Difference between revisions of "Final Fight/Basics"

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(Created page with "= Controls = == Cody == File:Cody ff1select.gif Button 1 - Punches! Press repeatedly for a series of up to 4 hits. The 3rd hit can be canceled into a shoulder toss if yo...")
 
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Button 1 - Punches! Press repeatedly for a series of up to 4 hits. The 3rd hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.
 
Button 1 - Punches! Press repeatedly for a series of up to 4 hits. The 3rd hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.
 +
 
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
 
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
 +
 
1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
 
1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
 +
 
2, then 1 - Jump kick. Knocks enemies down. Nothing special.
 
2, then 1 - Jump kick. Knocks enemies down. Nothing special.
 +
 
Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.
 
Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.
 +
 
2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.
 
2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.
 +
 
Move into standing enemies - Grabs the enemy, leads to other stuff.
 
Move into standing enemies - Grabs the enemy, leads to other stuff.
 +
 
Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.
 
Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.
 +
 
Grab enemy, left/right+1 - Toss. Great for grouping.  
 
Grab enemy, left/right+1 - Toss. Great for grouping.  
  
 
Weapons:
 
Weapons:
 +
 
Pipe/Katana - Swing them with button 1. Not great weapons for Cody since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.
 
Pipe/Katana - Swing them with button 1. Not great weapons for Cody since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.
 +
 
Knife - Stab or throw with button 1, range dependent. Spectacular weapon for Cody, the knife swing is lightning fast, has good range and does great damage. You can tell if you are in range to stab instead of toss because the Knife will flash red in Cody's hand. Knocks enemies down.
 
Knife - Stab or throw with button 1, range dependent. Spectacular weapon for Cody, the knife swing is lightning fast, has good range and does great damage. You can tell if you are in range to stab instead of toss because the Knife will flash red in Cody's hand. Knocks enemies down.
  
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Button 1 - Punches! Press repeatedly for a series of up to 3 hits. The 2rd hit can be canceled into a suplex if you hold up or down while mashing. Picks up items near you if they are there.
 
Button 1 - Punches! Press repeatedly for a series of up to 3 hits. The 2rd hit can be canceled into a suplex if you hold up or down while mashing. Picks up items near you if they are there.
 +
 
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
 
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
 +
 
1+2 - Superjoy; mostly invulnerable lariat that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
 
1+2 - Superjoy; mostly invulnerable lariat that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
 +
 
2 (or Forward+2), then 1 - Jump kick. Knocks enemies down. Unlike Guy and Cody, Haggar does not have a unique attack for jumping straight up. Jumping forward while doing this is a great way to group enemies. Can be canceled into the down+1, which can be useful against enemies who block or if you kick too early in your jump.
 
2 (or Forward+2), then 1 - Jump kick. Knocks enemies down. Unlike Guy and Cody, Haggar does not have a unique attack for jumping straight up. Jumping forward while doing this is a great way to group enemies. Can be canceled into the down+1, which can be useful against enemies who block or if you kick too early in your jump.
 +
 
2, then down+1 - Down jumping attack. Works out of any jump direction. Knocks enemies down in the direction Haggar is facing. Can be canceled into the jump kick if you are jumping up or forward, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or if do this too early in your jump.
 
2, then down+1 - Down jumping attack. Works out of any jump direction. Knocks enemies down in the direction Haggar is facing. Can be canceled into the jump kick if you are jumping up or forward, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or if do this too early in your jump.
 +
 
Move into standing enemies - Grabs the enemy, leads to other stuff. Haggar can walk around and jump while holding an enemy.  
 
Move into standing enemies - Grabs the enemy, leads to other stuff. Haggar can walk around and jump while holding an enemy.  
 +
 
Grab enemy, 1 - Headbutt attack. Repeat up to 3 times, or change to Suplex or Piledriver after 1 or 2 bashes.
 
Grab enemy, 1 - Headbutt attack. Repeat up to 3 times, or change to Suplex or Piledriver after 1 or 2 bashes.
 +
 
Grab enemy, left/right+1 - Suplex. Good for grouping, but lacks the screen control the other characters tosses have.
 
Grab enemy, left/right+1 - Suplex. Good for grouping, but lacks the screen control the other characters tosses have.
 +
 
Grab enemy, 2 then 1 - Piledriver. Can be done out of directional jumps and can be used for grouping, but does pretty poor damage for what it is and lacks the invulnerability of the suplex.
 
Grab enemy, 2 then 1 - Piledriver. Can be done out of directional jumps and can be used for grouping, but does pretty poor damage for what it is and lacks the invulnerability of the suplex.
  
 
Weapons:
 
Weapons:
 +
 
Pipe/Katana - Swing them with button 1. Decent weapons since Haggar swings them pretty fast and they reach a long distance. Both work the same but Katana does more damage.
 
Pipe/Katana - Swing them with button 1. Decent weapons since Haggar swings them pretty fast and they reach a long distance. Both work the same but Katana does more damage.
 +
 
Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor.
 
Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor.
  
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Button 1 - Punches! Press repeatedly for a series of up to 5 hits. The 4th hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.
 
Button 1 - Punches! Press repeatedly for a series of up to 5 hits. The 4th hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.
 +
 
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
 
Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.
 +
 
1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
 
1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.
 +
 
2, then 1 - Jump kick. Knocks enemies down. Nothing special.
 
2, then 1 - Jump kick. Knocks enemies down. Nothing special.
 +
 
Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.
 
Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.
 +
 
2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.
 
2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.
 +
 
Near wall, 2 then hold away from wall+2 - Walljump. Basically useless since Guy just has his normal attack options. Might be the fastest movement over the very slight distance it gets.
 
Near wall, 2 then hold away from wall+2 - Walljump. Basically useless since Guy just has his normal attack options. Might be the fastest movement over the very slight distance it gets.
 +
 
Move into standing enemies - Grabs the enemy, leads to other stuff.
 
Move into standing enemies - Grabs the enemy, leads to other stuff.
 +
 
Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.
 
Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.
 +
 
Grab enemy, left/right+1 - Toss. Great for grouping.  
 
Grab enemy, left/right+1 - Toss. Great for grouping.  
  
 
Weapons:
 
Weapons:
 +
 
Pipe/Katana - Swing them with button 1. Not great weapons for Guy since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.
 
Pipe/Katana - Swing them with button 1. Not great weapons for Guy since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.
 +
 
Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor
 
Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor

Revision as of 16:10, 25 January 2015

Controls

Cody

Cody ff1select.gif

Button 1 - Punches! Press repeatedly for a series of up to 4 hits. The 3rd hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.

Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.

1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.

2, then 1 - Jump kick. Knocks enemies down. Nothing special.

Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.

2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.

Move into standing enemies - Grabs the enemy, leads to other stuff.

Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.

Grab enemy, left/right+1 - Toss. Great for grouping.

Weapons:

Pipe/Katana - Swing them with button 1. Not great weapons for Cody since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.

Knife - Stab or throw with button 1, range dependent. Spectacular weapon for Cody, the knife swing is lightning fast, has good range and does great damage. You can tell if you are in range to stab instead of toss because the Knife will flash red in Cody's hand. Knocks enemies down.

Haggar

Haggar ff1select.gif

Button 1 - Punches! Press repeatedly for a series of up to 3 hits. The 2rd hit can be canceled into a suplex if you hold up or down while mashing. Picks up items near you if they are there.

Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.

1+2 - Superjoy; mostly invulnerable lariat that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.

2 (or Forward+2), then 1 - Jump kick. Knocks enemies down. Unlike Guy and Cody, Haggar does not have a unique attack for jumping straight up. Jumping forward while doing this is a great way to group enemies. Can be canceled into the down+1, which can be useful against enemies who block or if you kick too early in your jump.

2, then down+1 - Down jumping attack. Works out of any jump direction. Knocks enemies down in the direction Haggar is facing. Can be canceled into the jump kick if you are jumping up or forward, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or if do this too early in your jump.

Move into standing enemies - Grabs the enemy, leads to other stuff. Haggar can walk around and jump while holding an enemy.

Grab enemy, 1 - Headbutt attack. Repeat up to 3 times, or change to Suplex or Piledriver after 1 or 2 bashes.

Grab enemy, left/right+1 - Suplex. Good for grouping, but lacks the screen control the other characters tosses have.

Grab enemy, 2 then 1 - Piledriver. Can be done out of directional jumps and can be used for grouping, but does pretty poor damage for what it is and lacks the invulnerability of the suplex.

Weapons:

Pipe/Katana - Swing them with button 1. Decent weapons since Haggar swings them pretty fast and they reach a long distance. Both work the same but Katana does more damage.

Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor.

Guy

Guy ff1select.gif

Button 1 - Punches! Press repeatedly for a series of up to 5 hits. The 4th hit can be canceled into a shoulder toss if you hold up or down while mashing. Picks up items near you if they are there.

Button 2 - Jumps! You can press a direction to jump that way. Jumping backwards is the fastest way to move around, but you have to press back just after pressing jump or you will just get a forward jump in the direction you are facing.

1+2 - Superjoy; mostly invulnerable spinkick that hits all around you. Takes some life to use if it hits anything, and can't be used if you have no health.

2, then 1 - Jump kick. Knocks enemies down. Nothing special.

Forward+2, then 1 - Jump kick. Knocks enemies down. Since you move forward while knocking enemies down, its great for pushing large groups of enemies together safely. Can be canceled into the down+1, which can be useful against enemies who block or if you jump kick too early.

2, then down+1 - Down jumping attack. Works out of any jump direction. Leaves enemies standing which is great for leading to a grab for bash damage or tossing to group enemies. Can be canceled into the neutral jump or forward jump kick as appropriate, which can be useful to add damage to the jumping attack or to pin an enemy who blocks or to keep you safe if you do this too early in the jump.

Near wall, 2 then hold away from wall+2 - Walljump. Basically useless since Guy just has his normal attack options. Might be the fastest movement over the very slight distance it gets.

Move into standing enemies - Grabs the enemy, leads to other stuff.

Grab enemy, 1 - Knee bash attack. Repeat up to 3 times, or change to toss after 1 or 2 bashes.

Grab enemy, left/right+1 - Toss. Great for grouping.

Weapons:

Pipe/Katana - Swing them with button 1. Not great weapons for Guy since the swing is a bit slow and they knock down every hit. Both work the same but Katana does more damage.

Knife - A throwable knife. Does decent damage and the only way to attack from far. Mostly a nuisance since El Gados and Hollywoods tend to dump large numbers of them on the floor

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