Difference between revisions of "Freedom Planet/Mechanics and Bugs/Lilac"

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(Mechanics)
(Mechanics: -- This is supposed to be the basics of how they work. Will add variations and uses later. Probably too detailed, might reduce to very basic summaries.)
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= Mechanics =
 
= Mechanics =
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Lilac's mechanics, on the whole, give her an incredible amount of control over her aerial movement and a wide array of combat options. Her running speed is also the highest. Together, this makes Lilac by far the fastest character in the game.
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While fast, however, she cannot simply ''run'' to her top speed, therefore much of her playstyle revolves around using her abilities and the environment to gain and maintain momentum.
  
 
;Dragon Boost
 
;Dragon Boost
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Performed by pressing the Special button and then pressing or holding a direction. Can only be used when the boost meter is completely full and completely consumes it.
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After a brief charge-up, fires Lilac at high speed in a straight line one of 6 basic directions; left, right, or any of the basic diagonals.
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If Lilac was moving across the ground while charging up, she will slide across the ground in the direction of travel while charging. If used while in the air or while running up a vertical wall, Lilac will freeze in place while charging.
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While boosting, Lilac is invincible and will cause damage to any enemies she collides with ''per frame''.
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Boosting straight horizontally into a wall will cause her to bounce upwards and away from the wall, interrupting the boost.
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Boosting diagonally into a wall or ceiling will cause Lilac to ricochet off the wall without interrupting the boost. There is no limit to the number of possible ricochets.
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Boosting diagonally onto a floor(or ceiling slopes) will cause Lilac to simply follow the surface with her boost.
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The boost adds a significant amount to Lilac's speed, though does not necessarily bring her to her top speed.
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If Lilac end the boost in mid-air while ascending, she will lose some of her speed to air friction over time. If she was moving horizontally, downwards, or diagonally downwards, air friction will not apply.
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;Dive-kick
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Performed by pressing ↓ + Attack while in the air.
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Lilac will perform a short animation of her flipping over, before extending her foot and throwing herself downwards.
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This ability does not fire you straight down , rather simply increases your downwards velocity while maintaining your current horizontal velocity. As such, Lilac completely ignores air-friction while Dive-Kicking.
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Lilac is considered constantly attacking while in this state.
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Dive-kicks can be spammed while in the air-flows in Sky Battalion.
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;Cyclone
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Performed by pressing Jump while in mid-air.
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Using cyclone will consume your boost meter slowly over the duration, but ''does not actually require meter to use''.
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Lilac spins around, her hair/tentacles acting like a helicopter, gaining height and lightly damaging nearby enemies per frame.
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While Cyclone-ing, you can exert limited control over Lilac's height by holding ↑ or ↓.
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Holding ↓ as you begin a cyclone will instantly set Lilac's vertical speed to 0(but wont affect her horizontal speed).
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You can only use a cyclone once before landing, and it has a limited duration.
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;Ground Cyclone
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Performed by pressing ↓ + Attack while running. You can jump while in use to convert it into a normal Cyclone.
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Ground cyclones are exactly what they sound like and work just like normal cyclones unless otherwise stated.
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They differ functionally from air cyclones in that if you perform one and 'run' off of an edge, you will ignore air friction. Can be used to hover over gaps in areas where jumping is not feasible.
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However, using a ground cyclone and staying on the ground seems to apply a speed cap to Lilac.
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This speed cap is ''not'' applied, however, if Lilac lands while using a normal cyclone.
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;Uppercut
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Performed by pressing ↑ + Attack
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After a brief delay, Lilac rises upwards in an unusual arc, damaging enemies along the way.
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Lilac will perform the uppercut no matter what, even if you run/fall off a ledge before the animation goes off. The delay before the attack actually goes off can be used in specific places to keep speed where the ceiling would otherwise get in the way, or where the normal jump arc, for whatever reason, wouldn't work.
  
 
;Damage
 
;Damage
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Lilac's damage output is very simple: Cyclone is bad, everything else is good.
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As a general rule in regards to damage output, Dragon Boost > Kicks > everything else > cyclone
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Cyclone hits more often, but only does half the damage per tick as anything else.
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A Dragon Boost will only do the most damage if you are colliding with an enemy for at least around half of it.
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After that, your basic ground combo is to simply spam normal kicks, and your basic air combo is 2 kicks→cyclone(for height)->3 kicks.
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Uppercuts and Divekicks do very similar damage to basic kicks, but they change your position and this makes them situational for attacking.
  
 
= Techniques =
 
= Techniques =

Revision as of 11:21, 4 March 2015

Mechanics

Lilac's mechanics, on the whole, give her an incredible amount of control over her aerial movement and a wide array of combat options. Her running speed is also the highest. Together, this makes Lilac by far the fastest character in the game. While fast, however, she cannot simply run to her top speed, therefore much of her playstyle revolves around using her abilities and the environment to gain and maintain momentum.

Dragon Boost

Performed by pressing the Special button and then pressing or holding a direction. Can only be used when the boost meter is completely full and completely consumes it. After a brief charge-up, fires Lilac at high speed in a straight line one of 6 basic directions; left, right, or any of the basic diagonals. If Lilac was moving across the ground while charging up, she will slide across the ground in the direction of travel while charging. If used while in the air or while running up a vertical wall, Lilac will freeze in place while charging. While boosting, Lilac is invincible and will cause damage to any enemies she collides with per frame. Boosting straight horizontally into a wall will cause her to bounce upwards and away from the wall, interrupting the boost. Boosting diagonally into a wall or ceiling will cause Lilac to ricochet off the wall without interrupting the boost. There is no limit to the number of possible ricochets. Boosting diagonally onto a floor(or ceiling slopes) will cause Lilac to simply follow the surface with her boost. The boost adds a significant amount to Lilac's speed, though does not necessarily bring her to her top speed. If Lilac end the boost in mid-air while ascending, she will lose some of her speed to air friction over time. If she was moving horizontally, downwards, or diagonally downwards, air friction will not apply.

Dive-kick

Performed by pressing ↓ + Attack while in the air. Lilac will perform a short animation of her flipping over, before extending her foot and throwing herself downwards. This ability does not fire you straight down , rather simply increases your downwards velocity while maintaining your current horizontal velocity. As such, Lilac completely ignores air-friction while Dive-Kicking. Lilac is considered constantly attacking while in this state. Dive-kicks can be spammed while in the air-flows in Sky Battalion.

Cyclone

Performed by pressing Jump while in mid-air. Using cyclone will consume your boost meter slowly over the duration, but does not actually require meter to use. Lilac spins around, her hair/tentacles acting like a helicopter, gaining height and lightly damaging nearby enemies per frame. While Cyclone-ing, you can exert limited control over Lilac's height by holding ↑ or ↓. Holding ↓ as you begin a cyclone will instantly set Lilac's vertical speed to 0(but wont affect her horizontal speed). You can only use a cyclone once before landing, and it has a limited duration.

Ground Cyclone

Performed by pressing ↓ + Attack while running. You can jump while in use to convert it into a normal Cyclone. Ground cyclones are exactly what they sound like and work just like normal cyclones unless otherwise stated. They differ functionally from air cyclones in that if you perform one and 'run' off of an edge, you will ignore air friction. Can be used to hover over gaps in areas where jumping is not feasible. However, using a ground cyclone and staying on the ground seems to apply a speed cap to Lilac. This speed cap is not applied, however, if Lilac lands while using a normal cyclone.

Uppercut

Performed by pressing ↑ + Attack After a brief delay, Lilac rises upwards in an unusual arc, damaging enemies along the way. Lilac will perform the uppercut no matter what, even if you run/fall off a ledge before the animation goes off. The delay before the attack actually goes off can be used in specific places to keep speed where the ceiling would otherwise get in the way, or where the normal jump arc, for whatever reason, wouldn't work.

Damage

Lilac's damage output is very simple: Cyclone is bad, everything else is good. As a general rule in regards to damage output, Dragon Boost > Kicks > everything else > cyclone Cyclone hits more often, but only does half the damage per tick as anything else. A Dragon Boost will only do the most damage if you are colliding with an enemy for at least around half of it. After that, your basic ground combo is to simply spam normal kicks, and your basic air combo is 2 kicks→cyclone(for height)->3 kicks. Uppercuts and Divekicks do very similar damage to basic kicks, but they change your position and this makes them situational for attacking.

Techniques

Major Tricks

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