Difference between revisions of "Metal Gear Solid 2: Sons of Liberty/Tanker"
From SDA Knowledge Base
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# Equip a box to run underneath it. | # Equip a box to run underneath it. | ||
# Run past, very close to the southern line of marines. | # Run past, very close to the southern line of marines. | ||
+ | |||
+ | * Hold 2 progression via left side | ||
+ | The normal route for Hold 2 is to travel along the right side of the area. The left side has two metal boxes with marines standing very close. | ||
+ | |||
+ | If you squeeze past these guards, you'll touch them and they'll turn clockwise to look south. As long as you don't stick around this is no problem. Alternatively, do a running hold-up and they'll lean forward enough for you to squeeze through without touching them. | ||
* Hold 1/2 upper exits | * Hold 1/2 upper exits |
Revision as of 23:25, 12 October 2009
Contents
Optimal Routes
Any%
- VE/Easy/Normal
- Aft Deck -> east hatch
- Deck B crew's quarters -> west stairs
- Deck C crew's quarters -> north stairs
- Deck D crew's quarters -> south stairs
- Deck E the bridge -> west hatch
- Navigational deck port side (Olga)
- Navigational deck wing -> west hatch
- Deck E the bridge -> south stairs
- Deck D crew's quarters -> north stairs
- Deck C crew's quarters -> west stairs
- Deck B crew's quarters -> east door
- Deck A crew's lounge -> downstairs east door
- Engine room -> northwest hatch
- Deck 2 port -> east hatch
- Deck 2 starboard -> south exit
- Deck 2 starboard (Soldiers)
- Hold 1 -> northwest door
- Hold 2 -> northwest door
- Hold 3 -> computer
- Hard/Extreme/EE
- Aft Deck -> west hatch
- Deck A crew's quarters -> east door
- Deck A crew's lounge -> upstairs east door
- Deck B crew's quarters -> west stairs
- Deck C crew's quarters -> north stairs
- Deck D crew's quarters -> south stairs
- Deck E the bridge -> west hatch
- Navigational deck port side (Olga)
- Navigational deck wing -> west hatch
- Deck E the bridge -> south stairs
- Deck D crew's quarters -> north stairs
- Deck C crew's quarters -> west stairs
- Deck B crew's quarters -> east door
- Deck A crew's lounge -> downstairs east door
- Engine room -> northwest hatch
- Deck 2 port -> east hatch
- Deck 2 starboard -> south exit
- Deck 2 starboard (Soldiers)
- Hold 1 -> northwest door
- Hold 2 -> northwest door
- Hold 3 -> computer
100%
- Extreme
- Aft Deck -> west hatch
- Deck A crew's quarters -> east door
- Deck A crew's lounge -> upstairs east door
- Deck B crew's quarters -> west stairs
- Deck C crew's quarters -> north stairs
- Deck D crew's quarters -> south stairs
- Deck E the bridge -> west hatch
- Navigational deck port side (Olga)
- Navigational deck wing -> west hatch
- Deck E the bridge -> west hatch
- Navigational deck wing -> east hatch
- Deck E the bridge -> south stairs
- Deck D crew's quarters -> north stairs
- Deck C crew's quarters -> west stairs
- Deck B crew's quarters -> east door
- Deck A crew's lounge -> west hatch
- Deck A crew's quarters -> west hatch
- Aft Deck -> west hatch
- Deck A crew's quarters -> east door
- Deck A crew's lounge -> downstairs east door
- Engine room -> northwest hatch
- Deck 2 port -> east hatch
- Deck 2 starboard -> south exit
- Deck 2 starboard (Soldiers)
- Hold 1 -> upper northeast door
- Hold 2 -> upper northeast door
- Hold 3 -> southeast door
- Hold 2 -> southwest door
- Hold 1 -> northwest door
- Hold 2 -> northwest door
- Hold 3 -> computer
Tricks
- Projector avoidance
Methods of dealing with the projector:
- Crawl under it (yeah, right).
- Press Tr next to the box to turn the guards around, and use the other exit.
- Equip a box to run underneath it.
- Run past, very close to the southern line of marines.
- Hold 2 progression via left side
The normal route for Hold 2 is to travel along the right side of the area. The left side has two metal boxes with marines standing very close.
If you squeeze past these guards, you'll touch them and they'll turn clockwise to look south. As long as you don't stick around this is no problem. Alternatively, do a running hold-up and they'll lean forward enough for you to squeeze through without touching them.
- Hold 1/2 upper exits
You can make it to the upper exits with Lv.1 grip. You must have full Life.
- MARINES photo from distance
You can take the MARINES photo from the same location you would take the front-right photo from (near the computer). First, make sure that you are behind the metal box. If you look closely you should be able to see the white logo on a circular area at the left side of Ray. The box should be right in front of you while you're pointing at it. Stay zoomed out and take a photo centred on the logo.