Difference between revisions of "Recording"

From SDA Knowledge Base

Jump to: navigation, search
Line 15: Line 15:
 
|-
 
|-
 
|Nintendo 64 Capture
 
|Nintendo 64 Capture
 +
|-
 +
|Gamecube Capture
 +
|-
 +
|Wii Capture
 +
|-
 +
|Wii U Capture
 +
|-
 +
|Gameboy/Gameboy Advance Capture
 +
|-
 +
|Nintendo DS/3DS Capture
 +
|-
 
|}
 
|}
  

Revision as of 08:35, 16 May 2013

Console Recording

At a really high level, recording a speedrun for SDA means that you will try and get the best possible quality video footage from your console to your TV and to a recording device of some kind at the same time. This can be a little bit complicated, but we'll try and walk you through it step by step. You're going to need your game console, a television, some kind of recording device, and if you're capturing your run to your computer some kind of capture software. Before you jump into the fray, it would help to understand a little bit about audio and video signals and cables. Go hereto get acquainted with some of the stuff that you'll be working with. Once you're a bit familiar with the basics read on below and we'll cover each of the things that you'll need to record a speedrun in more detail.

Equipment

Game Console

Which console your game is on will determine the type of equipment you will be using

Nintendo Systems
NES Capture
SNES Capture
Nintendo 64 Capture
Gamecube Capture
Wii Capture
Wii U Capture
Gameboy/Gameboy Advance Capture
Nintendo DS/3DS Capture


Television

Recording Device

Splitters

PC Recording

Personal tools