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Created page with ""Good Joke" -YTXZ Adding something relevant once I'm done writing something actually relevant, or if someone else bothers to look that deep into how Carol functions and what..."
 
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"Good Joke" -YTXZ
Some base knownledge required.
=== Tech ===
https://kb.speeddemosarchive.com/Freedom_Planet/Mechanics_and_Bugs/Carol#Techniques<br />


Adding something relevant once I'm done writing something actually relevant,
=== Route ===
or if someone else bothers to look that deep into how Carol functions and what you should be doing.
Freedom Planet is a fairly long game, the best way to learn the full game is going through other peoples runs.<br />
 
http://www.speedrun.com/Freedom_Planet
General things:
 
* If you have 0 speed while not on a bike, just smash jump to get a bunch of speed fast from pounces.
* Pouncing or rolling into down slopes will give you a lot of speed.
* You can launch yourself higher from upslopes while rolling.
* You generally only use wild claws as attack, and wild kicks to avoid damage/deal damage while being attacked.
* MANAGING YOUR ENERGY WHILE ON A BIKE IS THE MOST IMPORTANT THING IN THE ENTIRE RUN
* Never do wildkicks on bike unless you need to quickly waste your energy, or if you are doing skips that require avoiding damage.
* If you lose the bike you generally also lose your run (easily +5 minutes), on Jade Creek and Battle Glacier just reset.
 
This is just some short thing, will be adding to it overtime when I have time.

Latest revision as of 15:58, 27 December 2015

Some base knownledge required.

Tech

https://kb.speeddemosarchive.com/Freedom_Planet/Mechanics_and_Bugs/Carol#Techniques

Route

Freedom Planet is a fairly long game, the best way to learn the full game is going through other peoples runs.
http://www.speedrun.com/Freedom_Planet