Difference between revisions of "Ikari Warriors (NES)"

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[[Category:NES]]
 
[[Category:NES]]
 
[[Category:Games]]
 
[[Category:Games]]
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{{sda run|http://speeddemosarchive.com/IkariWarriors.html}}
 
= Categories =
 
= Categories =
[[Ikari Warriors (NES)/any%|Any%]] - There are no collectibles, different endings or known tricks such as death abuse or warps. The only way to speedrun this game is therefore as any%.<br />
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[[Ikari Warriors (NES)/any%_deaths|Any%]] - There are no collectibles, different endings or known tricks such as warps. The only way to speedrun this game is therefore as any%.<br />
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[[Ikari Warriors (NES)/any%|Any% (no death)]] - The no death category.<br />
 
[[Ikari Warriors (NES)/any% (no flying glitch)|Any% (no flying glitch)]] - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.<br />
 
[[Ikari Warriors (NES)/any% (no flying glitch)|Any% (no flying glitch)]] - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.<br />
  

Latest revision as of 15:05, 8 August 2017

SDAlogo runner.png This game has a run page on SDA!

Categories

Any% - There are no collectibles, different endings or known tricks such as warps. The only way to speedrun this game is therefore as any%.
Any% (no death) - The no death category.
Any% (no flying glitch) - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.

Additional Information

Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources.
Maps

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