Difference between revisions of "Grand Theft Auto: San Andreas/Missions/Chains"

From SDA Knowledge Base

Jump to: navigation, search
(Los Santos: Added memory addresses)
Line 2: Line 2:
  
 
This page only lists which missions increase the variables, there may be other requirements than that for actually starting the following missions.
 
This page only lists which missions increase the variables, there may be other requirements than that for actually starting the following missions.
 +
 +
The variables names are taken from the decompiled SCM commonly available. The variable in parentheses shows an alternate name. Also included is the memory address for that variable (1.0 version of SA, including the 0x400000 main module offset, all should be 4 byte integers since that seems to be commonly used for global variables in SA).
  
 
==Los Santos==
 
==Los Santos==
Line 49: Line 51:
  
 
==Badlands==
 
==Badlands==
$TRUTH_TOTAL_PASSED_MISSIONS
+
 
 +
$MISSION_BADLANDS_PASSED ($493) [00A4A114]
 +
# Badlands
 +
 
 +
$TRUTH_TOTAL_PASSED_MISSIONS ($491) [00A4A10C]
 
# Body Harvest
 
# Body Harvest
 
# Are you going to San Fierro?
 
# Are you going to San Fierro?
 +
 +
$CESAR_TOTAL_PASSED_MISSIONS ($492) [00A4A110]
 +
* Wu Zi Mu -> 5
 +
* Farewell my Love -> 10
  
 
==San Fierro==
 
==San Fierro==

Revision as of 12:23, 11 January 2016

Which variables there are to track mission progress and by which missions they are increased. These variables are frequently used in the main.scm (game script) to decide which mission to start, which phonecall to trigger and so on.

This page only lists which missions increase the variables, there may be other requirements than that for actually starting the following missions.

The variables names are taken from the decompiled SCM commonly available. The variable in parentheses shows an alternate name. Also included is the memory address for that variable (1.0 version of SA, including the 0x400000 main module offset, all should be 4 byte integers since that seems to be commonly used for global variables in SA).

Los Santos

$INTRO_TOTAL_PASSED_MISSIONS ($448) [00A4A060]

  1. Big Smoke
  2. Ryder

$SWEET_TOTAL_PASSED_MISSIONS ($452) [00A4A070]

  1. Tagging up Turf
  2. Cleaning the Hood
  3. Drive-Thru
  4. Nines and AKs
  5. Drive-By
  6. Sweet's Girl
  7. Cesar Vialpando
  8. Doberman
  9. Los Sepulcros

$OG_LOC_TOTAL_PASSED_MISSIONS ($455) [00A4A07C]

  1. Life's a Beach
  2. Madd Dogg's Rhymes
  3. Management Issues
  4. House Party (Cutscene)
  5. House Party

$CRASH_LS_TOTAL_PASSED_MISSIONS ($456) [00A4A080]

  1. Burning Desire
  2. Gray Imports

$RYDER_TOTAL_PASSED_MISSIONS ($453) [00A4A074]

  1. Home Invasion
  2. Catalyst
  3. Robbing Uncle Sam

$SMOKE_TOTAL_PASSED_MISSIONS ($454) [00A4A078]

  1. OG Loc
  2. Running Dog
  3. Wrong Side of the Tracks
  4. Just Business

$LS_FINAL_TOTAL_PASSED_MISSIONS ($458) [00A4A088]

  1. Reunting the Families
  2. The Green Sabre

$MISSION_LOWRIDER_PASSED ($457) [00A4A084]

  1. High Stakes Lowrider? (is checked to be equal to 1 for starting Reuniting the Families)

Badlands

$MISSION_BADLANDS_PASSED ($493) [00A4A114]

  1. Badlands

$TRUTH_TOTAL_PASSED_MISSIONS ($491) [00A4A10C]

  1. Body Harvest
  2. Are you going to San Fierro?

$CESAR_TOTAL_PASSED_MISSIONS ($492) [00A4A110]

  • Wu Zi Mu -> 5
  • Farewell my Love -> 10

San Fierro

$GARAGE_TOTAL_PASSED_MISSIONS

  1. Wear Flowers in your Hair
  2. Deconstruction

$CRASH_SF_TOTAL_PASSED_MISSIONS

  1. 555 WE TIP
  2. Snail Trail

$SYNDICATE_TOTAL_PASSED_MISSIONS

  1. Photo Opportunity
  2. Jizzy (Cutscene)
  3. Jizzy
  4. T-Bone Mendez
  5. Mike Toreno
  6. Outrider
  7. Ice Cold Killa
  8. Pier 69
  9. Toreno's Last Flight
  10. Yay Ka-Boom-Boom

$WUZIMU_TOTAL_PASSED_MISSIONS

  1. Mountain Cloud Boys
  2. Ran Fa Li
  3. Lure
  4. Amphibious Assault
  5. The Da Nang Thang

Desert & Las Venturas

$TORENO_TOTAL_PASSED_MISSIONS

  1. Monster
  2. Highjack
  3. Interdiction
  4. Verdant Meadows
  5. Learning to Fly
  6. N.O.E.
  7. Stowaway
  8. Black Project
  9. Green Goo

$CASINO_TOTAL_PASSED_MISSIONS

  1. Fender Ketchup
  2. Explosive Situation
  3. You've had your Chips
  4. Don Peyote
  5. Intenstive Care
  6. The Meat Business
  7. Fish in a Barrel
  8. Freefall
  9. Saint Mark's Bistro

$HEIST_TOTAL_PASSED_MISSIONS

  1. Architectural Espionage
  2. Key to her Heart
  3. Dam and Blast
  4. Cop Wheels
  5. Up, Up and Away!
  6. Breaking the Bank at Caligula's

Return to Los Santos

$MANSION_TOTAL_PASSED_MISSIONS

  1. A Home in the Hills
  2. Vertical Bird
  3. Home Coming (create_thread @GROVE)
  4. Cut Throat Business

$RIOT_TOTAL_PASSED_MISSIONS

  1. Riot
  2. Los Desperados
  3. End of the Line Part 1
  4. End of the Line Part 2
  5. End of the Line Part 3
Personal tools