Difference between revisions of "Final Fight/Versions"

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(Notable other ports)
(Versions)
 
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Many of these ports have no real value. For simplicity, these will be sorted into 3 categories: Arcade accurate, notable but not arcade accurate, and others.
 
Many of these ports have no real value. For simplicity, these will be sorted into 3 categories: Arcade accurate, notable but not arcade accurate, and others.
 +
  
 
== Arcade Accurate Ports ==
 
== Arcade Accurate Ports ==
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These games are for the most part accurate to the arcade version in the way things work. They may have significant other problems, but function similarly in many ways.
 
These games are for the most part accurate to the arcade version in the way things work. They may have significant other problems, but function similarly in many ways.
  
*PlayStation 2/Xbox (Via Capcom Classic Collection): Excellent port overall, but has autofire options in the menu and introduces approximately 3 frames of input lag. Extend settings are not accurate to arcade default and are significantly more forgiving. May not emulate lag frames correctly.
+
*PlayStation 2/Xbox (Via Capcom Classic Collection):
*PlayStation 2/Xbox (Via Final Fight: Streetwise): Mechanically, this seems to work exactly as the arcade version, but it suffers from an absolutely horrible framerate. The game speed seems to be in tact, it just drops frames constantly to maintain that speed. Avoid.
+
::Excellent port overall, but has autofire options in the menu and introduces approximately 3 frames of input lag. Extend settings are not accurate to arcade default and are significantly more forgiving. May not emulate lag frames correctly.
*PlayStation Network/XBLA (Via Final Fight Double Impact): Fantastic port, extremely accurate to the arcade version in everything except lag frames, and the extend settings which are far more forgiving than the arcade version.  
+
*PlayStation 2/Xbox (Via Final Fight: Streetwise):
*PlayStation Portable (Via Capcom Classics Collection Remixed): Needs research to confirm, but appears to be an accurate arcade port. Most likely suffers the same problems as the Capcom Classics Collections on PlayStation 2 and Xbox.
+
::Mechanically, this seems to work exactly as the arcade version, but it suffers from an absolutely horrible framerate. The game speed seems to be in tact, it just drops frames constantly to maintain that speed. Avoid.
 +
*PlayStation Network/XBLA (Via Final Fight Double Impact):
 +
::Fantastic port, extremely accurate to the arcade version in everything except lag frames, and the extend settings which are far more forgiving than the arcade version.  
 +
*PlayStation Portable (Via Capcom Classics Collection Remixed):
 +
::Needs research to confirm, but appears to be an accurate arcade port. Most likely suffers the same problems as the Capcom Classics Collections on PlayStation 2 and Xbox.
 +
 
  
 
== Notable Other Ports ==
 
== Notable Other Ports ==
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These ports do not accurately represent the arcade version, but have other factors which may make them of interest to people.
 
These ports do not accurately represent the arcade version, but have other factors which may make them of interest to people.
  
*SNES: Very broken port, the spawns are limited to 3 or in some situation 4 enemies, and many move properties are changed in subtle but important ways. An entire stage was removed from the game, sprite quality was dropped, frame of animation lost, and in the case of Poison/Roxy was reworked entirely. Mostly notable since it was the most accessible port of the game until the Capcom Classics Collection released.
+
*SNES:
*Game Boy Advance: Mechanically, this hold up fairly well and retains the hit properties and behavior. The spawns are very limited by the hardware, and the difficulty is significantly toned down compared to the arcade version. Adds new characters in the form of Street Fighter Alpha versions of Guy and Cody.
+
::Very broken port, the spawns are limited to 3 or in some situation 4 enemies, and many move properties are changed in subtle but important ways. An entire stage was removed from the game, sprite quality was dropped, frame of animation lost, and in the case of Poison/Roxy was reworked entirely. Mostly notable since it was the most accessible port of the game until the Capcom Classics Collection released.
*Sega-CD/Mega-CD: Appears to mostly hold up mechanically, but has notably different spawns. Mostly this is here because it has a remixed soundtrack that is completely awesome.
+
*Game Boy Advance:
 +
::Mechanically, this hold up fairly well and retains the hit properties and behavior. The spawns are very limited by the hardware, and the difficulty is significantly toned down compared to the arcade version. Adds new characters in the form of Street Fighter Alpha versions of Guy and Cody.
 +
*Sega-CD/Mega-CD:
 +
::Appears to mostly hold up mechanically, but has notably different spawns. Mostly this is here because it has a remixed soundtrack that is completely awesome.
 +
 
  
 
== Others ==
 
== Others ==

Latest revision as of 14:33, 25 January 2015

Versions

Final Fight has had a lot of ports, most of which are completely terrible. From wikipedia, this includes: Arcade, Capcom Power System Changer, Amiga, Amstrad CPC, Atari ST, Commodore 64, PlayStation 2, Mega-CD, ZX Spectrum, Super NES, Sharp X68000, Xbox, XBLA, Game Boy Advance, PlayStation Portable, PlayStation Network, Virtual Console, iOS.

This video gives a quick look at many of the ports.

Many of these ports have no real value. For simplicity, these will be sorted into 3 categories: Arcade accurate, notable but not arcade accurate, and others.


Arcade Accurate Ports

These games are for the most part accurate to the arcade version in the way things work. They may have significant other problems, but function similarly in many ways.

  • PlayStation 2/Xbox (Via Capcom Classic Collection):
Excellent port overall, but has autofire options in the menu and introduces approximately 3 frames of input lag. Extend settings are not accurate to arcade default and are significantly more forgiving. May not emulate lag frames correctly.
  • PlayStation 2/Xbox (Via Final Fight: Streetwise):
Mechanically, this seems to work exactly as the arcade version, but it suffers from an absolutely horrible framerate. The game speed seems to be in tact, it just drops frames constantly to maintain that speed. Avoid.
  • PlayStation Network/XBLA (Via Final Fight Double Impact):
Fantastic port, extremely accurate to the arcade version in everything except lag frames, and the extend settings which are far more forgiving than the arcade version.
  • PlayStation Portable (Via Capcom Classics Collection Remixed):
Needs research to confirm, but appears to be an accurate arcade port. Most likely suffers the same problems as the Capcom Classics Collections on PlayStation 2 and Xbox.


Notable Other Ports

These ports do not accurately represent the arcade version, but have other factors which may make them of interest to people.

  • SNES:
Very broken port, the spawns are limited to 3 or in some situation 4 enemies, and many move properties are changed in subtle but important ways. An entire stage was removed from the game, sprite quality was dropped, frame of animation lost, and in the case of Poison/Roxy was reworked entirely. Mostly notable since it was the most accessible port of the game until the Capcom Classics Collection released.
  • Game Boy Advance:
Mechanically, this hold up fairly well and retains the hit properties and behavior. The spawns are very limited by the hardware, and the difficulty is significantly toned down compared to the arcade version. Adds new characters in the form of Street Fighter Alpha versions of Guy and Cody.
  • Sega-CD/Mega-CD:
Appears to mostly hold up mechanically, but has notably different spawns. Mostly this is here because it has a remixed soundtrack that is completely awesome.


Others

These games do not accurately represent the arcade version and lack other factors to make them notable. They are here just to archive their existence.

  • Amiga
  • Armstrad CPC
  • Atari ST
  • Commodore 64
  • ZX Spectrum
  • Sharp X68000
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