Difference between revisions of "Talk:The Typing of the Dead"

From SDA Knowledge Base

Jump to: navigation, search
m
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Adding to the game page: please make a note of it in the discussion area below first to avoid editing discrepancies. I might have these pages on edit mode for hours at a time.
+
Adding to the game page: please make a note of it in the discussion area below first to avoid editing clashes. I might have these pages on edit mode for hours at a time.
  
 
===LotBlind's Notes===
 
===LotBlind's Notes===
  
 
I will use this section as an online notepad for myself, but I hope the notes retain coherence and intelligibility enough for review if so desired.
 
I will use this section as an online notepad for myself, but I hope the notes retain coherence and intelligibility enough for review if so desired.
 +
 +
[http://sourceforge.net/projects/avisynth2/?source=dlp AviSynth download]
 +
[http://www.videohelp.com/tools/Avisynth Multidecimate tool for AviSynth]
 +
  
 
*per-chapter charts
 
*per-chapter charts
Line 24: Line 28:
 
Here is how I work on this game:
 
Here is how I work on this game:
 
:Use Taksi to record the game (20fps seems to be good because of simpler algebra, e.g. 4 frames = 0.2s, though the game generally runs at something like 16fps I think)
 
:Use Taksi to record the game (20fps seems to be good because of simpler algebra, e.g. 4 frames = 0.2s, though the game generally runs at something like 16fps I think)
::You could use VirtualDub or Fraps as well. Couldn't get VDub to record the game on my computer.
+
::You could use VirtualDub or Fraps as well. Couldn't get VDub to record the game on my computer. Someone also suggested Open Broadcast Software. Here is a link to the thread where this was brought up. [https://forum.speeddemosarchive.com/post/what_frame_rate_is_optimal_game_typing_of_the_dead_5.html#what_frame_rate_is_optimal_game_typing_of_the_dead_5 Tech forum thread]
:Use VirtualDub to count frames (if necessary) from e.g. the first frame when typing has started to the frame the word rank appears
+
:Use VirtualDub to count frames (if needed) from e.g. the first frame when typing has started to the frame the word rank appears
 
:Use the Free Play mode to get to minimum difficulty when desired, by losing several continues in a row. Also getting all E's should help keep it there.
 
:Use the Free Play mode to get to minimum difficulty when desired, by losing several continues in a row. Also getting all E's should help keep it there.
  
Line 36: Line 40:
 
**Are the upper SPL limits the ones used for the "Swords at the Ready"-drill, i.e. Typing Speed 3? It has: 0.2, 0.3, 0.4 and 0.5 for ranks A-D.
 
**Are the upper SPL limits the ones used for the "Swords at the Ready"-drill, i.e. Typing Speed 3? It has: 0.2, 0.3, 0.4 and 0.5 for ranks A-D.
 
**Once this is figured out it will be easier to study the effect of getting different word ranks on difficulty, i.e. is it really worth while going for all those odd rank E's?
 
**Once this is figured out it will be easier to study the effect of getting different word ranks on difficulty, i.e. is it really worth while going for all those odd rank E's?
*Does it slow down axe-throwing (and similar) zombies' attacks to start typing them? In which cases?
+
**Do all the ZR1 zombies modify DL? QTE's that is mostly. Also crates.
 +
***You'd think no, since there is no word rank given for those.
 +
*Does it slow down axe-throwing (and similar) zombies' attacks to start typing them? In which cases? Does a critical limb have to come off for the attack to be delayed or canceled?
 
*Time for a zombie to attack you depends on the current difficulty, i.e. the very first zombies in Ch.1 take 5-9 seconds depending on the initial difficulty setting. Are there speed run implications?
 
*Time for a zombie to attack you depends on the current difficulty, i.e. the very first zombies in Ch.1 take 5-9 seconds depending on the initial difficulty setting. Are there speed run implications?
 
**Theoretically there could be if it affects Moowls, Devilons etc. or throwers, which are typically what you'd want to take damage from.
 
**Theoretically there could be if it affects Moowls, Devilons etc. or throwers, which are typically what you'd want to take damage from.
Line 44: Line 50:
 
**Is only one zombie ever killed off when using a continue (outside of missions) or does it sometimes kill off more than one?
 
**Is only one zombie ever killed off when using a continue (outside of missions) or does it sometimes kill off more than one?
 
*Is there a direct connection between zombie rank and the HP they had in House of the Dead 2? This is a theory, mind you.
 
*Is there a direct connection between zombie rank and the HP they had in House of the Dead 2? This is a theory, mind you.
*Add a chart for overall game progression
+
*Add a chart for overall game progression.
 +
**The alternative Ch. 3-5 should be played through on one go.
  
 
Eventually
 
Eventually
  
  
*Add a chart showing the different paths for each chapter
+
*Add a chart showing the different paths for each chapter. The alternative Ch. 3-5 should be played through on one go.
 
*After first TotD published run, correct and uncomment the line that adds the link to the game page (it's on the top of the game page).
 
*After first TotD published run, correct and uncomment the line that adds the link to the game page (it's on the top of the game page).
  
Line 58: Line 65:
 
Feel free to add to this area, but use signatures (four tildes in a row). [[User:LotBlind|LotBlind]] ([[User talk:LotBlind|talk]]) 06:06, 28 May 2013 (CDT)
 
Feel free to add to this area, but use signatures (four tildes in a row). [[User:LotBlind|LotBlind]] ([[User talk:LotBlind|talk]]) 06:06, 28 May 2013 (CDT)
  
'''Should this page have the wiki page structure as part of it for per-section discussion?'''
+
'''Should this page include the game page structure as part of it for per-section discussion?'''
  
 
'''Should common often-repeated words such as continue or tranquilizer be abbreviated?'''
 
'''Should common often-repeated words such as continue or tranquilizer be abbreviated?'''
  
 
'''Are there better alternatives for some of the naming conventions?'''
 
'''Are there better alternatives for some of the naming conventions?'''
 +
 +
===Test===

Latest revision as of 12:37, 28 May 2013

Adding to the game page: please make a note of it in the discussion area below first to avoid editing clashes. I might have these pages on edit mode for hours at a time.

LotBlind's Notes

I will use this section as an online notepad for myself, but I hope the notes retain coherence and intelligibility enough for review if so desired.

AviSynth download Multidecimate tool for AviSynth


  • per-chapter charts
    • should have all attacks
      • zombie type, minR's and maxR's, attack delays (at least for Ranged and QTE types)
    • crates
      • all possible contents, probabilities if not evenly shared
    • choices
      • first should chart out what choices there are (one path), mark down that path, and use it as a guide for other playthroughs to be able to anticipate when there are choices
      • every civilian save/death is a separate path in the chart, though it often merges right in again
    • should probably keep checking twice for each branch, i.e. that there is no great variation in camera movement lengths or other such
      • already established for most of Ch. 1, probably the same for most things in other chapters too
    • take zombie portraits from the chart-throughs unless already done



To-do

Here is how I work on this game:

Use Taksi to record the game (20fps seems to be good because of simpler algebra, e.g. 4 frames = 0.2s, though the game generally runs at something like 16fps I think)
You could use VirtualDub or Fraps as well. Couldn't get VDub to record the game on my computer. Someone also suggested Open Broadcast Software. Here is a link to the thread where this was brought up. Tech forum thread
Use VirtualDub to count frames (if needed) from e.g. the first frame when typing has started to the frame the word rank appears
Use the Free Play mode to get to minimum difficulty when desired, by losing several continues in a row. Also getting all E's should help keep it there.

Suggestions for the moment:

With all of these, it would probably be smart to plan studies that cover more than one thing and analysing videos to the fullest. That's why discussion would be good.

  • Add zombie names, descriptions and thumbnails (just big enough for identification).
  • What are the letters-per-minute (and suitable bpm) and seconds-per-letter margins for each rank? I've already started with the E and D rank border.
    • Are the upper SPL limits the ones used for the "Swords at the Ready"-drill, i.e. Typing Speed 3? It has: 0.2, 0.3, 0.4 and 0.5 for ranks A-D.
    • Once this is figured out it will be easier to study the effect of getting different word ranks on difficulty, i.e. is it really worth while going for all those odd rank E's?
    • Do all the ZR1 zombies modify DL? QTE's that is mostly. Also crates.
      • You'd think no, since there is no word rank given for those.
  • Does it slow down axe-throwing (and similar) zombies' attacks to start typing them? In which cases? Does a critical limb have to come off for the attack to be delayed or canceled?
  • Time for a zombie to attack you depends on the current difficulty, i.e. the very first zombies in Ch.1 take 5-9 seconds depending on the initial difficulty setting. Are there speed run implications?
    • Theoretically there could be if it affects Moowls, Devilons etc. or throwers, which are typically what you'd want to take damage from.
    • This might be easier to study if you use the difficulty selection in the options menu in conjunction.
  • Difficulty Level:
    • What is the effect of using a continue/getting a tranquilizer/losing a health/getting a certain word rank on DL? You should look for a situation when the DL is high and see by how much it drops. There are many variables, however, so it's best to discuss this in detail first lest time is wasted on a study that doesn't account for all of them.
    • Is only one zombie ever killed off when using a continue (outside of missions) or does it sometimes kill off more than one?
  • Is there a direct connection between zombie rank and the HP they had in House of the Dead 2? This is a theory, mind you.
  • Add a chart for overall game progression.
    • The alternative Ch. 3-5 should be played through on one go.

Eventually


  • Add a chart showing the different paths for each chapter. The alternative Ch. 3-5 should be played through on one go.
  • After first TotD published run, correct and uncomment the line that adds the link to the game page (it's on the top of the game page).

Actual Open Discussion Area

Feel free to add to this area, but use signatures (four tildes in a row). LotBlind (talk) 06:06, 28 May 2013 (CDT)

Should this page include the game page structure as part of it for per-section discussion?

Should common often-repeated words such as continue or tranquilizer be abbreviated?

Are there better alternatives for some of the naming conventions?

Test

Personal tools