Difference between revisions of "Grand Theft Auto: San Andreas/Additional Resources/Cutscene Lengths"
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− | A list of cutscenes longer than 20 seconds which can give you the chance for a short break. | + | A list of cutscenes or waiting times longer than 20 seconds which can give you the chance for a short break. |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| Just Business | | Just Business | ||
− | | You can stop shooting once you destroyed all the bikes that follow you directly after "the cars found a ramp" (tested with 90%+ bike health at that point) | + | | You can stop shooting once you destroyed all the bikes that follow you directly after "the cars found a ramp" (tested with 90%+ bike health at that point). Crashing through the gate instead of shooting it out doesn't seem to be slower at all, it just costs a bit of bike health (but you should still have enough anyway). |
− | | | + | | 70-80 seconds |
|- | |- | ||
| Doberman | | Doberman | ||
Line 16: | Line 16: | ||
|- | |- | ||
| Doberman | | Doberman | ||
− | | Second Cutscene (after taking territory) | + | | Second Cutscene (after taking territory) (waiting longer can allow the target of this mission to shoot you) |
| 50 seconds | | 50 seconds | ||
|- | |- | ||
Line 24: | Line 24: | ||
|- | |- | ||
| Los Sepulcros | | Los Sepulcros | ||
− | | Gang tutorial | + | | Gang tutorial (waiting longer may allow enemies to shoot you) |
| 20 seconds | | 20 seconds | ||
|- | |- | ||
| Reunting the Families | | Reunting the Families | ||
− | | Jumping off the roof after killing the heli -> Able to shoot the AK | + | | Jumping off the roof after killing the heli -> Able to shoot the AK (waiting longer could damage the car too much) |
| 22 seconds | | 22 seconds | ||
|- | |- | ||
| Reunting the Families | | Reunting the Families | ||
− | | AK Jams -> Mission End | + | | AK Jams -> Mission End (or the higher number if you stop shooting after killing the second cop that jumps on) |
− | | 55 seconds | + | | 55-75 seconds |
|- | |- | ||
| 555-We-Tip | | 555-We-Tip | ||
Line 41: | Line 41: | ||
| The Da Nang Thang | | The Da Nang Thang | ||
| Helicopter Ride (more enemies will spawn on the containers if you don't shoot them) | | Helicopter Ride (more enemies will spawn on the containers if you don't shoot them) | ||
+ | | 45 seconds | ||
+ | |- | ||
+ | | A Home in the Hills | ||
+ | | After you get on the roof, you can hide behind some machines and wait for the second wave to land (waiting longer can cause the second wave of Triads to die, which fails the mission) | ||
| 45 seconds | | 45 seconds | ||
|} | |} |
Latest revision as of 19:39, 15 May 2014
A list of cutscenes or waiting times longer than 20 seconds which can give you the chance for a short break.
Mission | Cutscene Description | Length (seconds) |
---|---|---|
Just Business | You can stop shooting once you destroyed all the bikes that follow you directly after "the cars found a ramp" (tested with 90%+ bike health at that point). Crashing through the gate instead of shooting it out doesn't seem to be slower at all, it just costs a bit of bike health (but you should still have enough anyway). | 70-80 seconds |
Doberman | First Cutscene (after skipping Ammunation cutscene) | 23 seconds |
Doberman | Second Cutscene (after taking territory) (waiting longer can allow the target of this mission to shoot you) | 50 seconds |
Home Invasion | End Cutscene | 40 seconds |
Los Sepulcros | Gang tutorial (waiting longer may allow enemies to shoot you) | 20 seconds |
Reunting the Families | Jumping off the roof after killing the heli -> Able to shoot the AK (waiting longer could damage the car too much) | 22 seconds |
Reunting the Families | AK Jams -> Mission End (or the higher number if you stop shooting after killing the second cop that jumps on) | 55-75 seconds |
555-We-Tip | End Cutscene | 45 seconds |
The Da Nang Thang | Helicopter Ride (more enemies will spawn on the containers if you don't shoot them) | 45 seconds |
A Home in the Hills | After you get on the roof, you can hide behind some machines and wait for the second wave to land (waiting longer can cause the second wave of Triads to die, which fails the mission) | 45 seconds |