and indexing) should be transparent with the rest of REM the program. All that matters is creating a valid project.avs. REM --------------------------------------------------------------------------- :index_dvd SETLOCAL ENABLEDELAYEDEXPANSION CALL :out_cls_info Here is the list of DVD/MPEG files in %dvdripto_parentdir%\. Select one or more by typing in the number, or numbers separated by a space. If you select more than one, the files will be joined in the order you specify. ECHO. %CECHO% "{navy on gray}Note that joining different DVD/MPEG files is only recommended if it's of the same game. The settings you choose later in the editing phase will be applied to the whole project which can cause problems since different games will possibly need different settings.{\n}" %RESET_COLOR% ECHO. SET index=0 PUSHD %dvdripto_parentdir% FOR /D %%G IN (*) DO ( SET /a index+=1 SET dvdfolder!index!=%%G IF EXIST %%G\*.v* ( ECHO !index!. %%G ) ELSE ( IF EXIST %%G\*.mpg ( ECHO !index!. %%G ) ELSE ( IF EXIST %%G\*.mpeg ( ECHO !index!. %%G ) ELSE ( ECHO !index!. %%G - no VOB or VRO files found - empty? ) ) ) ) POPD ECHO. :index_dvd_choice SET /P dvdchoice=[1-%index%]: REM Start - Validate FOR %%G IN (%dvdchoice%) DO ( IF NOT DEFINED dvdfolder%%G ( CALL :out_error Folder %%G was not found. GOTO :index_dvd_choice ) ) REM End - Validate ECHO. CALL :out_info Now indexing MPEG-2 ... REM Start - AVS prep IF EXIST %projname%.avs DEL %projname%.avs ECHO loadplugin("%anri_dir%%dgmpgdec_dir%\DGDecode.dll") > %projname%.avs ECHO import("%anri_dir%nate.avs") >> %projname%.avs ECHO import("%projdirpath%\plugins.avs") >> %projname%.avs REM End - AVS prep SET num=1 SET maxaudiobitrate=0 FOR %%G IN (%dvdchoice%) DO ( FOR %%H IN ("%dvdripto_parentdir%\!dvdfolder%%G!\*.V*" "%dvdripto_parentdir%\!dvdfolder%%G!\*.MPG" "%dvdripto_parentdir%\!dvdfolder%%G!\*.MPEG" ) DO ( IF %%~zH GTR 5000 ( REM Run current vob through dgindex. Set to demux all tracks. Place vid,aud,delay info into temporary avs file. "%anri_dir%%dgmpgdec_dir%\dgindex.exe" -IF=[%%H] -OF=[%projname%%%~nH] -PREVIEW -exit MOVE /Y "%dvdripto_parentdir%\!dvdfolder%%G!\%%~nH.log" "%projdirpath%\%projname%_!num!_%%~nH.log" "%anri_dir%%dgmpgdec_dir%\dgindex.exe" -IF=[%%H] -OM=2 -OF=[%projname%_!num!_%%~nH] -AT=[infotemplate.avs] -exit REM If there's more than one file to be joined, they must be appended together. IF NOT !num!==1 echo \++\ >> %projname%.avs REM Detect audio type, set vid,aud,delay to parameters a, b and c, generate source line. IF EXIST "%projname%_!num!_*.ac3" ( FOR /F "tokens=1,2,3 delims=," %%A IN ('TYPE "%projname%_!num!_%%~nH.avs"') DO ( ECHO AC3source^(MPEG2source^("%%A"^,upConv=1^),"%%B"^).DelayAudio^(%%C^) >> %projname%.avs ) ) ELSE ( IF EXIST "%projname%_!num!_*.mp*" ( FOR /F "tokens=1,2,3 delims=," %%A IN ('TYPE "%projname%_!num!_%%~nH.avs"') DO ( ECHO AudioDub^(MPEG2source^("%%A"^,upConv=1^),mpasource^("%%B"^)^).DelayAudio^(%%C^) >> %projname%.avs ) ) ELSE ( IF EXIST "%projname%_!num!_*.wav" ( FOR /F "tokens=1,2 delims=," %%A IN ('TYPE "%projname%_!num!_%%~nH.avs"') DO ( ECHO AudioDub^(MPEG2source^("%%A"^,upConv=1^),wavsource^("%%B"^)^) >> %projname%.avs ) ) ) ) REM Find max bitrate, unless PCM which will make it 320000 FINDSTR /C:PCM "%projname%_!num!_%%~nH.log" > NUL IF !ERRORLEVEL!==0 ( SET maxaudiobitrate=320000 ) ELSE ( FOR /F "tokens=*" %%N in ('FINDSTR /C:Audio "%projname%_!num!_%%~nH.log"') DO SET bitrate=%%N SET bitrate=!bitrate:~-3!000 IF !bitrate! GTR !maxaudiobitrate! ( SET maxaudiobitrate=!bitrate! ) ) REM Delete infotemplate child DEL "%projname%_!num!_%%~nH.avs" SET /A num+=1 ) ) ) REM Just in case IF %maxaudiobitrate%==0 SET maxaudiobitrate=320000 ENDLOCAL ENABLEDELAYEDEXPANSION & SET maxaudiobitrate=%maxaudiobitrate% ECHO. >> "%projname%.avs" COPY /Y "%projname%.avs" "%projname%.bak" > NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: nmf REM REM REM --------------------------------------------------------------------------- :nmf SETLOCAL ENABLEDELAYEDEXPANSION CALL :out_cls_section New Master File CALL :out_info NMF: New Master File refers to an intermediate source video file in the encoding process, usually one saved after deinterlacing (to avoid slow deinterlacing during each pass for each quality of output). ECHO. CALL :out_info You have chosen to encode HQ/IQ/XQ. We can speed up the encoding process by creating a NMF. ^^! BEWARE ^^! The new file can be extremely large, somewhere around 36 to 72 GB per hour. Make sure you have enough hard drive space. ECHO. CALL :q_nmf ECHO. IF %create_nmf%==n ( ENDLOCAL ENABLEDELAYEDEXPANSION & SET create_nmf=%create_nmf% GOTO :EOF ) REM SET NUMBER_OF_PROCESSORS=2 SET counterA=1 SET counterB=0 REM Set lagarith to yv12 IF DEFINED LOCALAPPDATA ( REM Vista ECHO [settings] > "%LOCALAPPDATA%\VirtualStore\Windows\lagarith.ini" ECHO lossy_option=3 >> "%LOCALAPPDATA%\VirtualStore\Windows\lagarith.ini" ) ELSE ( ECHO [settings] > %WINDIR%\lagarith.ini ECHO lossy_option=3 >> %WINDIR%\lagarith.ini ) DEL "%projname%_HQ_nmf.avs" > NUL 2>&1 :nmf_vdubloop COPY /Y %projname%_HQ.avs %projname%_HQIQXQ_%counterA%.avs > NUL ECHO Trim^(floor^(last.framecount/%NUMBER_OF_PROCESSORS%.000*%counterB%.000^), floor^(last.framecount/%NUMBER_OF_PROCESSORS%.000*%counterA%.000^)-1^) >> %projname%_HQIQXQ_%counterA%.avs ECHO avisource^("%projname%_HQIQXQ_%counterA%.avi"^) >> %projname%_HQ_nmf.avs DEL "%projname%_HQIQXQ_%counterA%.avi" > NUL 2>&1 START /LOW /B "encoding nmf section %counterA%" "%anri_dir%%vdub%\vdub.exe" "%projname%_HQIQXQ_%counterA%.avs" /i "%anri_dir%nmf.vcf" "%projname%_HQIQXQ_%counterA%.avi" > NUL SET /A counterA=%counterA% + 1 SET /A counterB=%counterB% + 1 IF %counterA% LEQ %NUMBER_OF_PROCESSORS% ( ECHO \++\ >> %projname%_HQ_nmf.avs GOTO nmf_vdubloop ) ECHO converttoyv12 >> %projname%_HQ_nmf.avs ECHO WriteFileStart^("resolution.log","last.width",""" "," """, "last.height"^) >> "%projname%_HQ_nmf.avs" ECHO changefps(last.framerate) >> "%projname%_HQ_nmf.avs" COPY /Y %projname%_HQ_nmf.avs %projname%_IQ_nmf.avs > NUL COPY /Y %projname%_HQ_nmf.avs %projname%_XQ_nmf.avs > NUL :nmf_waitingloop ECHO %time% Encoding nmf... "%anri_dir%TIMEOUT" 10 > NUL "%anri_dir%TASKLIST" | find "vdub.exe" > NUL IF %ERRORLEVEL%==0 GOTO nmf_waitingloop ECHO. CALL :out_info NMF successfully created. Continuing with encoding process in 5 seconds... ECHO. "%anri_dir%TIMEOUT" 5 > NUL ENDLOCAL ENABLEDELAYEDEXPANSION & SET create_nmf=%create_nmf% GOTO :EOF REM --------------------------------------------------------------------------- REM function: script_buildfiles REM REM REM --------------------------------------------------------------------------- :script_buildfiles REM Delete all avs files and restore base avs which has video source lines. CALL :wipe_avs IF "%trim%"=="y" ( SET trimarraycode= SETLOCAL ENABLEDELAYEDEXPANSION (SET counter=0) FOR %%G IN (!trimarray!) DO ( SET /A counter=!counter!+1 SET /A countermodulus="!counter!%%2" IF !countermodulus!==1 ( SET trimarraycode=!trimarraycode!trim^(%%G, ) ELSE ( SET trimarraycode=!trimarraycode!%%G^)++ ) ) SET trimarraycode=!trimarraycode:~0,-2! echo !trimarraycode! >> "%projname%.avs" ENDLOCAL ENABLEDELAYEDEXPANSION ) IF "%fieldorder%"=="t" ECHO AssumeTFF^(^) >> "%projname%.avs" IF "%fieldorder%"=="b" ECHO AssumeBFF^(^) >> "%projname%.avs" ECHO global pal = ^(last.height==576^) ? true : false >> "%projname%.avs" IF "%isPCGAME%"=="y" ( ECHO global f1 = last.framerate >> "%projname%.avs" COPY /B "%projname%.avs" "%projname%_HQ.avs" 1> NUL ECHO WriteFileStart^("resolution.log","last.width",""" "," """, "last.height"^) >> "%projname%_HQ.avs" COPY /B "%projname%.avs" "%projname%_IQ.avs" 1> NUL COPY /B "%projname%.avs" "%projname%_XQ.avs" 1> NUL ECHO new_width = round^(Sqrt^(800*600*last.width/last.height^)^) >> "%projname%_IQ.avs" REM Avoid wierd res on at least the width. ECHO new_width = new_width - new_width %% 16 >> "%projname%_IQ.avs" ECHO new_height = round^(new_width*last.height/last.width^) >> "%projname%_IQ.avs" ECHO last.width*last.height ^> 800*600 ? Lanczos4Resize^(new_width,new_height^) : NOP >> "%projname%_IQ.avs" ECHO last.height %% 2 == 1 ? AddBorders^(0,0,0,1^) : NOP >> "%projname%_IQ.avs" ECHO last.width*last.height ^> 640*512 ? Lanczos4Resize^(640,round^(last.height*^(640.0000/last.width^)^)^) : NOP >> "%projname%_HQ.avs" ECHO last.height %% 2 == 1 ? AddBorders^(0,0,0,1^) : NOP >> "%projname%_HQ.avs" ECHO last.width %% 2 == 1 ? AddBorders^(0,0,1,0^) : NOP >> "%projname%_HQ.avs" ECHO last.width*last.height ^> 320*256 ? Lanczos4Resize^(320,round^(last.height*^(320.0000/last.width^)^)^) : NOP >> "%projname%.avs" ECHO last.height %% 2 == 1 ? AddBorders^(0,0,0,1^) : NOP >> "%projname%.avs" ECHO last.width %% 2 == 1 ? AddBorders^(0,0,1,0^) : NOP >> "%projname%.avs" ) ELSE ( ECHO global f1 = ^(pal==true^) ? 50 : 59.94 >> "%projname%.avs" COPY /B "%projname%.avs" "%projname%_HQ.avs" 1> NUL ECHO WriteFileStart^("resolution.log","last.width",""" "," """, "last.height"^) >> "%projname%_HQ.avs" REM Set d1 either 352 or 320 IF NOT "%d%"=="1" ECHO global d1 = false ? ^(^(pal==true^) ? 704 : 640^) : ^(^(pal==true^) ? 352 : 320^) >> "%projname%_HQ.avs" REM Set d1 either 704 or 640 IF "%d%"=="1" ECHO global d1 = true ? ^(^(pal==true^) ? 704 : 640^) : ^(^(pal==true^) ? 352 : 320^) >> "%projname%_HQ.avs" COPY "%projname%_HQ.avs" "%projname%_IQ.avs" > NUL REM Set d1 either 352 or 320 for LQ/MQ ECHO global d1 = false ? ^(^(pal==true^) ? 704 : 640^) : ^(^(pal==true^) ? 352 : 320^) >> "%projname%.avs" REM d1 is set, but not yet resized. IF "%prog%"=="y" ( ECHO pal==true ? d1==704 ? lanczos4resize^(704,576^) : lanczos4resize^(352,288^) : d1==640 ? lanczos4resize^(640,480^) : lanczos4resize^(320,240^) >> "%projname%_temp.avs" GOTO itsprog ) IF "%vhs%"=="y" ECHO nate_vhs_head_change_erase >> "%projname%_temp.avs" ECHO ^(pal==true ? d1==704 : d1==640^) ? mvbob : separatefields >> "%projname%_temp.avs" IF "%onepixel%"=="y" ECHO nate_1_pixel_bob_fix >> "%projname%_temp.avs" IF "%deflicker%"=="y" ECHO nate_retard_bob_2 >> "%projname%_temp.avs" IF "%nes%"=="y" ECHO nate_nes >> "%projname%_temp.avs" ECHO lanczos4resize^(d1,last.height^) >> "%projname%_temp.avs" IF "%gba%"=="y" ECHO nate_gba >> "%projname%_temp.avs" IF "%gameboy%"=="y" ECHO nate_gb >> "%projname%_temp.avs" :itsprog IF NOT "%prog%"=="y" ECHO changefps^(f1/%f%^) >> "%projname%_temp.avs" ) ECHO run=converttoyv12 >> "%projname%_temp.avs" IF "%gba%"=="y" GOTO gbastatid IF "%gameboy%"=="y" GOTO gbstatid ECHO statid=nate_statid_d1(run,"%statid1%","%statid2%","%statid3%").ConvertToRGB >> "%projname%_temp.avs" GOTO statidrefork :gbastatid ECHO statid=nate_statid_gba(run,"%statid1%","%statid2%","%statid3%").ConvertToRGB >> "%projname%_temp.avs" GOTO statidrefork :gbstatid ECHO statid=nate_statid_gb(run,"%statid1%","%statid2%","%statid3%").ConvertToRGB >> "%projname%_temp.avs" :statidrefork ECHO statid = float^(run.width^) / run.height ^>= 4./3 ? >> "%projname%_temp.avs" ECHO \ statid.Lanczos4Resize^(round^(run.height*4./3^),run.height^).AddBorders^(floor^(^(run.width-round^(run.height*4./3^)^)/2.^),0,ceil^(^(run.width-round^(run.height*4./3^)^)/2.^),0^).ConvertToYv12 : >> "%projname%_temp.avs" ECHO \ statid.Lanczos4Resize^(run.width,round^(run.width*3./4^)^).AddBorders^(0,floor^(^(run.height-round^(run.width*3./4^)^)/2.^),0,ceil^(^(run.height-round^(run.width*3./4^)^)/2.^)^).ConvertToYv12 >> "%projname%_temp.avs" IF "%statid%"=="y" ( ECHO statid++run++statid >> "%projname%_temp.avs" ) ELSE ( ECHO run >> "%projname%_temp.avs" ) ECHO changefps(last.framerate) >> "%projname%_temp.avs" ECHO converttoyv12 >> "%projname%_temp.avs" TYPE "%projname%_temp.avs" >> "%projname%.avs" TYPE "%projname%_temp.avs" >> "%projname%_HQ.avs" TYPE "%projname%_temp.avs" >> "%projname%_IQ.avs" IF "%isPCGAME%"=="y" (TYPE "%projname%_temp.avs" >> "%projname%_XQ.avs") COPY /B "%projname%.avs" "%projname%_LQ.avs" 1> NUL IF "%twod%"=="y" ECHO ^(last.framerate ^> 31^) ? changefps^(f1/3^) : last >> "%projname%_LQ.avs" IF "%twod%"=="n" ( ECHO ^(last.framerate ^> 31^) ? changefps^(f1/2^) : last >> "%projname%.avs" ECHO ^(last.framerate ^> 31^) ? changefps^(f1/2^) : last >> "%projname%_LQ.avs" ) COPY /B "%projname%_LQ.avs" "%projname%_xvid.avs" 1> NUL COPY /B "%projname%_LQ.avs" "%projname%_LQ_xvid.avs" 1> NUL DEL "%projname%_temp.avs" "%projname%_trimtemp.avs" GOTO :EOF REM ------- SETTINGS MANAGER ------- :find_existing_settings IF EXIST "%projdirpath%\%projname%_job.bat" ( CALL "%projdirpath%\%projname%_job.bat" SET using_settings=y ) GOTO :EOF :check_settings CALL :show_settings :check_settings_p2 SET s= SET /P s=Do you want to encode using these settings? If you choose No you will be prompted to enter them again. [y/n] CALL :set_var_bool settings_good check_settings_p2 GOTO :EOF :show_settings CALL :out_cls_section REVIEW SETTINGS IF DEFINED this_anriver IF NOT "%this_anriver%"=="%anri_ver%" CALL :out_info NOTICE: Your settings for this project were created in an outdated version of Anri-chan. They may not work properly in this version. It is recommended that you discard these settings and re-enter them. IF "%dvdsource%"=="y" ( ECHO DVD Source: Yes ) ELSE ( ECHO DVD Source: No ) IF "%dvdsource%"=="y" ( ECHO DVD Drive Letter: %driveletter% ) ECHO Project Name: %projname% IF DEFINED avifolder ECHO AVI folder: %avifolder% IF DEFINED avifiles ECHO Source Video Files: %avifiles% IF NOT "%twod%"=="y" (SET twodtemp=3D) ELSE (SET twodtemp=2D) IF DEFINED d IF DEFINED f ECHO Video Format: D%d% F%f% %twodtemp% IF "%vhs%"=="y" ( ECHO From VHS Source ) ELSE ( ECHO Not From VHS Source ) IF "%prog%"=="y" ( ECHO Progressive ) ELSE ( ECHO Interlaced ) IF "%fieldorder%"=="t" ECHO Top field first IF "%fieldorder%"=="b" ECHO Bottom field first IF "%onepixel%"=="y" ECHO One-Pixel Bob IF "%nes%"=="y" ECHO From NES Console IF "%gba%"=="y" ECHO From Game Boy Advance IF "%gameboy%"=="y" ECHO From Game Boy IF "%deflicker%"=="y" ECHO Deflickered IF "%trim%"=="y" ECHO Trim frame ranges %trimarray% IF "%statid%"=="y" ECHO StatID: %statid1:"+chr(34)+"="% / %statid2:"+chr(34)+"="% / %statid3:"+chr(34)+"="% ECHO. GOTO :EOF :savesettings ECHO @ECHO OFF > "%projname%_job.bat" ECHO ^(SET proj_anriver=%anri_ver%^) >> "%projname%_job.bat" ECHO ^(SET using_settings=y^) >> "%projname%_job.bat" ECHO ^(SET dvdsource=%dvdsource%^) >> "%projname%_job.bat" ECHO ^(SET avifolder=%avifolder%^) >> "%projname%_job.bat" ECHO ^(SET avifiles=%avifiles%^) >> "%projname%_job.bat" ECHO ^(SET fieldorder=%fieldorder%^) >> "%projname%_job.bat" ECHO ^(SET d=%d%^) >> "%projname%_job.bat" ECHO ^(SET f=%f%^) >> "%projname%_job.bat" ECHO ^(SET vhs=%vhs%^) >> "%projname%_job.bat" ECHO ^(SET onepixel=%onepixel%^) >> "%projname%_job.bat" ECHO ^(SET nes=%nes%^) >> "%projname%_job.bat" ECHO ^(SET twod=%twod%^) >> "%projname%_job.bat" ECHO ^(SET statid=%statid%^) >> "%projname%_job.bat" ECHO ^(SET statid1=%statid1%^) >> "%projname%_job.bat" ECHO ^(SET statid2=%statid2%^) >> "%projname%_job.bat" ECHO ^(SET statid3=%statid3%^) >> "%projname%_job.bat" ECHO ^(SET driveletter=%driveletter%^) >> "%projname%_job.bat" ECHO ^(SET projname=%projname%^) >> "%projname%_job.bat" ECHO ^(SET gba=%gba%^) >> "%projname%_job.bat" ECHO ^(SET gameboy=%gameboy%^) >> "%projname%_job.bat" ECHO ^(SET deflicker=%deflicker%^) >> "%projname%_job.bat" ECHO ^(SET prog=%prog%^) >> "%projname%_job.bat" ECHO ^(SET trim=%trim%^) >> "%projname%_job.bat" ECHO ^(SET trimarray=%trimarray%^) >> "%projname%_job.bat" ECHO ^(SET maxaudiobitrate=%maxaudiobitrate%^) >> "%projname%_job.bat" ECHO ^(SET hqq=%hqq%^) >> "%projname%_job.bat" ECHO ^(SET isPCGAME=%isPCGAME%^) >> "%projname%_job.bat" ECHO IF NOT "%%in_anrichan%%"=="y" call "%anri_path%" >> "%projname%_job.bat" COPY /Y "%projname%_job.bat" "%projname%_job.bak" > NUL GOTO :EOF :createjob CALL :savesettings PAUSE GOTO die REM ------- QUALITIES SELECTION ------- :selectquality SET s= SET /P s="Create %1 (%2 Kbps) movie? " IF "%s%"=="y" ( SET create_%3=y GOTO :EOF ) IF "%s%"=="n" ( SET create_%3=n GOTO :EOF ) CALL :out_error Invalid value. Please enter Y (Yes) or N (No). GOTO :selectquality %1 %2 %3 :select_qualities CALL :savesettings CALL :selectquality Low-Quality 192 lq CALL :selectquality Normal-Quality 576 mq CALL :selectquality High-Quality 2176 hq IF "%d%"=="1" IF "%f%"=="1" IF NOT "%gba%"=="y" IF NOT "%gameboy%"=="y" ( CALL :selectquality Insane-Quality 5320 iq ) ELSE ( SET create_iq=n ) IF "%dvdsource%"=="n" IF "%d%"=="1" IF "%f%"=="1" IF NOT "%gba%"=="y" IF NOT "%gameboy%"=="y" ( CALL :selectquality X-TREME-Quality-High-Definition 10320 xq ) ELSE ( SET create_xq=n ) CALL :selectquality XviD-Low-Quality 192 xl CALL :selectquality XviD-Normal-Quality 576 xm GOTO :EOF REM ------- ENCODING ------- :encode_movies CALL :out_section encoding %projname% IF "%create_lq%"=="y" ( CALL :out_section encoding %projname% LQ MP4 CALL :2pass %projname%_LQ.avs %projname%_LQ 128 64000 17 1 1 ) IF "%create_mq%"=="y" ( CALL :out_section encoding %projname% MQ MP4 CALL :ipod %projname%.avs %projname% 512 64000 17 1 1 ) IF "%create_hq%"=="y" ( CALL :out_section encoding %projname% HQ MP4 IF "%create_nmf%"=="y" ( CALL :2pass %projname%_HQ_nmf.avs %projname%_HQ 2048 128000 %hqq% 1 1 ) ELSE ( CALL :2pass %projname%_HQ.avs %projname%_HQ 2048 128000 %hqq% 1 1 ) IF EXIST x264pass2_stdout.txt ( IF EXIST x264pass2_stdout_HQ.txt DEL x264pass2_stdout_HQ.txt REN x264pass2_stdout.txt x264pass2_stdout_HQ.txt > NUL ) > NUL ) SETLOCAL ENABLEDELAYEDEXPANSION IF "%create_iq%"=="y" ( REM Determine if HQ pass failed to converge, skip IQ if true. FIND "Error: 2pass curve failed to converge" x264pass2_stdout_HQ.txt > NUL 2>&1 IF !ERRORLEVEL!==0 ( SET IQskipped=true ) ELSE ( CALL :out_section encoding %projname% IQ MP4 IF "%create_nmf%"=="y" ( CALL :2pass %projname%_IQ_nmf.avs %projname%_IQ 5000 %maxaudiobitrate% 19 1 1 ) ELSE ( CALL :2pass %projname%_IQ.avs %projname%_IQ 5000 %maxaudiobitrate% 19 1 1 ) ) IF EXIST x264pass2_stdout.txt ( IF EXIST x264pass2_stdout_IQ.txt DEL x264pass2_stdout_IQ.txt > NUL REN x264pass2_stdout.txt x264pass2_stdout_IQ.txt > NUL ) ) ENDLOCAL ENABLEDELAYEDEXPANSION & (SET IQskipped=%IQskipped%) SETLOCAL ENABLEDELAYEDEXPANSION IF "%create_xq%"=="y" ( IF EXIST resolution.log ( FOR /F "tokens=1,2 delims=," %%G IN (resolution.log) DO ( SET /A pixelcount=%%G * %%H ) REM 800x600=480000 IF !pixelcount! GTR 450000 ( IF "%IQskipped%"=="true" ( CALL :out_section encoding %projname% IQ MP4 with XQ settings CALL :2pass %projname%_XQ.avs %projname%_IQ 5000 %maxaudiobitrate% 19 1 1 SET XQskipped=true ) ELSE ( CALL :out_section encoding %projname% XQ MP4 CALL :2pass %projname%_XQ.avs %projname%_XQ 10000 %maxaudiobitrate% 19 1 1 ) ) ELSE ( SET XQskipped=notHD ) ) ELSE ( CALL :out_section encoding %projname% XQ MP4 CALL :2pass %projname%_XQ.avs %projname%_XQ 10000 %maxaudiobitrate% 19 1 1 ) ) ENDLOCAL ENABLEDELAYEDEXPANSION & (SET IQskipped=%IQskipped%) & (SET XQskipped=%XQskipped%) IF "%create_xl%"=="y" ( CALL :out_section encoding %projname% LQ AVI CALL :xvid %projname%_LQ_xvid.avs %projname%_LQ 128 64 1 1 ) IF "%create_xm%"=="y" ( CALL :out_section encoding %projname% MQ AVI CALL :xvid %projname%_xvid.avs %projname% 512 64 1 1 ) GOTO :EOF :2pass "%anri_dir%x264.exe" --pass 1 --bitrate %3 --stats "%2.stats" --level 4.1 --bframes 3 --analyse none --qpmin %5 --vbv-bufsize 9000 --vbv-maxrate 25000 --threads auto --thread-input --progress --no-psnr --no-ssim --output NUL %1 "%anri_dir%x264.exe" --pass 2 --bitrate %3 --stats "%2.stats" --level 4.1 --ref 3 --mixed-refs --no-fast-pskip --bframes 3 --b-rdo --bime --weightb --direct auto --subme 7 --trellis 2 --partitions p8x8,b8x8,i4x4,i8x8 --8x8dct --qpmin %5 --vbv-bufsize 9000 --vbv-maxrate 25000 --me umh --threads auto --thread-input --progress --no-psnr --output "%2_video.mp4" %1 2>&1 | "%anri_dir%tee.exe" x264pass2_stdout.txt "%anri_dir%%vdub%\vdub.exe" %1 /i "%anri_dir%audioout.vcf" "%2_temp.wav" "%anri_dir%neroAacEnc.exe" -br %4 -lc -if "%2_temp.wav" -of "%2_audio.mp4" "%anri_dir%MP4Box.exe" -tmp . -new -add "%2_video.mp4" -add "%2_audio.mp4" "%2.mp4" IF "%6" == "1" del %2.stats IF "%7" == "1" del %2_video.mp4 | del %2_temp.wav | del %2_audio.mp4 GOTO :EOF :1pass "%anri_dir%x264.exe" --qp %4 --ref 8 --mixed-refs --no-fast-pskip --bframes 5 --b-rdo --bime --weightb --nf --direct auto --subme 7 --analyse p8x8,b8x8,i4x4,p4x4 --threads auto --thread-input --progress --no-psnr --no-ssim --output "%2_video.mp4" %1 "%anri_dir%%vdub%\vdub.exe" %1 /i "%anri_dir%audioout.vcf" "%2_temp.wav" "%anri_dir%neroAacEnc.exe" -br %3 -lc -if "%2_temp.wav" -of "%2_audio.mp4" "%anri_dir%MP4Box.exe" -tmp . -new -add "%2_video.mp4" -add "%2_audio.mp4" "%2.mp4" IF "%5" == "1" del %2_video.mp4 | del %2_temp.wav | del %2_audio.mp4 GOTO :EOF :ipod "%anri_dir%x264.exe" --pass 1 --bitrate %3 --vbv-bufsize 512 --vbv-maxrate 768 --stats "%2.stats" --level 1.3 --no-cabac --analyse none --qpmin %5 --threads auto --thread-input --progress --no-psnr --no-ssim --output NUL %1 "%anri_dir%x264.exe" --pass 2 --bitrate %3 --vbv-bufsize 512 --vbv-maxrate 768 --stats "%2.stats" --level 1.3 --no-cabac --no-fast-pskip --subme 7 --trellis 2 --analyse all --qpmin %5 --me umh --threads auto --thread-input --progress --no-psnr --output "%2_video.mp4" %1 "%anri_dir%%vdub%\vdub.exe" %1 /i "%anri_dir%audioout.vcf" "%2_temp.wav" "%anri_dir%neroAacEnc.exe" -br %4 -lc -if "%2_temp.wav" -of "%2_audio.mp4" "%anri_dir%MP4Box.exe" -tmp . -new -add "%2_video.mp4" -add "%2_audio.mp4" "%2.mp4" IF "%6" == "1" del %2.stats IF "%7" == "1" del %2_video.mp4 | del %2_temp.wav | del %2_audio.mp4 GOTO :EOF :xvid "%anri_dir%xvid_encraw.exe" -i %1 -bitrate %3 -pass1 "%2.stats" "%anri_dir%xvid_encraw.exe" -i %1 -bitrate %3 -pass2 "%2.stats" -avi "%2v.avi" "%anri_dir%ffmpeg.exe" -b %4 -ac 2 -acodec mp3 -y -i "%2v.avi" -vcodec copy -i %1 "%2.avi" IF "%5" == "1" del "%2.stats" IF "%6" == "1" del "%2v.avi" GOTO :EOF REM ------- OUTPUT ------- REM ---------- Colorized Output -------------------- REM By: Brett Ables - Psonar REM %CECHO% is a call to CECHO.exe which is used for colored output REM Usage should be self-explanatory. Run CECHO.exe /? for help. REM Also see comment in Initialization section. REM Sorry about long lines... lines can be shortened with REM 2 digit color codes (instead of whole words) if needed. REM ------------------------------------------------------ :out_cls CLS %CECHO% "{gray on black} {\n}" %CECHO% "{blue on black}==============================================================================={\n}" %CECHO% "{white on black} metroid 2002 speed demos archive anri-chan %anri_ver% {\n}" %CECHO% "{aqua on black} http://www.metroid2002.com/ http://speeddemosarchive.com/ {\n}" %CECHO% "{blue on black}==============================================================================={\n}" ECHO. %RESET_COLOR% Goto :EOF :out_info %CECHO% "{white on gray}%*{\n}" %RESET_COLOR% REM ECHO. GOTO :EOF :out_error %CECHO% "{maroon on gray}[!]{\n}" %CECHO% "{maroon on gray}[!] {maroon on silver}%*{\n}" %CECHO% "{maroon on gray}[!]{\n}" %RESET_COLOR% ECHO. GOTO :EOF :out_section TITLE Anri-chan %anri_ver% - %* %CECHO% "{teal on gray}-------------------------{\n}" %CECHO% "{navy on gray}%*{\n} %CECHO% "{teal on gray}-------------------------{\n}" %RESET_COLOR% ECHO. GOTO :EOF :out_cls_section CALL :out_cls CALL :out_section %* GOTO :EOF :out_cls_info CALL :out_cls CALL :out_info %* GOTO :EOF REM ------- OTHER ------- :resetvars FOR %%A IN (%vars_to_use%) DO (SET %%A=) GOTO :EOF :filecompare REM no differences = 0 FC %1 %2 > NUL 2>&1 SET callresult=%ERRORLEVEL% GOTO :EOF :die CALL :resetvars (SET in_anrichan=) CD /D "%DESKTOP%" TITLE Anri-chan dun ^^_^^ PAUSE EXIT REM --------------------------------------------------------------------------- REM Function: setanribat REM REM The start command, without a /wait in there gets two instances running at REM the same time. What happens is we call anri.bat on top of itself at low REM priority. The old instance which is running at normal priority, dies. REM The /B keeps the new instance in the same window. REM --------------------------------------------------------------------------- :setanribat CD /D %~dp0 IF NOT "%auto%"=="y" ( START /LOW /B anri.bat anrilow ) ELSE ( REM need to change this to call this filename, whatever that may be START /LOW /B %anri_auto_bat% anrilow ) EXIT