Difference between revisions of "Age of Mythology/Game Mechanics and Glitches"

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(Disabling fog of war)
(Glitches)
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If a transport is surrounded, and it tries to unload, it can unload from any distance.
 
If a transport is surrounded, and it tries to unload, it can unload from any distance.
 
https://youtu.be/NKR42SXpv_k
 
https://youtu.be/NKR42SXpv_k
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== Catapult Animation Cancel ==
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When a catapult is loaded and unloaded from a transport, the animation for the catapult pulling it's arm back is cancelled. This can be used to make the catapult(s) fire faster.
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== Allied Transport Control Glitch ==
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if you order a unit to enter a transport that is . You can use this to manipulate transports that you would normally be unable to manipulate.
  
 
== Gate Glitch ==
 
== Gate Glitch ==

Revision as of 22:29, 4 July 2016

Glitches

Shades Glitch

As Hades, surround a temple with walls, and let some units die. If a shade spawns, shades will continue to spawn indefinitely until one of the walls is destroyed and there is room for a shade to spawn. The only campaign mission where you are given the god Hades is mission 16. Fixed in patch 1.03?

Transport Teleport Glitch

If a transport is surrounded, and it tries to unload, it can unload from any distance. https://youtu.be/NKR42SXpv_k

Catapult Animation Cancel

When a catapult is loaded and unloaded from a transport, the animation for the catapult pulling it's arm back is cancelled. This can be used to make the catapult(s) fire faster.

Allied Transport Control Glitch

if you order a unit to enter a transport that is . You can use this to manipulate transports that you would normally be unable to manipulate.

Gate Glitch

Surround a production building with walls. In this situation, units normally cannot spawn, and will be refunded. Change one of the walls to a gate. Units. Seems to work with 2 layers of walls, but no more. May be usable to spawn units past thin layers of trees? Untested in this regard. Works on disc installed version at least.

Flaming Weapons Hammership Glitch

Flaming weapons made Hammerships 10X too powerful. Fixed 1.05

Resource Bug

Cancelling an upgrade frame perfectly or near-frame perfectly as it finished apparently researched the upgrade while refunding the resources. Fixed 1.03

Market Rates Exploit

Shift-clicking in the market had better rates than normal clicking. Fixed in 1.07.

Hidden Unit bonuses

Some units have hidden attack bonuses. For example, the tower actually has 8x2 damage, and deals 5x damage to ships. You can find out the hidden attack bonuses of units here: http://aom.heavengames.com/gameinfo/tables

Some patch notes

1.02 notes -Fixed a database exploit. -Fixed an exploit that could allow illegal market trades. -Fixed an exploit involving relics that could sometimes generate free resources. -Fixed a bug that allowed the Son of Osiris, the 2nd pharaoh and Ra priests to empower the Titan Gate during construction. (self explanatory)

1.05 notes -Fixed an exploit that allowed Armory techs to be researched twice. (I believe this exploit had something to do with the special armory obtainable by Thor)

1.07 notes -Fixed an exploit that allowed advancing ages in two separate Town Centers.

Reading the Scenario triggers

If you play a scenario for a couple of seconds, leave the game, go to the editor, and use the open recently opened files functionality, you can open the campaign scenarios. Use this to easily find secrets and stuff.

Disabling fog of war

The cheat "LAY OF THE LAND" only reveals the map - but does not disable fog of war. In your age of mythology folder\startup, create a file called user.con, and copy paste this into it:

map (",", "game", "blackmap") map (".", "game", "fog")

You may then press , and . to completely reveal the map.

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