Difference between revisions of "Freedom Planet/Mechanics and Bugs/Carol"
From SDA Knowledge Base
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Revision as of 01:51, 11 February 2015
Mechanics
- Kicks
- Wild Claw
- Damage
- Slopes
- Ladders
- Zipping
Techniques
- Bike
- Boost Jumping
- Done on a slope yields amazing vertical height.
- Edge Boost
- Wall Launching
- Roof riding
- Double Jump Cancel
- Boost-Turnaround
- Propeller kicks
- Boost Claw
- Wall Ride
- Double Jump Claw / Jump claw:
- Simply by jumping during the boost animation, Carol can use her wild claw in midair. This can be combined with a double jump to place the claw very high. Generally not too useful however as most fights are done off the bike, or the movement needed to boost gets in the way. Does not work when boost jumping off an upwards slope
- Foot
- Slope Pounce
- Slope Roll
- Pounce claw
- Roll Claw
- Rapid Clawing
- Reverse Claw
- Spring Pounce
- Pounce Turnaround
- Wall Jump
- Roll Blocking
- Pounce While Zipping
Major Skips
- Relic Maze Zip
- Thermal Base Box Zip
- Final Dreadnought 2 Zip
- Final Dreadnought 4 Zip