Difference between revisions of "UnrealDifficult"
From SDA Knowledge Base
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- activate 2 switches to open final switch door, activate last switch, dodge over to shield belt and exit area. | - activate 2 switches to open final switch door, activate last switch, dodge over to shield belt and exit area. | ||
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+ | End of Level Health: 70 to 100 depending on damage taken from monsters | ||
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+ | End of Level Armor: 100 SB | ||
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+ | End of Level Weapons DP, AM, ASMD [20]<-Brackets show minimum Ammo | ||
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+ | End of Level Items: T, A (AMP) | ||
== Sacred Passage == | == Sacred Passage == |
Revision as of 11:27, 14 December 2010
Contents
- 1 Vortex Rikers
- 2 NyLeve's Falls
- 3 Rrajigar Mine
- 4 Depths of Rrajigar
- 5 Sacred Passage
- 6 Chizra - Nali Water God
- 7 The Ceremonial Chambers
- 8 Dark Arena
- 9 Harobed Village
- 10 Terraniux Underground
- 11 Terraniux
- 12 Noork's Elbow
- 13 Temple of Vandora
- 14 The Trench
- 15 ISV-Kran Deck 4
- 16 ISV-Kran Decks 3 and 2
- 17 ISV-Kran Deck 1
- 18 Spire Village
- 19 The Sunspire
- 20 Gateway to Na Pali
- 21 Na Pali Haven
- 22 Outpost 3J
- 23 Velora Pass
- 24 Bluff Eversmoking
- 25 Dasa Mountain Pass
- 26 Cellars at Dasa Pass
- 27 Serpent Canyon
- 28 Nali Castle
- 29 Demonlord's Lair
- 30 Demon Crater
- 31 MotherShip Basement
- 32 MotherShip Lab
- 33 MotherShip Core
- 34 Skaarj Generator
- 35 Illumination
- 36 The Darkening
- 37 The Source Antechamber
- 38 The Source
Vortex Rikers
- Pick up Flare
- Get Kelvar Suit
- Pick up 2 Health Packs
- Use Flare on Elevator
- Fire DP (Dispersion Pistol) (2ndary) as soon as door opens to open hatch.
End of Level Health: 72
End of Level Armor: 100K (Kelvar)
End of Level Items: T (Translator)
NyLeve's Falls
- Pick up Flare
- Dodge up side of crash site
- break crates and pick up bandage and clip
- proceed past scripted lesser brute, use flare on elevator
- Use Save manipulation at begining of level to avoid extra brute on bottom and top of first elevator
- avoid any damage on way to exit
- Pick up flare in barrel just before exit
End of Level Health: 77
End of Level Armor: 100K
End of Level Items: T, F (Flare)
Rrajigar Mine
- Pick up Automag and Clips
- Use DP to light way and retrieve Body armor
- Dodge around Lesser brute and fall down elevator
- Fall into lava and DP jump onto crooked Elevator, activate with DP
- Proceed to Cave and SEGMENT
- Use DP on the explosive barrels to boost up to where Skaarj jumps down from
- Get Health and dodge left from first bridge to get Shield Belt. **POSSIBLE TIME SAVER** Instead of getting Shield belt use a SEGMENT prior to to the final lesser brute and re-run until very small or no damage taken. SB will be available at end of next level anyways and only damage inflicted up to that point is by monsters (no self inflicted damage).
- Proceed to exit area, picking up 1 additional Health on the way
- Use Flare on final elevator, avoiding as much damage as possible from the lesser brute.
- Get health and Push 3 buttons at end of bridge.
- Jump under bridge to avoid Lesser Brute, proceed to exit picking up final health on the way
End of Level Health: 100
End of Level Armor: between 30SB (Shield Belt) and 100SB is acceptable depending on how much damage was avoided from final lesser Brute
End of Level Weapons DP, AM (Auto Mag)
End of Level Items: T
Depths of Rrajigar
- Use Save Manipulation to avoid random brute in opening area
- Activate elevator and retrieve ASMD from cavern under elevator
- Kill or avoid Skaarj, press button and jump on lift, collecting shards
- From lift, jump on platform with brute and dodge over to second lift activation button
- avoid Skaarj, jump on lift and proceed over bridge to Brute, kill with two ASMD combos and secondary spam to open doors.
- Run directly to elevator avoiding skaarj and tentacles.
- Break bridge by exit and retrieve ASMD ammo and AMP. Time spent retrieving AMP will be made up for in Terraniux Underground when using AMP to kill required monsters.
- activate 2 switches to open final switch door, activate last switch, dodge over to shield belt and exit area.
End of Level Health: 70 to 100 depending on damage taken from monsters
End of Level Armor: 100 SB
End of Level Weapons DP, AM, ASMD [20]<-Brackets show minimum Ammo
End of Level Items: T, A (AMP)