Difference between revisions of "Divine Divinity/any % SS"

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m (faster way to multiply items)
(Route update: Dr. Elrath, Dark Forest, Wasteland and Forts)
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=Maps=
 
=Maps=
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At the moment out of date.
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The maps I'll be referencing, are maps I created to route the game. They can be found [https://docs.google.com/presentation/d/1xOx_pGX5Jh58FSJuE2D_cyURywdiNqg8sSR3J6Cwkvw/edit?usp=sharing here.]
 
The maps I'll be referencing, are maps I created to route the game. They can be found [https://docs.google.com/presentation/d/1xOx_pGX5Jh58FSJuE2D_cyURywdiNqg8sSR3J6Cwkvw/edit?usp=sharing here.]
  
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Go back to Lanilors house and talk to him.
 
Go back to Lanilors house and talk to him.
  
At the gate: Throw pyramid 8 to the east. It should land just north of Nericon's Garden.
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At the gate: Throw pyramid to the east. It should land northeast of Nericon's Garden.
  
Leave town and head south until a cutscene starts. One it has ended, use the teleporter and head to Rivertown.
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Leave town and head south until the cutscene starts. Once it has ended, use the teleporter and head to Rivertown.
  
  
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Go to store Ars Magicana and buy a statue (it doesn't matter whitch one). Head to the potions shop and buy shadowpotions (multiply them as well). These potions are your best friend. Use them whenever you come near mobs, as later in the game, one or two hits will kill you.
 
Go to store Ars Magicana and buy a statue (it doesn't matter whitch one). Head to the potions shop and buy shadowpotions (multiply them as well). These potions are your best friend. Use them whenever you come near mobs, as later in the game, one or two hits will kill you.
  
 +
Go to Dr. Elraths house in the southeast corner of the town. Enter it through the corner that is "pointing" southeast (there is only one). Once inside, a dialogue should start after which you'll find yourself outside the house. Just teleport back in and enter the basement. Get the key from the chest next to the stairs and use the it to unlock the door behind the boxes. Head south through the hallway and get Dr. Elraths Note, then exit the basement and talk to Dr. Elrath.
  
<big>The Barracks</big><br />
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Leave Rivertown to the south and go to the town watch (south of Stormfist Castle) and talk to Ralph. He will reward you with the invitation you need to enter the Castle.  
 
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Go south to the barracks and talk to General Alix.
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<big>Break The Siege</big><br />
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Go to Captain Mitox located south of General Alix. Here you have to do two quests
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to receive the invitation to Stormfist Castle.
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Quests:
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Ravage the Orc supply train
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Poison the Well
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Note:<br />
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:Place teleporter in front of the headquarters. Once at the supply train, place the other one. Then teleport back, accept the new quest and teleport right back again. Pick up the teleporter. After you have poisoned the well, teleport back again and pick up the second teleporter.
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Talk to Captain Mitox and then visit General Alix to receive the invitation.
+
  
  
 
<big>Stormfist Castle</big><br />
 
<big>Stormfist Castle</big><br />
  
One we enter the castle, two cutscenes will start. In the first one, an imp is going to take away our pyramides. If we don't have them on us, he won't take them, but he'll stop us, as soon as we try to use them again.
+
Once we enter the castle, two cutscenes will start. In the first one, an imp is going to take away our pyramides. If we don't have them on us, he won't take them, but he'll stop us, as soon as we try to use them again.
  
After the cutscenes are done, we'll have to do a few tasks for Janus.
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After the cutscenes are done, we'll have to do a few tasks for Janus.  
 +
(You can pick the flower while Janus is walking to his room)
  
  
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5. The Merchant's Meeting:
 
5. The Merchant's Meeting:
  
:An important meeting in the throne room, which is interrupted by orcs. We are then thrown out of the castle, as we failed to defend Janus
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:An important meeting in the throne room, which is interrupted by orcs. We are then thrown out of the castle, as we failed to defend Janus.
  
  
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<big>Rivertown</big><br />
 
<big>Rivertown</big><br />
  
Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell scorpion traps.
+
Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell the scorpion traps we need.
  
 
Enter the grate to the sewer on the marketplace.
 
Enter the grate to the sewer on the marketplace.
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<big>Stormfist Castle's Treasure Room</big><br />
 
<big>Stormfist Castle's Treasure Room</big><br />
  
You have to put all points you have towards constitution. If you don't do that, the traps ahead will kill you.
+
You have to put all points you have towards constitution, otherwise the traps up ahead will kill you.
  
 
Exit the room through the southern door, then head the west and find Zandalor. (keep to the upper site)
 
Exit the room through the southern door, then head the west and find Zandalor. (keep to the upper site)
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<big>Return To the Dwarven Bread Inn</big><br />
 
<big>Return To the Dwarven Bread Inn</big><br />
  
Wait for the cutscene to pass. While Zandalor is approaching the corpse, put one point towards Meteoritestrike and multiply the scorpion traps. Run to the corpse, so that a dialogue with Zandalor starts.
+
Wait for the cutscene to pass. While Zandalor is approaching the corpse, put one point towards Meteoritestrike, one towards Wizards Sight and multiply the scorpion traps. Run to the corpse, so the dialogue with Zandalor starts.
  
  
 
<big>The Council of Seven</big><br />
 
<big>The Council of Seven</big><br />
  
After the dialogue has ended, kill two monster using Meteoritestrike to gain a level. We need this to be able to put one point towards Deadly Gift.
+
After the dialogue has ended, kill three monster using Meteoritestrike to gain a level. We need this to reach the min. level for Deadly Gift.
  
 
Using scorpion traps makes all the upcoming bossfights very easy. Note that you can stay invisible while sanding next to the boss and spawning scorpions.  
 
Using scorpion traps makes all the upcoming bossfights very easy. Note that you can stay invisible while sanding next to the boss and spawning scorpions.  
  
After you have fought the Succubus, we receive our pyramids from ZixZax, who can be found in the room west of us.
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After you have fought the Succubus, receive your pyramids from ZixZax, who can be found in the room to the west.
 
Place the orbs in the statues.
 
Place the orbs in the statues.
  
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Visit the village of elves (keep south inside the village to avoid a cutscene) and find Bronthion. Drop a pyramid and leave the village to the south. Go to the camp of orcs and enter the cave and enter the basement to fight Josephina.
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Visit the village of elves (keep south inside the village to avoid a cutscene) and find Bronthion. Go to the camp of orcs and enter the basement to fight Josephina. Collect the artifacts (two are on the floor and one is dropped by Josephina).  
Collect the artifacts (two are on the floor and one is dropped by Josephina) abd then teleport back to Bronthion. Collect the other pyramid.
+
  
Enter the Dwarven Halls and go to the teleporter near the entrance to the throne room. Drop a pyramid next to it.
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Get back out and go to the graveyard you smet the "dawrves" at. Throw a pyramid to the southeast. You have to scroll OOB until you reach the Dwarven Halls. There you have to place it in the water to be able to dropp it. Afterwards go back to Bronthion to complete the quest, then use your teleporters. Drop a pyramid next to the teleporter near the throne room. Talk to King Kelp and retreive the Stone Axe from the mines (maps are provided).
Talk to King Kelp and retreive the Stone Axe from the mines (maps are provided)
+
  
 
The fight with Moriendor can be skipped by immediately using the lever.
 
The fight with Moriendor can be skipped by immediately using the lever.
Bag the Stone Axe and teleport back. Speak with the king. He'll give you the permission to take Eolus to the Council. Use the teleporter to head to the dwarven village. There you have to talk to Eolus in the house on the southern edge of the village.
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Bag the Stone Axe and teleport back. Speak with the king and he'll give you the permission to take Eolus to the Council. Use the teleporter to head to the dwarven village. There you have to talk to Eolus in the house on the southern edge of the village.
  
 
Head back to the Council of Seven and ring the bell.
 
Head back to the Council of Seven and ring the bell.
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<big>The Way to the Dungeon: Map 11</big><br />
 
<big>The Way to the Dungeon: Map 11</big><br />
  
After speaking with the Orcs (and assuring them that you're not a dragon) head east, then southwest until you find Zandalor.
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After speaking with the Orcs (and assuring them that you're not a dragon) throw a pyramid southeast to the dungeon enterance, then southeast until you find Zandalor.
  
After the cutscene has ended head south. At the southern edge of the map, walk to the east, until a dialog box appears.
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After the cutscene has ended use your teleporter and enter the final dungeon.
Put one point towards Spirit Form and use it to cross the swamp. After you crossed the swamp, end the transformation and activate the statue glitch (you can also throw the pyramid all the way there).
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Enter the dungeon.
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<big>The Five Forts: Map 12-17</big><br />
 
<big>The Five Forts: Map 12-17</big><br />
  
Run up to the marked location on the map and drop a teleport pyramid.
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Most parts of the forts can be skipped, as it is possible to teleport through the walls, straight into bossroom.
Throw the other pyramid through the void to the fortresses with the following timings:
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1: l:6++; d:2+
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2: l:7; u:3++
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3: u:5++; r:3+
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4: u:1; r:5++
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5: u:5; r:7
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For the forts, see the maps. Collect pyramid, then run to the boss.
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Throw to the Boss: u:8; r:3
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Drop a pyramid in the first room. Press the levers in both the east and the west wing of the fort. This will open the gate the the northern end of first foom. Go through this door and defeate the final boss
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I count the forts counterclockwise, starting with the one in the upper left corner.
  
 +
To skip the first three forts, you can enter them through the bottom walls of the bossroom, while for the last to enter two, you have them get through the outside wall. Throw your teleporter intothe water near the upper edge of the "island", then enter through the upper walls of the room. This also works for the final boss, but don't forget to trigger the dialogue.
  
  

Revision as of 09:46, 13 October 2014

During this run, we won't be skipping any of the quests in the main storyline, as this apperas to be impossible. What is left, if to do these quests as fast as possible and saving time where ever possible. The most important used are the statue glitch, item duplication and long distance pyramid throws.

In the description, you'll find time designations I use to know, how far I have to scroll to the for of war. As it's unlikely that you count the same way I do, you'll need to come up with your own timings.

If you are more comfortable with german, my the original version can be found here.


Maps

At the moment out of date.

The maps I'll be referencing, are maps I created to route the game. They can be found here.

How to read:

The lines represent the path I take, squares are pyramids and circles are normal teleporters. Follow one line (start with black on most maps), until you reach the end with a square or circle of another color. Continue the path from the object with the same shape and color. Whether you have to drop-use or use the pyramids can be taken from the route explanation. Reading the explanation helps a lot with understanding the maps, so you should read it. I know they're quite messy, but if you still have problems understanding, feel free to ask me.


Part I: Aleroth, Rivertown, Stormfist Castle

This part consists of leaving the town Aleroth, going to Rivertown to buy a statue and potions and get an invitation to enter Stormfist Castle


Aleroth: Map 1

The supplies we get in Jorams house are gold and potions.

Take the gold can be found in the chest you woke up next to. Leave the basment and purchase the potions from Joram: You need red, blue and yellow. Multiply both the gold and the potions in the trade window.

You can duplicate the yellow potion in the bookshelf

Leave the house and go to Mardaneus' house. After the cutscene, enter the house through the well to the East. Then go to the village entrance and talk to Serk. To get the Teleportpyramids, turn all the Dragon statues north.

Place and use a teleport pyramid, pick up the other one and teleport back. If you are to slow, you'll take a lot of damage from the skeletons in the room.

Go back to Lanilors house and talk to him.

At the gate: Throw pyramid to the east. It should land northeast of Nericon's Garden.

Leave town and head south until the cutscene starts. Once it has ended, use the teleporter and head to Rivertown.


Rivertown

Go to store Ars Magicana and buy a statue (it doesn't matter whitch one). Head to the potions shop and buy shadowpotions (multiply them as well). These potions are your best friend. Use them whenever you come near mobs, as later in the game, one or two hits will kill you.

Go to Dr. Elraths house in the southeast corner of the town. Enter it through the corner that is "pointing" southeast (there is only one). Once inside, a dialogue should start after which you'll find yourself outside the house. Just teleport back in and enter the basement. Get the key from the chest next to the stairs and use the it to unlock the door behind the boxes. Head south through the hallway and get Dr. Elraths Note, then exit the basement and talk to Dr. Elrath.

Leave Rivertown to the south and go to the town watch (south of Stormfist Castle) and talk to Ralph. He will reward you with the invitation you need to enter the Castle.


Stormfist Castle

Once we enter the castle, two cutscenes will start. In the first one, an imp is going to take away our pyramides. If we don't have them on us, he won't take them, but he'll stop us, as soon as we try to use them again.

After the cutscenes are done, we'll have to do a few tasks for Janus. (You can pick the flower while Janus is walking to his room)


1. Find the White Cat:

Leave Janus' room, follow the hallway south.

2. Deliver a Love Letter to Lela:

The room from Lela's go her hand over the letter.

3. Flowers for Lela:

Pick a flower near the gate and bring the it to Lela.

4. Find the Teddy Bear:

In the corner of the corridor, next to Janus' room.

5. The Merchant's Meeting:

An important meeting in the throne room, which is interrupted by orcs. We are then thrown out of the castle, as we failed to defend Janus.


Part II: Iona's Dungeon, The Graveyard

Iona's Dungeon: Map 2

Head south until we are approached by Iona. She will teleport us away, take all our stuff and throw us into a cell. Try to open the door and wait for the cat to bring the key. Leave the cell and take the stairs to the west of our cell.


Iona's Dungeon First Floor

Get key from the chest in the far east of this level and use it to open the cell nearby. You'll find you stuff int the chest. Go all the way to the exit in the west of Dunegons. (a map is provided)


The Graveyard: Map 3

The gate is located southeast of the grave. You have to wait untill Iona appears for it to be unlocked.


Part III: River Town, The Sewers, Treasure

Rivertown

Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell the scorpion traps we need.

Enter the grate to the sewer on the marketplace.


The Sewers: Map 4

Find you way through this map to the enterance to the Stormfist Treasury. (a map is provided)


Stormfist Castle's Treasure Room

You have to put all points you have towards constitution, otherwise the traps up ahead will kill you.

Exit the room through the southern door, then head the west and find Zandalor. (keep to the upper site) After the dialogue, move all the way to the east (keep to the right) and then through the "Door" into the treasury. In case you've missed the password in the dialoge, it's answer nr. 7. Go to the center pf the room until a dialogbox appears, then head back to Zandalor.


Return To the Dwarven Bread Inn

Wait for the cutscene to pass. While Zandalor is approaching the corpse, put one point towards Meteoritestrike, one towards Wizards Sight and multiply the scorpion traps. Run to the corpse, so the dialogue with Zandalor starts.


The Council of Seven

After the dialogue has ended, kill three monster using Meteoritestrike to gain a level. We need this to reach the min. level for Deadly Gift.

Using scorpion traps makes all the upcoming bossfights very easy. Note that you can stay invisible while sanding next to the boss and spawning scorpions.

After you have fought the Succubus, receive your pyramids from ZixZax, who can be found in the room to the west. Place the orbs in the statues.


Part IV: Gathering the Council

Human And Ork: Map 5

Start by teleporting to Aleroth and leave one pyramid near the teleporter.

Enter the village, get the key and then rescue Mardaneus. You don't have to fight Demona, you can just get invisible and just walk past her. She can however kill you, while you take the key in the house.

Talk to Joram in the Blue Boar Inn about Goemoe. After this, go to the bottom left corner, where you can find orcish prisions. Free the orc from it and use your pyramid to go back to the Council of the Seven. You have to look at the the lizard statue to progress.


Lizard And Imp: Map 6

Go Verdistis.

Enter the inn on the right side of the road and do the Imp quest. Avoind becoming involved into the war between bees and wasps. To do so, use the following dialogeoptions, when you talk to the king of wasps: 9x 1; 1x 2. Move to the top of the map, where the Queen of bees will give you a key. Use it for the house north of you and talk to the imp. You can leave this place by using the stone the imp gave you.

Go back to the main road and head northeast in order to save Goemoe. Enter the basement of the house. There you will be frozen and rescued afterwards. To save Goemoe, pick up the key in the upper left corner of the room and the Polymorph Staff in the room south of you.

Head back to the Council and view the dwarven statue.


Dwarf And Elf: Map 5 (start with pink) and Map 6-10

Collect teleport pyramid and teleport to Ars Magicana. Walk south along the eastern edge of the city towards the dwarven village. One you arrive a cutscene will start, after which you can walk east to talk to Eolus at the altar. Continue east into the house ant talk to Gregor and pick up the scroll in the upper room.

Head to Dark Forest. (see map for possible path)


Visit the village of elves (keep south inside the village to avoid a cutscene) and find Bronthion. Go to the camp of orcs and enter the basement to fight Josephina. Collect the artifacts (two are on the floor and one is dropped by Josephina).

Get back out and go to the graveyard you smet the "dawrves" at. Throw a pyramid to the southeast. You have to scroll OOB until you reach the Dwarven Halls. There you have to place it in the water to be able to dropp it. Afterwards go back to Bronthion to complete the quest, then use your teleporters. Drop a pyramid next to the teleporter near the throne room. Talk to King Kelp and retreive the Stone Axe from the mines (maps are provided).

The fight with Moriendor can be skipped by immediately using the lever. Bag the Stone Axe and teleport back. Speak with the king and he'll give you the permission to take Eolus to the Council. Use the teleporter to head to the dwarven village. There you have to talk to Eolus in the house on the southern edge of the village.

Head back to the Council of Seven and ring the bell.


Part V: The Wastelands

The Way to the Dungeon: Map 11

After speaking with the Orcs (and assuring them that you're not a dragon) throw a pyramid southeast to the dungeon enterance, then southeast until you find Zandalor.

After the cutscene has ended use your teleporter and enter the final dungeon.


The Five Forts: Map 12-17

Most parts of the forts can be skipped, as it is possible to teleport through the walls, straight into bossroom.

I count the forts counterclockwise, starting with the one in the upper left corner.

To skip the first three forts, you can enter them through the bottom walls of the bossroom, while for the last to enter two, you have them get through the outside wall. Throw your teleporter intothe water near the upper edge of the "island", then enter through the upper walls of the room. This also works for the final boss, but don't forget to trigger the dialogue.


Sources

Guideline for the Walkthrough:

Divine Divinity Walkthrough, JaggedJim, January 6, 2004:
www.the-spoiler.com/RPG/Larian/divine.divinity.1.html


Raw Maps:

Kiya's Divine Dininity:
http://kiya.xanlosch.de/
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