Difference between revisions of "Ikari Warriors (NES)"
From SDA Knowledge Base
(Created page with "Category:NES Category:Games = Categories = Any% - There are no collectibles, different endings or known tricks such as death abuse, major...") |
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[[Category:NES]] | [[Category:NES]] | ||
[[Category:Games]] | [[Category:Games]] | ||
+ | {{sda run|http://speeddemosarchive.com/IkariWarriors.html}} | ||
= Categories = | = Categories = | ||
− | [[Ikari Warriors (NES)/any%|Any%]] - There are no collectibles, different endings or known tricks such as | + | [[Ikari Warriors (NES)/any%_deaths|Any%]] - There are no collectibles, different endings or known tricks such as warps. The only way to speedrun this game is therefore as any%.<br /> |
+ | [[Ikari Warriors (NES)/any%|Any% (no death)]] - The no death category.<br /> | ||
+ | [[Ikari Warriors (NES)/any% (no flying glitch)|Any% (no flying glitch)]] - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.<br /> | ||
= Additional Information = | = Additional Information = | ||
[[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br /> | [[Ikari Warriors/Game Mechanics|Game Mechanics]] - Some general explanations about how the game works.<br /> | ||
− | [[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources. | + | [[Ikari Warriors/Additional Resources|Additional Resources]] - Links to other helpful resources.<br /> |
+ | [[Ikari Warriors/Level Maps|Maps]] |
Latest revision as of 15:05, 8 August 2017
This game has a run page on SDA!
Categories
Any% - There are no collectibles, different endings or known tricks such as warps. The only way to speedrun this game is therefore as any%.
Any% (no death) - The no death category.
Any% (no flying glitch) - With the current knowledge, the flying glitch saves roughly half a minute (obviously depending on the route that it's compared with) by turning the second half of area 1 (so 1/8th of the game) into a mere formality. The skipped section is fairly challenging and random and therefore interesting in itself. The routing of the beginning of area 2 will also be different without this glitch.
Additional Information
Game Mechanics - Some general explanations about how the game works.
Additional Resources - Links to other helpful resources.
Maps