Difference between revisions of "Dynasty Warriors (series)"

From SDA Knowledge Base

Jump to: navigation, search
(Created page with 'Category:PlayStation 2 Category:Xbox Category:PlayStation 3 Category:Xbox 360 Category:Games Category:Series =Dynasty Warriors 2= Nothing at the moment. …')
 
Line 2: Line 2:
  
 
=Dynasty Warriors 2=
 
=Dynasty Warriors 2=
 +
[[Image:DW2title.png|thumb]]
 
Nothing at the moment.
 
Nothing at the moment.
 
+
{{-}}
 
=Dynasty Warriors 3=
 
=Dynasty Warriors 3=
 +
[[Image:DW3title.png|thumb]]
 
Nothing at the moment.
 
Nothing at the moment.
 +
{{-}}
 
==Xtreme Legends==
 
==Xtreme Legends==
 
Nothing at the moment.
 
Nothing at the moment.
  
 
=Dynasty Warriors 4=
 
=Dynasty Warriors 4=
 +
[[Image:DW4title.png|thumb]]
 
*Three difficulties are available, Easy, Normal, and Hard.
 
*Three difficulties are available, Easy, Normal, and Hard.
 
*To attain the fastest route on Musou Mode, you must play a Musou that does not have a "Clear!" under it. You can play through a Musou Mode and still not get a "Clear!", but you must not save after the final stage. Unfortunately, there is no way to remove a "Clear!" if it is already there. You must destroy the save on the card and start fresh to remove it if one is there.
 
*To attain the fastest route on Musou Mode, you must play a Musou that does not have a "Clear!" under it. You can play through a Musou Mode and still not get a "Clear!", but you must not save after the final stage. Unfortunately, there is no way to remove a "Clear!" if it is already there. You must destroy the save on the card and start fresh to remove it if one is there.
 
*There's a bug with the transition to an event which allows you to almost immediately skip it. It helps to mash on the start button, but that doesn't always do it because the timing is a bit precise. [[Media:Transition_HQ.mp4|Here]] is an example of the bug. Whether or not you actually execute the bug is irrelevant, because transitions and events don't add to the stage time, it merely helps with real-time.
 
*There's a bug with the transition to an event which allows you to almost immediately skip it. It helps to mash on the start button, but that doesn't always do it because the timing is a bit precise. [[Media:Transition_HQ.mp4|Here]] is an example of the bug. Whether or not you actually execute the bug is irrelevant, because transitions and events don't add to the stage time, it merely helps with real-time.
 
*Level 10 weapons give most charge attacks the attached Orb power without needing a full musou gauge.
 
*Level 10 weapons give most charge attacks the attached Orb power without needing a full musou gauge.
 +
{{-}}
 
==Xtreme Legends==
 
==Xtreme Legends==
 +
[[Image:DW4XLtitle.png|thumb]]
 
*Two additional difficulties were added, Beginner and Expert.
 
*Two additional difficulties were added, Beginner and Expert.
 
*The expansion adds Orb power to True Musou attacks with those with indirect attacks (Zhen Ji, Pang Tong, Sima Yi, etc). A level 4 Fire or Vorpal Orb will severely beat up on groups and officers, provided nobody blocks the attack, or the Blast Orb is equipped to pierce the blocking.
 
*The expansion adds Orb power to True Musou attacks with those with indirect attacks (Zhen Ji, Pang Tong, Sima Yi, etc). A level 4 Fire or Vorpal Orb will severely beat up on groups and officers, provided nobody blocks the attack, or the Blast Orb is equipped to pierce the blocking.
 
*Level 11 weapons have additional attributes which can greatly aid that character, and still have the benefit of a Level 10 weapon. Xiahou Dun's Level 11 weapon, Kirin Blaze, has attributes of Level 16 Tortoise Amulet, Level 20 Nanman Armor, Level 12 Seven Star Sash, and Level 18 Elixir. Elixir and Tortoise free up two potential item slots for better run preparation.
 
*Level 11 weapons have additional attributes which can greatly aid that character, and still have the benefit of a Level 10 weapon. Xiahou Dun's Level 11 weapon, Kirin Blaze, has attributes of Level 16 Tortoise Amulet, Level 20 Nanman Armor, Level 12 Seven Star Sash, and Level 18 Elixir. Elixir and Tortoise free up two potential item slots for better run preparation.
 +
{{-}}
 
==Empires==
 
==Empires==
 +
[[Image:DW4Etitle.png|thumb]]
 
Nothing at the moment.
 
Nothing at the moment.
 +
{{-}}
  
 
=Dynasty Warriors 5=
 
=Dynasty Warriors 5=
 +
[[Image:DW5title.png|thumb]]
 
Nothing at the moment.
 
Nothing at the moment.
 +
{{-}}
 
==Xtreme Legends==
 
==Xtreme Legends==
 +
[[Image:DW5XLtitle.png|thumb]]
 
Nothing at the moment.
 
Nothing at the moment.
 +
{{-}}
 
==Empires==
 
==Empires==
 +
[[Image:DW5Etitle.png|thumb]]
 
Nothing at the moment.
 
Nothing at the moment.
 +
{{-}}
  
 
=Dynasty Warriors 6=
 
=Dynasty Warriors 6=

Revision as of 18:59, 28 October 2011


Dynasty Warriors 2

DW2title.png

Nothing at the moment.

Dynasty Warriors 3

DW3title.png

Nothing at the moment.

Xtreme Legends

Nothing at the moment.

Dynasty Warriors 4

DW4title.png
  • Three difficulties are available, Easy, Normal, and Hard.
  • To attain the fastest route on Musou Mode, you must play a Musou that does not have a "Clear!" under it. You can play through a Musou Mode and still not get a "Clear!", but you must not save after the final stage. Unfortunately, there is no way to remove a "Clear!" if it is already there. You must destroy the save on the card and start fresh to remove it if one is there.
  • There's a bug with the transition to an event which allows you to almost immediately skip it. It helps to mash on the start button, but that doesn't always do it because the timing is a bit precise. Here is an example of the bug. Whether or not you actually execute the bug is irrelevant, because transitions and events don't add to the stage time, it merely helps with real-time.
  • Level 10 weapons give most charge attacks the attached Orb power without needing a full musou gauge.

Xtreme Legends

DW4XLtitle.png
  • Two additional difficulties were added, Beginner and Expert.
  • The expansion adds Orb power to True Musou attacks with those with indirect attacks (Zhen Ji, Pang Tong, Sima Yi, etc). A level 4 Fire or Vorpal Orb will severely beat up on groups and officers, provided nobody blocks the attack, or the Blast Orb is equipped to pierce the blocking.
  • Level 11 weapons have additional attributes which can greatly aid that character, and still have the benefit of a Level 10 weapon. Xiahou Dun's Level 11 weapon, Kirin Blaze, has attributes of Level 16 Tortoise Amulet, Level 20 Nanman Armor, Level 12 Seven Star Sash, and Level 18 Elixir. Elixir and Tortoise free up two potential item slots for better run preparation.

Empires

DW4Etitle.png

Nothing at the moment.

Dynasty Warriors 5

DW5title.png

Nothing at the moment.

Xtreme Legends

DW5XLtitle.png

Nothing at the moment.

Empires

DW5Etitle.png

Nothing at the moment.

Dynasty Warriors 6

Nothing at the moment.

Empires

Nothing at the moment.

Dynasty Warriors 7

Nothing at the moment.

Personal tools