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==Route==
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{{DEFAULTSORT:Elder Scrolls V: Skyrim, The}}
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[[Category:Games]]
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[[Category:PC]]
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[[Category:Xbox 360]]
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[[Category:PlayStation 3]]
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Welcome to the Skyrim Speedrun Knowledge Base. This page contains useful information pertinent to speedrunning The Elder Scrolls V: Skyrim.<br />
 +
*Leaderboard available [https://docs.google.com/spreadsheet/ccc?key=0Ari0SkDkI2g1dGViMXBVUi16VHlNS00yRTN5X04yQ3c#gid=0 here]<br />
 +
*Any% Route (Out of Date at the moment) available [https://docs.google.com/file/d/0B7i0SkDkI2g1dVlVQnlKVzl0Sk0/edit here]<br />
 +
*Community IRC: #Skyrim in irc.speedrunslive.com
 +
==Basic Rules==
 +
===Timing===
 +
Timing begins when you gain FULL control of your character (camera and movement). Timing ends when you get the final hit on Alduin in Sovngarde (an explosion sound clip plays on the final hit).  To get your final time add up the time spent in loading screens (ONLY time when the Level is displayed at the top right, the fade in and fade out are the same for all systems and are included in the time), and subtract it from your RTA time.
  
===Helgen===
+
===Mods/DLC===
 +
Mods are not allowed under any circumstances. This rule is to prevent someone from using a mod that might modify the game in a minor way that saves time or creates a glitch that otherwise wouldn't be there. DLC is allowed for any% as the DLC does not interfere with the main quest in any significant way.
  
====Dragon Strats====
+
===Console Commands===
 +
While console commands are welcomed and very useful for testing glitches and practicing a section of the run, they are not allowed at all during an attempt. This is to prevent scripts from being run that could complete portions of the main quest or change movement speed or position on the map.
  
1. Beginner – Sprint to the right of the dragon into the house
+
===Categories===
 +
There are currently a few categories for speedrunning Skyrim:
  
2. Advanced – Jump on the dragon’s right shoulder (left side from character perspective) and jump to the roof
+
#Any%(PC) - Defeat Alduin in Sovngarde
 +
#Any%(Xbox 360) - Defeat Alduin in Sovngarde
 +
#Companions - Defeat Kodlak's Wolf Spirit
 +
#Mage's College - Defeat Ancano
 +
#Thieve's Guild - Become Master of the Thieves Guild
 +
#Dark Brotherhood - Finish "Hail Sithis!"
  
====Inside Helgen Keep====
+
PC and Xbox 360 are separated because of the presence of Quick Save and Quick Load on the PC and the absence of these features on the consoles. PS3 is not a category at the moment, because no one is insane enough to run Skyrim on the PS3.
  
1. Bump Hadvar on first dialog
+
==Character Races==
 +
<big>'''At the moment Orc is considered the fastest race for any%'''</big><br />
 +
Each race starts with a passive and active trait, has a set height, and gets one or more bonuses including spells and damage increases. '''The height of the race is also the base speed.'''
 +
===Altmer (High Elves)===
 +
Racial Traits:
 +
#Highborn: +50 Magicka, Constant
 +
#Highborn: Greater Power - Base Magicka Regen +25 for 60 seconds.
 +
Height: 1.08<br />
 +
Spells: Fury<br />
 +
+10 Illusion<br />
 +
+5  Alteration, Conjuration, Enchanting, Restoration
  
2. Double bump or quicksave/load to skip next dialog
+
===Argonian===
 +
Racial Traits:
 +
#Resist Disease: 50% disease resistance, Constant
 +
#Waterbreathing: Underwater breathing, Constant
 +
#Histskin: Greater Power - Health Regen x10
 +
Height: 1.01(M), 1.00(F)<br />
 +
Unarmed Damage +6<br />
 +
+10 Lockpicking<br />
 +
+5  Alteration, Light Armor, Pickpocket, Restoration, Sneak
  
3. Use a bowl to clip through the wall to the right of the table
+
===Bosmer (Wood Elves)===
 +
Racial Traits:
 +
#Resist Disease/Poison: 50% disease and poison resistance, Constant
 +
#Command Animal: Greater Power - control and animal for 60 seconds, 99 pts, 75ft
 +
Height: 0.98(M), 1.00(F)<br />
 +
+10 Archery<br />
 +
+5  Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak
  
4. Take All on the mage inside the cage (don’t need to open cage) – Used for money (total of ~210g)
+
===Bretons===
 +
Racial Traits:
 +
#Magic Resistance: 25% magic resistance, Constant
 +
#Dragonskin: Greater Power - Absorb 50% magicka
 +
Height: 1.00(M), 0.95(F)<br />
 +
Spells: Conjure Familiar<br />
 +
+10 Conjuration<br />
 +
+5  Alchemy, Alteration, Illusion, Restoration, Speech
  
5. Avoid the spiders’ webs (reduces stamina)
+
===Dunmer===
 +
Racial Traits:
 +
#Resist Fire: 50% fire resistance, Constant
 +
#Ancestor's Wrath: Greater Power - enemies close by take 8 fire damage per second
 +
Height: 1.00<br />
 +
Spells: Sparks<br />
 +
+10 Destruction<br />
 +
+5  Alchemy, Alteration, Illusion, Light Armor, Sneak
  
6. Get out of helgen
+
===Imperials===
 +
Racial Traits:
 +
#Imperial Luck: 100% chance of 2-10 extra gold in all chests that normally contain gold, as well as to the corpses of various gold-dropping enemies, such as bandits, dragons, draugr, Falmer, Forsworn, giants, and rieklings, Constant
 +
#Voice of the Emperor: Greater Power - Calms nearby people for 60 seconds, 99 pts, 75 ft
 +
Height: 1.00<br />
 +
+10 Restoration<br />
 +
+5  Block, Destruction, Enchanting, Heavy Armor, One-handed
  
===Riverwood===
+
===Khajiit===
 +
Racial Traits:
 +
#Claws: 22 base unarmed damage
 +
#Eye of the Night: Lesser Power - Night Vision for 60 seconds
 +
Height: 1.00(M), 0.95(F)<br />
 +
+10 Sneak<br />
 +
+5  Alchemy, Archery, Lockpicking, One-handed, Pickpocket
  
i. Get the torch out of Embershard mine
+
===Nords===
 +
Racial Traits:
 +
#Resist Frost: 50% frost resistance, Constant
 +
#Battle Cry: Greater Power - Targets flee for 30 seconds, 99 pts, 60 ft; Stagger: 0.05 pts, 40 ft
 +
Height: 1.03<br />
 +
+10 Two-Handed<br />
 +
+5  Block, Light Armor, One-handed, Smithing, Speech
  
ii.Equip the torch, favorite it, and bind it (I use 1)
+
===Orcs===
 +
Racial Traits:
 +
#Berserker Rage: Greater Power - 100% increased melee damage, 50% decreased damage taken, 60 seconds (Multiplicative)
 +
Height: 1.045<br />
 +
+10 Heavy Armor<br />
 +
+5  Block, Enchanting, One-handed, Smithing, Two-handed
  
iii. Cut as far west as possible while still getting the Riverwood PoI and not losing infinite sprint
+
===Redguards===
 +
Racial Traits:
 +
#Resist Poison: 50% poison resistance, Constant
 +
#Adrenaline Rush: Greater Power - Stamina Regen x10, 60 seconds
 +
Height: 1.005<br />
 +
+10 One-handed<br />
 +
+5  Alteration, Archery, Block, Destruction, Smithing
  
iv. Avoid the wolves (Rockjoint is a run-ender)
+
==Techniques==
 +
===Keybindings(PC)===
 +
It is possible to change the keybindings for various menu items to be more convenient. The recommended keybinding changes include:
  
===Whiterun===
+
#Item Menu
 +
#Magic Menu
 +
#Map
  
i. Punch the guard at Pelagia Farm (getting PoI) and pay the fine
+
It is also recommended you add these lines to Skyrim.ini in C:\Users\<Your Username>\Documents\My Games\Skyrim<br />
  
ii.Enter Dragonsreach
+
'''[Interface]<br />'''
 +
'''bShowTutorials=0'''
  
iii. Engage the conversation with the Jarl while grabbing 3 platters
+
===Jumping===
 +
Several tricks use different jumping techniques to handle different types of terrain
  
iv. Sell all items you have to Farengar (torch isn’t sellable, so it’s safe)
+
#Sjump (Standing Jump) - Jumping from a stationary position and moving in mid-air. Used to jump to and from small or thin objects and surfaces.
 +
#Mjump (Moving Jump) - Jumping while moving constantly on the designated surface. Used to prevent falling while standing on steep slopes and small ledges (i.e. Mountain Climbing)
  
v. Fast travel to Pelagia Farm
+
===Mountain Climbing===
 +
Mountain climbing in Skyrim seems easy, but determining the perfect route is quite tricky. To jump higher while mountain climbing, the surface you are standing on cannot have a slope that exceeds a certain point (not known exactly), so being able to jump again while attempting to climb is easier if you move to flatter surfaces (tops of rocks, crevices).  While climbing you abuse Mjumping because the slope of the mountain normally would slide you down.
  
vi. Use the carriage to travel to Solitude
+
===Bumping (Dialog Skipping)===
 +
Managing Dialog is very important in a Skyrim speedrun. As a result, skipping as much scripted dialog as possible is key.  There are several types of bumping and dialog skipping.
  
===The Thalmor Embassy===
+
#Bumping - Sprinting into a character to stop dialog. Staggers the character and only works if the character is not staggered or sprinting
 +
#Interact/Exit - Interacting with a character and exiting the dialog resets the character's stagger state making them bumpable again and occasionally skips dialog.
 +
#QS/QL (PC Only) - Quicksaving and Quickloading skips any active dialog in the scene. Useful for unbumpable characters or uninteractable characters (i.e. the council, Paarthurnax, Alduin)
  
i. Get the Katla’s Farm PoI
+
===Object Clipping===
 +
Object Clipping is done by hold an object (Default hold E on PC, hold X on PS3, hold A on XB360) against a wall or in front of you facing a wall, and sprinting toward the object. The success rate of each individual attempt at clipping varies based on your angle facing the wall, the location of the object on the wall, and the speed at which you collide with the object.  There are a large variety of objects that work for this glitch, typically curved objects, and a few particularly useful ones are:
  
ii.Climb the mountain to the Embassy
+
#Wooden Bowls
 +
#Wooden Plates
 +
#Bowls
 +
#Platters
 +
#Plates
 +
#Buckets
 +
#Baskets
 +
#Certain Shields
  
iii. Platter through the western outer wall of the courtyard (see my setup for consistency)
+
It is likely that there are more objects that can be used for this type of clipping but these are the most prevalent.
  
iv. Enter the northern house
+
===Infinite Sprint===
 +
Infinite sprinting is essential because of the longer movement-based portions of the run. There are two primary techniques used to infinite sprint
  
v.Take all from the chest in the back room
+
#Torch Glitch (Olympic Torch) - While a torch is equipped and your weapons are sheathed, tap sprint once while continuing to hold forward. You can then unequip the torch to prevent its duration from expiring.  This works because the animations for sprinting to start and end are not linked properly in the game files while only a torch is equipped and as a result if you start the sprint and end it before the "start sprint" animation links to the "sprinting" animation, your animation gets stuck looping the "sprinting" animation, allowing you to ignore fatigue state and sprint indefinitely
 +
#Horse Sprinting - While riding a horse, hold sprint and wait 1h, releasing sprint while the wait is occuring but continue to hold forward. This occurs for the same reason as the torch glitch where the animation gets stuck on sprinting.
  
vi. Grab the platter on the table
+
Because this glitch is related to the animation of your character being stuck in a certain state, it will stop working should you change the animation in any way.  This includes unsheathing your weapons, falling off a ledge, or swimming.
  
vii. Leave and fast travel to the Whiterun Stables
+
===Horse Climbing===
 +
Horses are exceptional climbers in TESV:Skyrim. This is the result of a programming shortcut which estimates your position instead of being exact. Because the mountains in Skyrim have rocks layered on terrain layered on more terrain, the game has trouble determining which surface the horse is supposed to be running on and your Z-axis position is adjusted as a result of Z-axis correction which happens if you go out of the allowed Z-axis range and teleports you straight up. This is used to climb mountains very quickly.
  
viii. Take carriage to Riften
+
===Arngeir Glitch===
 
+
It is possible for Arngeir to get stuck outside of High Hrothgar, preventing him from reentering and participating in the council. This glitch is done by using the elder scroll between 7-9am on Fredas the 22nd. The glitch happens because during Arngeir's patrol outside between the hours of 8 and 12 he can normally head down the mountain a short way, but the front doors to HH are locked and if there is combat nearby his AI is programmed to observe it. As a result, he patrols outside while you are inside the cutscene cell and when you exit and engage Alduin, he gets stuck and observes the combat and cannot reenter HH. This glitch was antiquated with the advent of Horse Sprinting and Horse Climbing
===Riften===
+
 
+
i. Talk to guard, leave after persuade success, enter Riften
+
 
+
ii.Enter the Ratway
+
 
+
iii. Use the bucket to jump across the gap at the bridge
+
 
+
iv. Get to esbern
+
 
+
v.Talk to the door ONLY ONCE (accidentally double clicking the door causes the convo to freeze)– mention dragonborn
+
 
+
vi. Speak to Esbern – bump after convo over and ask to wait, follow; leave
+
 
+
vii. Platter through the wall in the center (see video) to emerge at the door
+
 
+
viii. Leave the ratway
+
 
+
ix. Fast travel to Riverwood (may need to get to the top of the stairs to remove combat flag)
+
 
+
===Riverwood===
+
 
+
i. Enter the inn
+
 
+
ii.Wait 1h for esbern to show up
+
 
+
iii. Bump the convo until Orgnar says “Yeah, sure” then wait 1h for esbern and delphine to teleport to the bottom room
+
 
+
iv. Leave the inn when delphine says “now then” (audio cue)
+
 
+
v.Re-enter the inn
+
 
+
vi. Leave the inn when “Talk to Esbern” appears on the screen
+
 
+
vii. Fast travel to the Whiterun Stables
+
 
+
viii. Use the carriage to go to Markarth
+
 
+
===Markarth===
+
 
+
i. Ask Esbern to wait (might increase consistency of esbern appearing inside alduin’s wall, needs testing)
+
 
+
ii.Infinite sprint to the Karthspire (see video)
+
 
+
iii. Run to the first puzzle (click middle -> left -> middle)
+
 
+
iv. Infinite  sprint to the chain in the next room and use it, then up to the chest, loot the chest, and wait 1h for esbern to appear (if he does not, you must fast travel out of the area, then back)
+
 
+
v.Talk to esbern (first option)
+
 
+
vi. Bump him and use the blood stone
+
 
+
vii. Enter Alduin’s Wall
+
 
+
viii. Wait 1h then talk to esbern (first option)
+
 
+
ix. Talk to esbern – first option; leave, bump, and wait.
+
 
+
x.Run and grab the Dragonbane sword out of the left room
+
 
+
xi. Wait 1h when esbern turns to get him to the center panel
+
 
+
xii. Bump until delphine says “Have you heard of such a…” and talk to her, leave at “Talos Guard You”
+
 
+
xiii. Leave through the entrance and fast travel to the Whiterun Stables
+
 
+
xiv. Take the carriage to Winterhold
+
 
+
===Winterhold===
+
 
+
i. Run to Septimus’ cave (see video)
+
 
+
ii.Attempt to pickpocket the Blank Lexicon from Septimus (68.75% chance as Orc), may need to load to get a successful attempt
+
 
+
iii. Leave and fast travel to Whiterun Stables
+
 
+
iv. Run to the backdoor of the Elder Scroll temple (Unmarked dwemer ruins)
+
 
+
v.Platter through the door and use the lever
+
 
+
vi. Place the Blank Lexicon on the pedestal
+
 
+
vii. From the right (2 -> 2 -> 2 -> 2 -> 3 -> 3 -> 4)
+
 
+
viii. Grab the elder scroll
+
 
+
ix. Leave and fast travel to Helgen
+
 
+
===Throat of the World===
+
 
+
i. Move southeast (past Orphan Rock)
+
 
+
ii.Climb the mountain to the sloped section
+
 
+
iii. Sprint the rest of the way to High Hrothgar
+
 
+
iv. Platter through the left pillar on the right side of the building (see video)
+
 
+
v.Climb out the back of the building
+
 
+
vi. Enter High Hrothgar
+
 
+
vii. Talk to Arngeir (third options)
+
 
+
viii. Bump Arngeir and wait 1h so he teleports out to the circle
+
 
+
ix. Get Clear skies
+
 
+
x.Get to the top of the mountain
+
 
+
xi. Talk to paarthurnax
+
 
+
xii. Get Flame breath
+
 
+
xiii. Talk to paarthurnax until he says “You could learn dragonrend from those who created it”
+
 
+
xiv. Use the elder scroll in the sparkly zone (Arngeir glitch possible if used at 7 am [possibly Fredas the 22nd])
+
 
+
xv. Watch boring cutscene
+
 
+
xvi. AS SOON AS THE CROSSHAIR APPEARS -- Keybind Clear Skies (I use 2), Dragonrend (I use 3), Flame Breath (I use 4), Berserker Rage (I use 5), and Dragonbane (I use 6)
+
 
+
xvii. Use Dragonrend on Alduin as soon as possible (Hitting him with Dragonrend before he gets in position coming out of the cutscene consistently causes a 1 cycle)
+
 
+
xviii. Use Berserker rage and kill alduin (refresh Dragonrend asap when shouts cooldown)(Optimal Orc DPS: 60.3894, Alduin HP: 2247 [at level 1], Optimal kill time: 37 seconds)
+
 
+
xix. Talk to paarthurnax then fast travel to Whiterun (you can qs/ql all dialog except for “Meyz Mul Dovahkiin…”)
+
 
+
===Whiterun 2===
+
 
+
i. Talk to the Jarl to ask for aid
+
 
+
ii.Fast travel to High Hrothgar
+
 
+
iii. Platter into the building (If Arngeir Glitch, talk to Arngeir out front and ignore iv and v)
+
 
+
iv. Enter High Hrothgar
+
 
+
v. Talk to Arngeir (leave once he says “We shall see if they still remember us”)
+
 
+
vi. Fast travel to Katla’s Farm and punch the guard slightly up the hill toward solitude.
+
 
+
vii. Speak to Tulius inside Castle Dour
+
 
+
viii. Fast travel to Whiterun Stables and take the carriage to Windhelm
+
 
+
ix. Punch the guard on the bridge and go to jail, enter the keep.
+
 
+
x. Talk to Jarl Ulfric and exit
+
 
+
xi. Fast travel back to High Hrothgar
+
 
+
xii. Platter into the building (Talk to Arngeir first if glitch occurs, ignore xiii)
+
 
+
xiii. Talk to Arngeir to start the council
+
 
+
xiv. Use Quicksave/load to skip dialog in the council (PC only)
+
 
+
xv. You cannot skip 3 lines of dialog during the council
+
 
+
- 1. Tulius: “First,…”
+
 
+
- 2. Tulius: “I don’t know about…”
+
 
+
- 3. Arngeir: “The Stormcloaks will withdraw…”
+
 
+
xvi. Use first options always during the council
+
 
+
xvii. Talk to Esbern to acquire the Odahviing Shout
+
 
+
xviii. Fast travel to Whiterun
+
 
+
xix. Speak to the Jarl to start the event
+
 
+
xx. Use the Odahviing shout in Dragonsreach
+
 
+
xxi. Use dragonrend as Odahviing swoops on the guard
+
 
+
xxii. Use dragonrend again as Odahviing lands (not necessary if you use level 3 as he swoops, needs testing)
+
 
+
xxiii. Speak to Odahviing in the trap, release him
+
 
+
xxiv. Wait until odahviing is in position to be spoken to
+
 
+
xxv. Speak to Odahviing to go to Skuldafn
+
 
+
===Sovngarde===
+
 
+
i. Climb up the mountain to the left of the Skuldafn entrance (see video)
+
 
+
ii.Climb up the tower and ruins and enter the portal to Sovngarde
+
 
+
iii. Follow the left side and over the mountain in the center to Tsun
+
 
+
iv. Talk to him, exiting immediately, and hit him once with fists, then flame breath, and hit him (with dragonbane) enough to finish him (usually 2 more hits)
+
 
+
v.Walk into the hall
+
 
+
vi. Talk to and bump all three heroes
+
 
+
vii. Leave and start using clear skies on the fog until the heroes arrive
+
 
+
viii. After 3 clear skies, alduin engages (60%ish from left side, 40%ish from right side)
+
 
+
ix. Dragonrend Alduin ASAP, Berserker rage, and kill Alduin.
+

Latest revision as of 22:40, 6 July 2015

Welcome to the Skyrim Speedrun Knowledge Base. This page contains useful information pertinent to speedrunning The Elder Scrolls V: Skyrim.

  • Leaderboard available here
  • Any% Route (Out of Date at the moment) available here
  • Community IRC: #Skyrim in irc.speedrunslive.com

Basic Rules

Timing

Timing begins when you gain FULL control of your character (camera and movement). Timing ends when you get the final hit on Alduin in Sovngarde (an explosion sound clip plays on the final hit). To get your final time add up the time spent in loading screens (ONLY time when the Level is displayed at the top right, the fade in and fade out are the same for all systems and are included in the time), and subtract it from your RTA time.

Mods/DLC

Mods are not allowed under any circumstances. This rule is to prevent someone from using a mod that might modify the game in a minor way that saves time or creates a glitch that otherwise wouldn't be there. DLC is allowed for any% as the DLC does not interfere with the main quest in any significant way.

Console Commands

While console commands are welcomed and very useful for testing glitches and practicing a section of the run, they are not allowed at all during an attempt. This is to prevent scripts from being run that could complete portions of the main quest or change movement speed or position on the map.

Categories

There are currently a few categories for speedrunning Skyrim:

  1. Any%(PC) - Defeat Alduin in Sovngarde
  2. Any%(Xbox 360) - Defeat Alduin in Sovngarde
  3. Companions - Defeat Kodlak's Wolf Spirit
  4. Mage's College - Defeat Ancano
  5. Thieve's Guild - Become Master of the Thieves Guild
  6. Dark Brotherhood - Finish "Hail Sithis!"

PC and Xbox 360 are separated because of the presence of Quick Save and Quick Load on the PC and the absence of these features on the consoles. PS3 is not a category at the moment, because no one is insane enough to run Skyrim on the PS3.

Character Races

At the moment Orc is considered the fastest race for any%
Each race starts with a passive and active trait, has a set height, and gets one or more bonuses including spells and damage increases. The height of the race is also the base speed.

Altmer (High Elves)

Racial Traits:

  1. Highborn: +50 Magicka, Constant
  2. Highborn: Greater Power - Base Magicka Regen +25 for 60 seconds.

Height: 1.08
Spells: Fury
+10 Illusion
+5 Alteration, Conjuration, Enchanting, Restoration

Argonian

Racial Traits:

  1. Resist Disease: 50% disease resistance, Constant
  2. Waterbreathing: Underwater breathing, Constant
  3. Histskin: Greater Power - Health Regen x10

Height: 1.01(M), 1.00(F)
Unarmed Damage +6
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak

Bosmer (Wood Elves)

Racial Traits:

  1. Resist Disease/Poison: 50% disease and poison resistance, Constant
  2. Command Animal: Greater Power - control and animal for 60 seconds, 99 pts, 75ft

Height: 0.98(M), 1.00(F)
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak

Bretons

Racial Traits:

  1. Magic Resistance: 25% magic resistance, Constant
  2. Dragonskin: Greater Power - Absorb 50% magicka

Height: 1.00(M), 0.95(F)
Spells: Conjure Familiar
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech

Dunmer

Racial Traits:

  1. Resist Fire: 50% fire resistance, Constant
  2. Ancestor's Wrath: Greater Power - enemies close by take 8 fire damage per second

Height: 1.00
Spells: Sparks
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak

Imperials

Racial Traits:

  1. Imperial Luck: 100% chance of 2-10 extra gold in all chests that normally contain gold, as well as to the corpses of various gold-dropping enemies, such as bandits, dragons, draugr, Falmer, Forsworn, giants, and rieklings, Constant
  2. Voice of the Emperor: Greater Power - Calms nearby people for 60 seconds, 99 pts, 75 ft

Height: 1.00
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed

Khajiit

Racial Traits:

  1. Claws: 22 base unarmed damage
  2. Eye of the Night: Lesser Power - Night Vision for 60 seconds

Height: 1.00(M), 0.95(F)
+10 Sneak
+5 Alchemy, Archery, Lockpicking, One-handed, Pickpocket

Nords

Racial Traits:

  1. Resist Frost: 50% frost resistance, Constant
  2. Battle Cry: Greater Power - Targets flee for 30 seconds, 99 pts, 60 ft; Stagger: 0.05 pts, 40 ft

Height: 1.03
+10 Two-Handed
+5 Block, Light Armor, One-handed, Smithing, Speech

Orcs

Racial Traits:

  1. Berserker Rage: Greater Power - 100% increased melee damage, 50% decreased damage taken, 60 seconds (Multiplicative)

Height: 1.045
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed

Redguards

Racial Traits:

  1. Resist Poison: 50% poison resistance, Constant
  2. Adrenaline Rush: Greater Power - Stamina Regen x10, 60 seconds

Height: 1.005
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing

Techniques

Keybindings(PC)

It is possible to change the keybindings for various menu items to be more convenient. The recommended keybinding changes include:

  1. Item Menu
  2. Magic Menu
  3. Map

It is also recommended you add these lines to Skyrim.ini in C:\Users\<Your Username>\Documents\My Games\Skyrim

[Interface]
bShowTutorials=0

Jumping

Several tricks use different jumping techniques to handle different types of terrain

  1. Sjump (Standing Jump) - Jumping from a stationary position and moving in mid-air. Used to jump to and from small or thin objects and surfaces.
  2. Mjump (Moving Jump) - Jumping while moving constantly on the designated surface. Used to prevent falling while standing on steep slopes and small ledges (i.e. Mountain Climbing)

Mountain Climbing

Mountain climbing in Skyrim seems easy, but determining the perfect route is quite tricky. To jump higher while mountain climbing, the surface you are standing on cannot have a slope that exceeds a certain point (not known exactly), so being able to jump again while attempting to climb is easier if you move to flatter surfaces (tops of rocks, crevices). While climbing you abuse Mjumping because the slope of the mountain normally would slide you down.

Bumping (Dialog Skipping)

Managing Dialog is very important in a Skyrim speedrun. As a result, skipping as much scripted dialog as possible is key. There are several types of bumping and dialog skipping.

  1. Bumping - Sprinting into a character to stop dialog. Staggers the character and only works if the character is not staggered or sprinting
  2. Interact/Exit - Interacting with a character and exiting the dialog resets the character's stagger state making them bumpable again and occasionally skips dialog.
  3. QS/QL (PC Only) - Quicksaving and Quickloading skips any active dialog in the scene. Useful for unbumpable characters or uninteractable characters (i.e. the council, Paarthurnax, Alduin)

Object Clipping

Object Clipping is done by hold an object (Default hold E on PC, hold X on PS3, hold A on XB360) against a wall or in front of you facing a wall, and sprinting toward the object. The success rate of each individual attempt at clipping varies based on your angle facing the wall, the location of the object on the wall, and the speed at which you collide with the object. There are a large variety of objects that work for this glitch, typically curved objects, and a few particularly useful ones are:

  1. Wooden Bowls
  2. Wooden Plates
  3. Bowls
  4. Platters
  5. Plates
  6. Buckets
  7. Baskets
  8. Certain Shields

It is likely that there are more objects that can be used for this type of clipping but these are the most prevalent.

Infinite Sprint

Infinite sprinting is essential because of the longer movement-based portions of the run. There are two primary techniques used to infinite sprint

  1. Torch Glitch (Olympic Torch) - While a torch is equipped and your weapons are sheathed, tap sprint once while continuing to hold forward. You can then unequip the torch to prevent its duration from expiring. This works because the animations for sprinting to start and end are not linked properly in the game files while only a torch is equipped and as a result if you start the sprint and end it before the "start sprint" animation links to the "sprinting" animation, your animation gets stuck looping the "sprinting" animation, allowing you to ignore fatigue state and sprint indefinitely
  2. Horse Sprinting - While riding a horse, hold sprint and wait 1h, releasing sprint while the wait is occuring but continue to hold forward. This occurs for the same reason as the torch glitch where the animation gets stuck on sprinting.

Because this glitch is related to the animation of your character being stuck in a certain state, it will stop working should you change the animation in any way. This includes unsheathing your weapons, falling off a ledge, or swimming.

Horse Climbing

Horses are exceptional climbers in TESV:Skyrim. This is the result of a programming shortcut which estimates your position instead of being exact. Because the mountains in Skyrim have rocks layered on terrain layered on more terrain, the game has trouble determining which surface the horse is supposed to be running on and your Z-axis position is adjusted as a result of Z-axis correction which happens if you go out of the allowed Z-axis range and teleports you straight up. This is used to climb mountains very quickly.

Arngeir Glitch

It is possible for Arngeir to get stuck outside of High Hrothgar, preventing him from reentering and participating in the council. This glitch is done by using the elder scroll between 7-9am on Fredas the 22nd. The glitch happens because during Arngeir's patrol outside between the hours of 8 and 12 he can normally head down the mountain a short way, but the front doors to HH are locked and if there is combat nearby his AI is programmed to observe it. As a result, he patrols outside while you are inside the cutscene cell and when you exit and engage Alduin, he gets stuck and observes the combat and cannot reenter HH. This glitch was antiquated with the advent of Horse Sprinting and Horse Climbing

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