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Ikari Warriors (NES): Difference between revisions

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[[Category:NES]]
[[Category:NES]]
[[Category:Games]]
[[Category:Games]]
{{sda run|http://speeddemosarchive.com/IkariWarriors.html}}
= Categories =
= Categories =
[[Ikari Warriors (NES)/any%|Any%]] - There are no collectibles, different endings or known tricks such as death abuse, major glitches or warps. The only way to speedrun this game is therefore as any%.<br />
[[Ikari Warriors (NES)/any%_deaths|Any%]] - There are no collectibles, different endings or known tricks such as warps. The only way to speedrun this game is therefore as any%.<br />
[[Ikari Warriors (NES)/any%|Any% (no death)]] - The no death category.<br />
[[Ikari Warriors (NES)/any% (no flying glitch)|Any% (no flying glitch)]] - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.<br />


= Additional Information =
= Additional Information =
[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br />
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.
[[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.<br />
[[Ikari Warriors/Level Maps|Maps]]

Latest revision as of 21:05, 8 August 2017

Template:Sda run

Categories

Any% - There are no collectibles, different endings or known tricks such as warps. The only way to speedrun this game is therefore as any%.
Any% (no death) - The no death category.
Any% (no flying glitch) - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.

Additional Information

Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources.
Maps