Difference between revisions of "Pink Panther: Pinkadelic Pursuit/Game Files Content"
From SDA Knowledge Base
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* Switch sound files | * Switch sound files | ||
* Switch only one type of file (pursuit levels, can switch level structure and hideout designs, enemies, stalkers, etc. | * Switch only one type of file (pursuit levels, can switch level structure and hideout designs, enemies, stalkers, etc. | ||
+ | |||
+ | |||
+ | ''Discoveries:''<br /> | ||
+ | |||
+ | * Unused sound: Replace sound files of Level 8 with other files, then go to first candle and over the coals several unknown sounds are played (Level 1 and Level 11 files) | ||
+ | * Unused enemies: Replace enemy files of Level 8 with others, there will be seagulls as secondary enemies from level 1 | ||
+ | * Unused hideout: Replace enemy files of any Level with Level 11 ones: pink hides as lamp => unused inside area in Level 11 probably |
Latest revision as of 05:19, 6 June 2017
Contents
PC Installation
The game will be installed to "C:\Program Files (x86)\Wanadoo Edition" by default, you can change this path during the installation.
You can copy the folder "Pink Panther" and paste it somewhere else, starting the game from that new folder is exactly the same like starting the installed game.
The game folder contains several files, the following shall be an explaination what the files are.
Main Directory
- Agl7.dll = ?
- icone.dll = ?
- PINKY.ico = game icon
- PPanther.exe = game launcher
- readme.ico = readme icon
- readme.txt = a readme file which contains installation instructions and trouble shooting
data
Graph
This folder contains images that are displayed in the game, you can switch the files by renaming them to change the pictures displayed in the game.
These are the pictures:
main folder
- back256.tex = main menu background
- back256k.tex = unused background
- backend.tex = unused background (white squares on pink background)
- DemoLev.tex = loading screen on game start
- DemoLev.tex2 = unused image of the Pink Panther
- GameOver.tex = loading screen on using "EXIT GAME"
- Image.psk = ?
- NextLev.tex = loading screen after the "NEW RECORD" screen
- norecord.tex = background of "NEW RECORD" screen when you weren't faster than the old record
- quitter.tex = loading screen on using "QUIT LEVEL"
- record.tex = background of "NEW RECORD" screen when you were faster than the old record
- title0.tex = loading screen on game start
galerie
Contains the gallery pictures (from right to left) and two other pictures.
- 100.tex = Gallery picture 1
- 101.tex = Gallery picture 2
- 102.tex = Gallery picture 3
- 103.tex = Gallery picture 4
- 104.tex = Gallery picture 5
- 105.tex = Gallery picture 6
- 106.tex = Gallery picture 7
- 107.tex = Gallery picture 8
- 108.tex = Gallery picture 9
- 109.tex = Gallery picture 10
- 110.tex = Gallery picture 11
- 111.tex = Gallery picture 12
- 120.tex = Cheat Code (which is shown after beating the game)
- 121.tex = photo of a person (probably a developer of the game)
plan
Contains the level goals pictures.
- help.tex = demo leftover: movement instructions screen
- niveau01.tex = "The Luxitania" goals
- niveau03.tex = "Egypt" goals
- niveau04.tex = "The Construction Site, Part 1" goals
- niveau06.tex = "Dracula's Castle" goals
- niveau08.tex = "The Stone Age" goals
- niveau11.tex = "The Gangster's Lair" goals
Level
Contains level structures and level items (obstacles, hideout designs, enemies, stalkers, etc.).
Levem
Contains the levels loading screens (in case of pursuit levels the first half of the loading screens).
- Niveau01.tex = "The Luxitania" loading screen
- niveau02.tex = "The Railway Line" loading screen
- niveau03.tex = "Egypt" loading screen
- niveau04.tex = "The Construction Site, Part 1" loading screen
- niveau05.tex = "The Greenhouse" loading screen
- niveau06.tex = "Dracula's Castle" loading screen
- niveau07.tex = "The Ice Rink" loading screen
- niveau08.tex = "The Stone Age" loading screen
- niveau09.tex = "The Dinosaur" loading screen
- niveau10.tex = "The Construction Site, Part 2" loading screen
- niveau11.tex = "The Gangster's Lair" loading screen
- niveau12.tex = "The Attic" loading screen
local
Contains the texts for each language that are displayed ingame.
The elb and psk files combined contain the texts, if you replace only one of them the text will be partially replaced by other characters.
0 = english 1 = french 2 = german 3 = spanish 4 = italian
- .elb files = ?
- .psk files = ?
- icone_.psk files = shirt color in language select menu
- param.elb = ? (can be read with a text editor)
Save
Contains saved config and savestate.
In Windows 7 the savestate and keyboard config will be saved in "C:\Users\<username>\AppData\Local\VirtualStore\Program Files (x86)\Wanadoo Edition\Pink Panther\data\Save".
- Pinky.cfg = Keyboard configuration (including the fixed keybinds)
- Pinky.pnk = save state
Sound
Contains the games sound effects.
- amb01PC.psk = ?
- amb02PC.psk = ?
- amb03PC.psk = ?
- amb04PC.psk = ?
- amb05PC.psk = ?
- amb06PC.psk = ?
- amb07PC.psk = ?
- amb08PC.psk = ?
- amb09PC.psk = ?
- amb10PC.psk = ?
- amb11PC.psk = ?
- amb12PC.psk = ?
- selectPC.psk = Main menu sounds (cursor, select, go back, etc.)
- Sound.psk = General sounds (jump, attack, land, steal, etc.)
video
Contains the videos that are used in the game.
- credits.mpg = credits
- demo.mpg = demo that is played when doing nothing in the main menu
- end.mpg = cutscene after defeating the final boss
- intro_x.mpg = intro in specific language (text on letter is different)
- logo1.mpg = wanadoo logo
- logo2.mpg = étranges libellules logo
Switiching files
You can switch the files to mix the levels. You can:
- Replace a pursuit level with a skate level (vice versa is not working though)
- Replace a pursuit level with a boss level (only works when you replace both files with the same boss level)
- Switch sound files
- Switch only one type of file (pursuit levels, can switch level structure and hideout designs, enemies, stalkers, etc.
Discoveries:
- Unused sound: Replace sound files of Level 8 with other files, then go to first candle and over the coals several unknown sounds are played (Level 1 and Level 11 files)
- Unused enemies: Replace enemy files of Level 8 with others, there will be seagulls as secondary enemies from level 1
- Unused hideout: Replace enemy files of any Level with Level 11 ones: pink hides as lamp => unused inside area in Level 11 probably