Difference between revisions of "Alone in the Dark (1-3)/Additional Resources"
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*Maps: all taken using the room viewer. Some include the camera sectors. | *Maps: all taken using the room viewer. Some include the camera sectors. | ||
− | https://drive.google.com/ | + | https://drive.google.com/drive/folders/0B6VbXOZpnj6MZDROa1g4Vld4bXc?resourcekey=0-1n70ibp42gTZ4_wLyMNG2g&usp=sharing |
*AITD-tools: Memory Viewer, LifeDISA (to disassemble LIFE scripts), TrackDISA (to disassemble TRAK scripts), CacheViewer (to inspect game internal cache) and VarsViewer (to monitor VARs and CVARs). | *AITD-tools: Memory Viewer, LifeDISA (to disassemble LIFE scripts), TrackDISA (to disassemble TRAK scripts), CacheViewer (to inspect game internal cache) and VarsViewer (to monitor VARs and CVARs). | ||
https://github.com/tigrouind/AITD-tools/releases/latest | https://github.com/tigrouind/AITD-tools/releases/latest | ||
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*Free in the Dark: engine port useful for checking stuff like what the game code looks like | *Free in the Dark: engine port useful for checking stuff like what the game code looks like |
Latest revision as of 17:42, 14 May 2024
- Script for uncompressing .pak files:
http://aluigi.altervista.org/bms/alonedark.bms
- Use it with quickBMS:
- Room Viewer/Model Viewer (requires quickBMS):
https://github.com/tigrouind/AITD-roomviewer/releases/latest
- You may not use the room viewer during actual runs!
- Maps: all taken using the room viewer. Some include the camera sectors.
- AITD-tools: Memory Viewer, LifeDISA (to disassemble LIFE scripts), TrackDISA (to disassemble TRAK scripts), CacheViewer (to inspect game internal cache) and VarsViewer (to monitor VARs and CVARs).
https://github.com/tigrouind/AITD-tools/releases/latest
- Free in the Dark: engine port useful for checking stuff like what the game code looks like
https://github.com/somaen/fitd-residualvm
- Free in the Dark build for Windows:
https://github.com/tigrouind/fitd-residualvm/releases/latest
- Free in the Dark .exe camera hack to show a wide screen view of the game while it's running (useful for render bug exploration):
- A custom build of the debug version of DOSBox. It might work better than the official build for setting up breakpoints.
https://drive.google.com/file/d/1jJuveYRDlQU53VD9UF6f40iI1m6ojEl0/view?usp=sharing
- NHG's YouTube with runs and demos: