Difference between revisions of "Super Mario Bros./Versions"
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====Super Mario All-Stars==== | ====Super Mario All-Stars==== | ||
Framerate: 39375000/655171 ~= 60.09881387708959 (SNES)<br> | Framerate: 39375000/655171 ~= 60.09881387708959 (SNES)<br> | ||
+ | Framerate: ~59.824 (Wii VC)<br> | ||
Super Mario Bros. has been remade for the SNES and bundled with other games in the series. The graphics have been updated and some glitches are fixed.<br> | Super Mario Bros. has been remade for the SNES and bundled with other games in the series. The graphics have been updated and some glitches are fixed.<br> | ||
There is also a version which is bundled with Super Mario World too.<br> | There is also a version which is bundled with Super Mario World too.<br> | ||
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====Super Mario Bros. Deluxe==== | ====Super Mario Bros. Deluxe==== | ||
Framerate: ~61.17045102596282958984 (Super Game Boy 1)<br> | Framerate: ~61.17045102596282958984 (Super Game Boy 1)<br> | ||
− | Framerate: ~59.7275005696058 (GB/GBC/GBA)<br> | + | Framerate: ~59.7275005696058 (GB/GBC/GBA/SGB2)<br> |
Framerate: ? (Game Boy Player)<br> | Framerate: ? (Game Boy Player)<br> | ||
This remake for the GameBoy Color has a different engine and many glitches fixed. It is the only version faster than the original (ignoring NES PAL flagpole glitches and the FDS Minus World ending).<br> | This remake for the GameBoy Color has a different engine and many glitches fixed. It is the only version faster than the original (ignoring NES PAL flagpole glitches and the FDS Minus World ending).<br> |
Revision as of 13:13, 28 April 2014
Super Mario Bros. was initially released for the NES and Famicom, but due its huge success a vast number of rereleases, ports and different games with the same name exist.
The framerate of the NES and Famicom is 39375000/655171 ~= 60.09881387708959.
Contents
Other console and rereleases, which stay close to the original
Famicom Disk System version
Framerate: 39375000/655171 ~= 60.09881387708959
This version is almost identical to the original version. The only notable difference is that the Minus World is completely different and can be finished.
NES PAL version
Framerate: ~50.0069789081886
Due to PAL systems running at a slower framerate, Mario's movement speed has been increased to counter the effect. Overall Mario still moves slower in this version, but some things that are not possible on the NTSC version work in this one. You can get a 244 in level 8-3 and you can do a flagpole glitch in every level (may require left+right, which is banned). It may be possible (but very unlikely) that you can finish the game faster than on NTSC, if you use the flagpole glitch.
Hong Kong NES
Framerate: ~59.5
The Hong Kong NES was officially developed for Hong Kong and allows you to switch between PAL and NTSC mode.
NES multi-game cartridges
Super Mario Bros. shared a cartridge with
- Duck Hunt
- Duck Hunt and World Class Track Meet
- Tetris and Nintendo World Cup
Super Mario Bros. was also part of the Nintendo World Championship. After collecting 50 coins, you go to another level.
All these versions seem to be identical to the original.
GBA rereleases
Framerate: 262144 / 4389 ~= 59.72750056960583 (GBA)
Framerate: ? (Game Boy Player)
Super Mario Bros. has been part of the Classic NES Series, the Famicom Minis Collection and has been released in a Special Edition for the 25th anniversary.
3DS rerelease
Framerate: ?
Wii Virtual Console rerelease
Framerate: ~59.824
This version stays very faithful to the original, but due to the framerate it's a bit slower.
There is also version, in which the coin block skin is replaced.
Wii U Virtual Console rerelease
Framerate: ?
Remakes
Super Mario All-Stars
Framerate: 39375000/655171 ~= 60.09881387708959 (SNES)
Framerate: ~59.824 (Wii VC)
Super Mario Bros. has been remade for the SNES and bundled with other games in the series. The graphics have been updated and some glitches are fixed.
There is also a version which is bundled with Super Mario World too.
It has also been rereleased on the Wii Virtual Console.
All these versions are slower than the original.
Super Mario Bros. Deluxe
Framerate: ~61.17045102596282958984 (Super Game Boy 1)
Framerate: ~59.7275005696058 (GB/GBC/GBA/SGB2)
Framerate: ? (Game Boy Player)
This remake for the GameBoy Color has a different engine and many glitches fixed. It is the only version faster than the original (ignoring NES PAL flagpole glitches and the FDS Minus World ending).
It also features a racing mode and a challenge mode.
Different games with a similiar name
Vs. Super Mario Bros.
This is an arcade version of the game with some changes to make the game harder.
All Night Nippon Super Mario Bros.
This a version with sprite changes and some level changes for the Famicom Disk System.
Super Mario Bros. Special
This game was released for the NEC PC-8801 and Sharp X1.
Game & Watch and similiar
Many games very different from the original yet featuring the same name have been released on Game & Watch devices:
- Super Mario Bros. for YM-105
- Super Mario Bros. for YM-801
- Super Mario Bros. (Special Edition) for YM-901-S
- Super Mario Bros. Nintendo Mini Classics
- part of Game & Watch Gallery 3
- part of Game & Watch Gallery 4
There has also been a Commodore 64 game called Mario Bros. II based on these games.