Difference between revisions of "Remember Me"
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[[Remember_Me/new_game_plus_any%|NG+ Any%]] - (New Game+ Any%) - New Game+ file played with or without DLC, on any difficulty. Must start at the beginning of Episode 0. Timer starts on the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O. <br /> | [[Remember_Me/new_game_plus_any%|NG+ Any%]] - (New Game+ Any%) - New Game+ file played with or without DLC, on any difficulty. Must start at the beginning of Episode 0. Timer starts on the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O. <br /> | ||
[[Remember_Me/100_percent|100%]] - (100%) - New Game file played with DLC, on any difficulty. All Collectibles and Scaramechs must be collected. Timer starts at the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O. <br /> | [[Remember_Me/100_percent|100%]] - (100%) - New Game file played with DLC, on any difficulty. All Collectibles and Scaramechs must be collected. Timer starts at the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O. <br /> | ||
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[[Remember_Me/segmented_runs|Segmented Runs]] - Play to complete individual chapters as fast as possible. <br /> | [[Remember_Me/segmented_runs|Segmented Runs]] - Play to complete individual chapters as fast as possible. <br /> | ||
Revision as of 11:46, 31 January 2015
Remember Me was released in June of 2013 for PC, Xbox 360, and PS3.
Categories
NG Any% - (New Game Any%) - New Game file played with or without DLC, on any difficulty. Timer starts on the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O.
NG+ Any% - (New Game+ Any%) - New Game+ file played with or without DLC, on any difficulty. Must start at the beginning of Episode 0. Timer starts on the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O.
100% - (100%) - New Game file played with DLC, on any difficulty. All Collectibles and Scaramechs must be collected. Timer starts at the last menu input before the opening cutscene and ends when you lose control after the final combo is delivered to H3O.
Segmented Runs - Play to complete individual chapters as fast as possible.
Additional Information
Glitches - Glitches found for Remember Me speedruns.
Records - Collection of speedrun records.