Difference between revisions of "Duke Nukem 3D/RTA"
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(Created page with "RTA (or Real Time Attack) is a group of categories that is timed in a single-segment. Runs usually follow a real timer rather than the in-game timer, as the in-game timer is f...") |
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= Any% (Glitchless) = | = Any% (Glitchless) = | ||
== Route == | == Route == | ||
+ | Any% Glitchless is run entirely on the <i>Piece of Cake</i> difficulty.<br /> | ||
+ | The goal of this category is to finish the original 3 episodes: <i>L.A. Meltdown</i>, <i>Lunar Apocalypse</i>, and <i>Shrapnel City</i> in the quickest time possible using anything except glitches and cheats. Unlike standard Any%, any glitch done during an Any% (Glitchless) run will invalidate it. | ||
=== E1L1 - Hollywood Holocaust === | === E1L1 - Hollywood Holocaust === | ||
If you have run this level in standard Any% before, then the route will seem very familiar. | If you have run this level in standard Any% before, then the route will seem very familiar. | ||
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# Grab the medkit (use your previous one if you have one) and grab the Atomic Health near the Battlelord. Kill it and finish the episode. | # Grab the medkit (use your previous one if you have one) and grab the Atomic Health near the Battlelord. Kill it and finish the episode. | ||
5 RPG ammo is on each corner of the toxic waste, but about 20 total is optimal to kill the Battlelord. | 5 RPG ammo is on each corner of the toxic waste, but about 20 total is optimal to kill the Battlelord. | ||
+ | === E2L1 - Space Port === | ||
+ | <i>This follows the standard Any% route, as no glitches are performed in it.</i> | ||
+ | # As you start the level, immediately move diagonally backward+left to enter the teleporter. | ||
+ | # Grab the RPG and steroids in the ship and head back out into the main hallway. | ||
+ | # Stay right until you get to the room with an Assault Trooper. Grab the Shotgun if need be and flip the switch off. | ||
+ | # Head through the passageway where the forcefield was active. | ||
+ | # Ignore the Assault Trooper on the other end and jump into the "RESTRICTED PERSONNEL" sign. | ||
+ | # Stay left and follow the vent down to the air vent. Shoot/kick it open, grab the medkit on the right below you if you need it, and grab the Blue Access Card. | ||
+ | # Head out of the room and into the next main room. Go to the elevator and jump on and off the Assault Trooper to bypass it. | ||
+ | # Use the Blue Access Card and head to the elevator that opened on the other end. Kill the Assault Enforcer inside it and head up to the next floor. | ||
+ | # Once you get to the next floor, jump on the crate to your left and onto the ledge above it. Grab the jetpack and shoot the yellow canisters on the other end. | ||
+ | # Head into the broken elevator through the hole that just appeared and flip the switch on. | ||
+ | # Head out into the passageway behind you and solve the switch puzzle.<br />(Solution: off; off; on; off) | ||
+ | # Jump out into the hole in the center of the main area and fall into the water below. | ||
+ | # Grab the Red Access Card and head back up to the second floor using your jetpack. | ||
+ | # Use the Red Access Card in the blue lighted area near the switch puzzle. | ||
+ | # Enter the new passage way and follow it until you get to the Auto Destruct button. | ||
+ | === E2L2 - Incubator === | ||
+ | # Be patient and wait for the two rooms to connect. You can glitch the game into leaving the starting forcefields on by hitting one of them too early. | ||
+ | # Once the forcefields are clear, enter the next hallway and use the steroids you picked up in E2L1. | ||
+ | # Move down the hallway and enter the next room, ignoring all enemies. A couple of Sentry Drones may hit you in the process, so use a medkit if you need to. | ||
+ | # Flip the switch in the middle of the room on and head right to the next room. | ||
+ | # Stay right and wait for the floor to slide down far enough to jump into. | ||
+ | # Continue staying right and flip the switch off in the blue lighted room on the right. | ||
+ | # Head back to the previous room and enter the hall on your right. There was a blocked passageway here before, but it is no longer blocked. | ||
+ | # Go left and ignore the enemies, they are of no threat. | ||
+ | # Enter the door on the right and grab the Yellow Access Card. | ||
+ | # Head down the other hallway and again, ignore all enemies. | ||
+ | # Use the Yellow Access Card on the door on the left and enter the room. | ||
+ | # Shoot the button on the right part of the main section and leave the room. | ||
+ | # Jump/jetpack onto the left ledge sliding down and fall into the next area. | ||
+ | # Grab the medkit and steroids on the left and head forwards and slightly left onto a ledge with an alien switch. | ||
+ | # Turn it on and head to the metal doors in the area that appears. The enemies are usually of no threat. | ||
+ | # Enter the small room and use the Auto Destruct button to end the level. The Octabrain attacking you will not kill you if you have enough health. | ||
+ | === E2L3 - Warp Factor === | ||
+ | # Wait for the elevator to stop and head to the metal door in front of you. | ||
+ | # Continue in diagonally forward+left and head into the elevator to the left. It will start going down on it's own as it explodes. The back-left corner is a safe spot. | ||
+ | # Wait for the elevator to stop exploding near you and head out into the next area staying left. | ||
+ | # As you get to the other end, grab the Blue Access Card. An Atomic Health will be on your left if you need it. | ||
+ | # Head back up to the previous area and go into the other elevator. | ||
+ | # Use it and immediately start moving right while crouching. This will allow you to bypass the set of Laser Tripbombs that would usually appear in front of you. | ||
+ | # Use the Blue Access Card and get the elevator moving down in front of you. Kill the Assault Enforcer behind you as it may cause issues later in the level. | ||
+ | # Enter the elevator and move up into the next hallway. | ||
+ | # Head right into the next passageway. You will encounter 2 Sentry Drones, but as long as you have enough health, you will not die. | ||
+ | # Flip the switch on and wait for the transport to arrive. | ||
+ | # Enter it, flip the switch inside it and kill any enemy in the way (if you need to) once you get to the other passageway. | ||
+ | # Once you get to the end of it, grab the devastator ammo on the right and enter the next area. | ||
+ | # Head forwards until you get to a button puzzle on your left. Solve it and then grab the Yellow Access Card on your left.<br />(Solution: off; on; off) | ||
+ | # Go back to the transport and flip the switch in it once more. | ||
+ | # Head back to the Blue Access Card elevator and go back down. | ||
+ | # Head right through the metal door at the bottom and go forwards to the small area on the left. A Shrinker will be behind the wall near the button, grab that and head right. | ||
+ | # Use the Yellow Access Card on the large metal door in the middle of the area past the first opening on the left. | ||
+ | # Grab the Shrinker ammo sitting in the middle of the two walkways and use the one on the right as it makes you run faster. | ||
+ | # Head left until you come to the first metal door on the right (not the one you first see in front of you). | ||
+ | # As you enter the room, there will be a Security screen and a switch on the right. Flip it to the off position and head back down the walkways to the previous area. | ||
+ | # Enter the opening and into the blue lighted room in the middle. If you were fast enough, you should not have to wait for the path to be clear to enter the elevator. If you miss it, it adds around 15 seconds to the time, so it is very important to be a bit speedy in this level. | ||
+ | # Head down the elevator and make sure your health is above 50. Grab a +30 Health at the bottom floor if you need it and use the Auto Destruct button to finish the level. | ||
+ | === E2L4 - Fusion Station === | ||
+ | <i>This follows the standard Any% route, as no glitches are performed in it.</i> | ||
+ | # Move forward+right to the switch at the other end of the room and switch it on. | ||
+ | # Follow the passageway on the left, killing the Assault Trooper at the end if you need to (you can also jump+crouch over it). | ||
+ | # Flip the switch on to the left and head through the door to the left. | ||
+ | # Use your jetpack and fly up+left to the final area of the level. Grab the 2 Atomic Healths and the jetpack on the small ledge just below it. | ||
+ | # Enter the metal door and into the final area. Grab the Chaingun as it is the trigger for the Auto Destruct button to appear in the middle. | ||
+ | # An Atomic Health is in the middle just to the right of the Chaingun, grab that before finishing the level. | ||
+ | # Pull out your shrinker as you hit the Auto Destruct button as you need to use it during the next level. | ||
+ | === E2L5 - Occupied Territory === | ||
+ | # Push/shoot the button behind you and head out of the sliding doors using your steroids. (Running into them while using steroids has been known to kill you, be cautious until you get used to running past them). | ||
+ | # Head left past the doors that are closing (you may need to jump over them) and down the passageway past the 3 Assault Enforcers shooting at you. | ||
+ | # Ignore them and head into the next room to the other end. The 2 Assault Commanders firing rockets at you usually do not kill you, but may decrease your health. | ||
+ | # Head diagonally forward+left into the green slime room. 10 Shrinker ammo will be on your left as you enter it, grab that if you need it. | ||
+ | # Use the walkway on your right and go left once you get to the other end. Avoid the Assault Commander's rockets and shoot the yellow canisters if you want to be cautious. | ||
+ | # Grab the Red Access Card in the middle area and head back out to the main area moving forward+left. There may be a slew of enemies now after you but you can avoid them if you have enough health and are fast enough. Otherwise, use your Shrinker and try to get rid of those in your way. | ||
+ | # Use the Red Access Card to extend the walkway to the room to the left. | ||
+ | # Kill/shrink the Assault Enforcer in the way if you need to, and open the doors to the next room. | ||
+ | # Stay back and wait for the doors to open enough to shoot your Shrinker at the Battlelord in the room. Aim for its feet, as the blast radius will be enough to shrink it in one shot. (further explained [[Duke Nukem 3D/Game Mechanics and Glitches|here]]). | ||
+ | # Grab the Blue Access Card at the other end of the room and step on the Battlelord if you need to. A +30 Health will be behind the left pillar if you need it. | ||
+ | # Head down to the door requiring a Blue Access Card and use it. Enemies may be firing upon you if you left them alone before, so be sure to evade them while the door is opening. | ||
+ | # Head left and grab the medkit if you need it. | ||
+ | # Turn around and use your jetpack to fly up until you get to an open room with an Assault Enforcer in it. Kill/shrink it and grab the +30 Health if you need it. | ||
+ | # Grab the devastator ammo to the left facing the control panel. | ||
+ | # Go back to the opening and press the left button. | ||
+ | # Use your jetpack and quickly fly to the right Battlelord and shoot your Shrinker at its feet. Stay out of the range of the left Battlelord. ([https://www.youtube.com/watch?v=EKzl0RERErI&t=5m43s LLCoolDave demonstrates this in this YouTube video]) | ||
+ | # Flip the switch and head to the middle part, then use the Auto Destruct button. | ||
+ | === E2L6 - Tiberius Station === | ||
+ | <i>This follows the standard Any% route, as no glitches are performed in it.</i> | ||
+ | # Shoot your Shrinker at the air vent as you spawn and switch to your pistol. | ||
+ | # Jump through it and shoot your pistol at the button ahead. | ||
+ | # Jump off the area into the next under the door. | ||
+ | # Head forward+right to the next door, ignoring the 3 Assault Troopers firing at you. | ||
+ | # Use your jetpack to fly to the air vent above you and move forward+right to the next one. Shoot it and move to the next room. | ||
+ | # Shoot the yellow canisters and head towards the pillar in the center of the room. | ||
+ | # Fall down the hole that appears into the next vent and keep moving forwards to the next air vent. | ||
+ | # Shoot the air vent and finish the level. The Assault Enforcer behind you can be ignored as you finish the level. |
Revision as of 16:16, 4 July 2014
RTA (or Real Time Attack) is a group of categories that is timed in a single-segment. Runs usually follow a real timer rather than the in-game timer, as the in-game timer is faster and does not count the time spent in menu and loading screens.
In the following categories, you are allowed to use your own episode route. You can go in order, or go completely out of order - you only need to complete the first/original 3 episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City. Other subcategories may include the fourth episode, The Birth, or other expansion packs.
Contents
Any% (Glitchless)
Route
Any% Glitchless is run entirely on the Piece of Cake difficulty.
The goal of this category is to finish the original 3 episodes: L.A. Meltdown, Lunar Apocalypse, and Shrapnel City in the quickest time possible using anything except glitches and cheats. Unlike standard Any%, any glitch done during an Any% (Glitchless) run will invalidate it.
E1L1 - Hollywood Holocaust
If you have run this level in standard Any% before, then the route will seem very familiar.
- Shoot or kick the fan vent in the top of the level, fall down and start moving diagonally forward+right.
- Jump onto the crate where the Assault Trooper is standing; you do not have to kill it, and then jump into a window diagonally up+left.
- Head to the poster in the secret room and open it, then grab the steroids.
- Using the steroids, jump out of a window onto the wall on the other side.
- Head down the wall and jump forward+left onto the ledge near the Auto Destruct button.
- Shoot or kick the glass and finish the level.
E1L2 - Red Light District
- Head out of the elevator you start the level in and into the shop on the left.
- Kill the Pig Cop that may be in your way if you wish to.
- Head right to the red door, grabbing the Atomic Health and Shotgun on the other end if you wish to.
- Solve the button puzzle, head into the new room and use the elevator on the other end.
(Solution: on; off; on) - Heading to the right, grab the Blue Access Card and shoot and jump out of the glass window further onto the right of the room.
- Head forwards to the booth beyond the door requiring the Yellow Access Card, and kill the Pig Cop.
- Use the Blue Access Card and solve the button puzzle that appears.
(Solution: off; on; on; off) - Flip the switch that appears in front of you and run to the pillar just in front of the building that is now falling.
- After waiting for the explosions to stop, run diagonally forward+right and grab the Yellow Access Card. A medkit is on the other end near the sewer if you need it.
- Head back to the red door you passed earlier and use the Yellow Access Card.
- Ignore the Pig Cop on the right as you enter and head left.
- Turn and head right into the bar (the first hall you come to on your right beyond the pool table). There will be a cabinet under the wall with liquor bottles.
- Ignore all enemies and grab the Red Access Card in the cabinet.
- Head out of the bar, evading the 3 Pig Cops that just spawned, and into the next hall.
- Use the Red Access Card and, ignoring everything in the new room, shoot the air vent on the right.
- Jump into the now open air vent (there is a table you can use to jump into it if need be), grab the items in it and shoot/kick the air vent on the other end.
- Use the Pig Cop standing in front of the ledge and jump onto it. Jump off the Pig Cop onto the ledge and follow it down to the end of the level.
If you have ran Any% before and are using the Megaton Edition, do not use the Death Row skip as that is a glitch and will invalidate the run. - Walk into the end level trap as intended.
E1L3 - Death Row
- Head right and kick the glass window open. Jump into the room, and push the button on the right. A pistol and some ammo is on the other end if you need it.
- Jump out of the room using the window you just kicked out, and shoot/kick the glass behind the opening curtains.
- Jump out and head forwards, ignoring the enemies. A medkit is in front of the cell door if you need it.
- Keep going down the hall until you get near the red door requiring a Blue Access Card. A hole to your left will explode open leading to a new room. Head into it.
- Jump on the gears to the room ahead of them, and grab the RPG and Blue Access Card near the Assault Trooper firing at you. A +30 Health is on the other end if you need it.
- Head out of the gear room and back to the red door requiring the Blue Access Card. Use the Card and crouch underneath the Laser Tripbomb.
- Ignore the Pig Cops and head forwards. Head into the first room on your left and jump over the Laser Tripbomb that just activated. You will need to be quick in this room or you will kill yourself.
- Grab the Yellow Access Card and jump out just before you get to the slanted part of the floor. This will allow you just enough height not to hit the 2 Laser Tripbombs in front of you.
- Head left or right to the large room below you. Use the RPG to kill the Pig Cops in the room if you need to.
- Use the Yellow Access Card on the metal doors in the front of the room. Ignore the 2 Pig Cops on the right.
- Head forwards through the hall and head left once you get outside. Grab the Red Access Card and head back inside.
- On the other end of the room on either the left or right, use the Red Access Card. Kill any enemy in your way if you need to.
- Press/shoot the button ahead of you and head into the room that slid open.
- Press/shoot the button on the other end to reveal 2 doors behind you. Head into the one on the right (the switch on the inside should be labeled "02").
- Kill the Pig Cop if needed and flip the switch off.
- Head back into the circular room and shoot the button under the air vent.
- Keep your aim steady and head out of the circular room using the metal doors on your right.
- Crouch under the Laser Tripbomb and head to the hall on your right, killing any enemies you need to.
- Once you come to a switch, switch it to the 3rd option. Ignore the enemies you encounter.
- In the 3rd room, go behind the picture on the right, grab the pipebombs on the end of the hidden hole you just went into, and blow up the end of it.
- Blow up the new end and continue heading outside via the sewer.
- Head underwater and go underneath the submarine. Enter it via the opening under it.
- Kill the enemy in the way of the Auto Destruct button if need be, kick/shoot the glass, and end the level.
E1L4 - Toxic Dump
- Head underwater and solve the button puzzle.
(Solution: on; off; on) - An opening will start to appear on the left. Wait for it to open enough and head out moving up to the surface and diagonally forward+left.
- Enter the hole in the wall (grabbing the +30 Health if you need it) and kill the Assault Trooper at the top.
- Grab the RPG on your left and the Blue Access Card on your right. Jump off the ledge and head to the red door requiring the Blue Access Card on the other end of the area on the left.
- Use the Blue Access Card and follow the hallway down the the red door on your left.
- Enter the room and look up behind the pillar in front of you. Shoot the Laser Tripbomb with your RPG or else you risk killing yourself.
- Shoot the barrel of toxic waste on the conveyor belt and step onto the caution area. Kill the Assault Trooper on the left if you need to, but be sure to switch away from the RPG.
- Let the claw grab you from above and move you onto the higher conveyor belt. Shoot the barrel of toxic waste in front of you and step onto the caution area.
- Let the other claw grab you and move you in front of an area sealed off by glass. Kill the Pig Cop behind it and head into the room.
- Grab the Red Access Card and head back into the main room. Head diagonally forward+left to the room with 2 tiny entrances on the left and right.
- Use the Red Access Card and let the shrinker behind it hit you. Head into the next room using the entrance on the right and wait in a corner to grow back to full size. Enemies can and will crush you to your death if they can get to you.
- Kill the Assault Trooper in the room and flip the switch on. Let the shrinker hit you and head back to the other room. Go in to the new hall that opened on the right and wait to grow back to full size.
- Head underwater moving diagonally forward+left and press/shoot the button in the room past the mines.
- Head to the surface and wait for the water level to rise enough. Be in front of the toxic waterfall and grab the steroids to the left of it.
- Using the steroids, head to the small ledge on the other end and jump off the small cliff on the right while moving forwards. This takes you to a teleporter which allows you to skip the rest of the level. TheBlackParrot demonstrates this in this YouTube video.
- Open the door in front of you and use the Auto Destruct button on your left.
The skip used in the last part of the level is not considered a glitch, as no glitches are needed to access it.
E1L5 - The Abyss
- Head down the sewer and onto the narrow ledge on the left.
- Once you get to the end of the ledge, grab the Blue Access Card and head back to the toxic waste.
- Go left and use the Blue Access Card. Head down the passageway to the next ledge on the left, killing any enemies you need to.
- Stay right down the other passage way and jump onto the cliff in front of you. Step in front of the "SAN ANDREAS FAULT" sign to trigger the earthquake.
- Jump onto one of the falling cliffs (the one of the left that falls quicker has an Atomic Health) and jump down into the stream of toxic waste.
- Kill the Pig Cop if you need to and head down the passage way. Head to the one on the far left and ignore the Octabrain.
- Fall into the hole at the end of it and press the hand on the right.
- Head into the narrow passageway and kill the Octabrain (if you need to) in the next room. Use the hand near it to trigger a staircase slightly beyond it.
Try to press it and jump onto the last part of the staircase to save time. - Make sure as you step off the staircase that you trigger the next earthquake. It may not trigger if you move too fast and it will waste time.
- Press the next hand in front of you and jump on the ledge rising up on the right.
- Press the hand above it and wait for the shrinker on the far end to hit you. Head into the next area via the small passageway on the floor to the right.
- Go into the toxic waste and head forwards. Another passageway will be beyond the toxic waste. Grab the Atomic Health if you need it.
- Follow the next few passageways and kill any enemies in your way if you need to.
- Once you get to a metal door, open it and head down to the opening door. The Octabrain at the end of it is usually of no threat.
- Press the button on the right behind the opening door and fall down the hole. If you stay left as you fall down the hole, a small opening with an RPG will be waiting.
- Head into the boss room in front of you by pressing the button near the doors. 15 RPG ammo is on your left if you need it.
- Grab the medkit (use your previous one if you have one) and grab the Atomic Health near the Battlelord. Kill it and finish the episode.
5 RPG ammo is on each corner of the toxic waste, but about 20 total is optimal to kill the Battlelord.
E2L1 - Space Port
This follows the standard Any% route, as no glitches are performed in it.
- As you start the level, immediately move diagonally backward+left to enter the teleporter.
- Grab the RPG and steroids in the ship and head back out into the main hallway.
- Stay right until you get to the room with an Assault Trooper. Grab the Shotgun if need be and flip the switch off.
- Head through the passageway where the forcefield was active.
- Ignore the Assault Trooper on the other end and jump into the "RESTRICTED PERSONNEL" sign.
- Stay left and follow the vent down to the air vent. Shoot/kick it open, grab the medkit on the right below you if you need it, and grab the Blue Access Card.
- Head out of the room and into the next main room. Go to the elevator and jump on and off the Assault Trooper to bypass it.
- Use the Blue Access Card and head to the elevator that opened on the other end. Kill the Assault Enforcer inside it and head up to the next floor.
- Once you get to the next floor, jump on the crate to your left and onto the ledge above it. Grab the jetpack and shoot the yellow canisters on the other end.
- Head into the broken elevator through the hole that just appeared and flip the switch on.
- Head out into the passageway behind you and solve the switch puzzle.
(Solution: off; off; on; off) - Jump out into the hole in the center of the main area and fall into the water below.
- Grab the Red Access Card and head back up to the second floor using your jetpack.
- Use the Red Access Card in the blue lighted area near the switch puzzle.
- Enter the new passage way and follow it until you get to the Auto Destruct button.
E2L2 - Incubator
- Be patient and wait for the two rooms to connect. You can glitch the game into leaving the starting forcefields on by hitting one of them too early.
- Once the forcefields are clear, enter the next hallway and use the steroids you picked up in E2L1.
- Move down the hallway and enter the next room, ignoring all enemies. A couple of Sentry Drones may hit you in the process, so use a medkit if you need to.
- Flip the switch in the middle of the room on and head right to the next room.
- Stay right and wait for the floor to slide down far enough to jump into.
- Continue staying right and flip the switch off in the blue lighted room on the right.
- Head back to the previous room and enter the hall on your right. There was a blocked passageway here before, but it is no longer blocked.
- Go left and ignore the enemies, they are of no threat.
- Enter the door on the right and grab the Yellow Access Card.
- Head down the other hallway and again, ignore all enemies.
- Use the Yellow Access Card on the door on the left and enter the room.
- Shoot the button on the right part of the main section and leave the room.
- Jump/jetpack onto the left ledge sliding down and fall into the next area.
- Grab the medkit and steroids on the left and head forwards and slightly left onto a ledge with an alien switch.
- Turn it on and head to the metal doors in the area that appears. The enemies are usually of no threat.
- Enter the small room and use the Auto Destruct button to end the level. The Octabrain attacking you will not kill you if you have enough health.
E2L3 - Warp Factor
- Wait for the elevator to stop and head to the metal door in front of you.
- Continue in diagonally forward+left and head into the elevator to the left. It will start going down on it's own as it explodes. The back-left corner is a safe spot.
- Wait for the elevator to stop exploding near you and head out into the next area staying left.
- As you get to the other end, grab the Blue Access Card. An Atomic Health will be on your left if you need it.
- Head back up to the previous area and go into the other elevator.
- Use it and immediately start moving right while crouching. This will allow you to bypass the set of Laser Tripbombs that would usually appear in front of you.
- Use the Blue Access Card and get the elevator moving down in front of you. Kill the Assault Enforcer behind you as it may cause issues later in the level.
- Enter the elevator and move up into the next hallway.
- Head right into the next passageway. You will encounter 2 Sentry Drones, but as long as you have enough health, you will not die.
- Flip the switch on and wait for the transport to arrive.
- Enter it, flip the switch inside it and kill any enemy in the way (if you need to) once you get to the other passageway.
- Once you get to the end of it, grab the devastator ammo on the right and enter the next area.
- Head forwards until you get to a button puzzle on your left. Solve it and then grab the Yellow Access Card on your left.
(Solution: off; on; off) - Go back to the transport and flip the switch in it once more.
- Head back to the Blue Access Card elevator and go back down.
- Head right through the metal door at the bottom and go forwards to the small area on the left. A Shrinker will be behind the wall near the button, grab that and head right.
- Use the Yellow Access Card on the large metal door in the middle of the area past the first opening on the left.
- Grab the Shrinker ammo sitting in the middle of the two walkways and use the one on the right as it makes you run faster.
- Head left until you come to the first metal door on the right (not the one you first see in front of you).
- As you enter the room, there will be a Security screen and a switch on the right. Flip it to the off position and head back down the walkways to the previous area.
- Enter the opening and into the blue lighted room in the middle. If you were fast enough, you should not have to wait for the path to be clear to enter the elevator. If you miss it, it adds around 15 seconds to the time, so it is very important to be a bit speedy in this level.
- Head down the elevator and make sure your health is above 50. Grab a +30 Health at the bottom floor if you need it and use the Auto Destruct button to finish the level.
E2L4 - Fusion Station
This follows the standard Any% route, as no glitches are performed in it.
- Move forward+right to the switch at the other end of the room and switch it on.
- Follow the passageway on the left, killing the Assault Trooper at the end if you need to (you can also jump+crouch over it).
- Flip the switch on to the left and head through the door to the left.
- Use your jetpack and fly up+left to the final area of the level. Grab the 2 Atomic Healths and the jetpack on the small ledge just below it.
- Enter the metal door and into the final area. Grab the Chaingun as it is the trigger for the Auto Destruct button to appear in the middle.
- An Atomic Health is in the middle just to the right of the Chaingun, grab that before finishing the level.
- Pull out your shrinker as you hit the Auto Destruct button as you need to use it during the next level.
E2L5 - Occupied Territory
- Push/shoot the button behind you and head out of the sliding doors using your steroids. (Running into them while using steroids has been known to kill you, be cautious until you get used to running past them).
- Head left past the doors that are closing (you may need to jump over them) and down the passageway past the 3 Assault Enforcers shooting at you.
- Ignore them and head into the next room to the other end. The 2 Assault Commanders firing rockets at you usually do not kill you, but may decrease your health.
- Head diagonally forward+left into the green slime room. 10 Shrinker ammo will be on your left as you enter it, grab that if you need it.
- Use the walkway on your right and go left once you get to the other end. Avoid the Assault Commander's rockets and shoot the yellow canisters if you want to be cautious.
- Grab the Red Access Card in the middle area and head back out to the main area moving forward+left. There may be a slew of enemies now after you but you can avoid them if you have enough health and are fast enough. Otherwise, use your Shrinker and try to get rid of those in your way.
- Use the Red Access Card to extend the walkway to the room to the left.
- Kill/shrink the Assault Enforcer in the way if you need to, and open the doors to the next room.
- Stay back and wait for the doors to open enough to shoot your Shrinker at the Battlelord in the room. Aim for its feet, as the blast radius will be enough to shrink it in one shot. (further explained here).
- Grab the Blue Access Card at the other end of the room and step on the Battlelord if you need to. A +30 Health will be behind the left pillar if you need it.
- Head down to the door requiring a Blue Access Card and use it. Enemies may be firing upon you if you left them alone before, so be sure to evade them while the door is opening.
- Head left and grab the medkit if you need it.
- Turn around and use your jetpack to fly up until you get to an open room with an Assault Enforcer in it. Kill/shrink it and grab the +30 Health if you need it.
- Grab the devastator ammo to the left facing the control panel.
- Go back to the opening and press the left button.
- Use your jetpack and quickly fly to the right Battlelord and shoot your Shrinker at its feet. Stay out of the range of the left Battlelord. (LLCoolDave demonstrates this in this YouTube video)
- Flip the switch and head to the middle part, then use the Auto Destruct button.
E2L6 - Tiberius Station
This follows the standard Any% route, as no glitches are performed in it.
- Shoot your Shrinker at the air vent as you spawn and switch to your pistol.
- Jump through it and shoot your pistol at the button ahead.
- Jump off the area into the next under the door.
- Head forward+right to the next door, ignoring the 3 Assault Troopers firing at you.
- Use your jetpack to fly to the air vent above you and move forward+right to the next one. Shoot it and move to the next room.
- Shoot the yellow canisters and head towards the pillar in the center of the room.
- Fall down the hole that appears into the next vent and keep moving forwards to the next air vent.
- Shoot the air vent and finish the level. The Assault Enforcer behind you can be ignored as you finish the level.