Difference between revisions of "Metal Gear Solid 2: Sons of Liberty/Tanker"
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== Optimal Routes == | == Optimal Routes == | ||
Revision as of 15:00, 8 August 2009
Contents
Optimal Routes
Any%
- VE/Easy/Normal
- Aft Deck -> east hatch
- Deck B crew's quarters -> west stairs
- Deck C crew's quarters -> north stairs
- Deck D crew's quarters -> south stairs
- Deck E the bridge -> west hatch
- Navigational deck port side (Olga)
- Navigational deck wing -> west hatch
- Deck E the bridge -> south stairs
- Deck D crew's quarters -> north stairs
- Deck C crew's quarters -> west stairs
- Deck B crew's quarters -> east door
- Deck A crew's lounge -> downstairs east door
- Engine room -> northwest hatch
- Deck 2 port -> east hatch
- Deck 2 starboard -> south exit
- Deck 2 starboard (Soldiers)
- Hold 1 -> northwest door
- Hold 2 -> northwest door
- Hold 3 -> computer
- Hard/Extreme/EE
- Aft Deck -> west hatch
- Deck A crew's quarters -> east door
- Deck A crew's lounge -> upstairs east door
- Deck B crew's quarters -> west stairs
- Deck C crew's quarters -> north stairs
- Deck D crew's quarters -> south stairs
- Deck E the bridge -> west hatch
- Navigational deck port side (Olga)
- Navigational deck wing -> west hatch
- Deck E the bridge -> south stairs
- Deck D crew's quarters -> north stairs
- Deck C crew's quarters -> west stairs
- Deck B crew's quarters -> east door
- Deck A crew's lounge -> downstairs east door
- Engine room -> northwest hatch
- Deck 2 port -> east hatch
- Deck 2 starboard -> south exit
- Deck 2 starboard (Soldiers)
- Hold 1 -> northwest door
- Hold 2 -> northwest door
- Hold 3 -> computer
100%
- Extreme
- Aft Deck -> west hatch
- Deck A crew's quarters -> east door
- Deck A crew's lounge -> upstairs east door
- Deck B crew's quarters -> west stairs
- Deck C crew's quarters -> north stairs
- Deck D crew's quarters -> south stairs
- Deck E the bridge -> west hatch
- Navigational deck port side (Olga)
- Navigational deck wing -> west hatch
- Deck E the bridge -> west hatch
- Navigational deck wing -> east hatch
- Deck E the bridge -> south stairs
- Deck D crew's quarters -> north stairs
- Deck C crew's quarters -> west stairs
- Deck B crew's quarters -> east door
- Deck A crew's lounge -> west hatch
- Deck A crew's quarters -> west hatch
- Aft Deck -> west hatch
- Deck A crew's quarters -> east door
- Deck A crew's lounge -> downstairs east door
- Engine room -> northwest hatch
- Deck 2 port -> east hatch
- Deck 2 starboard -> south exit
- Deck 2 starboard (Soldiers)
- Hold 1 -> upper northeast door
- Hold 2 -> upper northeast door
- Hold 3 -> southeast door
- Hold 2 -> southwest door
- Hold 1 -> northwest door
- Hold 2 -> northwest door
- Hold 3 -> computer
Tricks
- Projector avoidance
Methods of dealing with the projector:
- Crawl under it (yeah, right).
- Press Tr next to the box to turn the guards around, and use the other exit.
- Equip a box to run underneath it.
- Run past, very close to the southern line of marines.
- Hold 1/2 upper exits
You can make it to the upper exits with Lv.1 grip. You must have full Life.
- MARINES photo from distance
You can take the MARINES photo from the same location you would take the front-right photo from (near the computer). First, make sure that you are behind the metal box. If you look closely you should be able to see the white logo on a circular area at the left side of Ray. The box should be right in front of you while you're pointing at it. Stay zoomed out and take a photo centred on the logo.