Difference between revisions of "Metroid Prime/Skipping Items"
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*Ghetto Jump off the right wall to the final mushroom. | *Ghetto Jump off the right wall to the final mushroom. | ||
+ | ==Geothermal Core== | ||
+ | ''Discovered by'' '''Amasawa, kip'''] | ||
+ | |||
+ | [http://www.metroid2002.com/without_grapple_geothermal_core.mp4 ''Geothermal Core''] | ||
+ | |||
+ | Notes: | ||
+ | |||
+ | *First of all, if you own the North American Player's Choice version of the game, you will not be able to get the Plasma Beam without first collecting the Grapple Beam, due to a lock placed on the door to Plasma Processing by Retro Studios in that version of the game. | ||
+ | *To begin, get near the wall and hop on top of the rock so you balance atop it. Once on the rock, look for a metal box next to the door and space jump to the part that's sticking out. From here, Space Jump to the thin spire of rock next to the box. | ||
+ | *When you are standing on the metal crate, lock your view all the way down. That way, you can see where you land. Use your first jump to aim for the spire, and with your second jump you have more than enough time to align yourself. | ||
+ | *Using an L-Lock Spring Space Jump helps you to reach the first platform. | ||
+ | *Use a Ghetto Jump to bypass the third platform's Spider Ball Track. This jump may look tight at first, but here's a trick to make it easier. When you're on the bump, get your back against the Spider Ball track and hold back on the Control Stick. Jump, just before the peak of your first jump, Space Jump and press forward. With this method, it's a lot easier to make the jump. | ||
+ | *Once you've raised the ceiling, look at the white door. Run or Space Jump off to the door and stay near the wall. You won't make it to the door, but that's not the point of it; you'll end up landing on a thin metal line going around the room. Go over to the last few pieces of the Spider Ball track while staying near the wall. When you get next to the lowest piece (a square with some kind of light sticking out), you'll want to jump on top of it. Stand to the right of the piece and lock your view to your lower-left (so you can see the ledge where you want to land). Use your first jump going right (away from the block, you'll get more height) and at the peak, space jump towards the spider ball track but away from the wall for a split second, then push forward to get on the square. Your second jump should look like a "V". This is also known as a Ghetto Jump. | ||
+ | *Once you land on it, Space Jump to the next highest track piece, then keep doing this until you're on the last piece. Space Jump to the white door that goes to the Plasma Beam. | ||
+ | *Now you can go get the Power Bomb Expansion in Ice Ruins West or Ice Spreader / Flamethrower and use those on Thardus, or fight Thardus with the Plasma Beam (which, incidentally, is the best weapon you could use on him; the designers apparently bothered to make him weak to a weapon you should technically never have in the battle) and Varia Suit instead of Gravity Suit, or you could just skip him entirely if you feel like a Low Percent game. You have plenty of options after getting the Plasma Beam. | ||
+ | *In the Japanese version of the game, the stalagmite used in the above method is missing. Therefore you will probably need to use a Dash Jump off of a Puddle Spore as shown in the video below left to reach the spinners. | ||
+ | *In the Japanese, European and Australian versions of the game, you will need to L-Lock Spring Space Jump all the way out to the metal line immediately to the right of the first Spider Block as shown in the video below right. If you try to land on the metal under the Ice Door you will fall into the lava. Don't despair, though: the Spider Block is much easier to mount in the Japanese, European and Australian versions than in the North American version. Also note the Bendezium in front of the Plasma Processing door; you will need a Power Bomb to break through it. | ||
+ | |||
+ | *[http://www.metroid2002.com/without_grapple_geothermal_core_jpeu_1.mp4 ''Geothermal Core (Additional Video)''] | ||
+ | *[http://www.metroid2002.com/without_grapple_geothermal_core_jpeu_2.mp4 ''Geothermal Core (Additional Video)''] | ||
=Charge Beam & Super Missiles= | =Charge Beam & Super Missiles= |
Revision as of 13:13, 12 July 2010
Contents
Thermal Visor
Ruined Courtyard
Skipping Thermal Visor - Ruined Courtyard (Video)
Notes:
- This conduit does not exist until you pick up the Thermal Visor in the Japanese, European, Australian and North American Player's Choice versions of the game.
- To get to Thardus in a 28% game, go through Magmoor (through Twin Fires Tunnel without the Spider Ball) to the elevator beyond Magmoor Workstation that puts you right behind Thardus's Quarantine Cave.
Main Ventilation Shaft Section B
Main Ventilation Shaft Section B (Video)
Reactor Core
Reactor Access
Cargo Freight Lift to Deck Gamma
- Cargo Freight Lift to Deck Gamma (Video 1)
- Cargo Freight Lift to Deck Gamma (Video 2)
- Cargo Freight Lift to Deck Gamma (Video 3)
Biohazard Containment
Biotech Research Area 1
- Biotech Research Area 1 (Video 1)
- Biotech Research Area 1 (Video 2)
- Biotech Research Area 1 (Video 3)
Main Quarry
Grapple Beam
Artifact of Spirit
Discovered by DEVILBIT
Notes:
- If you do not wish to L-Lock Spring Space Jump to the other side of Phendrana's Edge, use the Snowy Ledges shown in the video below.
Artifact of Spirit (Alternate Video)
Fungal Hall A
Discovered by DEVILBIT, Banks
Notes:
- L-Lock Spring Space Jump to the far mushroom.
Fungal Hall B
Discovered by Banks, DEVILBIT
Notes:
- Ghetto Jump off the right wall to the final mushroom.
Geothermal Core
Discovered by Amasawa, kip]
Notes:
- First of all, if you own the North American Player's Choice version of the game, you will not be able to get the Plasma Beam without first collecting the Grapple Beam, due to a lock placed on the door to Plasma Processing by Retro Studios in that version of the game.
- To begin, get near the wall and hop on top of the rock so you balance atop it. Once on the rock, look for a metal box next to the door and space jump to the part that's sticking out. From here, Space Jump to the thin spire of rock next to the box.
- When you are standing on the metal crate, lock your view all the way down. That way, you can see where you land. Use your first jump to aim for the spire, and with your second jump you have more than enough time to align yourself.
- Using an L-Lock Spring Space Jump helps you to reach the first platform.
- Use a Ghetto Jump to bypass the third platform's Spider Ball Track. This jump may look tight at first, but here's a trick to make it easier. When you're on the bump, get your back against the Spider Ball track and hold back on the Control Stick. Jump, just before the peak of your first jump, Space Jump and press forward. With this method, it's a lot easier to make the jump.
- Once you've raised the ceiling, look at the white door. Run or Space Jump off to the door and stay near the wall. You won't make it to the door, but that's not the point of it; you'll end up landing on a thin metal line going around the room. Go over to the last few pieces of the Spider Ball track while staying near the wall. When you get next to the lowest piece (a square with some kind of light sticking out), you'll want to jump on top of it. Stand to the right of the piece and lock your view to your lower-left (so you can see the ledge where you want to land). Use your first jump going right (away from the block, you'll get more height) and at the peak, space jump towards the spider ball track but away from the wall for a split second, then push forward to get on the square. Your second jump should look like a "V". This is also known as a Ghetto Jump.
- Once you land on it, Space Jump to the next highest track piece, then keep doing this until you're on the last piece. Space Jump to the white door that goes to the Plasma Beam.
- Now you can go get the Power Bomb Expansion in Ice Ruins West or Ice Spreader / Flamethrower and use those on Thardus, or fight Thardus with the Plasma Beam (which, incidentally, is the best weapon you could use on him; the designers apparently bothered to make him weak to a weapon you should technically never have in the battle) and Varia Suit instead of Gravity Suit, or you could just skip him entirely if you feel like a Low Percent game. You have plenty of options after getting the Plasma Beam.
- In the Japanese version of the game, the stalagmite used in the above method is missing. Therefore you will probably need to use a Dash Jump off of a Puddle Spore as shown in the video below left to reach the spinners.
- In the Japanese, European and Australian versions of the game, you will need to L-Lock Spring Space Jump all the way out to the metal line immediately to the right of the first Spider Block as shown in the video below right. If you try to land on the metal under the Ice Door you will fall into the lava. Don't despair, though: the Spider Block is much easier to mount in the Japanese, European and Australian versions than in the North American version. Also note the Bendezium in front of the Plasma Processing door; you will need a Power Bomb to break through it.