Jump to content

Recording: Difference between revisions

From SDA Knowledge Base
No edit summary
No edit summary
Line 63: Line 63:
|-
|-
|Xbox 360
|Xbox 360
|}
|-
{{col-break}}
{| class="wikitable"
|'''Other Systems'''
|'''Other Systems'''
|-
|-

Revision as of 15:05, 16 May 2013

Console Recording

At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time. This can be a little bit complicated, but we'll try and walk you through it step by step. You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software. Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables. Go hereto get acquainted with some of the stuff that you'll be working with. Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.

Equipment

Game Console

Which console your game is on will determine the type of equipment you will be using

Template:Col-begin

Nintendo Systems
NES
SNES
Nintendo 64
Gamecube
Wii
Wii U
Gameboy/Gameboy Advance
Nintendo DS/3DS

Template:Col-break

Sega Systems
Genesis/MegaDrive
Sega Master System\Game Gear
Sega Saturn
Dreamcast

Template:Col-break

Sony Systems
Playstation 1
Playstation 2
Playstation 3
PSP (Playstation Portable
Playstation Vita

Template:Col-break

Microsoft Systems
Xbox
Xbox 360
Other Systems
Neo Geo
3DO
Jaguar
Atari 2600

Template:Col-end


Television

Recording Devices

Splitters

PC Recording