Difference between revisions of "XCOM: Enemy Unknown (2012)"
From SDA Knowledge Base
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Routing an XCOM speedrun comes down to, in the fastest possible way, gathering the materials and research neccesary to unlock the three story missions. | Routing an XCOM speedrun comes down to, in the fastest possible way, gathering the materials and research neccesary to unlock the three story missions. | ||
− | The requirements for each mission are below. | + | The requirements for each mission are below. Note that credits are not tallied as they are generally in plentiful supply. |
=== Base Assault === | === Base Assault === |
Revision as of 04:23, 3 August 2014
THIS PAGE IS A WIP
Routing notes for XCOM: EU. This route was intended for speedruns played on easy. Runs on other difficulties may require running additional missions
and acquiring additional squad upgrades.
Overview
Routing an XCOM speedrun comes down to, in the fastest possible way, gathering the materials and research neccesary to unlock the three story missions.
The requirements for each mission are below. Note that credits are not tallied as they are generally in plentiful supply.
Base Assault
Research:
- Xeno-Biology -> (Arc Thrower, build Alien Containment) -> (capture alien -> interrogate alien, capture Outsider) -> Outsider Shard -> buy Skeleton Key
Minimum Resources Required:
- 10 Weapon Fragments
- 10 Elerium
- 10 Alloys
Overseer UFO
Research:
- (Alien Nav Computer, UFO Power Source) -> New Fighter Craft -> (buy Firestorm, EMP Cannon -> buy EMP Cannon)
- Hyperwave Communication -> build Hyperwave Relay
Minimum Resources Required:
- 4 UFO Flight Computers
- 2 UFO Power Sources
- 70 Elerium
- 90 Alloys
- 75 Weapon Fragments
- 30 Engineers
Temple Ship
Research:
- Ethereal Device -> (PSI Armor -> buy PSI Armor, build Gollop Chamber)
- Sectoid Commander Autopsy -> build Psionic Lab
Minimum Resources Required:
- 60 Elerium
- 40 Alloys