Difference between revisions of "Pink Panther: Pinkadelic Pursuit/Game Mechanics and Glitches"

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= Game Mechanics =
 
 
 
Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.
 
Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.
  
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== Character Movement ==
+
= Character Movement =
  
  
=== Pursuit Levels / Boss Levels / Level Select ===
+
== Pursuit Levels / Boss Levels / Level Select ==
  
  
==== Fastest Movement Methods ====
+
=== Fastest Movement Methods ===
  
 
The fastest ways to move are:
 
The fastest ways to move are:
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==== Jump ====
+
=== Jump ===
  
 
* The longer you hold "JUMP", the higher you jump. There is a maximum jump height though.
 
* The longer you hold "JUMP", the higher you jump. There is a maximum jump height though.
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==== Helicopter ====
+
=== Helicopter ===
  
 
When you press "JUMP" while in air, you will start the helicopter. When you release "JUMP" you will continue falling down normally.
 
When you press "JUMP" while in air, you will start the helicopter. When you release "JUMP" you will continue falling down normally.
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==== Grab ====
+
=== Grab ===
  
 
You can pick up items when you are near them by pressing "GRAB". You can discard them by pressing "GRAB" again while holding an item.
 
You can pick up items when you are near them by pressing "GRAB". You can discard them by pressing "GRAB" again while holding an item.
  
===== Switch Items =====
+
==== Switch Items ====
  
 
You can pick up an item and discard another item at the same time.
 
You can pick up an item and discard another item at the same time.
 
To do so just go to the new items position and discard your current item.
 
To do so just go to the new items position and discard your current item.
  
===== Instant Pick Up after landing =====
+
==== Instant Pick Up after landing ====
  
 
Normally you have to wait a moment before you can grab items after landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly grab the item. That applies to discarding items too.
 
Normally you have to wait a moment before you can grab items after landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly grab the item. That applies to discarding items too.
  
===== Grab while jumping =====
+
==== Grab while jumping ====
  
 
When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.
 
When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.
  
===== Grab while falling =====
+
==== Grab while falling ====
  
 
Press "GRAB" and run off a ledge or into an enemy to grab while falling down.
 
Press "GRAB" and run off a ledge or into an enemy to grab while falling down.
  
  
==== Attack ====
+
=== Attack ===
  
 
You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.
 
You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.
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=== Skate Levels ===
+
== Skate Levels ==
  
 
There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:
 
There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:
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==== Fastest Movement Methods ====
+
=== Fastest Movement Methods ===
  
 
# Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.
 
# Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.
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==== Tripping ====
+
=== Tripping ===
  
 
Tripping means that you fall off a ledge instead of skating it down fluently.
 
Tripping means that you fall off a ledge instead of skating it down fluently.
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== Enemies and obstacles ==
+
= Enemies and obstacles =
  
=== Pursuit Levels / Boss Levels / Level Select ===
+
== Pursuit Levels / Boss Levels / Level Select ==
  
 
Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with "ATTACK" or bombs. Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. Obstacles can't be destroyed.
 
Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with "ATTACK" or bombs. Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. Obstacles can't be destroyed.
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=== Skate Levels ===
+
== Skate Levels ==
  
 
Enemies are walking or running towards you. Obstacles are on a fixed position.
 
Enemies are walking or running towards you. Obstacles are on a fixed position.
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== Windows and doors ==
+
= Windows and doors =
  
 
You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.
 
You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.
  
  
=== Hidden Windows/Doors ===
+
== Hidden Windows/Doors ==
  
 
There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up.
 
There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up.
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* Only usable one-way  
 
* Only usable one-way  
  
==== Level 4 ====
+
=== Level 4 ===
  
 
There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door.
 
There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door.
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# Above the stairs near the ledge. This one is special because you can only use it when jumping from the slippery platform onto the stairs.
 
# Above the stairs near the ledge. This one is special because you can only use it when jumping from the slippery platform onto the stairs.
  
==== Level 11 ====
+
=== Level 11 ===
  
 
There are at least three hidden windows in the area above the Jack's Bar entrance.
 
There are at least three hidden windows in the area above the Jack's Bar entrance.
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=== Bombs ===
+
= Bombs =
  
==== Manually detonate bombs ====
+
== Manually detonate bombs ==
  
 
You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.
 
You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.
  
==== Evading explosions ====
+
== Evading explosions ==
  
 
If there is enough margin between an object and a bomb you can go right in front of the object. Then jump to not get caught in the explosion and detonate the bomb while still in air.
 
If there is enough margin between an object and a bomb you can go right in front of the object. Then jump to not get caught in the explosion and detonate the bomb while still in air.
  
==== Too close to explosion effects ====
+
== Too close to explosion effects ==
  
===== Death =====
+
=== Death ===
  
 
Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die. You will then be teleported to the last area where you triggered a cutscene.
 
Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die. You will then be teleported to the last area where you triggered a cutscene.
 
It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.
 
It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.
  
===== Explosion has no effect =====
+
=== Explosion has no effect ===
  
 
It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.
 
It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.
  
===== Glitch State =====
+
=== Glitch State ===
  
 
When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into a glitch state after the explosion.
 
When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into a glitch state after the explosion.
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=== Help Signs ===
+
= Help Signs =
  
 
Help signs will only be triggered when you stand on the ground in front of them.
 
Help signs will only be triggered when you stand on the ground in front of them.
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=== Skip Obstacle Glitch ===
+
= Skip Obstacle Glitch =
  
 
You can skip many tasks by glitching through the object that is blocking your way. There are multiple methods to achieve this.
 
You can skip many tasks by glitching through the object that is blocking your way. There are multiple methods to achieve this.
  
==== Method 1 ====
+
== Method 1 ==
  
 
# Go in front of the object until you can't continue walking. If you start running towards the object from a certain distance, you will already walk into the object a bit. This distance is different for every obstacle.
 
# Go in front of the object until you can't continue walking. If you start running towards the object from a certain distance, you will already walk into the object a bit. This distance is different for every obstacle.
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# Repeat step 2 and 3 until you can pass the object.
 
# Repeat step 2 and 3 until you can pass the object.
  
==== Method 2 ====
+
== Method 2 ==
  
 
This is the same like Method 1 but at Step 3 you do this instead:
 
This is the same like Method 1 but at Step 3 you do this instead:
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* Turn around again and press the direction key repeatedly as fast as possible. If you are lucky you can make two or more steps into the object.
 
* Turn around again and press the direction key repeatedly as fast as possible. If you are lucky you can make two or more steps into the object.
  
==== Method 3 ====
+
== Method 3 ==
  
 
This is nearly the same like Method 2, but here you press the direction key repeatedly before turning around completely. You should wait for about half the animation before heading back to the obstacle.
 
This is nearly the same like Method 2, but here you press the direction key repeatedly before turning around completely. You should wait for about half the animation before heading back to the obstacle.
  
==== Method 4 ====
+
== Method 4 ==
  
 
You can combine this method with any of the other methods.
 
You can combine this method with any of the other methods.
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=== Video Sequences Game Crash ===
+
= Video Sequences =
  
 
Video sequences are all constructed like this:
 
Video sequences are all constructed like this:
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They will start when you bring an item to an obstacle that isn't bombed away.
 
They will start when you bring an item to an obstacle that isn't bombed away.
 +
 +
== Game Crash ==
  
 
The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.
 
The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.
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=== Skip boss sequences ===
+
= Skip boss sequences =
  
 
When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.
 
When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.
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=== Skip "New Record" screen ===
+
= Skip "New Record" screen =
  
 
After finishing the level press "PAUSE" to skip the "New Record" animation. Then press "Jump" to continue.
 
After finishing the level press "PAUSE" to skip the "New Record" animation. Then press "Jump" to continue.
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=== Abort Save Dialog ===
+
= Abort Save Dialog =
  
 
When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose "NO" ("HIDE") to continue immediately.
 
When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose "NO" ("HIDE") to continue immediately.
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=== Cheat Menu ===
+
= Cheat Menu =
  
 
There is a cheat menu where you can activate several cheats.
 
There is a cheat menu where you can activate several cheats.
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When you reenter the Code, the item will disappear and the cheats will be deactivated.
 
When you reenter the Code, the item will disappear and the cheats will be deactivated.
  
==== PC Cheat Code ====
+
== PC Cheat Code ==
  
 
Up, Hide, Left, Attack, Right, Grab, Down, Hide
 
Up, Hide, Left, Attack, Right, Grab, Down, Hide
  
==== PS1 Cheat Code ====
+
== PS1 Cheat Code ==
  
 
L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start
 
L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start
  
==== Menu Cursor Glitch ====
+
== Menu Cursor Glitch ==
  
 
When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for "ALL KEYS" works when you activate it here.
 
When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for "ALL KEYS" works when you activate it here.
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=== Level records ===
+
= Level records =
  
 
When you beat the current level record, the record will be replaced by your time and you win 200 coins.
 
When you beat the current level record, the record will be replaced by your time and you win 200 coins.
  
==== Exact same record counts as new record ====
+
== Exact same record ==
  
 
[[File:PP Same record.png|frameless|left]]
 
[[File:PP Same record.png|frameless|left]]
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=== Version differences ===
+
= Version differences =
  
 
The are several differences between the PlayStation 1 and PC version.
 
The are several differences between the PlayStation 1 and PC version.
  
  
==== Differences ====
+
== Differences ==
  
 
* Default Record Times
 
* Default Record Times
 
* Loading times
 
* Loading times
  
==== PC version exclusive ====
+
== PC version exclusive ==
  
 
* Hidden doors and windows: probably mistakes while porting the game
 
* Hidden doors and windows: probably mistakes while porting the game
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* You have to press "JUMP" at the end of the loading screen to play the level.
 
* You have to press "JUMP" at the end of the loading screen to play the level.
  
==== PS1 version exclusive ====
+
== PS1 version exclusive ==
  
 
* Extra cheat: When activating the cheat "NO STALKERS" you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects
 
* Extra cheat: When activating the cheat "NO STALKERS" you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects

Revision as of 16:16, 22 December 2016

Every method and trick was tested on the PC version of this game. However since the PC version is a port of the PS1 version, every trick should be working on the PS1 version as well.

This guide refers to the PC controls, the equivalent keys on the PlayStation Controller are:

  • "JUMP" = X
  • "GRAB" = O
  • "HIDE" = Triangle
  • "ATTACK" = Square
  • "PAUSE" = START


Character Movement

Pursuit Levels / Boss Levels / Level Select

Fastest Movement Methods

The fastest ways to move are:

  1. Running: Hold a direction key and walk straight forward.
  2. Jumping/Falling
  3. Helicopter

Slower movement methods are:

  1. Crouched Walking
  2. Grabbing and holding a direction key
  3. Attacking and holding a direction key


If you have to go down somewhere the fastest way to so is:

  1. Jump at the ceiling when one is near above you.
  2. Jump to the ledge of where you have to go down when you are close to it. This way you accelerate downards earlier and have a greater velocity when falling down.


Jump

  • The longer you hold "JUMP", the higher you jump. There is a maximum jump height though.
  • If you start the helicopter at the top of your jump, you will reach a little extra height.
  • If you press "JUMP" very briefly you can avoid going onto platforms that are near above you.


Helicopter

When you press "JUMP" while in air, you will start the helicopter. When you release "JUMP" you will continue falling down normally.

This will always work when you do it after jumping. When you try to do it after falling of a ledge, it will often work but not always.


Grab

You can pick up items when you are near them by pressing "GRAB". You can discard them by pressing "GRAB" again while holding an item.

Switch Items

You can pick up an item and discard another item at the same time. To do so just go to the new items position and discard your current item.

Instant Pick Up after landing

Normally you have to wait a moment before you can grab items after landing on a platform, but if you move only a little bit (turn around or make one step) you can instantly grab the item. That applies to discarding items too.

Grab while jumping

When you are near a stalker with an item in his hand you can grab even while jumping. It is possible to take the item back in air.

Grab while falling

Press "GRAB" and run off a ledge or into an enemy to grab while falling down.


Attack

You can use the attack to kill enemies. When you use it on an enemy he will be pushed away a bit. You can abort an remaining attack by jumping.


Skate Levels

There are two things that manipulate your speed in this kind of levels. Both apply only to staying on the ground and not to jumping:

  • Skating uphill: decreases your speed gradually
  • Skating downhill: increases your speed gradually


Fastest Movement Methods

  1. Crouched Skating : Crouching while skating gives you a permanent speed boost. It is the fastest method for skating on even or downhill paths.
  2. Jumping : Jumping is the fastest method for skating uphill.
  3. Normal Skating : This method is thought for casual players to be able to complete the levels easier. Therefore it's much slower than the other methods.


Tripping

Tripping means that you fall off a ledge instead of skating it down fluently.

You can manipulate it with the last jump before skating over ledges. It is not entirely clear what causes it, these are possible reasons:

  • Distance to the next or last ledge when landing
  • Duration of your jump
  • Length of your jump
  • Whether you hit enemies / obstacles


Enemies and obstacles

Pursuit Levels / Boss Levels / Level Select

Enemies have either two or three hit points. They can be killed by jumping on their head and by attacking them with "ATTACK" or bombs. Only the enemies in Level 11 can't be killed by bombs. The enemies in Level 12 will react the same way like when you attack them the third time, any other enemy will vanish. Obstacles can't be destroyed.

Enemies will walk a fixed path either back and forth or up and down. They will turn around when you hit them.

When you touch enemies or obstacles that are above the ground you will lose one heart. When you touch enemies projectiles or obstacles on the ground you will lose half a heart.

When you touch an enemy or obstacle you will be elevated above it before being able to continue running forwards. This can be used for damage boosting to platforms that are too high to be reached by jumps.


Skate Levels

Enemies are walking or running towards you. Obstacles are on a fixed position.

If you hit an enemy or obstacle you will be pushed into the air and it takes about one second before you continue moving forwards. If you hit an obstacle you will be pushed backwards and lose an additional second.


Windows and doors

You dont have to stand on the ground to use windows or doors. You can use a window/door from shortly before the thought bubble appears to until it disappears.


Hidden Windows/Doors

There are some hidden windows in the PC version. The background does not look like there is a window but you can see the thought bubble starting to pop up.

Those windows or doors always are:

  • The exact copy of another window/door in the level
  • Near the copied window/door
  • Only usable one-way

Level 4

There are two hidden doors in this level. They both are inside the pyramid with the key and act as the exit door.

  1. In the air near the sarcophagus of the mummy.
  2. Above the stairs near the ledge. This one is special because you can only use it when jumping from the slippery platform onto the stairs.

Level 11

There are at least three hidden windows in the area above the Jack's Bar entrance.

  1. Near the left border of the window next to the big pipe going downwards. This is a copy of the window next to the bomb.
  2. Several windows around the window below the key room entrance. Some are copies of the window behind the wooden plankets and at least one is a copy of the window next to the key.


Bombs

Manually detonate bombs

You can manually let bombs explode instead of waiting until the timer reaches zero. Go to your keyboard configuration to find out which key can be used to that. You should be far away enough from the bomb when hitting the key to not be effected by the explosion.

Evading explosions

If there is enough margin between an object and a bomb you can go right in front of the object. Then jump to not get caught in the explosion and detonate the bomb while still in air.

Too close to explosion effects

Death

Obviously, when you stand too close to a exploding bomb you will be caught in the explosion and die. You will then be teleported to the last area where you triggered a cutscene. It can happen sometimes that the object is also effected and clouds of smoke appear but the object is still visible. The object is removed when you go back to it afterwards.

Explosion has no effect

It can happen that the object you want to bomb away will not be removed when you are too close to the explosion.

Glitch State

When you are between the bomb and the object you want to bomb away and then let the bomb explode, it can happen that you change into a glitch state after the explosion.

There are three effects in this state:

  1. You can only move in the opposite direction of the now removed object
  2. There is a permanent thought bubble which shows "HIDE", pressing or holding it has no effect though. The bubble will only disappear while you are in front of a information sign.
  3. You are moving very slow, comparable to pressing down, walk and grab at the same time.

Getting close to another obstacle seems to stop the state.


Help Signs

Help signs will only be triggered when you stand on the ground in front of them.

You can skip most help signs by jumping over them. Some of them can also be skipped by crouch walking under them. It is not possible to skip them if the ceiling is too low. The sign before "The Greenhouse" for example is unskippable.


Skip Obstacle Glitch

You can skip many tasks by glitching through the object that is blocking your way. There are multiple methods to achieve this.

Method 1

  1. Go in front of the object until you can't continue walking. If you start running towards the object from a certain distance, you will already walk into the object a bit. This distance is different for every obstacle.
  2. Press the key to the opposite direction briefly. You should only turn around but not walk in the direction.
  3. Now turn around again normally. You will walk into the object a bit.
  4. Repeat step 2 and 3 until you can pass the object.

Method 2

This is the same like Method 1 but at Step 3 you do this instead:

  • Turn around again and press the direction key repeatedly as fast as possible. If you are lucky you can make two or more steps into the object.

Method 3

This is nearly the same like Method 2, but here you press the direction key repeatedly before turning around completely. You should wait for about half the animation before heading back to the obstacle.

Method 4

You can combine this method with any of the other methods. After step 1 do a high jump and start the helicopter. Fly towards the object. You should be able to jump over a invisible barrier and into the object.


Video Sequences

Video sequences are all constructed like this:

  1. Black Bars at the bottom and the top of the screen appear
  2. You loose control, the item in your hand is consumed and something happens
  3. Black Bars start disappearing and you regain control

They will start when you bring an item to an obstacle that isn't bombed away.

Game Crash

The video sequence do have borders on the left and right side. When you exit the area where they are played before the sequence is completely finished and later reenter the area, the video sequence will start again. If you don't quickly leave that area when this happens, the item that is currently in your hand will disappear and be used for that sequence. The game will crash if you have no item in your hand or if you exit the level after the video sequence played two or more times.


There are two occurrences of this glitch:

  • Level 1: Using the monkey cutscene glitch to walk during the cutscene.
  • Level 11: Going to the window in the room with the aquarium while the cutscene is played and using it before the black bars disappear


Skip boss sequences

When you watched either the cutscene of the second or third boss once, both of the cutscenes will be autoskipped as long as the game is opened. This even works when starting a new game or loading a saved game. This saves about 11 seconds because you don't have to watch the dinosaur cutscene.


Skip "New Record" screen

After finishing the level press "PAUSE" to skip the "New Record" animation. Then press "Jump" to continue.

The fastest way is to spam both keys at the same time as soon as the screen turns dark after finishing a level.


Abort Save Dialog

When you finish a level and are brought back to the level select, you are asked whether you want to save the game or not. Choose "NO" ("HIDE") to continue immediately.


Cheat Menu

There is a cheat menu where you can activate several cheats. Enter the Code in the Main Menu Screen. When entered correctly a new menu item called "CHEAT" will appear. When you reenter the Code, the item will disappear and the cheats will be deactivated.

PC Cheat Code

Up, Hide, Left, Attack, Right, Grab, Down, Hide

PS1 Cheat Code

L1, L1, R2, R2, L2, L2, R1, R1, Left, Right, Select, Start

Menu Cursor Glitch

When you place the cursor on the CHEAT entry and then reenter the Code, the item will disappear alongside the cursor. The cursor is still placed on CHEAT now and you can still access the Cheat menu. Every cheat except for "ALL KEYS" works when you activate it here.


Level records

When you beat the current level record, the record will be replaced by your time and you win 200 coins.

Exact same record

PP Same record.png

When you get the exact same time record like the current record in a level, you still win 200 coins.






Version differences

The are several differences between the PlayStation 1 and PC version.


Differences

  • Default Record Times
  • Loading times

PC version exclusive

  • Hidden doors and windows: probably mistakes while porting the game
  • Short freeze when you steal an item because the music changes and is read from the game CD
  • Extra entry in the cheat menu: "INVULNERABILITY"
  • You have to press "JUMP" at the end of the loading screen to play the level.

PS1 version exclusive

  • Extra cheat: When activating the cheat "NO STALKERS" you can also go through every obstacle (even in the level select level). This ability is probably causing that you can glitch through objects
  • Higher jumps: The maximum jump height is higher than in the PC version. This makes more skips possible in the PS1 version.
  • Repeating music: When a song has finished it will be replayed after a moment. This does not work in the PC version unfortunately.
  • Skate Levels seem to be a bit slower
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