Difference between revisions of "Super Mario Bros.:The Lost Levels/Version Differences"

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There is also a version which contains Super Mario World too.<br>
 
There is also a version which contains Super Mario World too.<br>
 
=====Differences from the NES version=====
 
=====Differences from the NES version=====
 +
* The hitboxes are less forgiving, especially notable with the Piranha Plants.
 
* Luigi still accelerates less quickly than Mario, but the difference is less.
 
* Luigi still accelerates less quickly than Mario, but the difference is less.
 
* World 9 does not loop anymore and you retain your life count instead of having it set to 1. You go to World A after finishing 9-4 instead.
 
* World 9 does not loop anymore and you retain your life count instead of having it set to 1. You go to World A after finishing 9-4 instead.
* The bonus world A-D come directly after 8-4 (or world 9-4, if you play without warps) instead of having to beat the game 8 times andh aving to use a code on the title screen to play them as in the original.
+
* The bonus world A-D come directly after 8-4 (or world 9-4, if you play without warps) instead of having to beat the game 8 times and having to use a code on the title screen to play them as in the original.
 
* You start with 5 instead of 3 lives.
 
* You start with 5 instead of 3 lives.
 
* Losing all lives makes you restart from the start of the level instead of the start of the world.
 
* Losing all lives makes you restart from the start of the level instead of the start of the world.
* As big Mario/Luigi, you can get your head stuck in the ceiling when breaking a brick due to the slightly changed physics of the characters. This brings you to a stop in the air and you lose your speed.
+
* As big Mario/Luigi, you can get your head stuck in the ceiling when breaking a brick. This brings you to a stop in the air and you lose your speed.
 
* There are new level transitions screen, which you have to skip (or wait out and lose time).
 
* There are new level transitions screen, which you have to skip (or wait out and lose time).
 
* There is a sound clue in maze levels to tell you, if you are on the right path or not.
 
* There is a sound clue in maze levels to tell you, if you are on the right path or not.
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* In the bonus worlds, the enemies move quickly if you beat 8-4 without using warps. If you beat 8-4 using warps, the enemies will move at normal speed. If you save and quit and return to your game, enemies will move quickly.
 
* In the bonus worlds, the enemies move quickly if you beat 8-4 without using warps. If you beat 8-4 using warps, the enemies will move at normal speed. If you save and quit and return to your game, enemies will move quickly.
 
* The springs in world B are less powerful.
 
* The springs in world B are less powerful.
* It does not happen anymore in C-2 that 2 Bullet Bills fire in rap succession.
+
* It does not happen anymore in C-2 that 2 Bullet Bills fire in rapid succession.
* You can finish the ending sequence of a level by touching the flagpole backwards (facing left).
+
* You can finish the ending sequence of a level faster by touching the flagpole backwards (facing left).
 
* There is one less seaweed blocking your path in 3-2.
 
* There is one less seaweed blocking your path in 3-2.
 
* The Wrong Warp in 5-2 is no longer possible.
 
* The Wrong Warp in 5-2 is no longer possible.
 
* Despawning happens way less frequently.
 
* Despawning happens way less frequently.
 
  
 
==Super Mario Bros. Deluxe==
 
==Super Mario Bros. Deluxe==
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==Other rereleases, which stay close to the original==
 
==Other rereleases, which stay close to the original==
====GBA rereleases====
+
====GBA rerelease====
 
Framerate: 262144 / 4389 ~= 59.72750056960583 (GBA)<br>
 
Framerate: 262144 / 4389 ~= 59.72750056960583 (GBA)<br>
 
Framerate: ? (Game Boy Player)<br>
 
Framerate: ? (Game Boy Player)<br>
 
Super Mario Bros.:The Lost Levels has been part of the ''Famicom Minis Collection''.
 
Super Mario Bros.:The Lost Levels has been part of the ''Famicom Minis Collection''.
 +
 
====3DS rerelease====
 
====3DS rerelease====
 
Framerate: ?<br>
 
Framerate: ?<br>

Latest revision as of 16:46, 26 February 2015

Super Mario Bros.:The Lost Levels was initially released for the Famicom Disk System. Due to its similiarity with Super Mario Bros. and high difficulty it was not released outside Japan in its original form until the Wii Virtual Console release, but a remake of it made it into the SNES Super Mario All-Stars game collection.
The framerate of the Famicom is 39375000/655171 ~= 60.09881387708959.

Super Mario All-Stars

Framerate: 39375000/655171 ~= 60.09881387708959 (SNES NTSC)
Framerate: ~59.824 (Wii VC NTSC)
Super Mario Bros. has been remade for the SNES and bundled with other games in the series. The graphics have been updated and some glitches are fixed.
There is also a version which contains Super Mario World too.

Differences from the NES version
  • The hitboxes are less forgiving, especially notable with the Piranha Plants.
  • Luigi still accelerates less quickly than Mario, but the difference is less.
  • World 9 does not loop anymore and you retain your life count instead of having it set to 1. You go to World A after finishing 9-4 instead.
  • The bonus world A-D come directly after 8-4 (or world 9-4, if you play without warps) instead of having to beat the game 8 times and having to use a code on the title screen to play them as in the original.
  • You start with 5 instead of 3 lives.
  • Losing all lives makes you restart from the start of the level instead of the start of the world.
  • As big Mario/Luigi, you can get your head stuck in the ceiling when breaking a brick. This brings you to a stop in the air and you lose your speed.
  • There are new level transitions screen, which you have to skip (or wait out and lose time).
  • There is a sound clue in maze levels to tell you, if you are on the right path or not.
  • There are no checkpoints in the bonus worlds.
  • The Hammer Brothers in the bonus worlds now always charge at you.
  • The Bowsers in the bonus worlds now throw hammers.
  • In the bonus worlds, the enemies move quickly if you beat 8-4 without using warps. If you beat 8-4 using warps, the enemies will move at normal speed. If you save and quit and return to your game, enemies will move quickly.
  • The springs in world B are less powerful.
  • It does not happen anymore in C-2 that 2 Bullet Bills fire in rapid succession.
  • You can finish the ending sequence of a level faster by touching the flagpole backwards (facing left).
  • There is one less seaweed blocking your path in 3-2.
  • The Wrong Warp in 5-2 is no longer possible.
  • Despawning happens way less frequently.

Super Mario Bros. Deluxe

Framerate: ~61.17045102596282958984 (Super Game Boy 1)
Framerate: ~59.7275005696058 (GB/GBC/GBA/SGB2)
Framerate: ? (Game Boy Player)
This is a remake for the GameBoy Color with both the prequel and this game. You need to beat the first game to unlock Lost Levels. It has a different engine and many glitches fixed. The graphics resemble the original Super Mario Bros. more and new elements such as the wind have been removed.


Other rereleases, which stay close to the original

GBA rerelease

Framerate: 262144 / 4389 ~= 59.72750056960583 (GBA)
Framerate: ? (Game Boy Player)
Super Mario Bros.:The Lost Levels has been part of the Famicom Minis Collection.

3DS rerelease

Framerate: ?

Wii Virtual Console rerelease

Framerate (NTSC): ~59.824
This version stays very faithful to the original, but the framerate it's a bit slower and loading times are much shorter.
If you do no conversion to adjust for these differences, this version is faster for the Any% 8-4 category and slower for the Warpless category.

Wii U Virtual Console rerelease

Framerate: ?

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