Difference between revisions of "Sonic the Hedgehog 2/Additional Resources"

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*[http://twitch.tv/primat91 TimpZ] has put together an exhaustive tutorial for new players, available to watch [https://www.youtube.com/watch?v=AVuQXqAAwos here].
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== Maps ==
*Sonic Retro's [http://info.sonicretro.org/Category:Sonic_Physics_Guide Sonic Physics Guide] is a fantastic resource for understanding how speed works in the Sonic games.
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*[http://soniccenter.org The Sonic Center] hosts very detailed [http://soniccenter.org/maps/sonic_2 maps] of all the stages. Legend: green = solidity from the top, red = solidity from the bottom and sides, blue = solidity from all sides.
*TASvideos has a much more in-depth analysis, mostly dealing with the way the engine works. It can be found at http://tasvideos.org/GameResources/Genesis/SonicTheHedgehog.html (this covers all three games in the classic series).
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== Tool Assisted Speedrun ==
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*The [http://tasvideos.org/2037M.html TAS] of this game shows everything done with utmost precision, including some theoretical strategies not yet implemented into real time runs.
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== Timers ==
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*Sonic games are timed with an ingame-timer. Two timers exist for tracking games using in-game time: [http://livesplit.org/downloads/ LiveSplit] and [https://www.dropbox.com/s/k5knwujwvdfvxpx/ShitSplit04a.zip ShitSplit].

Latest revision as of 22:00, 23 June 2015

Maps

  • The Sonic Center hosts very detailed maps of all the stages. Legend: green = solidity from the top, red = solidity from the bottom and sides, blue = solidity from all sides.

Tool Assisted Speedrun

  • The TAS of this game shows everything done with utmost precision, including some theoretical strategies not yet implemented into real time runs.

Timers

  • Sonic games are timed with an ingame-timer. Two timers exist for tracking games using in-game time: LiveSplit and ShitSplit.
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