Difference between revisions of "Alone in the Dark (1-3)/Game Mechanics and Glitches"
From SDA Knowledge Base
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= Alone in the Dark 1 = | = Alone in the Dark 1 = | ||
− | == | + | == GLOSSARY == |
+ | |||
+ | USEFUL FILES | ||
+ | |||
+ | ABOUT THE GUIDE | ||
+ | |||
+ | CONTROLS | ||
+ | |||
+ | GENERAL | ||
+ | |||
+ | GAME FILES | ||
+ | |||
+ | MEMORY/CACHES/BUFFERS/SOUND SAMPLES | ||
+ | |||
+ | DOSBOX/EMULATORS | ||
+ | |||
+ | ROOM VIEWER | ||
+ | |||
+ | LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS | ||
+ | |||
+ | CACHE VIEWER | ||
+ | |||
+ | FREE IN THE DARK HACK | ||
+ | |||
+ | KNOWN VERSION DIFFERENCES | ||
+ | |||
+ | GAME WORLD | ||
+ | |||
+ | FLAGS | ||
+ | |||
+ | READING LIFE SCRIPTS | ||
+ | |||
+ | OBJECTS AND ACTORS | ||
+ | |||
+ | OBJECTS | ||
+ | |||
+ | ACTORS/ACTIONTYPES | ||
+ | |||
+ | ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS | ||
+ | |||
+ | PLAYER STATE | ||
+ | |||
+ | IMPORTANT/SPECIAL LIFES | ||
+ | |||
+ | IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES | ||
+ | |||
+ | TRIGGERS | ||
+ | |||
+ | CAMERA VIEWS | ||
+ | |||
+ | CAMERA DEFOCUS TRICK | ||
+ | |||
+ | WRONG PICKUP/TRIGGERS | ||
+ | |||
+ | ROOM/VIEW DESYNC | ||
+ | |||
+ | ITEMS/INVENTORY/MENUS | ||
+ | |||
+ | ENEMIES/FIGHTING | ||
+ | |||
+ | HITFORCE/DAMAGE MANIPULATION | ||
+ | |||
+ | PREGZT/BOSS FIGHT | ||
+ | |||
+ | CTHONIAN (WORM) | ||
+ | |||
+ | E2 ARROWS/AXES | ||
+ | |||
+ | TRACKS | ||
+ | |||
+ | STAIRS/TRANSITIONS | ||
+ | |||
+ | GRAVITY | ||
+ | |||
+ | VERTICAL DESYNCING | ||
+ | |||
+ | TIMERS/CHRONO | ||
+ | |||
+ | MOVEMENT | ||
+ | |||
+ | MODX/MODY/MODZ | ||
+ | |||
+ | CORNERING | ||
+ | |||
+ | SPEED | ||
+ | |||
+ | JUMPING/HOVERING | ||
+ | |||
+ | ANIMATIONS/BODYS | ||
+ | |||
+ | EMILY AND EDWARD DIFFERENCES | ||
+ | |||
+ | INVENTORY/ITEMS | ||
+ | |||
+ | BODY/IN_HAND | ||
+ | |||
+ | INHAND-BODY DESYNC | ||
+ | |||
+ | THROWING THINGS/FIRING ARROWS | ||
+ | |||
+ | FIRING A GUN | ||
+ | |||
+ | JUMPING/CLIMBING/FALLING | ||
+ | |||
+ | ROTATION | ||
+ | |||
+ | BOW | ||
+ | |||
+ | [NOT] DYING | ||
+ | |||
+ | FLASKS | ||
+ | |||
+ | SAVING/LOADING | ||
+ | |||
+ | PAUSING | ||
+ | |||
+ | SNAPBACK | ||
+ | |||
+ | SOUNDS | ||
+ | |||
+ | SPACE | ||
+ | |||
+ | DOORS | ||
+ | |||
+ | FRONT DOORS/JELLY | ||
+ | |||
+ | TIMER MANIPULATION | ||
+ | |||
+ | DELAY TURN/DELAY SNAP | ||
+ | |||
+ | PICKUP TURN/SNAP | ||
+ | |||
+ | PICKUP TURN/PICKUP SNAP | ||
+ | |||
+ | LAMP TURN/LAMP SNAP | ||
+ | |||
+ | SAVE/LOAD TURN (SLT) | ||
+ | |||
+ | SNAPBACK CLIP | ||
+ | |||
+ | QUICK ROTATION | ||
+ | |||
+ | |||
+ | |||
+ | OOB/CLIPPING | ||
+ | |||
+ | SIDEWAYS CLIPPING | ||
+ | |||
+ | CONVEX CLIPPING | ||
+ | |||
+ | LAGGING/FRAMERATE | ||
+ | |||
+ | LAG MANIPULATION/LAG SNAP/LAG OOB | ||
+ | |||
+ | TRIGGER BOUNCE OOB | ||
+ | |||
+ | PUSHABLE OOB | ||
+ | |||
+ | CHAIN CLIPPING | ||
+ | |||
+ | PUSHABLE LAG OOB | ||
+ | |||
+ | PUSHABLE WEDGE OOB | ||
+ | |||
+ | PUSHABLE OOB OOB | ||
+ | |||
+ | PUSHABLE NARROW OOB | ||
+ | |||
+ | CLIMB OOB | ||
+ | |||
+ | FALL OOB | ||
+ | |||
+ | COLLISION OOB | ||
+ | |||
+ | PUSHING | ||
+ | |||
+ | PUSH CLIPPING/LIGHTWEIGHT CLIPPING (MEMORY SLOTS) | ||
+ | |||
+ | |||
+ | THEORETICAL IN-BOUNDS/GLITCHLESS RUN | ||
+ | |||
+ | INTERRUPTS | ||
+ | |||
+ | MISCELLANEOUS | ||
+ | |||
+ | MISCELLANEOUS/COMBINED TRICKS | ||
+ | |||
+ | TECHNICAL | ||
+ | |||
+ | PALETTE | ||
+ | |||
+ | Experimental Speculation / Might Help in AitD 2 or 3 | ||
+ | |||
+ | IDEAS FOR AITD 2 OR 3 | ||
+ | |||
+ | (Probably) Pointless Trivia | ||
+ | |||
+ | TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING | ||
+ | |||
+ | GENERAL | ||
+ | |||
+ | 3D-WRAP-AROUND GLITCH | ||
+ | RENDERER/RENDER BUG/2D-WRAP-AROUND | ||
+ | RENDER BUG: POTENTIAL EXPLOITATIONS | ||
− | + | MEDKIT RENDER BUG TRIALS | |
− | + | SOUND BUG | |
+ | PRACTICAL TIPS | ||
+ | PRACTICAL TIPS/OPTIMIZATIONS | ||
− | + | TIMING CERTAIN ACTIONS | |
− | + | UNANSWERED QUESTIONS | |
== Alone in the Dark 2 == | == Alone in the Dark 2 == |
Revision as of 10:30, 22 May 2019
Contents
Alone in the Dark 1
GLOSSARY
USEFUL FILES
ABOUT THE GUIDE
CONTROLS
GENERAL
GAME FILES
MEMORY/CACHES/BUFFERS/SOUND SAMPLES
DOSBOX/EMULATORS
ROOM VIEWER
LIFDISA/TRACKDISA/MEMORY VIEWER INSTRUCTIONS
CACHE VIEWER
FREE IN THE DARK HACK
KNOWN VERSION DIFFERENCES
GAME WORLD
FLAGS
READING LIFE SCRIPTS
OBJECTS AND ACTORS
OBJECTS
ACTORS/ACTIONTYPES
ACTOR SERIALIZATION INTO OBJECTS/OBJECT FIELDS/ACTOR FIELDS
PLAYER STATE
IMPORTANT/SPECIAL LIFES
IMPORTANT/SPECIAL VARS, CVARS, AND OTHER VARIABLES
TRIGGERS
CAMERA VIEWS
CAMERA DEFOCUS TRICK
WRONG PICKUP/TRIGGERS
ROOM/VIEW DESYNC
ITEMS/INVENTORY/MENUS
ENEMIES/FIGHTING
HITFORCE/DAMAGE MANIPULATION
PREGZT/BOSS FIGHT
CTHONIAN (WORM)
E2 ARROWS/AXES
TRACKS
STAIRS/TRANSITIONS
GRAVITY
VERTICAL DESYNCING
TIMERS/CHRONO
MOVEMENT
MODX/MODY/MODZ
CORNERING
SPEED
JUMPING/HOVERING
ANIMATIONS/BODYS
EMILY AND EDWARD DIFFERENCES
INVENTORY/ITEMS
BODY/IN_HAND
INHAND-BODY DESYNC
THROWING THINGS/FIRING ARROWS
FIRING A GUN
JUMPING/CLIMBING/FALLING
ROTATION
BOW
[NOT] DYING
FLASKS
SAVING/LOADING
PAUSING
SNAPBACK
SOUNDS
SPACE
DOORS
FRONT DOORS/JELLY
TIMER MANIPULATION
DELAY TURN/DELAY SNAP
PICKUP TURN/SNAP
PICKUP TURN/PICKUP SNAP
LAMP TURN/LAMP SNAP
SAVE/LOAD TURN (SLT)
SNAPBACK CLIP
QUICK ROTATION
OOB/CLIPPING
SIDEWAYS CLIPPING
CONVEX CLIPPING
LAGGING/FRAMERATE
LAG MANIPULATION/LAG SNAP/LAG OOB
TRIGGER BOUNCE OOB
PUSHABLE OOB
CHAIN CLIPPING
PUSHABLE LAG OOB
PUSHABLE WEDGE OOB
PUSHABLE OOB OOB
PUSHABLE NARROW OOB
CLIMB OOB
FALL OOB
COLLISION OOB
PUSHING
PUSH CLIPPING/LIGHTWEIGHT CLIPPING (MEMORY SLOTS)
THEORETICAL IN-BOUNDS/GLITCHLESS RUN
INTERRUPTS
MISCELLANEOUS
MISCELLANEOUS/COMBINED TRICKS
TECHNICAL
PALETTE
Experimental Speculation / Might Help in AitD 2 or 3
IDEAS FOR AITD 2 OR 3
(Probably) Pointless Trivia
TAS-ONLY/GLITCHING/CRASHING/SOFTLOCKING
GENERAL
3D-WRAP-AROUND GLITCH
RENDERER/RENDER BUG/2D-WRAP-AROUND
RENDER BUG: POTENTIAL EXPLOITATIONS
MEDKIT RENDER BUG TRIALS
SOUND BUG
PRACTICAL TIPS
PRACTICAL TIPS/OPTIMIZATIONS
TIMING CERTAIN ACTIONS
UNANSWERED QUESTIONS