Difference between revisions of "Final Fantasy"

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==Port-specific==
 
==Port-specific==
 
===NES===
 
===NES===
 
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{{sda run|http://speeddemosarchive.com/FinalFantasy.html}}
 
*The RNG (random number generator) is not really random. If you power cycle (save, turn the machine off, then back on), you can predict very specifically when you'll encounter monsters and what they'll be. A good example of this is finding Kyzoku. If you power cycle, load, and board the ship, the first battle will always be against Kyzoku. This is one of the best sources of GP at the beginning of the game (only the Peninsula of Power is better). Obviously, more involving uses can be employed. The number of steps until the next battle is constant.
 
*The RNG (random number generator) is not really random. If you power cycle (save, turn the machine off, then back on), you can predict very specifically when you'll encounter monsters and what they'll be. A good example of this is finding Kyzoku. If you power cycle, load, and board the ship, the first battle will always be against Kyzoku. This is one of the best sources of GP at the beginning of the game (only the Peninsula of Power is better). Obviously, more involving uses can be employed. The number of steps until the next battle is constant.
 
*The spell Heal 2 (HEL2) is bugged in battle and restores far more HP than it should. It actually gives as much as Heal 3 (HEL3) does, which means more HP for a lesser charge.  Heal 2 is a level 5 spell while Heal 3 is a level 7 spell.
 
*The spell Heal 2 (HEL2) is bugged in battle and restores far more HP than it should. It actually gives as much as Heal 3 (HEL3) does, which means more HP for a lesser charge.  Heal 2 is a level 5 spell while Heal 3 is a level 7 spell.
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===PS (Final Fantasy: Origins)===
 
===PS (Final Fantasy: Origins)===
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{{sda run|http://speeddemosarchive.com/FinalFantasyOrigins.html}}
 
[[Image:Final Fantasy puzzle01.png|thumb|Ship minigame]]
 
[[Image:Final Fantasy puzzle01.png|thumb|Ship minigame]]
 
*The game has two difficulties you can choose from: Normal and Easy. Easy greatly reduces difficulty, most noticeably by needing less experience to level up and by capping spell charges at 99 instead of 9.
 
*The game has two difficulties you can choose from: Normal and Easy. Easy greatly reduces difficulty, most noticeably by needing less experience to level up and by capping spell charges at 99 instead of 9.

Revision as of 21:44, 12 January 2012


Port-specific

NES

SDAlogo runner.png This game has a run page on SDA!
  • The RNG (random number generator) is not really random. If you power cycle (save, turn the machine off, then back on), you can predict very specifically when you'll encounter monsters and what they'll be. A good example of this is finding Kyzoku. If you power cycle, load, and board the ship, the first battle will always be against Kyzoku. This is one of the best sources of GP at the beginning of the game (only the Peninsula of Power is better). Obviously, more involving uses can be employed. The number of steps until the next battle is constant.
  • The spell Heal 2 (HEL2) is bugged in battle and restores far more HP than it should. It actually gives as much as Heal 3 (HEL3) does, which means more HP for a lesser charge. Heal 2 is a level 5 spell while Heal 3 is a level 7 spell.
  • When taking a critical hit, the target's ABSORB is not factored into damage. As a result, the full damage potential is taken immediately after randomness is factored in.

PS (Final Fantasy: Origins)

SDAlogo runner.png This game has a run page on SDA!
Ship minigame
  • The game has two difficulties you can choose from: Normal and Easy. Easy greatly reduces difficulty, most noticeably by needing less experience to level up and by capping spell charges at 99 instead of 9.
  • The ship mini-game, 15 tile puzzle, can be used to get loads of Gil in a very short amount of time. Every time you break the #1 record, you get 10,000 gil, a potion, an antidote, and a gold needle.
  • All four fiends (plot and final dungeon) and Chaos have double HP.
  • Several bug fixes from the original, including elemental attributes on weapons, the spell "Steel," and (unfortunately) running away from battles.
  • It is possible to single-segment (SS) the game and never encounter one random battle. However, because of the quirkiness of the RNG, it's only plausible in a TAS currently. However, with the addition of memosave, you can achieve similar results by pressing R2, saving, then continuing until the next memosave with no battle, or soft resetting (L1+L2+R1+R2+start+select), and load the memo file. The memo file will last until the system is turned off or reset.
  • Unlike its NES predecessor, Origins' formations chosen for battle is entirely random. More research is being conducted to determine the battle, so stay tuned.

GBA (Final Fantasy: Dawn of Souls)

  • Dawn of Souls is the easy version that came with Origins. You gain experience more quickly. In addition, bosses have altered HP, such as Garland's double HP. It doesn't follow any formula, so consult a bestiary guide.
  • Instead of memosave you can save anywhere you wish, which also allows you to skip all random battles entirely like Origins does.
  • The old "charge" MP system was replaced with a "normal" one. This allows for much freer reign on spell casting and generally makes the Mage classes really powerful. To further assist with this, the intelligence stat actually works now and all magic damage is boosted with higher intelligence.
  • The game also adds four "Soul of Chaos" dungeons, each accessible after you defeat the respective element's fiend. Each dungeon holds bosses from FF3-6 who drop much more powerful equipment.

PSP (Final Fantasy: 20th Anniversary Edition)

  • This game is Origins + Dawn of Souls + one new dungeon. Like Dawn of Souls, it is the easy version of Origins, following the same experience tables Dawn of Souls and Origins' easy mode used. However, battles flow slightly slower than the other two enhanced ports.
  • A new bug was introduced that allows access to equipment you normally shouldn't have for a very long time. However, it is a trade-off because you need to give up specific pieces of equipment for the good stuff.
  • This same bug allows you to equip weapons and armor on classes that should not be able to wear them, ever.

General strategies

Peninsula of Power
  • Haste greatly increases accuracy in battle. The hit rate is increased, which raises hit count (see below point on accuracy). This leads to fewer misses. Obviously, this is best used against bosses or powerful enemies.
  • Steel and Saber (TMPR and SABR in the NES version respectively, but they don't work) increase attack power in battles. These are also useful against bosses or powerful enemies.
  • All buffs stack with themselves. For example, casting Blink three times will max out evade. This applies to all buffing spells except Haste, which does not stack at all.
  • For every 32 points of accuracy, you gain one more hit. This greatly helps the physical damage output.
  • The Peninsula of Power is the greatest source of money and experience at the beginning of the game and for a long time in. It is located northeast of Pravoka/Pravoca. To get there, go east at Pravoca until you reach a north/south fork. From there, head north until you reach the peninsula. Stay on the tip of the peninsula and the monsters from the northern continent will fight you. This is accessible the instant you get the bridge built. To quickly kill some monsters there, bring mages with FIR2/Fira and HRM2/Diara to dispose of the threats.
  • Damage tiles (ice, lava, etc) do not increment the battle counter. More steps can be taken before the next battle.
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