Difference between revisions of "UnrealDifficult"

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(Temple of Vandora)
(Temple of Vandora)
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End of Level Armor: 21A, 50T
 
End of Level Armor: 21A, 50T
  
End of Level Weapons: DP, AM, ASMD [8], 8B [0]
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End of Level Weapons: DP, AM, ST (Stinger), ASMD [8], 8B [0]
  
 
End of Level Items: T, F [3], S , Fl, FF, A
 
End of Level Items: T, F [3], S , Fl, FF, A

Revision as of 17:32, 14 December 2010

This is a working document for the route of the Unreal Speed run on Unreal Difficulty. The run will be done with the music turned to 0% so segments do not break immersion. Further testing is still required to determine what official version this will be run on. Initially 227F was selected but it seems that gameplay changes have worked their way into the update and these have an adverse impact to the run.

Vortex Rikers

- Pick up Flare

- Get Kelvar Suit

- Pick up 2 Health Packs

- Use Flare on Elevator

- Fire DP (Dispersion Pistol) (2ndary) as soon as door opens to open hatch.


End of Level Health: 72

End of Level Armor: 100K (Kelvar)

End of Level Items: T (Translator)

NyLeve's Falls

- Pick up Flare

- Dodge up side of crash site

- break crates and pick up bandage and clip

- proceed past scripted lesser brute, use flare on elevator

- Use Save manipulation at begining of level to avoid extra brute on bottom and top of first elevator

- avoid any damage on way to exit

- Pick up flare in barrel just before exit


End of Level Health: 77

End of Level Armor: 100K

End of Level Items: T, F (Flare)


Rrajigar Mine

- Pick up Automag and Clips

- Use DP to light way and retrieve Body armor

- Dodge around Lesser brute and fall down elevator

- Fall into lava and DP jump onto crooked Elevator, activate with DP

- Proceed to Cave and SEGMENT

- Use DP on the explosive barrels to boost up to where Skaarj jumps down from

- Get Health and dodge left from first bridge to get Shield Belt. **POSSIBLE TIME SAVER** Instead of getting Shield belt use a SEGMENT prior to to the final lesser brute and re-run until very small or no damage taken. SB will be available at end of next level anyways and only damage inflicted up to that point is by monsters (no self inflicted damage).

- Proceed to exit area, picking up 1 additional Health on the way

- Use Flare on final elevator, avoiding as much damage as possible from the lesser brute.

- Get health and Push 3 buttons at end of bridge.

- Jump under bridge to avoid Lesser Brute, proceed to exit picking up final health on the way


End of Level Health: 100

End of Level Armor: between 30SB (Shield Belt) and 100SB is acceptable depending on how much damage was avoided from final lesser Brute

End of Level Weapons DP, AM (Auto Mag)

End of Level Items: T

Depths of Rrajigar

- Use Save Manipulation to avoid random brute in opening area

- Activate elevator and retrieve ASMD from cavern under elevator

- Kill or avoid Skaarj, press button and jump on lift, collecting shards

- From lift, jump on platform with brute and dodge over to second lift activation button

- avoid Skaarj, jump on lift and proceed over bridge to Brute, kill with two ASMD combos and secondary spam to open doors.

- Run directly to elevator avoiding skaarj and tentacles.

- Break bridge by exit and retrieve ASMD ammo and AMP. Time spent retrieving AMP will be made up for in Terraniux Underground when using AMP to kill required monsters.

- activate 2 switches to open final switch door, activate last switch, dodge over to shield belt and exit area.


End of Level Health: 70 to 100 depending on damage taken from monsters

End of Level Armor: 100 SB

End of Level Weapons DP, AM, ASMD [20]<-Brackets show minimum Ammo

End of Level Items: T, A (AMP)

Sacred Passage

- Use Save manipulation to avoid Brute in opening area

- ASMD Jump over gate (Takes about 46 damage to Shield Belt)

- Get Nali Fruit if required, proceed past brute to water switch

- Push water switch to open exit door, exit level


End of Level Health: 80

End of Level Armor: 54SB

End of Level Weapons: DP, AM, ASMD [19]

End of Level Items: T, A

Chizra - Nali Water God

- activate switch in pool by jumping

- Retrieve Flare, continue to spiral elevator

- Clip into elevator by pushing into side as it comes down, Hop on top of it. This sometimes makes it start going up immediatley instead of having to wait at the bottom.

- Dodge to and activate button on left and fall down into small room, activating another switch as you fall. Collect Clips as you wait for Doorway.

- Proceed to right and jump into Slith pool, activating button in the center of it.

- Wait for Bar to clear and proceed to elevator, avoiding arrow trap.

- Activate elevator button, collect clip from pottery, kill Flys, and take elevator up.

- Avoid Skaarj if he appears, collect ASMD, hit the button, and return to the room, collecting Nali Fruit if needed.

- Jump down and proceed left on bridges, collecting another flare in pottery. After hitting button that opens the door to where you can see the superhealth SEGMENT.

- Go through or clip through door, use a DP jump to get superhealth. Turn around and go right past the Slith and dodge down to where the lift is waiting, go through door and enter room with 8ball.

- Run right and enter door at end of room, avoiding the many slith, run right (there is a slith blocking the way on the left) and jump up the stones to enter the thunder pool.

- Jump in the thunder pool to allow access to the final lever. Collect SCUBA while there.

- Avoid Skaarj and Slith on way back to 8ball room and lever. This may require some use of the AMP. Do not fire

more than 4 shots while AMP is activated. This will be needed for Terraniux underground level.

- Activate lever for access to 8ball. This lever also, more importantly, allows access to the exit of the level.

- ASMD jump to get the 8ball and proceed to exit.


End of Level Health: 165 (if played perfectly, you will have 200 HP and same SB as previous level, minus about 36 damage from DP jump to get superhealth and ASMD jump for 8ball. However, it is EXCEEDINGLY hard to pass all enemies in this level without additional damage.)

End of Level Armor: 0

End of Level Weapons: DP, AM, ASMD [33], 8B [6](Eightball)

End of Level Items: T, A [60%], F [2], S (SCUBA)

The Ceremonial Chambers

-Jump down and to the left, kill Skaarj with Combo +2 shots from ASMD

- Enter 8ball room, ASMD Jump to 8ball and collect ammo to max (48), return back through door before it goes back up

- SEGMENT or, if feeling lucky continue down into water, use eightball and ASMD to dispose of 2 Slith while activating first lever

- Swim to intersection, use ASMD Combo +2 Shots to kill additional Slith. Continue straight, collect clips in barrels and activate second lever.

- Swim back to intersection, use 8ball to dispose of Tenticle, swim up and exit water in direction of tenticle.

- Proceed right, past the slith and follow the wooden walkway to activate the door to where the Skaarj fight takes place. SEGMENT

- Retrieve the ASMD to your right while waiting for door and dodging enemies.

- Use secondary eightball grenades to kill the three Skaarj required to open the barrier. Try to have around 26 rockets remaining after fight.

- Wind through the tunnel and SEGMENT.

- Combo the Skaarj to get him out of the way, jump down and follow the wooden platforms. Dodge + ASMD jump up to the high planks and run over to harpoon guarded by two sliths.

- Activate Harpoon lever and quickly jump on harpoon head to be catapulted quickly to wooden beams that take you to the canyon exit. **NOTE** Jumping while on the harpoon gives you a very large jump but not big enough to get to the exit of the canyon. May require future testing.

- Dodge straight on to the raft that takes you to the level exit, ignoring the Skaarj guard. Exit level


End of Level Health: 114

End of Level Armor: 0

End of Level Weapons: DP, AM, ASMD [27], 8B [26]

End of Level Items: T, A [60%], F [2], S

Dark Arena

- Exit water, activate button for large door

- Run + Dodge down past the main entrance of the Arena to where the Skaarj and Body armor is. Avoid Skaarj and pick up Armor

- Enter basement picking up flashlight, proceed left, and SEGMENT in basement hallways

- Enter room at the end of the hallway, go up stairs and avoid Skaarj. Press the button to let the elevator down. Flare has no impact with this elevator so save the Flares for ISVK levels.

- Jump on top of elevator to exit early, kill titan with 8ball grenades collecting the ammo and shield belt while fighting. Time it so that you are at the wall the crumbles when the Titan dies. **NOTE** Titan takes a lot of hits, this is why it's important to have over 20 8ball ammo from the previous level. You should be able to kill the Titan with the grenades, and not use any other weapon.

- Exit level


End of Level Health: 114

End of Level Armor: 100SB, 100A (Body Armor)

End of Level Weapons: DP, AM, ASMD [19], 8B [6]

End of Level Items: T, A [60%], F [2], S, Fl (Flashlight)

Harobed Village

- Run + Dodge as fast as possible to exit, nothing special


End of Level Health: 114

End of Level Armor: 100SB, 100A

End of Level Weapons: DP, AM, ASMD [19], 8B [6]

End of Level Items: T, A [60%], F [2], S, Fl

Terraniux Underground

- Dodge over to main elevator button, press and collect ASMD ammo

- Collect eightball and ammo, wait for Skaarj Merc to emerge from elevator and have a full load of 8ball grenades ready for him. Quick-switch to ASMD to finish him off. **NOTE** by assigning a high priority to the ASMD you can throw other weapons down to "Quick-switch" to the ASMD. This is significantly faster than changing weapons in a normal fashion.

- Proceed through alarms and activate both switches to ride elevator up. Collect the two flak shells and ASMD ammo, Avoid Mercs. SEGMENT when at the base of the elevator. **NOTE** When segmenting be sure to be looking horizontally, and not up or down. It seems that when you save, there is only a small range of vertical positions it will remember so the segment will be very obvious and break immersion if done wrong. (this statement may require further testing to verify)

- Ride elevator up, activate AMP, and start loading rockets in last 10 meters or so, enough that after an elevator jump through the doors you will have a full load of rockets for the Merc who spawns either on the right or the left. This will be determined by the Segment. If the Merc spawns on the right, rerun the first segment until he spawns on the left. When you kill him he drops a flare which you need to pick up and this is easier to do when he is on your left.

- The rockets should be enough to kill the first merc, quick switch to the ASMD and combo the Merc that is downstairs and to the left.

- Turn around and combo the merc which is downstairs and to the right. Collect the eightball ammo and Jump down and to the right, collecting the toxin suit.

- Follow the walkway and combo the next merc, jump in the water and combo the slith. All of these enemies need to die for the exit door to open. They should all only take one combo to finish off. AMP will be drained by the end. Track backwards and enter the door, and push the button to exit.


End of Level Health: 114

End of Level Armor: 70SB, 100A, 50T (Toxin Suit)- Perfect run would yeild 100 SB but don't worry about it too much because there will be a fresh SB in the next level.

End of Level Weapons: DP, AM, ASMD [19], 8B [6]

End of Level Items: T, F [3], S , Fl

Terraniux

- Backpedal from the button, turn around and dodge to the walkway and then to the lower level.

- Make your way to the right after going through the automatic doors. **POSSIBLE TIME SAVER** by using 3 rockets you can boost yourself straight to the "Shield belt" room in the Terraniux complex, this is done by heading LEFT past the Slith after the automatic doors. Need to investigate the time saved with this and how critical the health is at this point.

- Dodge through the tunnel and up the elevator, exiting the room that the elevator is in.

- Go Right, to the next room, referred to as the "Shield Belt room" Push the button on the wall to activate the doors behind the SB and jump boots. Collect the SB and Jump Boots and go through the doors.

- Run to the broken elevator and let it take you up to the pipe that is blocking it. Elevator jump onto the pipe, activate the boots and peform a double jump to the upper level of Terraniux.

- At this point you should still have 100 body armor, eliminating the need to collect it. This may not be true if time saver above is investigated.

- Proceed directly to elevator that takes you to the room with the force field. Wait for the elevator, or ASMD jump, or use jump boots (depending on further investigation into health and jumpboots.)

- Collect Force Field. This is needed for Bluff Eversmoking. jump in water and go through water tunnel to next room.

- Exit water and use jump boots, or ASMD jump (Depending on further investigation) up to exit elevator. Let it take you down to next level.


End of Level Health: 114

End of Level Armor: 100SB, 100A, 50T

End of Level Weapons: DP, AM, ASMD [15], 8B [13]

End of Level Items: T, F [3], S , Fl, FF (Force Field)

Noork's Elbow

- Use Save Manipulation to avoid random Merc in entry area.

- Pick up 8Ball and ammo, dodge past Mer and down ramp until it is safe to dodge off without losing more than 20SB. **NOTE and POSSIBLE TIME SAVER** some versions of unreal let you use depleted jump boots to protect against large falls. 227F does not have this functionality. Using a different version of Unreal may change this route to account for that.

- Dodge to drawbridge avoiding additional Merc damage. Use ASMD jump to cross drawbridge early

- Exit Level


End of Level Health: 114

End of Level Armor: 42SB, 100A, 50T

End of Level Weapons: DP, AM, ASMD [14], 8B [31]

End of Level Items: T, F [3], S , Fl, FF

Temple of Vandora

- Equip 8ball, go through gate and kill skaarj as he jumps into courtyard with 3 grenades. This will open the gates at the end of the hallway.

- Go through gates and turn left, picking up the Stinger. Drop down stairway and turn left to alter room.

- Collect 8ball ammo and do a 2 rocket jump to upper ledge where Amp is. Collect Amp and exit gate. Be sure to have at least 36 rockets after the jump. SEGMENT

- Dodge through enemies to get to Titan Arena. Use ASMD to knock them around. It will take many tries before you get a run that has no damage through all the officers and brutes. Collect 8ball ammo on the way. SEGMENT

- Kill Titan with 8ball grenades. It shouldn't take more than the 48 rounds that you have to kill him. Be at the back of the arena when he dies as the wall will instantly disappear allowing you to exit the level.

End of Level Health: 108

End of Level Armor: 21A, 50T

End of Level Weapons: DP, AM, ST (Stinger), ASMD [8], 8B [0]

End of Level Items: T, F [3], S , Fl, FF, A

The Trench

ISV-Kran Deck 4

ISV-Kran Decks 3 and 2

ISV-Kran Deck 1

Spire Village

The Sunspire

Gateway to Na Pali

Na Pali Haven

Outpost 3J

Velora Pass

- Run + dodge off the start point and through the valley

- Use the left path. The upslope will prevent dodging from being fully effective

- Grab the power up and be sure to depress the platform and wait by the stone titan until he gets up

- Jump onto his chair and press the button he was sitting on to start raising the bridge

- Run + dodge towards the chasm, use a 3 rocket jump over the chasm to the other side and collect some nali fruit to get back up to 100HP. It is possible to get across with 2 rockets, but it is risky and doesn't gain anything unless you can retain shields or armor

- Coax the stone titan to keep moving towards you so he'll be by the edge as the bridge is rising

- Wait by the lever and press it as soon as the titan is on the bridge to kill him

- Run + dodge (as much as possible from the earth quake) towards the exit door


End of Level Health: 100

End of Level Armor: 0

End of Level Weapons: TBD

End of Level Items: TBD

Bluff Eversmoking

- Press the switch on the right hand side to open the doors

- Use luck manipulation to make sure the Skaarj doesn't spawn by the cross right outside (And to a lesser extent, behind the second gate)

- At some point you will need to kill the Nali hanging on the cross in the distance. This can be done before the first gate, before the second gate, or immediately after

- Run + dodge towards the second switch and open the first gate

- While running uphill towards the second gate, load up a few grenades and bounce them off the first window pillar on your right. They should hit and possibly kill the Skaarj lurking in the platform.

- Jump through the left windows and press the third switch to open the second gate.

- Kill the Nali on the cross if you haven't done so!!

- Collect the mega health and continue on left (or straight if you can avoid the Krall and their weapons) to the entrance of the Bluff's mountain.

- Position yourself at the very end, past the small wall, looking at the tram rail T-junction below, segment

- Load two rockets, and focus fire (alt-fire + fire) them at the t-junction

- Dodge forward about 200ms - 300ms after firing, letting the rockets hit the t-junction area slightly before you to break your fall through splash damage. With luck and good timing, you won't get blown up or crater! (Segment?)

- Run up the tram rail, have the force field item ready to go

- Fall down and activate the force field allowing you to reach the exit hallway

- Run + dodge towards the exit


End of Level Health: As much as 50 is possible

End of Level Armor: 0

End of Level Weapons: TBD

End of Level Items: TBD

Dasa Mountain Pass

Cellars at Dasa Pass

Serpent Canyon

Nali Castle

Demonlord's Lair

- Grab the SB from the treasure chest right by the entrance of the lair

- Grab the two fruit seeds from the chests on the right, behind the entrance to the lair

- Shoot the Demonlord to get him to move off his perch, and avoid getting hit

- Load up two rockets and jump across the chasm to the other side

- Run + dodge towards the exit and elevator

End of Level Health: 70 - 80

End of Level Armor: 0

End of Level Weapons: TBD

End of Level Items: TBD

Demon Crater

MotherShip Basement

MotherShip Lab

MotherShip Core

Skaarj Generator

Illumination

The Darkening

The Source Antechamber

The Source

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