Difference between revisions of "Baldur's Gate II: Shadows of Amn"
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− | Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]]. | + | Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]]. This is a work in progress. |
Revision as of 23:38, 10 August 2009
Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the Infinity Engine. This is a work in progress.
Irenicus's Dungeon
A small delay
After character creation, there is a slight pause before the initial starting cutscene. The game can be paused here. The most obvious use would be to drop all items if importing a character (either new game + or a full series run with a single character). A single spell could be cast before the cutscene plays, if desired. This brings up issues about when the timing will officially begin, as currently the first cutscene is not counted against a player's time.
Dungeon level 1
The portal key in the mistress's room is required to proceed, so any route must be centered on getting the key. One strategy is to use at least 7 characters (NPCs + summons) and the PC to wall jump into the mistress's room.
- This requires the character to be a single class mage (unless imported) to have access to a polymorph self spell.
Alternately, the PC can wall jump over the locked door to the sewer room with a more accessible Find Familiar spell. The PC then runs to the Mistress's room by conventional means.
- This route is slightly slower.
- This route does not include inviting Jaheria and Minsc.
- This route only requires the PC to cast a level 1 spell, so any class with arcane spells can be used.
Note: The mistress's room is full of traps, including a long duration poison. Mirror images will absorb a trap if they are hit.