Difference between revisions of "Sonic the Hedgehog/Sonic"
From SDA Knowledge Base
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==Final Zone== | ==Final Zone== | ||
− | + | *Don't jump at the start of the stage, just hold right. | |
− | + | *When jumping for each hit, make sure you let go of any direction before hitting Robotnik.<br /> | |
− | + | If you do both of these things correctly, Robotnik should appear in the pistons in the following order: 4-3-2-4-2-1-4-3. | |
+ | *For the third hit, make sure you stand to the left of piston 2 - this hit is a 2-3 pattern which is almost impossible to hit from the right side. |
Revision as of 23:00, 4 July 2015
Contents
- 1 Forewords
- 2 Rules and Timing
- 3 Green Hill 1
- 4 Green Hill 2
- 5 Green Hill 3
- 6 Marble 1
- 7 Marble 2
- 8 Marble 3
- 9 Spring Yard 1
- 10 Spring Yard 2
- 11 Spring Yard 3
- 12 Labyrinth 1
- 13 Labyrinth 2
- 14 Labyrinth 3
- 15 Star Light 1
- 16 Star Light 2
- 17 Star Light 3
- 18 Scrap Brain 1
- 19 Scrap Brain 2
- 20 Scrap Brain 3
- 21 Final Zone
Forewords
The current fastest known time is 12:33, shared by TeeNTee314 and mike89. Sonic 1 has a rich speedrunning history with lots of people contributing with strats, glitches and routes. What is presented here are not necessarily the fastest routes known, but rather what is typically thought of as reasonable in a single-segment speedrun.
If you are more interested in the fastest possible strats, for example for IL's, it's recommended to check out TeeNTee314's individual level runs.
Rules and Timing
This game uses the in-game timer as the method of timing the run. It starts in Green Hill 1 and ends during the fadeout after defeating Robotnik in Final Zone. In order to time the run this way, you can use a program such as ShitSplit made by setz, or LiveSplit by CryZe and wooferzfg1. In the instance of a death you simply add that time as you would a stage. If you respawn at a star post after dying or going to a special stage you add the delta between the death and the star post spawn time (i.e. you die at 1:00 and respawn at 0:50 by the star post, then add 10 seconds).
Since the timer is framebased, 50Hz is fine to use competitively. It is however also slower in real time and gives an unfair advantage, so 60Hz is preferred.
Green Hill 1
Green Hill 2
Green Hill 3
Marble 1
Marble 2
Marble 3
Spring Yard 1
Spring Yard 2
Spring Yard 3
Labyrinth 1
Labyrinth 2
Labyrinth 3
Star Light 1
Star Light 2
Star Light 3
Scrap Brain 1
Scrap Brain 2
Scrap Brain 3
Final Zone
- Don't jump at the start of the stage, just hold right.
- When jumping for each hit, make sure you let go of any direction before hitting Robotnik.
If you do both of these things correctly, Robotnik should appear in the pistons in the following order: 4-3-2-4-2-1-4-3.
- For the third hit, make sure you stand to the left of piston 2 - this hit is a 2-3 pattern which is almost impossible to hit from the right side.