Difference between revisions of "Hudson's adventure Island/Game Mechanics"

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(Created page with "==Items== Coming soon<br /> ==Level overview== Forest: 1-1, 4-1<br /> Islands1: 1-2, 3-3, 6-1, 8-2<br /> Cave1: 1-3, 6-2<br /> Dark forest: 1-4, 2-4, 3-4, 4-4, 5-4, 6-4, 7-4,...")
 
(Items)
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==Items==
 
==Items==
Coming soon<br />
+
[[File:Ai_banana.JPG|50px]] - Adds 128 to the small timer (corresponding to 80 on the end-of-level countdown)<br /><br />
 +
[[File:Ai_apple.JPG|50px]] - Adds 256 to the small timer (corresponding to 160 on the end-of-level countdown)<br /><br />
 +
[[File:Ai_tomato.JPG|50px]] - Adds 256 to the small timer (corresponding to 160 on the end-of-level countdown)<br /><br />
 +
[[File:Ai_carrot.JPG|50px]] - Adds 256 to the small timer (corresponding to 160 on the end-of-level countdown)<br /><br />
 +
[[File:Ai_moneybag.JPG|50px]] - Adds 384 to the small timer (corresponding to 240 on the end-of-level countdown)<br /><br />
 +
[[File:Ai_bonuspot.JPG|50px]] - Adds a second timer countdown at the end of the stage. It also adds 135 frames of downtime between the two countdowns. This item should always be avoided at all cost.<br /><br />
 +
[[File:Ai_key.JPG|50px]] - Collect the key and one of the coming platforms/clouds will take you to a bonus stage<br /><br />
 +
[[File:Ai_egg.JPG|50px]] - Visible eggs contain a skateboard, milk, stone axe, milk, flower, fairy or egg plant. The content can always be predicted, but depends on whether you have a weapon and/or the skateboard or if you kick or shoot open the egg. The content of the hidden eggs follows a cycle. The detailed knowledge is only of interest for a score attack. The only thing to remember is that it will contain the fireballs if you have the stone axe. If you don't have the stone axe, don't open any hidden eggs (as it will then skip the fireballs in the item cycle).<br /><br />
 +
[[File:Ai_milk.JPG|50px]] - Restores the big timer to 12 and the small to 255 (corresponding to 2060 on the end-of-level countdown)<br /><br />
 +
[[File:Ai_stoneaxe.JPG|50px]] - The first weapon<br /><br />
 +
[[File:Ai_skateboard.JPG|50px]] - Increases movement speed and allows you to take one hit<br /><br />
 +
[[File:Ai_fairy.JPG|50px]] - Invincibility<br /><br />
 +
[[File:Ai_eggplant.JPG|50px]] - The timer ticks down with 5 times the normal speed<br /><br />
 +
[[File:Ai_fireballs.JPG|50px]] - The second weapon. Found in a hidden egg if you have already collected the stone axe. The fireballs fly in a different arc than the stone axe and can also destroy stones and boulders. The weapons are equally strong.<br /><br />
 +
 
 +
There are more items, but they have no impact on a speedrun.
  
 
==Level overview==
 
==Level overview==

Revision as of 14:39, 14 June 2017

Items

Ai banana.JPG - Adds 128 to the small timer (corresponding to 80 on the end-of-level countdown)

Ai apple.JPG - Adds 256 to the small timer (corresponding to 160 on the end-of-level countdown)

Ai tomato.JPG - Adds 256 to the small timer (corresponding to 160 on the end-of-level countdown)

Ai carrot.JPG - Adds 256 to the small timer (corresponding to 160 on the end-of-level countdown)

Ai moneybag.JPG - Adds 384 to the small timer (corresponding to 240 on the end-of-level countdown)

Ai bonuspot.JPG - Adds a second timer countdown at the end of the stage. It also adds 135 frames of downtime between the two countdowns. This item should always be avoided at all cost.

Ai key.JPG - Collect the key and one of the coming platforms/clouds will take you to a bonus stage

Ai egg.JPG - Visible eggs contain a skateboard, milk, stone axe, milk, flower, fairy or egg plant. The content can always be predicted, but depends on whether you have a weapon and/or the skateboard or if you kick or shoot open the egg. The content of the hidden eggs follows a cycle. The detailed knowledge is only of interest for a score attack. The only thing to remember is that it will contain the fireballs if you have the stone axe. If you don't have the stone axe, don't open any hidden eggs (as it will then skip the fireballs in the item cycle).

Ai milk.JPG - Restores the big timer to 12 and the small to 255 (corresponding to 2060 on the end-of-level countdown)

Ai stoneaxe.JPG - The first weapon

Ai skateboard.JPG - Increases movement speed and allows you to take one hit

Ai fairy.JPG - Invincibility

Ai eggplant.JPG - The timer ticks down with 5 times the normal speed

Ai fireballs.JPG - The second weapon. Found in a hidden egg if you have already collected the stone axe. The fireballs fly in a different arc than the stone axe and can also destroy stones and boulders. The weapons are equally strong.

There are more items, but they have no impact on a speedrun.

Level overview

Forest: 1-1, 4-1
Islands1: 1-2, 3-3, 6-1, 8-2
Cave1: 1-3, 6-2
Dark forest: 1-4, 2-4, 3-4, 4-4, 5-4, 6-4, 7-4, 8-4
Islands2: 2-1, 5-1, 7-2
Cave2: 2-2
Cave3: 2-3, 5-2, 7-3
Cave with moving platforms: 3-1, 5-3, 8-3
Rolling hills: 3-2
Mountain: 4-2, 6-3, 8-1
Ice cave: 4-3, 7-1

Movement speed

Coming soon

Timer

Coming soon

Speed tricks and other

Bosses

The first boss takes 8 hits. The bosses after take two more hits each time (so 24 for the last boss). Each boss shoots fireballs in the same spots. Since the boss is sped up for every area, the timing between fireballs changes however.
The timer for ending the level starts when the boss flies off screen (7 first bosses). The further the screen is scrolled to the right, the longer it will have to fly off before leaving the screen. The difference can be almost half a second.
The last boss always drops down from the rightmost position of the platform. You therefore need to adjust how far to scroll the screen to avoid it walking too much after taking the last hit.

Section skips with bonus levels

In 2-3 and 7-3, it's possible to skip the last section of the level. See the routing section for videos. The explanation is that if you hop on to the bonus platform while moving with the default skateboard speed (49), you'll barely trigger the checkpoint for the fourth section of the level before going into the bonus. Since the bonus stages always returns you to the section following the one you were in, this means you'll re-appear right before the goal. The setup is so particular and no other bonus platforms are placed in similar locations, so this trick only works here (and unfortunately there is no bonus in 5-2).

Snake poison

Snakes spit poison if you during the level have thrown an axe against an object that bounces it off (stone, rock or egg). Combined with the fairy, it's possible to get a big score boost with this trick, but it doesn't have any use for a serious speedrun.

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