Difference between revisions of "Anri-chan/Source/anri.bat"
From SDA Knowledge Base
Ballofsnow (Talk | contribs) (XQ implemented.) |
(Psonar - Brett Ables - Added code to support colors using CECHO.exe) |
||
Line 12: | Line 12: | ||
REM Ian Bennett | REM Ian Bennett | ||
REM Philip "ballofsnow" Cornell | REM Philip "ballofsnow" Cornell | ||
+ | REM Brett "Psonar" Ables | ||
Line 43: | Line 44: | ||
(SET dgmpgdec_dir=dgmpgdec149) | (SET dgmpgdec_dir=dgmpgdec149) | ||
(SET vdub=virtualdub-1.7.6) | (SET vdub=virtualdub-1.7.6) | ||
+ | |||
+ | REM --------------------------------------------------------------------------- | ||
+ | REM Color Initialization | ||
+ | REM | ||
+ | REM Edit by: Psonar - Brett Ables | ||
+ | REM Below is the code necessary to use the CECHO.exe function | ||
+ | REM to add color to anrichan. Run CECHO.exe /? for usage help. | ||
+ | REM CECHO.exe was written by Thomas Polaert. | ||
+ | REM | ||
+ | REM The environment variable CECHO is set to the absolute path | ||
+ | REM of the CECHO.exe program so that %CECHO% may be used | ||
+ | REM to call the function regardless of the working directory | ||
+ | REM | ||
+ | REM RESET_COLOR is used to reset the default color scheme | ||
+ | REM after CECHO has been used to output different colors. | ||
+ | REM | ||
+ | REM Color is a DOS function that affects the whole command | ||
+ | REM window at once. It is used only once here to initialize the | ||
+ | REM background color of the window. 08 is the same as {black on gray}. | ||
+ | REM | ||
+ | REM CECHO is used in out_cls, out_info, out_error, and out_section. | ||
+ | REM --------------------------------------------------------------------------- | ||
+ | |||
+ | (SET CECHO="%anri_dir%\cecho.exe") | ||
+ | (SET RESET_COLOR=%CECHO% {black on gray}) | ||
+ | Color 08 | ||
+ | |||
+ | REM ----------------- End Color Initialization ---------------------------- | ||
REM log name | REM log name | ||
Line 1,475: | Line 1,504: | ||
REM ------- OUTPUT ------- | REM ------- OUTPUT ------- | ||
+ | |||
+ | REM ---------- Colorized Output -------------------- | ||
+ | REM By: Brett Ables - Psonar | ||
+ | REM %CECHO% is a call to CECHO.exe which is used for colored output | ||
+ | REM Usage should be self-explanatory. Run CECHO.exe /? for help. | ||
+ | REM Also see comment in Initialization section. | ||
+ | REM Sorry about long lines... lines can be shortened with | ||
+ | REM 2 digit color codes (instead of whole words) if needed. | ||
+ | REM ------------------------------------------------------ | ||
:out_cls | :out_cls | ||
CLS | CLS | ||
+ | %CECHO% "{gray on black} {\n}" | ||
+ | %CECHO% "{blue on black}==============================================================================={\n}" | ||
+ | %CECHO% "{white on black} metroid 2002 speed demos archive anri-chan %anri_ver% {\n}" | ||
+ | %CECHO% "{aqua on black} http://www.metroid2002.com/ http://speeddemosarchive.com/ {\n}" | ||
+ | %CECHO% "{blue on black}==============================================================================={\n}" | ||
ECHO. | ECHO. | ||
− | + | %RESET_COLOR% | |
− | + | Goto :EOF | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
:out_info | :out_info | ||
− | + | %CECHO% "{white on gray}%*{\n}" | |
+ | %RESET_COLOR% | ||
REM ECHO. | REM ECHO. | ||
GOTO :EOF | GOTO :EOF | ||
:out_error | :out_error | ||
− | + | %CECHO% "{maroon on gray}[!]{\n}" | |
− | + | %CECHO% "{maroon on gray}[!] {maroon on silver}%*{\n}" | |
− | + | %CECHO% "{maroon on gray}[!]{\n}" | |
+ | %RESET_COLOR% | ||
ECHO. | ECHO. | ||
GOTO :EOF | GOTO :EOF | ||
Line 1,500: | Line 1,541: | ||
:out_section | :out_section | ||
TITLE Anri-chan %anri_ver% - %* | TITLE Anri-chan %anri_ver% - %* | ||
− | + | %CECHO% "{teal on gray}-------------------------{\n}" | |
− | + | %CECHO% "{navy on gray}%*{\n} | |
− | + | %CECHO% "{teal on gray}-------------------------{\n}" | |
+ | %RESET_COLOR% | ||
ECHO. | ECHO. | ||
GOTO :EOF | GOTO :EOF |
Revision as of 17:31, 21 April 2008
@ECHO OFF REM --------------------------------------------------------------------------- REM Credits REM --------------------------------------------------------------------------- REM metroid 2002 speed demos archive anri-chan REM http://www.metroid2002.com/ REM http://speeddemosarchive.com/ REM nathan jahnke <njahnke@gmail.com> REM Ian Bennett REM Philip "ballofsnow" Cornell REM Brett "Psonar" Ables REM --------------------------------------------------------------------------- REM Set Anri-chan to low priority mode. ( & other params) REM REM Environment variables remain even if you call anri-chan on top of itself. REM So don't worry about losing information. The loop looks for parameters REM that have been sent to anri.bat. Order doesn't matter as you can see. When REM setting anri.bat to low priority, you send the parameter "anrilow" so that REM anri-chan knows, and doesn't go into an infinite loop. REM --------------------------------------------------------------------------- FOR %%G IN (%*) DO ( IF %%G==anrilow (SET anrilow=y) IF %%G==samplemode (SET samplemode=y) ) IF NOT DEFINED anrilow ( GOTO setanribat ) REM --------------------------------------------------------------------------- REM Initialisation REM REM Some obvious stuff in here. todo: describe desktop location REM --------------------------------------------------------------------------- (SET anri_ver=3) (SET in_anrichan=y) SET anri_dir=%~dp0 SET anri_path=%~dp0anri.bat (SET dgmpgdec_dir=dgmpgdec149) (SET vdub=virtualdub-1.7.6) REM --------------------------------------------------------------------------- REM Color Initialization REM REM Edit by: Psonar - Brett Ables REM Below is the code necessary to use the CECHO.exe function REM to add color to anrichan. Run CECHO.exe /? for usage help. REM CECHO.exe was written by Thomas Polaert. REM REM The environment variable CECHO is set to the absolute path REM of the CECHO.exe program so that %CECHO% may be used REM to call the function regardless of the working directory REM REM RESET_COLOR is used to reset the default color scheme REM after CECHO has been used to output different colors. REM REM Color is a DOS function that affects the whole command REM window at once. It is used only once here to initialize the REM background color of the window. 08 is the same as {black on gray}. REM REM CECHO is used in out_cls, out_info, out_error, and out_section. REM --------------------------------------------------------------------------- (SET CECHO="%anri_dir%\cecho.exe") (SET RESET_COLOR=%CECHO% {black on gray}) Color 08 REM ----------------- End Color Initialization ---------------------------- REM log name (SET log=log_%time%) (SET log=%log::=%) (SET log=%log: =%) (SET log=%log:.=%.txt) REM get the name of the desktop ... old method for safety, then new method (SET DESKTOP=%HOMEDRIVE%%HOMEPATH%\desktop) XCOPY /Y /Q "%anri_dir%anridesktoploc.bat" "%appdata%" > NUL REG QUERY "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" /V "Desktop" | "%anri_dir%sed" -n s/.\+REG_SZ.\+\\\(.\+\)[^\\]*/\1/gp >> "%appdata%\anridesktoploc.bat" CALL "%appdata%\anridesktoploc.bat" > NUL 2>&1 SET DESKTOP=%HOMEDRIVE%%HOMEPATH%\%DESKTOP% DEL "%appdata%\anridesktoploc.bat" REG ADD "HKEY_CURRENT_USER\Software\Freeware\VirtualDub\Persistence" /v "Update input pane" /t REG_DWORD /d 1 /f > NUL REG ADD "HKEY_CURRENT_USER\Software\Freeware\VirtualDub\Persistence" /v "Update output pane" /t REG_DWORD /d 0 /f > NUL CALL "%anri_dir%\ini.bat" IF NOT DEFINED parentdir SET parentdir=%DESKTOP% REM CALL "%anri_dir%settings.bat" REM SETTINGS REM (SET vars_to_use=temp_files this_anriver done d f vhs onepixel nes twod statid statid1 statid2 statid3 driveletter projname gba gameboy dvdsource prog trim create_hq create_mq create_lq create_iq create_xm create_xl using_settings check_now avifiles avifolder deflicker twodtemp maxaudiobitrate hqq no_pause_before_indexing) REM --------------------------------------------------------------------------- REM Sample extraction procedure REM REM Sample extraction is basically regular mode minus a bunch of questions. REM This procedure gets called when a parameter "sample" has been sent to REM anri.bat. There isn't much documentation about how this works since this REM was meant to be short. One thing that's different is that the sample video REM will have separated fields. This is to avoid the problem with interlacing REM and the Yv12 colorspace. The fields are then weaved back together to REM determine DFnD. REM --------------------------------------------------------------------------- :proc_sample IF NOT "%samplemode%"=="y" GOTO proc_main SETLOCAL ENABLEDELAYEDEXPANSION CD /D "%DESKTOP%" (SET no_pause_before_indexing=y) (SET projname=sample) CALL :make_projdir CALL :load_plugins CALL :out_cls CALL :q_dvdsource IF "%dvdsource%"=="y" ( CALL :q_driveletter 0 CALL :index_dvd ) ELSE CALL :q_avi CALL :out_info This sample will be 300 frames long, pick the starting frame of a scene with action. COPY /B "sample.avs" "sample_trimtemp.avs" 1> NUL ECHO lanczos4resize^(320,240^) >> "sample_trimtemp.avs" PAUSE START "trimming vdub" "%anri_dir%%vdub%\virtualdub.exe" "sample_trimtemp.avs" CALL :q_trimval SET /A trim2=!trimval! + 299 ECHO trim^(!trimval!,!trim2!^) >> sample.avs ECHO AssumeTFF >> sample.avs ECHO SeparateFields >> sample.avs ECHO converttoyv12 >> sample.avs CALL :1pass sample.avs sample 128000 19 1 DEL sample*.avs 2> NUL | DEL sample.bak 2> NUL | DEL sample*.d2v 2> NUL | DEL sampleVTS* 2> NUL | DEL log*.txt 2> NUL ECHO. ECHO. ECHO Finished. You will find a sample folder on your desktop. Feel free to rename the video to something more descriptive like nameofgame_sample.mp4. ECHO. ECHO ^^! READ ^^! You will see that the video has been resized vertically ^(it's slightly more complicated than that..^), this is normal and will make it easier for the techies to help you. ECHO. PAUSE @ECHO ON ENDLOCAL ENABLEDELAYEDEXPANSION EXIT REM --------------------------------------------------------------------------- REM Main procedure REM REM Anri-chan's home.. housing the program flow. This is beginning to end for REM encoding the video. REM REM The first section sets up the project name and folder, or if one already REM exists it will find the existing settings and go to the encoding stage. REM --------------------------------------------------------------------------- :proc_main CALL :out_cls IF "%main_anri_updated%"=="y" GOTO die IF "%using_settings%"=="y" GOTO proc_check_settings CALL :out_cls CALL :out_info ON HERMESUS LUC ARSUS ESTARIAS AUC ELTRAS LI CELES! Now, let's get to work! CALL :out_section PROJECT SETUP CALL :q_projname CALL :make_projdir CALL :load_plugins CALL :find_existing_settings IF "%using_settings%"=="y" GOTO proc_check_settings REM --------------------------------------------------------------------------- REM Main procedure - Movie source REM REM It's either DVD or AVI, no exceptions (for now). The current method for REM DVD extraction is as follows: Find and validate the DVD folder. Check for REM the existence of IFO files (has details on structure of DVD). If they are REM found, the IFO is analyzed and ripped with Mplayer. Otherwise it goes REM straight to DGindex. REM REM Why Mplayer? It has the ability to rip files per program chain. There is REM a problem where indexing multiple program chains can cause audio desync. REM Now that we get the data on a per PGC basis, we can index them individually REM and join them up later in AviSynth which can properly align video/audio. REM REM There are two methods for loading AVI files. Either the user enters the REM paths to the file individually, or specifies a directory and anri-chan REM loads all AVI files alphabetically. There is currently no validation for REM AVI files with different video properties. REM --------------------------------------------------------------------------- CALL :out_cls_section MOVIE SOURCE CALL :q_dvdsource IF "%dvdsource%"=="y" ( CALL :q_driveletter CALL :index_dvd ) ELSE ( CALL :q_avi ECHO. CALL :q_isPCGAME ) IF "%isPCGAME%"=="y" ( SET d=1 SET f=1 SET twod=n SET hqq=19 SET prog=y GOTO proc_gameproperties_p2 ) REM --------------------------------------------------------------------------- REM Main procedure - Game properties REM REM The purpose here is to find resolution, framerate and whether there are REM flickering effects in the game. An online database is maintained at REM http://speeddemosarchive.com/kb/index.php/DF to hold this information since REM there isn't really a way to do it programmatically. Probably need C++ for REM that... but even then. REM REM SDA has decided on minimum quantizers of 17 and 19 for low/high resolution REM videos. REM --------------------------------------------------------------------------- :proc_gameproperties CALL :out_cls_section GAME PROPERTIES CALL :q_dfnd IF "%dfnd_set%"=="y" GOTO dfnd_is_set CALL :q_d CALL :q_f IF NOT "%f%"=="1" (SET twod=n) ELSE (CALL :q_2d) CALL :q_submit_dfnd :dfnd_is_set IF "%d%"=="4" SET hqq=17 IF "%d%"=="1" SET hqq=19 REM --------------------------------------------------------------------------- REM Main procedure - Video properties REM REM Wouldn't it be great if there was no more interlacing and everything was REM progressive? As you can see, if the video is progressive you pretty much REM skip the entire section. Anyways.. REM REM The method for getting the field order is to open up an instance of vdub REM with the video, the top half of the screen using Top Field First, and the REM bottom half using Bottom Field First. The user then plays it to see which REM one looks natural and chooses top or bottom accordingly. REM REM onepixel simply shifts one of the fields up or down by one pixel. REM REM TO DO: Describe nes, gba, deflicker. REM --------------------------------------------------------------------------- CALL :out_cls_section VIDEO PROPERTIES CALL :q_prog IF "%prog%"=="y" GOTO proc_gameproperties_p2 CALL :q_fieldorder CALL :q_vhs IF "%d%"=="1" GOTO proc_gameproperties_p2 IF NOT "%f%"=="2" CALL :q_onepixel IF NOT "%dfnd_set%"=="y" CALL :q_nes IF "%nes%"=="y" GOTO proc_gameproperties_p2 IF NOT "%dfnd_set%"=="y" CALL :q_gba IF "%gba%"=="y" ( SET deflicker=y GOTO proc_gameproperties_p2 ) IF NOT "%dfnd_set%"=="y" CALL :q_gameboy IF "%gameboy%"=="y" ( SET deflicker=y GOTO proc_gameproperties_p2 ) IF NOT "%f%"=="2" CALL :q_deflicker REM --------------------------------------------------------------------------- REM Main procedure - Content properties REM REM For trimming, we startup another vdub instance and ask the user to input REM frame numbers. The frame numbers will go into a single variable separated REM by spaces. There is currently no validation for entering a frame range REM like 50 to 30... or negative numbers. Users can enter dummy values and edit REM project_job.bat later on and it will still work. REM REM StatID.. not much to it. Three lines, quotations are allowed. Gets appended REM at beginning and end of video. REM --------------------------------------------------------------------------- :proc_gameproperties_p2 CALL :out_cls_section CONTENT PROPERTIES CALL :q_trim IF "%trim%"=="y" CALL :q_trimming CALL :q_statid IF "%statid%"=="y" CALL :q_statid_lines REM --------------------------------------------------------------------------- REM Main procedure - Check settings REM REM This is where you get taken when you run project_job.bat. A file compare REM is done to check if the user has edited job.bat. If it has been changed, REM or if there are missing AviSynth files, the files are rebuilt. So if REM someone is tinkering with the AviSynth files, they'd be wise to leave REM job.bat alone, else have their work be overwritten. REM --------------------------------------------------------------------------- :proc_check_settings CD /D "%parentdir%\%projname%" SET projdirpath=%CD% CALL :filecompare "%PROJNAME%_job.bat" "%PROJNAME%_job.bak" REM Yay batch code... SET multipleif=false IF %callresult%==0 IF EXIST "%PROJNAME%_LQ.avs" IF EXIST "%PROJNAME%_LQ_xvid.avs" IF EXIST "%PROJNAME%.avs" IF EXIST "%PROJNAME%_xvid.avs" IF EXIST "%PROJNAME%_HQ.avs" IF EXIST "%PROJNAME%_IQ.avs" SET multipleif=true IF %multipleif%==false ( CALL :savesettings CALL :script_buildfiles ) REM --------------------------------------------------------------------------- REM Main procedure - Check settings (continued) REM REM All necessary files are ready for the encoding stage. Show the user the REM current settings, then ask if they want to encode now. Saying no will reset REM some variables and take the user back to Game Properties (DFnD). REM --------------------------------------------------------------------------- CALL :check_settings IF NOT "%settings_good%"=="y" GOTO proc_check_settings_p2 CALL :out_cls_section READY TO ENCODE CALL :out_info Your settings for this project have been saved to "%projname%_job.bat". To resume the project, double-click that file. CALL :q_encodenow IF "%start_encode%"=="y" (GOTO proc_encode) ELSE (GOTO proc_close) :proc_check_settings_p2 FOR %%A IN (d f twod fieldorder vhs onepixel nes gba gameboy deflicker trimarray) DO (SET %%A=) DEL "%PROJNAME%_job.bat" DEL "%PROJNAME%_job.bak" GOTO proc_gameproperties REM --------------------------------------------------------------------------- REM Main procedure - Encoding options REM REM Ask for H.264 LQ/MQ/HQ/IQ, and Xvid LQ/MQ. Eventually we'll put XQ in there REM for 10 mbps. REM REM IF D1 F1 and the user is encoding both HQ and IQ, he will be asked whether REM he wants to encode a New Master File. This is to avoid using the extremely REM slow mvbob deinterlacer four times, one for each pass. Instead, it will be REM done once and encoded to the lossless Lagarith codec in Yv12 colorspace. REM This NMF will then be used to encode HQ/IQ. REM --------------------------------------------------------------------------- :proc_encode CALL :out_cls_section ENCODING OPTIONS CALL :select_qualities IF "%NMF_enabled%"=="true" IF "%d%"=="1" IF "%f%"=="1" IF "%prog%"=="n" IF "%create_hq%"=="y" IF "%create_iq%"=="y" CALL :nmf REM IF "%not_encoding%"=="y" GOTO proc_close REM see below comment for more about this REM CALL :out_cls_info Now encoding. CALL :encode_movies MD finished MOVE /Y %PROJNAME%_LQ.avi finished > NUL 2>&1 MOVE /Y %PROJNAME%.avi finished > NUL 2>&1 MOVE /Y %PROJNAME%_LQ.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%_HQ.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%_IQ.mp4 finished > NUL 2>&1 MOVE /Y %PROJNAME%_XQ.mp4 finished > NUL 2>&1 :proc_close ECHO. ECHO. IF "%IQskipped%"=="true" ( ECHO HQ reached the quality limit imposed by SDA. IQ would reach the same limit, therefore it has been skipped. ECHO. ) IF "%XQskipped%"=="true" ( ECHO You chose XQ for high definition video. HQ reached the quality limit imposed by SDA so IQ was encoded with XQ settings and XQ has been skipped. ECHO. ) IF "%XQskipped%"=="notHD" ( ECHO You chose XQ for high definition video however Anri-chan determined that it is not truly HD. XQ has been skipped. ECHO. ) ECHO All dun. ECHO. GOTO die REM ------- QUESTIONS ABOUT MOVIE SOURCE ------- :q_dfnd CALL :out_info The next few questions are about the game played in this video. SDA has a database of games we have seen in the past, which can answer some or all of the questions for you. SET s= SET /P s=Do you want to use Anri-chan's games database [Y] or enter the data yourself [N]? [y,n] CALL :set_var_bool dfnd q_dfnd IF "%dfnd%"=="y" CALL :dfnd GOTO :EOF :q_dvdsource SET s= SET /P s=DVD source [y,n]: CALL :set_var_bool dvdsource q_dvdsource GOTO :EOF REM --------------------------------------------------------------------------- REM function: driveletter REM REM Ask for the drive letter and then check for the existence of the VIDEO_TS REM or DVD_RTAV folder. Also check for IFO files. If there are none, set REM DGIndex to load files automatically, so you just load the first file. If REM there are IFO files, we call the rip_dvd function which will turn off REM the automatic DGIndex loading and go through the Mplayer ripping method. REM Send a parameter 0 to this function to skip mplayer extraction. DVD RAM REM is just one big file, so we load it manually. Probably doesn't really REM matter though. REM --------------------------------------------------------------------------- :q_driveletter ECHO. ECHO Tip: If you already have your DVD source files on your hard drive, move them into C:\VIDEO_TS\ and select C as your drive letter. SET s= SET /P s=DVD Drive Letter: CALL :set_var_letter driveletter q_driveletter IF EXIST %driveletter%:\VIDEO_TS ( SET dvdfolder=VIDEO_TS SET source=%driveletter%:\VIDEO_TS\VTS_01_1.VOB SET dginputmethod=-AIF CALL :log_dvdfolder IF EXIST %driveletter%:\VIDEO_TS\*.IFO IF NOT [%1]==[0] CALL :rip_dvd ) ELSE ( IF EXIST %driveletter%:\DVD_RTAV ( SET dvdfolder=DVD_RTAV SET dginputmethod=-IF ) ELSE ( ECHO Neither VIDEO_TS or DVD_RTAV folder was found on %driveletter%:\. Anri-chan is displeased. goto :die ) ) GOTO :EOF :q_projname SET s= SET /P s=Project name (no spaces allowed; if you enter the same name as an existing project then all of its files will be overwritten): CALL :set_var_nospace projname q_projname ECHO %projname%|findStr /c:"%%">nul IF %ERRORLEVEL%==0 ( CALL :out_error Invalid value. You cannot have a percent sign. GOTO q_projname ) GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_avi REM REM Ask the user if he wants to do manual input of file paths, or automatically REM by loading the files in a specified directory alphabetically. After the REM calls, this function expects file paths enclosed in quotations. If REM automatic, the %avifiles% array will only have the file names, and there REM will be a variable %avifolder%. If manual, %avifolder% will be null and REM %avifiles% will have full paths to each file. REM REM The TSCC check is included in the loop that writes the avisynth file. It REM uses fourccc.exe, and adds the errorlevels to a variable %isTSCC%. If REM there's even one file that uses TSCC, the counter will be greater than 0 REM and a warning message will show up. REM --------------------------------------------------------------------------- :q_avi SET maxaudiobitrate=320000 CALL :out_cls_section AVI SOURCE ECHO Enter the path to each avi file [i]ndividually or [a]utomatically. Note that if you choose automatic, anri-chan will load the files in an alphabetical manner. The files must have the same resolution and framerate to be joined together. ECHO. :q_avi_p2 SET s= SET /P s=[i,a]: CALL :set_var_in avimethod q_avi_p2 ia IF "%avimethod%"=="i" ( CALL :q_avi_i ) ELSE ( CALL :q_avi_a ) REM --------------------------------------------------------------------------- REM AVI files loaded, generate avs source lines. REM --------------------------------------------------------------------------- ECHO import^("%anri_dir%nate.avs"^) > "%projname%.avs" ECHO import^("%projdirpath%\plugins.avs"^) >> "%projname%.avs" SETLOCAL ENABLEDELAYEDEXPANSION SET num=1 SET isTSCC=0 FOR %%G IN (%avifiles%) DO ( IF NOT !num!==1 ( ECHO \++directshowsource^("%avifolder%%%~G"^) >> "%projname%.avs" ) ELSE ( ECHO directshowsource^("%avifolder%%%~G"^) >> "%projname%.avs" ) SET /A num=!num!+1 REM Check if source file is Camtasia codec "%anri_dir%fourccc.exe" "%avifolder%%%~G" tscc > NUL SET /A isTSCC=!isTSCC! + !ERRORLEVEL! ) IF !isTSCC! GTR 0 ( ECHO. ECHO Warning^^! The TSCC codec was detected in at least one avi file. This ECHO codec has been known to cause audio desync. It is recommended to ECHO encode a new source with the Lagarith codec in YV12 mode and load ECHO that instead. ECHO. ECHO If you choose to continue using this codec, be sure to analyze the ECHO final video for any possible audio desync. ECHO. ECHO http://www.videohelp.com/tools/Lagarith_Lossless_Video_Codec ECHO http://www.videohelp.com/tools/VirtualdubMOD ECHO. ECHO Proceeding with the TSCC codec. ECHO. ) ENDLOCAL ENABLEDELAYEDEXPANSION ECHO converttoyuy2^(^) >> "%projname%.avs" COPY /Y "%projname%.avs" "%projname%.bak" > NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_avi_i REM REM Manually add each file path enclosed in quotations to %avifiles%. Do some REM validation; no resolution check yet. Also sets avifolder to null so that REM the program will never think that automatic file loading is being used. REM --------------------------------------------------------------------------- :q_avi_i SETLOCAL ECHO. ECHO Path to source video file e.g. c:\path to\video.avi without quotes. ECHO - Type n to quit - ECHO. SET avifiles= SET counterA=0 SET counterB=1 :q_avi_i_p2 SET file= SET /P file=avi#%counterB%: REM Validate IF NOT "%file%"=="n" ( IF NOT DEFINED file ( CALL :out_error You must enter a path, or type n to quit. GOTO :q_avi_i_p2 ) IF NOT %file:~-4%==.avi ( CALL :out_error Must be an avi file, try again. GOTO :q_avi_i_p2 ) IF NOT EXIST "%file%" ( CALL :out_error File does not exist, try again. GOTO :q_avi_i_p2 ) ELSE ( (SET avifiles=%avifiles%"%file%" ) SET /A counterA=%counterA% + 1 SET /A counterB=%counterB% + 1 GOTO :q_avi_i_p2 ) ) ELSE ( IF %counterA%==0 ( CALL :out_error You must load at least one avi file. GOTO :q_avi_i_p2 ) ) ENDLOCAL & SET avifiles=%avifiles% & SET avifolder= GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_avi_a REM REM Automatic file loading. User just has to specify a directory and it will REM load the files alphabetically. Backslash is added to %avifolder% if not REM already there. After the validation part it changes to the specified REM directory. I was having trouble doing otherwise because of spaces in the REM path and batch's for loops aren't the greatest.. it changes back when it's REM done. REM REM This function return a full avifolder path, and avifiles enclosed in quotes. REM --------------------------------------------------------------------------- :q_avi_a ECHO. ECHO Path to folder e.g. c:\my video folder\ without quotes. SET avifolder= SET /P avifolder=: REM Validate avifolder. Check for blank, then :\ for full path, then try DIR. IF NOT DEFINED avifolder ( CALL :out_error You must enter a path. GOTO :q_avi_a ) IF NOT "%avifolder:~1,2%"==":\" ( CALL :out_error Must be full path. GOTO :q_avi_a ) dir "%avifolder%" > NUL 2>&1 IF %ERRORLEVEL%==1 ( CALL :out_error Folder does not exist GOTO :q_avi_a ) REM Add backslash in avifolder if missing. IF NOT "%avifolder:~-1%"=="\" SET avifolder=%avifolder%\ REM avifolder good, change directory. (Avoid trouble with for loop because of spaces in path) CD /D %avifolder% :q_avi_a_p2 REM Make avi file array. SET avifiles= SETLOCAL ENABLEDELAYEDEXPANSION FOR %%G IN (*.avi) DO ( (SET avifiles=!avifiles!"%%G" ) ECHO %%G ) SET avifiles=!avifiles:~0,-1! ENDLOCAL ENABLEDELAYEDEXPANSION & SET avifiles=%avifiles% REM Ask user if the list is good. SET s= SET /P s=Continue [Y] or rescan [N]? [y,n] IF NOT DEFINED s GOTO :q_avi_a_p2 IF NOT %s%==y GOTO :q_avi_a_p2 CD /D "%projdirpath%" GOTO :EOF :q_isPCGAME SET s= SET /P s=Is this a PC game recorded with screen capture software? [y,n]: CALL :set_var_bool isPCGAME q_isPCGAME GOTO :EOF :q_d ECHO. ECHO "D" and "F" are letters used at SDA to refer to the video dimensions and framerate. D1 is full resolution and D4 is half resolution. F1 is full framerate, F2 is half framerate and F3 is 1/3 framerate. ECHO. ECHO Find D and F for your game at this URL: ECHO http://speeddemosarchive.com/kb/index.php/DF ECHO. ECHO If you don't see your game listed there, you can use the Extract Sample utility to make a sample video to post in the SDA Tech Support Forum. Someone there will look at the video and let you know what D and F are. ECHO. :q_d_p2 SET s= SET /P s=D [1,4]: CALL :set_var_in d q_d_p2 14 GOTO :EOF :q_f SET s= (SET /P s=F [1,2,3]: ) CALL :set_var_in f q_f 12345 GOTO :EOF :q_prog SET s= SET /P s=Progressive scan source? Answer n if you don't know [y,n]: CALL :set_var_bool prog q_prog GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_fieldorder REM REM There's no fool proof method to detect field order programmatically. The REM next best thing is to show the user both, and let him decide which looks REM better. REM REM The script is simple enough, have a split screen with AssumeTFF and REM AssumeBFF. Whichever is chosen will be used in all AviSynth script. REM --------------------------------------------------------------------------- :q_fieldorder ECHO. CALL :out_info Virtualdub will now open with a split screen of your video. Find a scene with movement and use the slider or play button to play through it to see which looks better. Enter t for top, or b for bottom. If both look good, enter t. PAUSE ECHO. COPY /B "%projname%.avs" "%projname%_fieldordertemp.avs" 1> NUL ECHO tff=last.AssumeTFF().SeparateFields().bilinearresize(320,240) >> "%projname%_fieldordertemp.avs" ECHO bff=last.AssumeBFF().SeparateFields().bilinearresize(320,240) >> "%projname%_fieldordertemp.avs" ECHO StackVertical(tff,bff) >> "%projname%_fieldordertemp.avs" START "determine field order" "%anri_dir%%vdub%\virtualdub.exe" "%projname%_fieldordertemp.avs" :q_fieldorder_p2 SET s= SET /P s=[t,b]: CALL :set_var_in fieldorder q_fieldorder_p2 tb ECHO You may now close the VirtualDub window. ECHO. GOTO :EOF :q_vhs SET s= SET /P s=Originally VHS [y,n]: CALL :set_var_bool vhs q_vhs GOTO :EOF :q_onepixel SET s= SET /P s=1 pixel bob ... answer y if it's jumping up and down [y,n]: CALL :set_var_bool onepixel q_onepixel GOTO :EOF :q_nes SET s= SET /P s=NES [y,n]: CALL :set_var_bool nes q_nes GOTO :EOF :q_gba SET s= SET /P s=Game Boy Advance [y,n]: CALL :set_var_bool gba q_gba GOTO :EOF :q_gameboy SET s= SET /P s=Game Boy [y,n]: CALL :set_var_bool gameboy q_gameboy GOTO :EOF :q_deflicker SET s= SET /P s=Deflickered (rereleased old game e.g. Mega Man AC, Sonic Mega Collection, Wii Virtual Console) [y,n]: CALL :set_var_bool deflicker q_deflicker GOTO :EOF :q_2d SET s= SET /P s=2D game [y,n]: CALL :set_var_bool twod q_2d GOTO :EOF :q_trim CALL :out_info Trimming lets you remove the start and end of the existing movie so you only keep the run itself. :q_trim_p2 SET s= SET /P s=Do you want to trim off unwanted content in this video? [y,n]: CALL :set_var_bool trim q_trim_p2 GOTO :EOF REM --------------------------------------------------------------------------- REM function: q_trimming REM REM Create an array of numbers separated by spaces which will be used later on REM when writing to the AviSynth scripts. REM REM There isn't much validation yet. A modulus of 2 is used to make sure there's REM an even number of values. No checking to see if the frame ranges are valid REM yet. No checking of negative values either. REM --------------------------------------------------------------------------- :q_trimming ECHO. ECHO VirtualDub will now open with a low quality temporary version of the source video. Use the slider at the bottom of the VirtualDub window to locate the first and last frame numbers of the part of the video you WANT TO KEEP, then input them here. You can specify multiple ranges of frames. - Type n to quit - PAUSE ECHO. COPY /B "%projname%.bak" "%projname%_trimtemp.avs" 1> NUL IF "%isPCGAME%"=="y" ( ECHO Lanczos4Resize^(320,round^(last.height*^(320.000/last.width^)^)^) >> "%projname%_trimtemp.avs" ) ELSE ( ECHO Lanczos4Resize^(320,240^) >> "%projname%_trimtemp.avs" ) START "trimming vdub" "%anri_dir%%vdub%\virtualdub.exe" "%projname%_trimtemp.avs" SET trimarray= SET counterA=0 SET counterB=1 :trimloop SET /A counterC=%counterA%/2+1 (SET qframe=Range#%counterC%/Frame#%counterB%: ) CALL :q_trimval IF NOT "%s%"=="n" ( (SET trimarray=%trimarray%%trimval% ) SET /A counterA=%counterA%+1 SET /A counterB=%counterB%+1 GOTO trimloop ) ELSE ( IF %counterA%==0 ( ECHO No values entered, cancelling trim. SET trim=n PAUSE ) ELSE ( SETLOCAL ENABLEDELAYEDEXPANSION SET /A countermodulus="!counterA!%%2" IF !countermodulus!==1 ( ECHO DETECTED ODD NUMBER OF FRAME INPUTS. ENDLOCAL ENABLEDELAYEDEXPANSION GOTO trimloop ) ENDLOCAL ENABLEDELAYEDEXPANSION ) ) DEL "%projname%_trimtemp.avs" GOTO :EOF :q_trimval IF "%qframe%"=="" (SET qframe=Frame#: ) SET s= SET /P s=%qframe% IF NOT "%s%"=="n" CALL :set_var_number trimval q_trimval GOTO :EOF :q_statid CALL :out_cls_section Station ID CALL :out_info Set the info shown on the Station ID (the clip at the start of an SDA movie). Run the Station ID Preview program for a preview. SET statid1= SET statid2= SET statid3= :q_statid_p2 SET s= SET /P s=Do you want to append an SDA Station ID to the front and end of this video? [y,n]: CALL :set_var_bool statid q_statid_p2 GOTO :EOF :q_statid_lines CALL :out_info Line 1 is normally the runner's name. Line 2 (and Line 3 if necessary) normally include the game name, the type of run and the time to completion. SET /P statid1=Station ID Line 1: SET /P statid2=Station ID Line 2: SET /P statid3=Station ID Line 3: IF NOT DEFINED statid1 (SET statid1= ) IF NOT DEFINED statid2 (SET statid2= ) IF NOT DEFINED statid3 (SET statid3= ) REM Replace quotes from user (SET statid1=%statid1:"="+chr(34)+"%) (SET statid2=%statid2:"="+chr(34)+"%) (SET statid3=%statid3:"="+chr(34)+"%) GOTO :EOF :q_encodenow SET s= SET /P s="Do you want to start encoding now [Y] or save the job for a later date [N]? " CALL :set_var_bool start_encode q_encodenow GOTO :EOF :q_nmf SET s= SET /P s=Create nmf? [y,n]: CALL :set_var_bool create_nmf q_nmf GOTO :EOF :q_update_anri SET s= SET /P s="Do you want to update Anri-chan's games database? [y,n] " CALL :set_var_bool check_now q_update_anri GOTO :EOF :q_submit_dfnd ECHO. ECHO You didn't use the Anri-chan DFnD database. Does that mean that it didn't have your game? If so, we'd love it if you posted the "D", "F" and "2D Game" info you just entered here, into our DFnD updates topic on SDA, so we can add it to the next version of the database. You don't need to register to do so and it only takes a few seconds. ECHO. SET s= SET /P s="Submit this game's DFnD data to SDA? [y,n] " CALL :set_var_bool submit_dfnd q_submit_dfnd IF "%submit_dfnd%"=="n" GOTO :EOF START http://speeddemosarchive.com/yabb/YaBB.pl?board=other;action=post;num=1180412303;title=Post+reply;start= CALL :out_info Thanks! PAUSE GOTO :EOF REM ------- DFND SECTION ------- :dfnd CALL :q_update_anri IF "%check_now%"=="y" ( IF EXIST "dfnd_data_temp.bat" DEL "dfnd_data_temp.bat" IF EXIST "dfnd_titles_temp.bat" DEL "dfnd_titles_temp.bat" "%anri_dir%wget.exe" http://speeddemosarchive.com/anri-chan/dfnd_data_temp.bat "%anri_dir%wget.exe" http://speeddemosarchive.com/anri-chan/dfnd_titles_temp.bat REM can't write to the anri-chan dir in vista... IF EXIST "dfnd_data_temp.bat" MOVE /Y "dfnd_data_temp.bat" "%appdata%\dfnd_data.bat" IF EXIST "dfnd_titles_temp.bat" MOVE /Y "dfnd_titles_temp.bat" "%appdata%\dfnd_titles.bat" CALL :out_info Anri-chan updated. ) SET nodb=n IF NOT EXIST "%anri_dir%dfnd_titles.bat" SET nodb=y IF NOT EXIST "%anri_dir%dfnd_data.bat" SET nodb=y IF "%nodb%"=="y" ( CALL :out_error The DFnD database was not found in Anri-chan's data directory. GOTO :EOF ) SET dfnd_titlesfile=dfnd_titles.bat SET dfnd_titles="%appdata%\%dfnd_titlesfile%" IF NOT EXIST "%appdata%\%dfnd_titlesfile%" SET dfnd_titles="%anri_dir%%dfnd_titlesfile%" SET dfnd_datafile=dfnd_data.bat SET dfnd_data="%appdata%\%dfnd_datafile%" IF NOT EXIST "%appdata%\%dfnd_datafile%" SET dfnd_data="%anri_dir%%dfnd_datafile%" CALL :out_info Ignore "The" in a game's title when answering this question: in the case of games from the "The Legend of Zelda" series, enter Z. For .hack games, enter D. :dfnd_letter SET s= SET /P s="Enter the first letter of the game's title: " CALL :set_var_letter dfnd_letter dfnd_letter :dfnd_list CALL %dfnd_titles% | MORE PAUSE ECHO. :dfnd_code CALL :out_info If your game was not shown, enter L to select another letter or X to enter details manually. Enter R to repeat the list of games. SET s= SET /P s="Enter the game's code (shown at the left, not including the colon): " IF /I "%s%"=="l" GOTO dfnd_letter IF /I "%s%"=="x" GOTO :EOF IF /I "%s%"=="r" GOTO dfnd_list CALL %dfnd_data% IF NOT "%dfnd_set%"=="y" ( CALL :out_error A game with code %s% was not found. GOTO :dfnd_code ) CALL :out_info Set data successfully. PAUSE GOTO :EOF REM ------- SUBROUTINES TO VALIDATE/SET VARIABLES ------- :set_var_bool IF "%s%"=="y" ( SET %1=y GOTO :EOF ) IF "%s%"=="n" ( SET %1=n GOTO :EOF ) CALL :out_error Invalid value. Please enter Y (Yes) or N (No). GOTO :%2 :set_var_letter ECHO %s%|findStr /i "^[a-z]$">nul IF %ERRORLEVEL%==0 ( SET %1=%s% GOTO :EOF ) ELSE ( CALL :out_error Invalid value. Please enter a single letter. GOTO :%2 ) :set_var_number ECHO %s%|findStr "[^0-9]">nul IF %ERRORLEVEL%==0 ( CALL :out_error Invalid value. Please enter a number. GOTO :%2 ) IF "%3"=="" GOTO :napproved IF %s% GTR %3% ( CALL :out_error Invalid value. The maximum value is %3. GOTO :%2 ) :napproved SET %1=%s% GOTO :EOF :set_var_nospace ECHO %s%|findStr /c:" ">nul IF %ERRORLEVEL%==0 ( CALL :out_error Invalid value. You cannot have a space. GOTO :%2 ) ELSE ( SET %1=%s% GOTO :EOF ) :set_var_notnull IF NOT DEFINED s ( CALL :out_error Invalid value. You must enter a value. GOTO :%2 ) ELSE ( SET %1=%s% GOTO :EOF ) :set_var_in ECHO %s%|findStr "^[%3]$">nul IF %ERRORLEVEL%==0 ( SET %1=%s% GOTO :EOF ) ELSE ( CALL :out_error Invalid value. Please enter one of the suggested values only. GOTO :%2 ) REM ------- FILE HANDLING ------- :make_projdir CD /D "%parentdir%" IF NOT EXIST "%projname%" MD "%projname%" CD /D "%projname%" SET projdirpath=%CD% SET in_projdir=y COPY /Y "%anri_dir%silence_stereo_48000.wav" > NUL COPY /Y "%anri_dir%%dgmpgdec_dir%\infotemplate.avs" > NUL COPY /Y "%anri_dir%ntsc_d1.png" > NUL CALL :log_anridir_projdir GOTO :EOF :wipe_projdir IF NOT "%in_projdir%"=="y" CALL :make_projdir IF EXIST "%projname%.avs" DEL *.avs *.d2v *.wav IF EXIST "%projname%_job.bat" DEL %projname%_job.bat GOTO :EOF :wipe_avs IF EXIST "%projname%.avs" DEL *.avs COPY /B "%projname%.bak" "%projname%.avs" 1> NUL COPY /B "plugins.bak" "plugins.avs" 1> NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: load_plugins REM REM All plugins used by anrichan should be contained in its own directory. Scan REM the plugins folder and write plugins.avs which will later be used for all REM scripts. We should never have to refer to the avisynth folder. REM --------------------------------------------------------------------------- :load_plugins FOR %%G IN ("%anri_dir%plugins\*") DO ( IF %%~xG==.dll ECHO loadplugin^("%%~fG"^) >> "plugins.avs" IF %%~xG==.avs ECHO import^("%%~fG"^) >> "plugins.avs" ) COPY /B "plugins.avs" "plugins.bak" 1> NUL GOTO :EOF REM --------------------------------------------------------------------------- REM function: rip_dvd REM REM Accessing this function means IFO files are present. They are sent to REM pgccount.exe which scans for program chains and excludes duplicates. REM Otherwise, if you rip all PGCs with Mplayer you may end up with double the REM amount of DVD data. REM REM Parse pgclist.txt and rip with Mplayer. REM --------------------------------------------------------------------------- :rip_dvd SETLOCAL ENABLEDELAYEDEXPANSION echo. CALL :out_info Anri-chan will now extract everything needed from the DVD. Make sure you have enough hard drive space (up to 4.3 GB). This may take some time. echo. PAUSE REM Create pgclist.txt SET ifolist= FOR %%G IN (%driveletter%:\%dvdfolder%\VTS*.IFO) DO ( (SET ifolist=!ifolist!%%~fG ) ) "%anri_dir%pgccount.exe" !ifolist! REM Rip the titles with Mplayer using info from pgclist.txt FOR /F "tokens=1,2 delims=," %%G IN (pgclist.txt) DO ( SET str=%%~nH SET str=!str:~4,2! REM Add leading zeros to avoid sorting problems where 10 comes before 1. SET expandpgc=00000000000%%G SET expandpgc=!expandpgc:~-3! "%anri_dir%mplayer.exe" dvd://%%G -dvd-device %driveletter%:\%dvdfolder% -dumpstream -dumpfile I!str!_!expandpgc!.vob 2>> %log% ) copy %driveletter%:\%dvdfolder%\*.IFO copy %driveletter%:\%dvdfolder%\*.BUP echo finished ripping ENDLOCAL ENABLEDELAYEDEXPANSION REM Literal *, gets expanded later in indexing. SET source=I*.VOB SET dginputmethod=-IF (SET no_pause_before_indexing=y) CALL :log_rip_dvd GOTO :EOF REM --------------------------------------------------------------------------- REM function: index_dvd REM REM REM --------------------------------------------------------------------------- :index_dvd ECHO. ECHO Anri-chan will now open DGMPGDec to index your DVD movie files. Once it is finished, Anri-chan will continue. IF NOT "%no_pause_before_indexing%"=="y" PAUSE IF EXIST %projname%.avs DEL %projname%.avs ECHO loadplugin("%anri_dir%%dgmpgdec_dir%\DGDecode.dll") > %projname%.avs ECHO import("%anri_dir%nate.avs") >> %projname%.avs ECHO import("%projdirpath%\plugins.avs") >> %projname%.avs ECHO Now indexing MPEG-2 ... SETLOCAL ENABLEDELAYEDEXPANSION SET num=1 REM If no IFO files are found, source is set to the dvd folder. REM Otherwise, source is set to the VOB files created by Mplayer, named I*.VOB IF EXIST %driveletter%:\%dvdfolder%\VR_MOVIE.VRO SET source=%driveletter%:\%dvdfolder%\VR_MOVIE.VRO FOR %%G IN (!source!) DO ( REM "%anri_dir%fieldorder.exe" %%G REM IF NOT !ERRORLEVEL!==-1 ( IF %%~zG GTR 5000 ( REM Run current vob through dgindex. Set to demux all tracks. Place vid,aud,delay info into temporary avs file. "%anri_dir%%dgmpgdec_dir%\dgindex.exe" %dginputmethod%=[%%G] -OM=2 -OF=[%projname%%%~nG] -AT=[infotemplate.avs] -exit REM If there's more than one file to be joined, they must be appended together. IF NOT !num!==1 echo \++\ >> %projname%.avs REM Detect audio type, set vid,aud,delay to parameters a, b and c, generate source line. IF EXIST *.ac3 ( FOR /F "tokens=1,2,3 delims=," %%A IN (%projname%%%~nG.avs) DO ( ECHO AC3source^(MPEG2source^("%%A"^,upConv=1^),"%%B"^).DelayAudio^(%%C^) >> %projname%.avs ) ) ELSE ( IF EXIST *.mpa ( FOR /F "tokens=1,2,3 delims=," %%A IN (%projname%%%~nG.avs) DO ( ECHO AudioDub^(MPEG2source^("%%A"^,upConv=1^),mpasource^("%%B"^)^).DelayAudio^(%%C^) >> %projname%.avs ) ) ELSE ( IF EXIST *.wav ( FOR /F "tokens=1,2 delims=," %%A IN (%projname%%%~nG.avs) DO ( ECHO AudioDub^(MPEG2source^("%%A"^,upConv=1^),wavsource^("%%B"^)^) >> %projname%.avs ) ) ) ) DEL %projname%%%~nG.avs SET /A num=!num!+1 ) ) ENDLOCAL ENABLEDELAYEDEXPANSION ECHO. >> "%projname%.avs" COPY /Y "%projname%.avs" "%projname%.bak" REM Need to find a better way to get bitrate. IF EXIST *.ac3 ( FOR /f "tokens=4 delims= " %%a IN ('dir /b *.ac3') DO SET maxaudiobitrate=%%a ) ELSE ( SET maxaudiobitrate=320 ) SET maxaudiobitrate=%maxaudiobitrate:~0,3%000 IF %maxaudiobitrate% GTR 320000 SET maxaudiobitrate=320000 GOTO :EOF :nmf SETLOCAL ENABLEDELAYEDEXPANSION CALL :out_cls_section New Master File ECHO NMF: New Master File refers to an intermediate source video file in the encoding process, usually one saved after deinterlacing (to avoid slow deinterlacing during each pass for each quality of output). ECHO. ECHO You have chosen to encode both HQ and IQ. We can speed up the encoding process by creating a NMF. ^^! BEWARE ^^! The new file can be extremely large, somewhere around 36 to 72 GB per hour. Make sure you have enough hard drive space^^! ECHO. CALL :q_nmf ECHO. IF %create_nmf%==n ( ENDLOCAL ENABLEDELAYEDEXPANSION & SET create_nmf=%create_nmf% GOTO :EOF ) REM SET NUMBER_OF_PROCESSORS=2 SET counterA=1 SET counterB=0 REM Set lagarith to yv12 IF DEFINED LOCALAPPDATA ( REM Vista ECHO [settings] > "%LOCALAPPDATA%\VirtualStore\Windows\lagarith.ini" ECHO lossy_option=3 >> "%LOCALAPPDATA%\VirtualStore\Windows\lagarith.ini" ) ELSE ( ECHO [settings] > %WINDIR%\lagarith.ini ECHO lossy_option=3 >> %WINDIR%\lagarith.ini ) DEL "%projname%_HQ_nmf.avs" > NUL 2>&1 :nmf_vdubloop COPY /Y %projname%_HQ.avs %projname%_HQIQ_%counterA%.avs > NUL ECHO Trim^(floor^(last.framecount/%NUMBER_OF_PROCESSORS%.000*%counterB%.000^), floor^(last.framecount/%NUMBER_OF_PROCESSORS%.000*%counterA%.000^)-1^) >> %projname%_HQIQ_%counterA%.avs ECHO avisource^("%projname%_HQIQ_%counterA%.avi"^) >> %projname%_HQ_nmf.avs DEL "%projname%_HQIQ_%counterA%.avi" > NUL 2>&1 START /LOW /B "encoding nmf section %counterA%" "%anri_dir%%vdub%\vdub.exe" "%projname%_HQIQ_%counterA%.avs" /i "%anri_dir%nmf.vcf" "%projname%_HQIQ_%counterA%.avi" SET /A counterA=%counterA% + 1 SET /A counterB=%counterB% + 1 IF %counterA% LEQ %NUMBER_OF_PROCESSORS% ( ECHO \++\ >> %projname%_HQ_nmf.avs GOTO nmf_vdubloop ) ECHO converttoyv12 >> %projname%_HQ_nmf.avs ECHO WriteFileStart^("resolution.log","last.width",""" "," """, "last.height"^) >> "%projname%_HQ_nmf.avs" COPY /Y %projname%_HQ_nmf.avs %projname%_IQ_nmf.avs > NUL :nmf_waitingloop ECHO %time% Encoding nmf... "%anri_dir%TIMEOUT" 10 > NUL TASKLIST | find "vdub.exe" > NUL IF %ERRORLEVEL%==0 GOTO nmf_waitingloop ECHO. ECHO NMF successfully created. Continuing with encoding process in 5 seconds... ECHO. "%anri_dir%TIMEOUT" 5 > NUL ENDLOCAL ENABLEDELAYEDEXPANSION & SET create_nmf=%create_nmf% GOTO :EOF :script_buildfiles REM Delete all avs files and restore base avs which has video source lines. CALL :wipe_avs IF "%trim%"=="y" ( SET trimarraycode= SETLOCAL ENABLEDELAYEDEXPANSION (SET counter=0) FOR %%G IN (!trimarray!) DO ( SET /A counter=!counter!+1 SET /A countermodulus="!counter!%%2" IF !countermodulus!==1 ( SET trimarraycode=!trimarraycode!trim^(%%G, ) ELSE ( SET trimarraycode=!trimarraycode!%%G^)++ ) ) SET trimarraycode=!trimarraycode:~0,-2! echo !trimarraycode! >> "%projname%.avs" ENDLOCAL ENABLEDELAYEDEXPANSION ) IF "%fieldorder%"=="t" ECHO AssumeTFF^(^) >> "%projname%.avs" IF "%fieldorder%"=="b" ECHO AssumeBFF^(^) >> "%projname%.avs" ECHO global pal = ^(last.height==576^) ? true : false >> "%projname%.avs" IF "%isPCGAME%"=="y" ( ECHO global f1 = last.framerate >> "%projname%.avs" COPY /B "%projname%.avs" "%projname%_HQ.avs" 1> NUL ECHO WriteFileStart^("resolution.log","last.width",""" "," """, "last.height"^) >> "%projname%_HQ.avs" COPY /B "%projname%.avs" "%projname%_XQ.avs" 1> NUL ECHO last.width ^> 640 ? Lanczos4Resize^(640,round^(last.height*^(640.0000/last.width^)^)^) : last >> "%projname%_HQ.avs" ECHO last.width ^> 320 ? Lanczos4Resize^(320,round^(last.height*^(320.0000/last.width^)^)^) : last >> "%projname%.avs" ) ELSE ( ECHO global f1 = ^(pal==true^) ? 50 : 59.94 >> "%projname%.avs" COPY /B "%projname%.avs" "%projname%_HQ.avs" 1> NUL ECHO WriteFileStart^("resolution.log","last.width",""" "," """, "last.height"^) >> "%projname%_HQ.avs" REM Set d1 either 352 or 320 IF "%d%"=="4" ECHO global d1 = false ? ^(^(pal==true^) ? 704 : 640^) : ^(^(pal==true^) ? 352 : 320^) >> "%projname%_HQ.avs" REM Set d1 either 704 or 640 IF "%d%"=="1" ECHO global d1 = true ? ^(^(pal==true^) ? 704 : 640^) : ^(^(pal==true^) ? 352 : 320^) >> "%projname%_HQ.avs" REM Set d1 either 352 or 320 for LQ/MQ ECHO global d1 = false ? ^(^(pal==true^) ? 704 : 640^) : ^(^(pal==true^) ? 352 : 320^) >> "%projname%.avs" REM d1 is set, but not yet resized. IF "%prog%"=="y" ( ECHO pal==true ? d1==704 ? lanczos4resize^(704,576^) : lanczos4resize^(352,288^) : d1==640 ? lanczos4resize^(640,480^) : lanczos4resize^(320,240^) >> "%projname%_temp.avs" GOTO itsprog ) IF "%vhs%"=="y" ECHO nate_vhs_head_change_erase >> "%projname%_temp.avs" ECHO ^(pal==true ? d1==704 : d1==640^) ? mvbob : separatefields >> "%projname%_temp.avs" IF "%onepixel%"=="y" ECHO nate_1_pixel_bob_fix >> "%projname%_temp.avs" IF "%deflicker%"=="y" ECHO nate_retard_bob_2 >> "%projname%_temp.avs" IF "%nes%"=="y" ECHO nate_nes >> "%projname%_temp.avs" ECHO lanczos4resize^(d1,last.height^) >> "%projname%_temp.avs" IF "%gba%"=="y" ECHO nate_gba >> "%projname%_temp.avs" IF "%gameboy%"=="y" ECHO nate_gb >> "%projname%_temp.avs" :itsprog IF NOT "%prog%"=="y" ECHO changefps^(f1/%f%^) >> "%projname%_temp.avs" ) ECHO run=converttoyv12 >> "%projname%_temp.avs" IF "%gba%"=="y" GOTO gbastatid IF "%gameboy%"=="y" GOTO gbstatid ECHO statid=nate_statid_d1(run,"%statid1%","%statid2%","%statid3%").Lanczos4Resize(run.width,run.height) >> "%projname%_temp.avs" GOTO statidrefork :gbastatid ECHO statid=nate_statid_gba(run,"%statid1%","%statid2%","%statid3%").Lanczos4Resize(run.width,run.height) >> "%projname%_temp.avs" GOTO statidrefork :gbstatid ECHO statid=nate_statid_gb(run,"%statid1%","%statid2%","%statid3%").Lanczos4Resize(run.width,run.height) >> "%projname%_temp.avs" :statidrefork IF "%statid%"=="y" ( ECHO statid++run++statid >> "%projname%_temp.avs" ) ELSE ( ECHO run >> "%projname%_temp.avs" ) ECHO changefps(last.framerate) >> "%projname%_temp.avs" ECHO converttoyv12 >> "%projname%_temp.avs" TYPE "%projname%_temp.avs" >> "%projname%.avs" TYPE "%projname%_temp.avs" >> "%projname%_HQ.avs" COPY /B "%projname%_HQ.avs" "%projname%_IQ.avs" 1> NUL IF "%isPCGAME%"=="y" (TYPE "%projname%_temp.avs" >> "%projname%_XQ.avs") COPY /B "%projname%.avs" "%projname%_LQ.avs" 1> NUL IF "%twod%"=="y" ECHO ^(last.framerate ^> 31^) ? changefps^(f1/3^) : last >> "%projname%_LQ.avs" IF "%twod%"=="n" ( ECHO ^(last.framerate ^> 31^) ? changefps^(f1/2^) : last >> "%projname%.avs" ECHO ^(last.framerate ^> 31^) ? changefps^(f1/2^) : last >> "%projname%_LQ.avs" ) COPY /B "%projname%_LQ.avs" "%projname%_xvid.avs" 1> NUL COPY /B "%projname%_LQ.avs" "%projname%_LQ_xvid.avs" 1> NUL DEL "%projname%_temp.avs" "%projname%_trimtemp.avs" GOTO :EOF REM ------- SETTINGS MANAGER ------- :find_existing_settings IF EXIST "%projdirpath%\%projname%_job.bat" ( CALL "%projdirpath%\%projname%_job.bat" SET using_settings=y ) GOTO :EOF :check_settings CALL :show_settings :check_settings_p2 SET s= SET /P s=Do you want to encode using these settings? If you choose No you will be prompted to enter them again. [y/n] CALL :set_var_bool settings_good check_settings_p2 GOTO :EOF :show_settings CALL :out_cls_section REVIEW SETTINGS IF DEFINED this_anriver IF NOT "%this_anriver%"=="%anri_ver%" CALL :out_info NOTICE: Your settings for this project were created in an outdated version of Anri-chan. They may not work properly in this version. It is recommended that you discard these settings and re-enter them. IF "%dvdsource%"=="y" ( CALL :out_info DVD Source: Yes ) ELSE ( CALL :out_info DVD Source: No ) IF "%dvdsource%"=="y" ( CALL :out_info DVD Drive Letter: %driveletter% ) CALL :out_info Project Name: %projname% IF DEFINED avifolder CALL :out_info AVI folder: %avifolder% IF DEFINED avifiles CALL :out_info Source Video Files: %avifiles% IF NOT "%twod%"=="y" (SET twodtemp=3D) ELSE (SET twodtemp=2D) IF DEFINED d IF DEFINED f CALL :out_info Video Format: D%d% F%f% %twodtemp% IF "%vhs%"=="y" ( CALL :out_info From VHS Source ) ELSE ( CALL :out_info Not From VHS Source ) IF "%prog%"=="y" ( CALL :out_info Progressive ) ELSE ( CALL :out_info Interlaced ) IF "%fieldorder%"=="t" CALL :out_info Top field first IF "%fieldorder%"=="b" CALL :out_info Bottom field first IF "%onepixel%"=="y" CALL :out_info One-Pixel Bob IF "%nes%"=="y" CALL :out_info From NES Console IF "%gba%"=="y" CALL :out_info From Game Boy Advance IF "%gameboy%"=="y" CALL :out_info From Game Boy IF "%deflicker%"=="y" CALL :out_info Deflickered IF "%trim%"=="y" CALL :out_info Trim frame ranges %trimarray% IF "%statid%"=="y" CALL :out_info StatID: %statid1:"+chr(34)+"="% / %statid2:"+chr(34)+"="% / %statid3:"+chr(34)+"="% ECHO. GOTO :EOF :savesettings ECHO @ECHO OFF > "%projname%_job.bat" ECHO ^(SET proj_anriver=%anri_ver%^) >> "%projname%_job.bat" ECHO ^(SET using_settings=y^) >> "%projname%_job.bat" ECHO ^(SET dvdsource=%dvdsource%^) >> "%projname%_job.bat" ECHO ^(SET avifolder=%avifolder%^) >> "%projname%_job.bat" ECHO ^(SET avifiles=%avifiles%^) >> "%projname%_job.bat" ECHO ^(SET fieldorder=%fieldorder%^) >> "%projname%_job.bat" ECHO ^(SET d=%d%^) >> "%projname%_job.bat" ECHO ^(SET f=%f%^) >> "%projname%_job.bat" ECHO ^(SET vhs=%vhs%^) >> "%projname%_job.bat" ECHO ^(SET onepixel=%onepixel%^) >> "%projname%_job.bat" ECHO ^(SET nes=%nes%^) >> "%projname%_job.bat" ECHO ^(SET twod=%twod%^) >> "%projname%_job.bat" ECHO ^(SET statid=%statid%^) >> "%projname%_job.bat" ECHO ^(SET statid1=%statid1%^) >> "%projname%_job.bat" ECHO ^(SET statid2=%statid2%^) >> "%projname%_job.bat" ECHO ^(SET statid3=%statid3%^) >> "%projname%_job.bat" ECHO ^(SET driveletter=%driveletter%^) >> "%projname%_job.bat" ECHO ^(SET projname=%projname%^) >> "%projname%_job.bat" ECHO ^(SET gba=%gba%^) >> "%projname%_job.bat" ECHO ^(SET gb=%gameboy%^) >> "%projname%_job.bat" ECHO ^(SET deflicker=%deflicker%^) >> "%projname%_job.bat" ECHO ^(SET dvdsource=%dvdsource%^) >> "%projname%_job.bat" ECHO ^(SET prog=%prog%^) >> "%projname%_job.bat" ECHO ^(SET trim=%trim%^) >> "%projname%_job.bat" ECHO ^(SET trimarray=%trimarray%^) >> "%projname%_job.bat" ECHO ^(SET maxaudiobitrate=%maxaudiobitrate%^) >> "%projname%_job.bat" ECHO ^(SET hqq=%hqq%^) >> "%projname%_job.bat" ECHO ^(SET isPCGAME=%isPCGAME%^) >> "%projname%_job.bat" ECHO IF NOT "%%in_anrichan%%"=="y" call "%anri_path%" >> "%projname%_job.bat" COPY /Y "%projname%_job.bat" "%projname%_job.bak" > NUL GOTO :EOF :createjob CALL :savesettings PAUSE GOTO die REM ------- QUALITIES SELECTION ------- :selectquality SET s= SET /P s="Create %1 (%2 Kbps) movie? " IF "%s%"=="y" ( SET create_%3=y GOTO :EOF ) IF "%s%"=="n" ( SET create_%3=n GOTO :EOF ) CALL :out_error Invalid value. Please enter Y (Yes) or N (No). GOTO :selectquality %1 %2 %3 :select_qualities CALL :savesettings CALL :selectquality Low-Quality 192 lq CALL :selectquality Normal-Quality 576 mq CALL :selectquality High-Quality 2176 hq IF "%d%"=="1" IF "%f%"=="1" IF NOT "%gba%"=="y" IF NOT "%gameboy%"=="y" ( CALL :selectquality Insane-Quality 5320 iq ) ELSE ( SET create_iq=n ) IF "%dvdsource%"=="n" IF "%d%"=="1" IF "%f%"=="1" IF NOT "%gba%"=="y" IF NOT "%gameboy%"=="y" ( CALL :selectquality X-TREME-Quality-High-Definition 10320 xq ) ELSE ( SET create_xq=n ) CALL :selectquality XviD-Low-Quality 192 xl CALL :selectquality XviD-Normal-Quality 576 xm GOTO :EOF REM ------- ENCODING ------- :encode_movies CALL :out_section encoding %projname% IF "%create_lq%"=="y" ( CALL :out_section encoding %projname% LQ MP4 CALL :2pass %projname%_LQ.avs %projname%_LQ 128 64000 17 1 1 ) IF "%create_mq%"=="y" ( CALL :out_section encoding %projname% MQ MP4 CALL :ipod %projname%.avs %projname% 512 64000 17 1 1 ) IF "%create_hq%"=="y" ( CALL :out_section encoding %projname% HQ MP4 IF "%create_nmf%"=="y" ( CALL :2pass %projname%_HQ_nmf.avs %projname%_HQ 2048 128000 %hqq% 1 1 ) ELSE ( CALL :2pass %projname%_HQ.avs %projname%_HQ 2048 128000 %hqq% 1 1 ) ) SETLOCAL ENABLEDELAYEDEXPANSION IF "%create_iq%"=="y" ( REM Determine if HQ pass failed to converge, skip IQ if true. FIND "Error: 2pass curve failed to converge" x264pass2_stdout.txt > NUL 2>&1 IF !ERRORLEVEL!==0 ( SET IQskipped=true ) ELSE ( CALL :out_section encoding %projname% IQ MP4 IF "%create_nmf%"=="y" ( CALL :2pass %projname%_IQ_nmf.avs %projname%_IQ 5000 %maxaudiobitrate% 19 1 1 ) ELSE ( CALL :2pass %projname%_IQ.avs %projname%_IQ 5000 %maxaudiobitrate% 19 1 1 ) ) IF EXIST x264pass2_stdout.txt DEL x264pass2_stdout.txt > NUL ) ENDLOCAL ENABLEDELAYEDEXPANSION & (SET IQskipped=%IQskipped%) SETLOCAL ENABLEDELAYEDEXPANSION IF "%create_xq%"=="y" ( IF EXIST resolution.log ( FOR /F "tokens=1,2 delims=," %%G IN (resolution.log) DO ( SET /A pixelcount=%%G * %%H ) REM 800x600=480000 IF !pixelcount! GTR 450000 ( IF "%IQskipped%"=="true" ( CALL :out_section encoding %projname% IQ MP4 with XQ settings CALL :2pass %projname%_XQ.avs %projname%_IQ 5000 %maxaudiobitrate% 19 1 1 SET XQskipped=true ) ELSE ( CALL :out_section encoding %projname% XQ MP4 CALL :2pass %projname%_XQ.avs %projname%_XQ 10000 %maxaudiobitrate% 19 1 1 ) ) ELSE ( SET XQskipped=notHD ) ) ELSE ( CALL :out_section encoding %projname% XQ MP4 CALL :2pass %projname%_XQ.avs %projname%_XQ 10000 %maxaudiobitrate% 19 1 1 ) ) ENDLOCAL ENABLEDELAYEDEXPANSION & (SET IQskipped=%IQskipped%) & (SET XQskipped=%XQskipped%) IF "%create_xl%"=="y" ( CALL :out_section encoding %projname% LQ AVI CALL :xvid %projname%_LQ_xvid.avs %projname%_LQ 128 64 1 1 ) IF "%create_xm%"=="y" ( CALL :out_section encoding %projname% MQ AVI CALL :xvid %projname%_xvid.avs %projname% 512 64 1 1 ) GOTO :EOF :2pass "%anri_dir%x264.exe" --pass 1 --bitrate %3 --stats "%2.stats" --bframes 16 --analyse none --qpmin %5 --threads auto --thread-input --progress --no-psnr --no-ssim --output NUL %1 "%anri_dir%x264.exe" --pass 2 --bitrate %3 --stats "%2.stats" --direct auto --ref 8 --mixed-refs --no-fast-pskip --bframes 16 --b-rdo --bime --weightb --subme 7 --trellis 2 --analyse all --qpmin %5 --me umh --threads auto --thread-input --progress --no-psnr --output "%2_video.mp4" %1 2>&1 | "%anri_dir%tee.exe" x264pass2_stdout.txt "%anri_dir%%vdub%\vdub.exe" %1 /i "%anri_dir%audioout.vcf" "%2_temp.wav" "%anri_dir%neroAacEnc.exe" -br %4 -lc -if "%2_temp.wav" -of "%2_audio.mp4" "%anri_dir%MP4Box.exe" -tmp . -new -add "%2_video.mp4" -add "%2_audio.mp4" "%2.mp4" IF "%6" == "1" del %2.stats IF "%7" == "1" del %2_video.mp4 | del %2_temp.wav | del %2_audio.mp4 GOTO :EOF :1pass "%anri_dir%x264.exe" --qp %4 --ref 8 --mixed-refs --no-fast-pskip --bframes 5 --b-rdo --bime --weightb --nf --direct auto --subme 7 --analyse p8x8,b8x8,i4x4,p4x4 --threads auto --thread-input --progress --no-psnr --no-ssim --output "%2_video.mp4" %1 "%anri_dir%%vdub%\vdub.exe" %1 /i "%anri_dir%audioout.vcf" "%2_temp.wav" "%anri_dir%neroAacEnc.exe" -br %3 -lc -if "%2_temp.wav" -of "%2_audio.mp4" "%anri_dir%MP4Box.exe" -tmp . -new -add "%2_video.mp4" -add "%2_audio.mp4" "%2.mp4" IF "%5" == "1" del %2_video.mp4 | del %2_temp.wav | del %2_audio.mp4 GOTO :EOF :ipod "%anri_dir%x264.exe" --pass 1 --bitrate %3 --vbv-maxrate 768 --stats "%2.stats" --level 1.3 --no-cabac --analyse none --qpmin %5 --threads auto --thread-input --progress --no-psnr --no-ssim --output NUL %1 "%anri_dir%x264.exe" --pass 2 --bitrate %3 --vbv-maxrate 768 --stats "%2.stats" --level 1.3 --no-cabac --direct auto --mixed-refs --no-fast-pskip --b-rdo --bime --weightb --subme 7 --trellis 2 --analyse all --qpmin %5 --me umh --threads auto --thread-input --progress --no-psnr --output "%2_video.mp4" %1 "%anri_dir%%vdub%\vdub.exe" %1 /i "%anri_dir%audioout.vcf" "%2_temp.wav" "%anri_dir%neroAacEnc.exe" -br %4 -lc -if "%2_temp.wav" -of "%2_audio.mp4" "%anri_dir%MP4Box.exe" -tmp . -new -add "%2_video.mp4" -add "%2_audio.mp4" "%2.mp4" IF "%6" == "1" del %2.stats IF "%7" == "1" del %2_video.mp4 | del %2_temp.wav | del %2_audio.mp4 GOTO :EOF :xvid "%anri_dir%xvid_encraw.exe" -i %1 -bitrate %3 -pass1 "%2.stats" "%anri_dir%xvid_encraw.exe" -i %1 -bitrate %3 -pass2 "%2.stats" -avi "%2v.avi" "%anri_dir%ffmpeg.exe" -b %4 -ac 2 -acodec mp3 -y -i "%2v.avi" -vcodec copy -i %1 "%2.avi" IF "%5" == "1" del "%2.stats" IF "%6" == "1" del "%2v.avi" GOTO :EOF REM ------- OUTPUT ------- REM ---------- Colorized Output -------------------- REM By: Brett Ables - Psonar REM %CECHO% is a call to CECHO.exe which is used for colored output REM Usage should be self-explanatory. Run CECHO.exe /? for help. REM Also see comment in Initialization section. REM Sorry about long lines... lines can be shortened with REM 2 digit color codes (instead of whole words) if needed. REM ------------------------------------------------------ :out_cls CLS %CECHO% "{gray on black} {\n}" %CECHO% "{blue on black}==============================================================================={\n}" %CECHO% "{white on black} metroid 2002 speed demos archive anri-chan %anri_ver% {\n}" %CECHO% "{aqua on black} http://www.metroid2002.com/ http://speeddemosarchive.com/ {\n}" %CECHO% "{blue on black}==============================================================================={\n}" ECHO. %RESET_COLOR% Goto :EOF :out_info %CECHO% "{white on gray}%*{\n}" %RESET_COLOR% REM ECHO. GOTO :EOF :out_error %CECHO% "{maroon on gray}[!]{\n}" %CECHO% "{maroon on gray}[!] {maroon on silver}%*{\n}" %CECHO% "{maroon on gray}[!]{\n}" %RESET_COLOR% ECHO. GOTO :EOF :out_section TITLE Anri-chan %anri_ver% - %* %CECHO% "{teal on gray}-------------------------{\n}" %CECHO% "{navy on gray}%*{\n} %CECHO% "{teal on gray}-------------------------{\n}" %RESET_COLOR% ECHO. GOTO :EOF :out_cls_section CALL :out_cls CALL :out_section %* GOTO :EOF :out_cls_info CALL :out_cls CALL :out_info %* GOTO :EOF REM ------- LOGGING ------- :log_anridir_projdir REM anrichan directory contents, project path, poject name DIR "%anri_dir%" >> %log% ECHO project path: %projdirpath% >> %log% ECHO project name: %projname% >> %log% GOTO :EOF :log_dvdfolder REM DVD folder contents DIR "%driveletter%:\%dvdfolder%" >> %log% GOTO :EOF :log_rip_dvd REM verify mplayer rip SETLOCAL ENABLEDELAYEDEXPANSION (SET totaldvdsize=0) (SET totalripsize=0) FOR %%F IN (*.VOB) DO ( SET /A totalripsize=!totalripsize! + %%~zF ) FOR %%F IN (%driveletter%:\%dvdfolder%\*.V*) DO ( SET /A totaldvdsize=!totaldvdsize! + %%~zF ) SET /A fileratio=!totalripsize! / (!totaldvdsize! / 100) ECHO DVD VOB/VRO file size = !totaldvdsize! bytes >> %log% ECHO RIP VOB/VRO file size = !totalripsize! bytes >> %log% ECHO File ratio = !fileratio!%% >> %log% ENDLOCAL ENABLEDELAYEDEXPANSION GOTO :EOF REM ------- OTHER ------- :resetvars FOR %%A IN (%vars_to_use%) DO (SET %%A=) GOTO :EOF :filecompare REM no differences = 0 FC %1 %2 > NUL 2>&1 SET callresult=%ERRORLEVEL% GOTO :EOF :die CALL :resetvars (SET in_anrichan=) CD /D "%DESKTOP%" TITLE Anri-chan dun ^^_^^ PAUSE EXIT REM --------------------------------------------------------------------------- REM Function: setanribat REM REM The start command, without a /wait in there gets two instances running at REM the same time. What happens is we call anri.bat on top of itself at low REM priority. The old instance which is running at normal priority, dies. REM The /B keeps the new instance in the same window. REM --------------------------------------------------------------------------- :setanribat CD /D %~dp0 START /LOW /B anri.bat anrilow EXIT