Difference between revisions of "Legend of Mana/Glitches/Skips"

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== Skips ==
 
== Skips ==
Selva skip in Lucemia [insert link to video tutorial for this? Talk to DJTifaHeart? WowExp said something about this as well.]. Only worth it if you nail it first try?
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* Selva skip in Lucemia: Selva appears twice and initiates two lines of dialogs, with a decision box. You can "wiggle" past him, or if you have a party member, stand on their pixels and glide through him.
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*Also in Lucemia, past the first Selva encounter, party member or pet recommended. The screen with two battles on it, the encounter triggers overlap. When you finish the first battle, don't pick up the XP/items that drop, instead run left as far as possible. When the battle wraps up, you should end up with frozen enemies onscreen in the non-battle setup. They're hard to clip, but this lets you skip a battle.
  
 
* In Gorgon Eye (Starts upon entering Lake Kilma the first time) you can walk under the penguins and talk to the captain to shorten the dialogue considerably. Also, at the save statue, if you head to the upper right you skip a fight and a couple screen transitions on your way to the cliff.
 
* In Gorgon Eye (Starts upon entering Lake Kilma the first time) you can walk under the penguins and talk to the captain to shorten the dialogue considerably. Also, at the save statue, if you head to the upper right you skip a fight and a couple screen transitions on your way to the cliff.
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* In Murmuring Forest (Enter Jungle after DuCate and talk to Selkie in the Courtyard of Rain and then the Forested Ruins), when you start the mission proper, ignore Escad and the nun. Just head left past them and end the mission.
 
* In Murmuring Forest (Enter Jungle after DuCate and talk to Selkie in the Courtyard of Rain and then the Forested Ruins), when you start the mission proper, ignore Escad and the nun. Just head left past them and end the mission.
 
   
 
   
* In Cage of Dreams (available after a main storyline is complete at Home), when you reach the point where you talk to Pokeihl, tell him 'no' and walk away. Reenter the screen, then reenter the workshop and talk to Nunuzac (stained glass face guy) and you will skip a long diatribe and head right to the end of the mission.  
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* In Cage of Dreams (available after a main storyline is complete at Home), when you reach the point where you talk to Pokeihl, tell him 'no' and walk away. Reenter the screen, then reenter the workshop and talk to Nunuzac (stained glass face guy) and you will skip a long diatribe and head right to the end of the mission. (You can also choose 'no' and walk in, but this still leaves half a conversation to mash through. The loadscreens in the other method are slightly faster)
  
*In The Seven Wisdoms (Bud's mission), once you talk to the first 5 Wisdoms in their locations, Selva will be forced to appear in Gato Grottoes. Once you talk to him, the mission is technically complete. You can swap bud out of your party and skip a worldmap transition, a dialogue, and an end mission splash screen (these happen after talking to Selva and entering Home). Merely returning home and talking to him nets you the yellow completion bubble on your Diary menu.  
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*In The Seven Wisdoms (Bud's mission), once you talk to the first 5 Wisdoms in their locations, Selva will be forced to appear in Gato Grottoes. Once you talk to him, the mission is technically complete. You can swap Bud out of your party and skip a worldmap transition, a dialogue, and an end mission splash screen (these happen after talking to Selva and entering Home). Merely returning home and talking to him nets you the yellow completion bubble on your Diary menu.  
  
 
*In Daddy's Broom, when you walk down the stairs after talking to Lil' Cactus, telling Bud 'no' skips two of the 'new party member' join times (sometimes considerably lengthy) and keeps Bud from ruining your fights by preventing you from damaging enemies with his incredibly weak spells.
 
*In Daddy's Broom, when you walk down the stairs after talking to Lil' Cactus, telling Bud 'no' skips two of the 'new party member' join times (sometimes considerably lengthy) and keeps Bud from ruining your fights by preventing you from damaging enemies with his incredibly weak spells.
  
*In Infernal Doll (Entering the Junkyard for the first time), you can also start Bomb's Lab before leaving. This lengthens the time for Infernal Doll's completion, but saves a worldmap transition and reentering the Junkyard. This might save or lose a negligible amount of time and needs to be measured.
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*In Infernal Doll (Entering the Junkyard for the first time), you can also start Bomb's Lab before leaving. This lengthens the time for Infernal Doll's completion, but saves a worldmap transition and reentering the Junkyard. Doing this is only worthwhile in the PS3 version, as the loadtimes for the Junkyard are insanely long in that version.
  
 
*In any Tower of Lieres mission, taking the third floor elevator to the sixth floor and taking the left stairs down to the fifth saves a small portion of time versus running the entire way up/down from the fifth floor.  
 
*In any Tower of Lieres mission, taking the third floor elevator to the sixth floor and taking the left stairs down to the fifth saves a small portion of time versus running the entire way up/down from the fifth floor.  
  
*Placing lands carefully (using the worldmap's Wisp innate mana to enhance Domina) allows access to Seeing Double and Peewee Birdy long before getting the Mana Tree, which is the usual strategy. The 7:02 100% route uses this method.
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*Placing lands carefully (using the worldmap's Wisp innate mana to enhance Domina) allows access to Seeing Double and Peewee Birdy long before getting the Mana Tree, which is the usual strategy. The Allevent route uses this method.

Latest revision as of 05:25, 4 September 2017

Quasi-glitches

  • Starting Can't Look Back (Entering Fieg Snowfields) and then leaving before completion removes Melphianse (Demon principal/teacher) from Geo's school until Can't Look Back is finished.
  • Starting Reach for the Stars (Enter Duma Desert and talk to the basilisk 1x, leave after she says she doesn't know what to do) removes the basilisk from Geo's cafe--this means you can mess around in Geo all you want without triggering Gilbert: School Amour and losing the Gilbert missions up to it. This allows you to do Wimpy Thugling and Blessed Elixer before the Gilbert line is completed. Initiating this mission also allows you to begin Lucky Clover without needing to complete Gilbert: School Amour first.
  • Starting Reach for the Stars and then starting Can't Look Back fails Reach for the Stars This is used in Jumi to free up Duma Desert for Fluorite.

Skips

  • Selva skip in Lucemia: Selva appears twice and initiates two lines of dialogs, with a decision box. You can "wiggle" past him, or if you have a party member, stand on their pixels and glide through him.
  • Also in Lucemia, past the first Selva encounter, party member or pet recommended. The screen with two battles on it, the encounter triggers overlap. When you finish the first battle, don't pick up the XP/items that drop, instead run left as far as possible. When the battle wraps up, you should end up with frozen enemies onscreen in the non-battle setup. They're hard to clip, but this lets you skip a battle.
  • In Gorgon Eye (Starts upon entering Lake Kilma the first time) you can walk under the penguins and talk to the captain to shorten the dialogue considerably. Also, at the save statue, if you head to the upper right you skip a fight and a couple screen transitions on your way to the cliff.
  • In Flame of Hope (Starts on entering Gato Grottoes for the first time and touching a nun), when you reach the dungeon finally, ignore the sproutling's dropped leaves and head to the leftmost cave. Skim by to the right and down a set of stairs. Once you're out of this cave, just head left and you're done. You skip most of the dungeon.
  • In Murmuring Forest (Enter Jungle after DuCate and talk to Selkie in the Courtyard of Rain and then the Forested Ruins), when you start the mission proper, ignore Escad and the nun. Just head left past them and end the mission.
  • In Cage of Dreams (available after a main storyline is complete at Home), when you reach the point where you talk to Pokeihl, tell him 'no' and walk away. Reenter the screen, then reenter the workshop and talk to Nunuzac (stained glass face guy) and you will skip a long diatribe and head right to the end of the mission. (You can also choose 'no' and walk in, but this still leaves half a conversation to mash through. The loadscreens in the other method are slightly faster)
  • In The Seven Wisdoms (Bud's mission), once you talk to the first 5 Wisdoms in their locations, Selva will be forced to appear in Gato Grottoes. Once you talk to him, the mission is technically complete. You can swap Bud out of your party and skip a worldmap transition, a dialogue, and an end mission splash screen (these happen after talking to Selva and entering Home). Merely returning home and talking to him nets you the yellow completion bubble on your Diary menu.
  • In Daddy's Broom, when you walk down the stairs after talking to Lil' Cactus, telling Bud 'no' skips two of the 'new party member' join times (sometimes considerably lengthy) and keeps Bud from ruining your fights by preventing you from damaging enemies with his incredibly weak spells.
  • In Infernal Doll (Entering the Junkyard for the first time), you can also start Bomb's Lab before leaving. This lengthens the time for Infernal Doll's completion, but saves a worldmap transition and reentering the Junkyard. Doing this is only worthwhile in the PS3 version, as the loadtimes for the Junkyard are insanely long in that version.
  • In any Tower of Lieres mission, taking the third floor elevator to the sixth floor and taking the left stairs down to the fifth saves a small portion of time versus running the entire way up/down from the fifth floor.
  • Placing lands carefully (using the worldmap's Wisp innate mana to enhance Domina) allows access to Seeing Double and Peewee Birdy long before getting the Mana Tree, which is the usual strategy. The Allevent route uses this method.
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