Difference between revisions of "Divine Divinity/any % SS"

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During this run, we won't be skipping any of the quests in the main storyline, as this apperas to be impossible. What is left, if to do these quests as fast as possible and saving time where ever possible.
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[this was written by Bantaris]
The most important used are the statue glitch, item duplication and long distance pyramid throws.
+
  
In the description, you'll find time designations I use to know, how far I have to scroll to the for of war. As it's unlikely that you count the same way I do, you'll need to come up with your own timings.
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During this run, you won't be skipping any of the quests in the main storyline, as this appears to be impossible. What is left is to do these quests as fast as possible and saving time wherever possible.
  
If you are more comfortable with german, my the original version can be found [https://docs.google.com/document/d/1xonq1BtyMBy1Wf0fYGddHJoPHBJwABs7pdhiagdnSt0/edit?usp=sharing here.]
 
 
 
=Maps=
 
At the moment out of date.
 
 
The maps I'll be referencing, are maps I created to route the game. They can be found [https://docs.google.com/presentation/d/1xOx_pGX5Jh58FSJuE2D_cyURywdiNqg8sSR3J6Cwkvw/edit?usp=sharing here.]
 
 
How to read:
 
 
:The lines represent the path I take, squares are pyramids and circles are normal teleporters. Follow one line (start with black on most maps), until you reach the end with a square or circle of another color. Continue the path from the object with the same shape and color. Whether you have to drop-use or use the pyramids can be taken from the route explanation. Reading the explanation helps a lot with understanding the maps, so you should read it. I know they're quite messy, but if you still have problems understanding, feel free to ask me.
 
  
  
 
=Part I: Aleroth, Rivertown, Stormfist Castle=
 
=Part I: Aleroth, Rivertown, Stormfist Castle=
This part consists of leaving the town Aleroth, going to Rivertown to buy a statue and potions and get an invitation to enter Stormfist Castle
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<big>Aleroth</big><br/>
  
 +
Take the gold found in the chest you woke up next to and leave the house. Go to the statues and and turn them all to the north. Then visit Mardaneus. After the cutscene, enter the house through the well to the East. Go back to the statues. Place and use a teleport pyramid, pick up the other one and teleport back. Go to the gates and open them without going through. Throw one to where the fog of war begins to skip a cutscene. Talk to Seth to start the healers quest and continue by talking to Lanilor inside the village.
  
<big>Aleroth: Map 1</big><br />
 
  
The supplies we get in Jorams house are gold and potions.
+
Leave the town through the gates. Again, don't walk, use you pyramids instread and after you've left, throw a pyramid to the east. It should land just north of Rivertown.
  
Take the gold ,which can be found in the chest you woke up next to. Leave the basment and purchase the potions from Joram: You need red, blue and yellow. Multiply both the gold and the potions in the trade window.
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Head south and stop before the cutscene trigger. Use the few seconds you have until the pyramid lands to put some points towards constitution.
:You can duplicate the yellow potion in the bookshelf
+
Leave the house. Go to the statues and and turn them all to the north. The visit Mardaneus. After the cutscene, enter the house through the well to the East. Go back to the statues. Place and use a teleport pyramid, pick up the other one and teleport back. If you are to slow, you'll take a lot of damage from the skeletons in the room.
+
 
+
Leave the town through the gate in the south.
+
 
+
 
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At the gate: Throw pyramid to the east. It should land northjust north of Rivertown.
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Leave town and head south until the cutscene starts. Once it has ended, use the teleporter and head to Rivertown.
+
 
+
 
+
<big>Rivertown</big><br />
+
  
Go to store Ars Magicana and purchas a statue (it doesn't matter whitch one). Head to the potions shop and buy Shadowpotions (multiply them as well). These potions are your best friend. Use them whenever you come near mobs, as later in the game monsters can onehit you hits will kill you.
+
Drop-Use your pyramid and enter Rivertown. Go to the shop Ars Magicana to buy a statue (type doesn't matter). Perform the statue glitch and enter the next shop to buy Shadow, Mana and Health potions. Now teleport back.
  
Go to Dr. Elraths house in the southeast corner of the town. Enter it through the corner that is "pointing" southeast (there is only one). Once inside, a dialogue should start after which you'll find yourself outside the house. Just teleport back in and enter the basement. Get the key from the chest next to the stairs and use the it to unlock the door behind the boxes. Head south through the hallway and get Dr. Elraths Note, then exit the basement and talk to Dr. Elrath.  
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Throw a pyramid south to skip the cutscene ahead. Head south and enter the cave of the Troll King and use the glitch twice to get 8x movement speed.
  
Leave Rivertown to the south and go to the town watch (south of Stormfist Castle) and talk to Ralph. He will reward you with the invitation you need to enter the Castle.
+
For the invitation to Stormfist Castle, you'll have to do the quests for Mitox. While this being slower than the other quests, Mitox gives you a teleport scroll used later in the run. For the first part of the quest talk to General Alix, then to Mitox. Leave one pyramid near him to backtrack. After doing both quests, vistit General Alix again to receive the invitation you need to enter Stormfist Castle
  
  
 
<big>Stormfist Castle</big><br />
 
<big>Stormfist Castle</big><br />
  
Once you enter the castle, two cutscenes will start. In the first one, an imp is going to take away our pyramides. If you don't have them on us, he won't take them, but he'll take you, as soon as you try to use them.
+
Once you enter the castle, two cutscenes will start. In the first one, ZixZax is going to take away our pyramids. If you don't have them on you, he'll still take them as soon as you try to use them.
  
After the cutscenes are done, you'll have to do a few tasks for Janus.  
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After the cutscenes are done, try to talk to Janus before he leaves the throne room. You'll now have to do a few tasks for him.  
  
  
 
1. Find the White Cat:
 
1. Find the White Cat:
  
:Leave Janus' room, follow the hallway south.
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:Pick up a flower near the gate and go back to Janus' room. As you walk past Lela's room, go back until you trigger the cutscene.
  
 
2. Deliver a Love Letter to Lela:
 
2. Deliver a Love Letter to Lela:
  
:The room from Lela's go her hand over the letter.
+
:Give the letter to Lela.
  
 
3. Flowers for Lela:
 
3. Flowers for Lela:
  
:Pick a flower near the gate and bring the it to Lela.
+
:As you aleady have the flower, just go ahead and give it to Lela.
  
 
4. Find the Teddy Bear:
 
4. Find the Teddy Bear:
  
:In the corner of the corridor, next to Janus' room.
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:You can find it in the corner of the corridor, next to Janus' room.
  
 
5. The Merchant's Meeting:
 
5. The Merchant's Meeting:
  
:An important meeting in the throne room, which is interrupted by orcs. We are then thrown out of the castle, as we failed to defend Janus.
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:There's an important meeting in the throne room, which is interrupted by orcs. You are then thrown out of the castle, as you failed to defend Janus.
  
  
 
                    
 
                    
 
=Part II: Iona's Dungeon, The Graveyard=
 
=Part II: Iona's Dungeon, The Graveyard=
<big>Iona's Dungeon: Map 2</big><br />
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<big>Iona's Dungeon</big><br />
  
Head south until you are approached by Iona. She will teleport you away, take all our stuff and throw us into a cell. Try to open the door and wait for the cat to bring the key. Leave the cell and take the stairs to the west of our cell.
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Head south until you are approached by Iona. She will teleport you away, take all your stuff and throw you into a cell. Try to open the door and wait for the cat to bring the key. Leave the cell and take the stairs to the west of our cell.
  
  
 
<big>Iona's Dungeon First Floor</big><br />
 
<big>Iona's Dungeon First Floor</big><br />
  
Get key from the chest in the far east of this level and use it to open the cell nearby. You'll find you stuff int the chest. Go all the way to the exit in the west of Dunegons. (a map is provided)
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Clip through the walls of the cell nearby. You'll find you stuff in the chest. Go all the way to the exit in the west of the dungeons.
  
  
<big>The Graveyard: Map 3</big><br />
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<big>The Graveyard</big><br />
  
The gate is located southeast of the grave. You have to wait untill Iona appears for it to be unlocked.
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The gate is located southeast of the dungeon entrance. You have to wait until Iona appears for it to be unlocked.
  
  
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Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell the scorpion traps you'll need.
 
Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell the scorpion traps you'll need.
  
Enter the grate to the sewer on the marketplace.
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Enter the grate to the sewer in the marketplace.
  
  
<big>The Sewers: Map 4</big><br />
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<big>The Sewers</big><br />
  
Find you way through this map to the enterance to the Stormfist Treasury. (a map is provided)
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Find you way through this map to the entrance to the Stormfist Treasury.
  
  
 
<big>Stormfist Castle's Treasure Room</big><br />
 
<big>Stormfist Castle's Treasure Room</big><br />
  
You have to put all points you have towards constitution, otherwise the traps up ahead will kill you, although they can be avoided by using Shadowpotions.
+
Clip through the wall directly to your left to trigger the cutscene. Go left even further to talk to Zandalor.
  
Exit the room through the southern door, then head the west and find Zandalor.
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Instead of using the hallway which is full of traps, clip throughthe upper wall of the room. Go to the treasury to your east and get back inside. Be careful, as there are traps in this room. In the center of the room a dialogue box appears, telling you there is no sword. Head back to Zandalor
After the dialogue, move all the way to the east (keep to the right) and then through the "Door" into the treasury. In case you've missed the password in the dialoge, it's answer #7. Go to the center pf the room until a dialogbox appears, then head back to Zandalor.
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<big>Return To the Dwarven Bread Inn</big><br />
 
<big>Return To the Dwarven Bread Inn</big><br />
  
Wait for the cutscene to pass. While Zandalor is approaching the corpse, you'll have enougt time to put one point towards Meteoritestrike, one towards Wizards Sight and multiply the scorpion traps. Run to the corpse and the dialogue with Zandalor starts.
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Wait for the cutscene to pass. While Zandalor is approaching the corpse, you'll have enough time to put one point towards Meteorstrike, one towards Wizard's Sight and multiply the scorpion traps. Run to the corpse and the dialogue with Zandalor starts.
  
  
 
<big>The Council of Seven</big><br />
 
<big>The Council of Seven</big><br />
  
After the dialogue has ended, kill three monster using Meteoritestrike to gain two levels. You need this to reach the mininimum level for Deadly Gift.
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After the dialogue has ended, kill enough monsters using Meteoritestrike to get to level 6. You need this to reach the minimum level for Deadly Gift.
  
Using scorpion traps makes all the upcoming bossfights very easy. Note that you can stay invisible while standing next to the boss and spawning scorpions.  
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Using scorpion traps makes all the upcoming boss fights very easy. Note that you can stay invisible while standing next to the boss and spawning scorpions.  
  
 
After you have fought the Succubus, retrieve your pyramids from ZixZax, who can be found in the room to the west.
 
After you have fought the Succubus, retrieve your pyramids from ZixZax, who can be found in the room to the west.
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=Part IV: Gathering the Council=
 
=Part IV: Gathering the Council=
<big>Human And Ork: Map 5</big><br />
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<big>Human And Orc</big><br />
  
 
Start by teleporting to Aleroth and leave one pyramid near the teleporter (at the Council).
 
Start by teleporting to Aleroth and leave one pyramid near the teleporter (at the Council).
  
Enter the village, get the key and then rescue Mardaneus. You don't have to fight Demona, you can just go invisible and walk past her.
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Enter the village, get the key and to rescue Mardaneus. You don't have to fight Demona, you can just go invisible and walk past her.
  
Talk to Joram in the Blue Boar Inn about Goemoe. After this, go to the bottom left corner, where you can find orcish prisions. Free the orc from it and use your pyramid to go back to the Council of the Seven. You have to look at the the lizard statue to progress.
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Talk to Joram in the Blue Boar Inn about Goemoe. After this, go to the bottom left corner, where you can find orcish prisons. Free the orc from it and use your pyramid to go back to the Council of the Seven. You have to look at the the lizard statue to progress.
  
  
<big>Lizard And Imp: Map 6</big><br />
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<big>Lizard And Imp</big><br />
  
Go Verdistis.
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Go to Verdistis.
  
Enter the inn on the right side of the road and do the Imp quest. Avoind becoming involved into the war between bees and wasps. To do so, use the following dialogeoptions, while talking to the king of wasps: 9x #1 and then #2. Move to the top of the map, where the Queen of bees will give you a key. Use it for the house north of you and talk to the imp. You can leave this place by using the stone he gave you.
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Enter the inn on the right side of the road and do the Imp quest. Instead of becoming involved into the war between bees and wasps, clip through the wall to your right. Walk along the garden and get into the house and talk to the imp. You can leave this place by using the stone he gave you.
  
Go back to the main road and head northeast in order to save Goemoe. Enter the basement of the house. There you will be frozen and rescued afterwards. To save Goemoe, pick up the key in the upper left corner of the room and the Polymorph Staff in the room south of you.
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Go back to the main road and head north in order to save Goemoe. Enter the basement of the house. There you will be frozen and rescued afterwards. To save Goemoe, pick up the key in the upper left corner of the room and the Polymorph Staff in the room south of you.
  
Head back to the Council and view the dwarven statue.
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Head back to the Council and take a look at the dwarven statue.
  
  
<big>Dwarf And Elf: Map 5 (start with pink) and Map 6-10</big><br />
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<big>Dwarf And Elf</big><br />
  
Collect teleport pyramid and teleport to Ars Magicana. Walk south along the eastern edge of the city towards the dwarven village.
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Collect the teleport pyramid and teleport to Ars Magicana. Walk south along the eastern edge of the city towards the dwarven village.
 
One you arrive a cutscene will start, after which you can walk east to talk to Eolus at the altar. Continue east into the house in order to talk to Gregor and pick up the scroll in the upper room.
 
One you arrive a cutscene will start, after which you can walk east to talk to Eolus at the altar. Continue east into the house in order to talk to Gregor and pick up the scroll in the upper room.
  
 
Head to the Dark Forest.
 
Head to the Dark Forest.
  
 +
Activate the teleporter for the Warriors' Guild, then visit the elven village and find Bronthion. Head south towards the orc camp.
 +
At graveyard you meet the "dwarves" at, throw a pyramid to the southeast. You have to scroll OOB until you reach the Dwarven Mines, where the room you find the Stone Axe in.
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Once you've reached the camp, fight Josephina in the basment and collect the artifacts (two are on the floor and one is dropped by Josephina).
  
Visit the elven village and find Bronthion. Go to the camp of orcs and enter the basement to fight Josephina. Collect the artifacts (two are on the floor and one is dropped by Josephina).
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Use your teleporter to get to the Dwarven Mines. Using your pyramids you can glitch through the wall to pick the axe up. Leave one pyramid outside to get back out. Run northwest through the OOB until you reach the Dwarven Halls. To enter you have to stand in the river that leaves the area and zeleport on the spot to be able to reveal the fog of war. Follow the river north and enter the throne room and hand the axe to Kelp.
  
Get back out and go to the graveyard you've met the "dawrves" at. Throw a pyramid to the southeast. You have to scroll OOB until you reach the Dwarven Halls. There you have to place it in the water to be able to drop it. Afterwards go back to Bronthion to complete the quest, then use your teleporters. Drop a pyramid next to the teleporter near the throne room. Talk to King Kelp and retreive the Stone Axe from the mines. (maps are provided)
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Use the teleporter (leave on there to backtrack) nearby to go to the Elven Village complete the quest for the elven council member.  
  
The fight with Moriendor can be skipped by immediately using the lever.
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Head to the dwarven village using the teleporter. There you have to talk to Eolus in the house on the southern edge of the village.
Bag the Stone Axe and teleport back. Speak with the king and he'll give you the permission to take Eolus to the Council. Use the teleporter to head to the dwarven village. There you have to talk to Eolus in the house on the southern edge of the village.
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Head back to the Council of Seven and ring the bell.
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Go back to the Council of Seven and ring the bell.
  
 
                                
 
                                
 
=Part V: The Wastelands=
 
=Part V: The Wastelands=
<big>The Way to the Dungeon: Map 11</big><br />
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<big>The Way to the Dungeon</big><br />
  
After speaking with the Orcs (and assuring them that you're not a dragon) throw a pyramid southeast to the dungeon enterance, then southeast until you find Zandalor.
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After speaking with the Orcs (and assuring them that you're not a dragon) throw a pyramid southeast to the dungeon entrance, then southeast until you find Zandalor.
  
 
After the cutscene has ended use your teleporter and enter the final dungeon.
 
After the cutscene has ended use your teleporter and enter the final dungeon.
  
  
<big>The Five Forts: Map 12-17</big><br />
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<big>The Five Forts</big><br />
  
Most parts of the forts can be skipped, as it is possible to teleport through the walls, straight into bossroom.
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Most parts of the forts can be skipped, as it is possible to teleport through the walls, straight into the boss room.
  
 
I count the forts counterclockwise, starting with the one in the upper left corner.
 
I count the forts counterclockwise, starting with the one in the upper left corner.
  
To skip the first three forts, you can enter them through the bottom walls of the bossroom, while for the last to enter two, you have them get through the outside wall. Throw your teleporter into the water near the upper edge of the "island", then enter through the upper walls of the room. This also works for the final boss, but don't forget to trigger the dialogue.
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To skip the first three forts, you can enter them through the bottom walls of the boss room, while for the last two you have to get through the outside wall. Throw your teleporter into the water near the upper edge of the "island", then enter through the upper walls of the room.
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 +
For the final boss you have to place a pyramid new the enterance. After teleporting there head south to activate a necessary cutscene. Entering the boss room can be done by standing in line with the wall sections, which are supposed to be opened via two switches, but you can simply throw you pyramids through them.
  
  
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Raw Maps:
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Maps of all areas:
 
:Kiya's Divine Dininity:
 
:Kiya's Divine Dininity:
 
:http://kiya.xanlosch.de/
 
:http://kiya.xanlosch.de/

Latest revision as of 09:39, 23 February 2015

[this was written by Bantaris]

During this run, you won't be skipping any of the quests in the main storyline, as this appears to be impossible. What is left is to do these quests as fast as possible and saving time wherever possible.


Part I: Aleroth, Rivertown, Stormfist Castle

Aleroth

Take the gold found in the chest you woke up next to and leave the house. Go to the statues and and turn them all to the north. Then visit Mardaneus. After the cutscene, enter the house through the well to the East. Go back to the statues. Place and use a teleport pyramid, pick up the other one and teleport back. Go to the gates and open them without going through. Throw one to where the fog of war begins to skip a cutscene. Talk to Seth to start the healers quest and continue by talking to Lanilor inside the village.


Leave the town through the gates. Again, don't walk, use you pyramids instread and after you've left, throw a pyramid to the east. It should land just north of Rivertown.

Head south and stop before the cutscene trigger. Use the few seconds you have until the pyramid lands to put some points towards constitution.

Drop-Use your pyramid and enter Rivertown. Go to the shop Ars Magicana to buy a statue (type doesn't matter). Perform the statue glitch and enter the next shop to buy Shadow, Mana and Health potions. Now teleport back.

Throw a pyramid south to skip the cutscene ahead. Head south and enter the cave of the Troll King and use the glitch twice to get 8x movement speed.

For the invitation to Stormfist Castle, you'll have to do the quests for Mitox. While this being slower than the other quests, Mitox gives you a teleport scroll used later in the run. For the first part of the quest talk to General Alix, then to Mitox. Leave one pyramid near him to backtrack. After doing both quests, vistit General Alix again to receive the invitation you need to enter Stormfist Castle


Stormfist Castle

Once you enter the castle, two cutscenes will start. In the first one, ZixZax is going to take away our pyramids. If you don't have them on you, he'll still take them as soon as you try to use them.

After the cutscenes are done, try to talk to Janus before he leaves the throne room. You'll now have to do a few tasks for him.


1. Find the White Cat:

Pick up a flower near the gate and go back to Janus' room. As you walk past Lela's room, go back until you trigger the cutscene.

2. Deliver a Love Letter to Lela:

Give the letter to Lela.

3. Flowers for Lela:

As you aleady have the flower, just go ahead and give it to Lela.

4. Find the Teddy Bear:

You can find it in the corner of the corridor, next to Janus' room.

5. The Merchant's Meeting:

There's an important meeting in the throne room, which is interrupted by orcs. You are then thrown out of the castle, as you failed to defend Janus.


Part II: Iona's Dungeon, The Graveyard

Iona's Dungeon

Head south until you are approached by Iona. She will teleport you away, take all your stuff and throw you into a cell. Try to open the door and wait for the cat to bring the key. Leave the cell and take the stairs to the west of our cell.


Iona's Dungeon First Floor

Clip through the walls of the cell nearby. You'll find you stuff in the chest. Go all the way to the exit in the west of the dungeons.


The Graveyard

The gate is located southeast of the dungeon entrance. You have to wait until Iona appears for it to be unlocked.


Part III: River Town, The Sewers, Treasure

Rivertown

Next, go to Rivertown, which is located in the southeast. Enter the town through the alley between the second and third building at the northern edge of the town. You will then be approached by somebody who will also sell the scorpion traps you'll need.

Enter the grate to the sewer in the marketplace.


The Sewers

Find you way through this map to the entrance to the Stormfist Treasury.


Stormfist Castle's Treasure Room

Clip through the wall directly to your left to trigger the cutscene. Go left even further to talk to Zandalor.

Instead of using the hallway which is full of traps, clip throughthe upper wall of the room. Go to the treasury to your east and get back inside. Be careful, as there are traps in this room. In the center of the room a dialogue box appears, telling you there is no sword. Head back to Zandalor


Return To the Dwarven Bread Inn

Wait for the cutscene to pass. While Zandalor is approaching the corpse, you'll have enough time to put one point towards Meteorstrike, one towards Wizard's Sight and multiply the scorpion traps. Run to the corpse and the dialogue with Zandalor starts.


The Council of Seven

After the dialogue has ended, kill enough monsters using Meteoritestrike to get to level 6. You need this to reach the minimum level for Deadly Gift.

Using scorpion traps makes all the upcoming boss fights very easy. Note that you can stay invisible while standing next to the boss and spawning scorpions.

After you have fought the Succubus, retrieve your pyramids from ZixZax, who can be found in the room to the west. Place the orbs in the corresponding statues.


Part IV: Gathering the Council

Human And Orc

Start by teleporting to Aleroth and leave one pyramid near the teleporter (at the Council).

Enter the village, get the key and to rescue Mardaneus. You don't have to fight Demona, you can just go invisible and walk past her.

Talk to Joram in the Blue Boar Inn about Goemoe. After this, go to the bottom left corner, where you can find orcish prisons. Free the orc from it and use your pyramid to go back to the Council of the Seven. You have to look at the the lizard statue to progress.


Lizard And Imp

Go to Verdistis.

Enter the inn on the right side of the road and do the Imp quest. Instead of becoming involved into the war between bees and wasps, clip through the wall to your right. Walk along the garden and get into the house and talk to the imp. You can leave this place by using the stone he gave you.

Go back to the main road and head north in order to save Goemoe. Enter the basement of the house. There you will be frozen and rescued afterwards. To save Goemoe, pick up the key in the upper left corner of the room and the Polymorph Staff in the room south of you.

Head back to the Council and take a look at the dwarven statue.


Dwarf And Elf

Collect the teleport pyramid and teleport to Ars Magicana. Walk south along the eastern edge of the city towards the dwarven village. One you arrive a cutscene will start, after which you can walk east to talk to Eolus at the altar. Continue east into the house in order to talk to Gregor and pick up the scroll in the upper room.

Head to the Dark Forest.

Activate the teleporter for the Warriors' Guild, then visit the elven village and find Bronthion. Head south towards the orc camp. At graveyard you meet the "dwarves" at, throw a pyramid to the southeast. You have to scroll OOB until you reach the Dwarven Mines, where the room you find the Stone Axe in. Once you've reached the camp, fight Josephina in the basment and collect the artifacts (two are on the floor and one is dropped by Josephina).

Use your teleporter to get to the Dwarven Mines. Using your pyramids you can glitch through the wall to pick the axe up. Leave one pyramid outside to get back out. Run northwest through the OOB until you reach the Dwarven Halls. To enter you have to stand in the river that leaves the area and zeleport on the spot to be able to reveal the fog of war. Follow the river north and enter the throne room and hand the axe to Kelp.

Use the teleporter (leave on there to backtrack) nearby to go to the Elven Village complete the quest for the elven council member.

Head to the dwarven village using the teleporter. There you have to talk to Eolus in the house on the southern edge of the village.

Go back to the Council of Seven and ring the bell.


Part V: The Wastelands

The Way to the Dungeon

After speaking with the Orcs (and assuring them that you're not a dragon) throw a pyramid southeast to the dungeon entrance, then southeast until you find Zandalor.

After the cutscene has ended use your teleporter and enter the final dungeon.


The Five Forts

Most parts of the forts can be skipped, as it is possible to teleport through the walls, straight into the boss room.

I count the forts counterclockwise, starting with the one in the upper left corner.

To skip the first three forts, you can enter them through the bottom walls of the boss room, while for the last two you have to get through the outside wall. Throw your teleporter into the water near the upper edge of the "island", then enter through the upper walls of the room.

For the final boss you have to place a pyramid new the enterance. After teleporting there head south to activate a necessary cutscene. Entering the boss room can be done by standing in line with the wall sections, which are supposed to be opened via two switches, but you can simply throw you pyramids through them.


Sources

Guideline for the Walkthrough:

Divine Divinity Walkthrough, JaggedJim, January 6, 2004:
www.the-spoiler.com/RPG/Larian/divine.divinity.1.html


Maps of all areas:

Kiya's Divine Dininity:
http://kiya.xanlosch.de/
Personal tools