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− | Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]]. This page is a work in progress. | + | [[Category:Games]] |
| + | [[Category:PC]] |
| + | {{sda run|http://speeddemosarchive.com/BaldursGate2.html}} |
| + | {{contents}} |
| + | Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the [[Infinity Engine]]. These pages are a work in progress. |
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| + | Even with limited knowledge of the game you can contribute: If something doesn't make sense, please fix it or bring it up on [[Talk:Baldur's Gate II: Shadows of Amn|the talk page]]. |
| + | {{-}} |
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− | =Irenicus's Dungeon= | + | =General techniques= |
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− | == A Small Delay ==
| + | Along with the specific techniques found on the individual pages, there are some [[Infinity Engine]] glitches that will of use throughout the game. Familiarize yourself with the information found on that page, as cutscene breaking, different area dialogue, inventory stack underflow, wall jumping and talk locking can all be used during a run. |
− | After character creation, there is a slight pause before the initial starting cutscene. The game can be paused here. The most obvious use would be to drop all items if importing a character (either new game + or a full series run with a single character). A single spell could be cast before the cutscene plays, if desired. This brings up issues about when the timing will officially begin, as currently the first cutscene is not counted against a player's time.
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− | == Dungeon Level 1 == | + | =External Links= |
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− | The portal key in the mistress's room is required to proceed, so any route must be centered on getting the key. One strategy is to use at least 7 mobs (NPCs + summons) and the PC to [http://speeddemosarchive.com/kb/index.php/Infinity_Engine#Polymorph-Teleport wall jump] into the mistress's room.
| + | * [http://www.bit7.org/baldursgate2 Infinity Engine Walkthroughs - Baldurs Gate II] |
− | * This requires the character to be a single class mage (unless imported) to have access to a polymorph self spell. | + | |
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− | Alternately, the PC can [http://speeddemosarchive.com/kb/index.php/Infinity_Engine#Polymorph-Teleport wall jump] over the locked door to the sewer room with a more accessible Find Familiar spell. The PC then runs to the Mistress's room by conventional means.
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− | * This route is slightly slower.
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− | * This route does not include inviting Jaheria and Minsc.
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− | * This route only requires the PC to cast a level 1 spell, so any class with arcane spells can be used.
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− | Note: The mistress's room is full of traps, including a long duration poison. Mirror images will absorb a trap if they are hit.
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− | Note: Any character can use the portal to the second floor at any time, as long as someone in the party is in possession of a portal key.
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− | == Dungeon Level 2 ==
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− | Yoshimo will quickly initiate dialog with the party. He may be invited to join, which is recommended (more party members will almost always save time).
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− | In the next room are Mephits and Mephit Portals. The exit door can be unlocked by destroying all Mephit Portals, or [http://speeddemosarchive.com/kb/index.php/Infinity_Engine#Polymorph-Teleport wall jumped].
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− | It is also possible to [http://speeddemosarchive.com/kb/index.php/Infinity_Engine#Polymorph-Teleport wall jump] from the Mephit room to the sewer hallway near the exit. It it unknown exactly how many mobs are required to jump the wall, but it's somewhere between "a lot" and "a whole lot."
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− | *Mephit portals are 100% immune to magic, and cannot be hit with bare fists (attack range is too short). They have 27 hit points each.
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− | After that room there is a Mephit that can cast a stun or blindness. There is a hidden floor trigger that will sometimes spawn goblins near this Mephit.
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− | There is a trap on the bridge after the very next door that does a large amount of physical damage.
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Baldur's Gate 2: Shadows of Amn is the next chapter in the Baldur's Gate series. The game is made by Bioware and uses the Infinity Engine. These pages are a work in progress.
Even with limited knowledge of the game you can contribute: If something doesn't make sense, please fix it or bring it up on the talk page.
Along with the specific techniques found on the individual pages, there are some Infinity Engine glitches that will of use throughout the game. Familiarize yourself with the information found on that page, as cutscene breaking, different area dialogue, inventory stack underflow, wall jumping and talk locking can all be used during a run.