Difference between revisions of "Wii U capture"

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(Recording in 480i (Standard Definition))
(Recording at higher resolutions)
 
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== Recording in 480i (Standard Definition) ==
 
== Recording in 480i (Standard Definition) ==
The A/V cables that came with the system include the standard red white and yellow (composite video) connectors.  The yellow cable is for composite video and will output a video signal at 480i.  While the standard A/V cables that come with the Wii are composite video, the Wii U is also capable of outputting S-Video.  Nintendo did not release an official S-Video connector for the Wii U, however you can purchase a third party set of cables that includes it.  S-Video provides superior picture clarity and quality and it is strongly preferred over composite video when doing recording. [[image:Wiisvideo.JPG | frame | right | Third party A/V connectors with S-Video]]
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The A/V cables that came with the system include the standard red white and yellow (composite video) connectors.  The yellow cable is for composite video and will output a video signal at 480i.  While the standard A/V cables that come with the Wii are composite video, the Wii U is also capable of outputting S-Video.  Nintendo did not release an official S-Video connector for the Wii U, however you can purchase a third party set of cables that includes it.  S-Video provides superior picture clarity and quality and it is strongly preferred over composite video when doing recording. [[image:Wiisvideo.JPG | frame | right | Third party A/V connectors with S-Video]] <br /><br />You can also connect component cables to the Wii U and force the Wii U to output video at 480i over the component cables.  You might want to do this if you are using a CRT television that has component inputs, but does not support 480p or higher resolutions.  Make sure that your capture device has support for 480i resolutions if you try this.  If you are not using a CRT and your capture device has component inputs, it is recommended that you record at a higher resolution.
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You can also connect component cables to the Wii U and force the Wii U to output video at 480i over the component cables.  You might want to do this if you are using a CRT television that has component inputs, but does not support 480p or higher resolutions.  Make sure that your capture device has support for 480i resolutions if you try this.  If you are not using a CRT and your capture device has component inputs, it is recommended that you record at a higher resolution.
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== Recording at higher resolutions ==
 
== Recording at higher resolutions ==
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Usually you will need to get a powered splitter for the A/V connector you are using.  The exception is that some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.
 
Usually you will need to get a powered splitter for the A/V connector you are using.  The exception is that some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag.  If your capture device doesn't support this feature then you will have to get a powered splitter.
  
If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Wii U's video signal does not contain HDCP and so this is not a concern when recording.  Other consoles such as the Playstation 3 and XBox 360 use HDCP with the HMDI connector.
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If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection).  The Wii U's video signal does not contain HDCP and so this is not a concern when recording.  The Playstation 3 uses HDCP with the HMDI connector.
  
 
== Wii Virtual Console & Wii U Virtual Console ==
 
== Wii Virtual Console & Wii U Virtual Console ==
The Wii U emulates the Wii's menu screen.  From here the Wii U can access the Virtual Console shop that was available to Wii users and download games.  Additionally, any Virtual Console games that have been purchased on the Wii may be transferred to the Wii U.  The Wii U processes games differently than the original Wii does.  Previously, the Wii Virtual console would render games at their original resolution.  This meant that Nintendo and Super Nintendo games would be rendered at 240p.  Many capture cards did not support this resolution and were thus incapable of recording footage from the Wii's Virtual Console. The Wii U has fixed this. 
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The Virtual Console emulates games from other systems allowing you to play them on the Wii, Wii U, and 3DS.  The Wii U has its own library of available titles and it also is capable of emulating the original Wii.  This gives it access to all of the content from the Wii shop.
  
When you play a Virtual Console game, the Wii U upsamples the video resolution to match whatever your Wii U resolution settings are.  Let's say that you connect your Wii U to a high definition television using the HDMI connector.  You download the original Super Mario Bros. from the Virtual Console.  This means that if you download Super Mario Bros. on Virtual Console that your Wii U would render the signal for the original Super Mario Bros. in 1080p!  Capturing older games in resolutions drastically higher than their originally designed does not necessarily give you better quality video, but it does make the Wii U video signal compatible with more video capture devices. 
 
  
The Wii U has recently released its own Virtual Console.  The Wii U renders titles downloaded here at whatever your Wii U's system resolution settings are instead of your game's original resolution.
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===Wii Virtual Console Releases===
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The Wii U has a Wii channel.  When you select this channel, the Wii U emulates the original Wii.  When you do this, you can access the Wii shop channel and download any titles that were available for the Wii.  There is also a Wii to Wii U transfer option to move any data over from the original Wii if desired. <br />
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'''Note:''' When you play a game from the Wii Virtual Console on the Wii U, the Wii will render old games at the system's native resolutionEx: The game Super C is rendered at 240 lines of resolution when it is played on the Wii.  If you go into Wii Mode on the Wii U and play Super C the game will be rendered at your system resolution setting instead of the games original 240 lines of resolution. <br />
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===Wii U Virtual Console Releases===
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The Wii U's eshop gives you access to its own titles.  The Wii U's virtual console does not contain many of the titles that are available for the Wii. There are some notable titles like Earthbound that are available on the Wii U Virtual Console, but not the Wii.
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'''Note:'''  When playing a game from the Wii U e shop the game will be rendered at the Wii U's resolution instead of the games original resolution. Ex: Super Mario Bros. original resolution is 240, but when played on the Wii U it is rendered at the system's resolution setting.
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Differences between Wii U Virtual Console and Wii Virtual Console:
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*Full gamepad support (you can view titles
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*Options to create restore points (these work sort of like savestates on emulators, however you only get one)
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*Slighty better video quality (versus emulating the Wii Virtual Console on the Wii U)

Latest revision as of 00:00, 26 May 2014

Console Information

Wiiu.JPG

Nintendo Wii
Resolution 480i/480p/720i/720p/1080i/1080p
Virtual Console Resolution 480i/480p/720i/720p/1080i/1080p
A/V Outputs HDMI, Composite, Component, S-video
Backwards Compatibility Wii, Wii Virtual Console


Nintendo Wii U

The Wii U features the largest variety of resolutions and A/V connectors yet to be seen on a Nintendo console. The Wii U has the same a multi-out A/V connector in the back that the Wii does and it is fully compatible with A/V cables used on the Wii. The A/V cables that come with the system include the standard red, white, and yellow (composite video) connectors and an HDMI cable. The system also contains an HDMI connector on the back.

Available resolutions for each cable connector

Composite 480i
S-Video 480i
Component 480i, 480p, 720p, 1080i, 1080p
HDMI 480p, 720p, 1080i, 1080p


When recording footage from the Wii U, you'll need to decide whether or not you will be recording in the standard definition 480i or if you will attempt to record in higher definitions. Which resolution you choose will may a drastic effect on the recording equipment you will need.

Recording in 480i (Standard Definition)

The A/V cables that came with the system include the standard red white and yellow (composite video) connectors. The yellow cable is for composite video and will output a video signal at 480i. While the standard A/V cables that come with the Wii are composite video, the Wii U is also capable of outputting S-Video. Nintendo did not release an official S-Video connector for the Wii U, however you can purchase a third party set of cables that includes it. S-Video provides superior picture clarity and quality and it is strongly preferred over composite video when doing recording.
Third party A/V connectors with S-Video


You can also connect component cables to the Wii U and force the Wii U to output video at 480i over the component cables. You might want to do this if you are using a CRT television that has component inputs, but does not support 480p or higher resolutions. Make sure that your capture device has support for 480i resolutions if you try this. If you are not using a CRT and your capture device has component inputs, it is recommended that you record at a higher resolution.







Recording at higher resolutions

Recording at higher resolutions requires that you have a capture device that is capable of recording in high definition signal. Your capture device must have either component or HDMI inputs. Because the Wii U has a wide variety of A/V connectors and resolutions, you should be able to find a resolution that is supported by just about every capture card.

Usually you will need to get a powered splitter for the A/V connector you are using. The exception is that some high definition capture cards have a passthrough feature where they are able to both capture the signal and broadcast it to your television without introducing any lag. If your capture device doesn't support this feature then you will have to get a powered splitter.

If you are recording capture footage using an HDMI connector, you do not have to worry about HDCP (High Definition Content Protection). The Wii U's video signal does not contain HDCP and so this is not a concern when recording. The Playstation 3 uses HDCP with the HMDI connector.

Wii Virtual Console & Wii U Virtual Console

The Virtual Console emulates games from other systems allowing you to play them on the Wii, Wii U, and 3DS. The Wii U has its own library of available titles and it also is capable of emulating the original Wii. This gives it access to all of the content from the Wii shop.


Wii Virtual Console Releases

The Wii U has a Wii channel. When you select this channel, the Wii U emulates the original Wii. When you do this, you can access the Wii shop channel and download any titles that were available for the Wii. There is also a Wii to Wii U transfer option to move any data over from the original Wii if desired.
Note: When you play a game from the Wii Virtual Console on the Wii U, the Wii will render old games at the system's native resolution. Ex: The game Super C is rendered at 240 lines of resolution when it is played on the Wii. If you go into Wii Mode on the Wii U and play Super C the game will be rendered at your system resolution setting instead of the games original 240 lines of resolution.

Wii U Virtual Console Releases

The Wii U's eshop gives you access to its own titles. The Wii U's virtual console does not contain many of the titles that are available for the Wii. There are some notable titles like Earthbound that are available on the Wii U Virtual Console, but not the Wii. Note: When playing a game from the Wii U e shop the game will be rendered at the Wii U's resolution instead of the games original resolution. Ex: Super Mario Bros. original resolution is 240, but when played on the Wii U it is rendered at the system's resolution setting. Differences between Wii U Virtual Console and Wii Virtual Console:

  • Full gamepad support (you can view titles
  • Options to create restore points (these work sort of like savestates on emulators, however you only get one)
  • Slighty better video quality (versus emulating the Wii Virtual Console on the Wii U)
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